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Offline p2

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Re: Reuben 3 teasers / change / stuff
« Reply #90 on: August 29, 2016, 08:05:12 am »
allow uers to add their own options...? ;D
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Offline Sorunome

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Re: Reuben 3 teasers / change / stuff
« Reply #91 on: August 29, 2016, 08:07:14 am »
allow uers to add their own options...? ;D
What would you suggest?

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Offline p2

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Re: Reuben 3 teasers / change / stuff
« Reply #92 on: August 29, 2016, 08:09:48 am »
limited bombs but another eay of getting new bombs, maybe as drops from killed enemies or finding them in the forest somewhere... or empty houses with chests full or bombs and stuff... >.> (in addition to shop since you won't have that much money - also makes users being more curious about the map, too, since they'd be expecting to find hidden stuff everywhere ;)
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Re: Reuben 3 teasers / change / stuff
« Reply #93 on: August 29, 2016, 08:10:34 am »
limited bombs but another eay of getting new bombs, maybe as drops from killed enemies or finding them in the forest somewhere... or empty houses with chests full or bombs and stuff... >.> (in addition to shop since you won't have that much money - also makes users being more curious about the map, too, since they'd be expecting to find hidden stuff everywhere ;)
Oh, IMO that was implied in the limited amount of bombs option >.>

EDIT: made the option a bit clearer

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Offline p2

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Re: Reuben 3 teasers / change / stuff
« Reply #94 on: August 29, 2016, 08:11:38 am »
xD Both chests AND mob drops? ;)
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Offline Sorunome

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Re: Reuben 3 teasers / change / stuff
« Reply #95 on: August 29, 2016, 08:12:12 am »
xD Both chests AND mob drops? ;)
That is what that "etc" is for ;)

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Re: Reuben 3 teasers / change / stuff
« Reply #96 on: September 03, 2016, 09:40:12 pm »
* Art_of_camelot sticks his head in. :ninja:
Ohey, New Reuben stuff! ;D

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Re: Reuben 3 teasers / change / stuff
« Reply #97 on: September 06, 2016, 05:02:40 am »
The new text of the old man in his hut in teh forest is weird...
Should change it to something like "maybe you cn wind something in the forest. Here take this stick to defend yourself"
it's weird if he just tells you "search SOMWHERE and take this stick to fight against the monsters in the FOREST"...

Also once you found the Axe (not the pickaxe) it's not shown in the item menu

Dont you think the 5 or 6 foxes in one room are a little bit too much...?

I get bombs in the village but they cant change anything...? not even free foxes? :'(

once trapped in the village there's no way to escape. So I guess it's not finished yet? ^^

Maybe add a message "the bottle is empty" when atempting to drink water and the bottle is empty?

maybe add "your HP/MP got restored" message after drinking? :)

why can't I use bombs when facign any object? even trees and walls? ^^

the game only remembers you have destroyed the boulders on the path if you cross it towards north but forgets about it if you return to the village, that's a bit strange.
btw I love it how you make the path come back xD

For the switch inside the cave of the castle, you forgot to add the "theres nothing here" message :)
Quote from: Sorunome on IRC
[11:27:54]   Sorunome   i didn't forget to add the message.......i didn't feel like coding it >.>

when getting a levelUp from killing a huge monster (like these floating things in the  castle) the text collides with the enemy sprite
« Last Edit: September 06, 2016, 05:32:38 am by p2 »
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Re: Reuben 3 teasers / change / stuff
« Reply #98 on: September 06, 2016, 07:43:06 am »
The new text of the old man in his hut in teh forest is weird...
Should change it to something like "maybe you cn wind something in the forest. Here take this stick to defend yourself"
it's weird if he just tells you "search SOMWHERE and take this stick to fight against the monsters in the FOREST"...
I'll take a look at that
Quote
Also once you found the Axe (not the pickaxe) it's not shown in the item menu
Yeah I didn't write that part yet
Quote
Dont you think the 5 or 6 foxes in one room are a little bit too much...?
There can never be too many foxes!
Quote
I get bombs in the village but they cant change anything...? not even free foxes? :'(
How dare you to even try to kill cute,innocent,cuddly,floofy foxes!
There are bombable things outside of aerilon
Quote
once trapped in the village there's no way to escape. So I guess it's not finished yet? ^^
You can do more and actually escape the villiage! Just look around msoe more ;)
Quote
Maybe add a message "the bottle is empty" when atempting to drink water and the bottle is empty?
Maybe....wouldn't that get annyoing?
Quote
maybe add "your HP/MP got restored" message after drinking? :)
good idea
Quote
why can't I use bombs when facign any object? even trees and walls? ^^
eeeeeeeeeeeeeer, you should be able to......lemme look into it
Quote
the game only remembers you have destroyed the boulders on the path if you cross it towards north but forgets about it if you return to the village, that's a bit strange.
btw I love it how you make the path come back xD
As I already said, the game itself has no way of remembering if a rock gets destroyed or not. I will not change that mechanic as it would require a too large re-write. So, the only way that it "remembers" with those three rocks is that i set some special event there so that if you walk over the free path to the top of them it'll set an event which will remove the rocks. That actually adds one bit to the savefile.
Quote
For the switch inside the cave of the castle, you forgot to add the "theres nothing here" message :)
Quote from: Sorunome on IRC
[11:27:54]   Sorunome   i didn't forget to add the message.......i didn't feel like coding it >.>
Do you think a message is really important?
Quote
when getting a levelUp from killing a huge monster (like these floating things in the  castle) the text collides with the enemy sprite
There isn't enough space on the screen to do it any differently....
« Last Edit: September 06, 2016, 03:42:34 pm by Sorunome »

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Re: Reuben 3 teasers / change / stuff
« Reply #99 on: September 06, 2016, 07:48:54 am »
Quote
the game only remembers you have destroyed the boulders on the path if you cross it towards north but forgets about it if you return to the village, that's a bit strange.
btw I love it how you make the path come back xD
As I already said, the game itself has no way of remembering if a rock gets destroyed or not. I will not change that mechanic as it would require a too large re-write. So, the only way that it "remembers" with those three rocks is that i set some special event there so that if you walk over the free path to the top of them it'll set an event which will remove the rocks. That actually adds one bit to the savefile.
should trigger the same when walking over the block BELOW the path, so it always saves it ;)


Quote
when getting a levelUp from killing a huge monster (like these floating things in the  castle) the text collides with the enemy sprite
There isn't enough space on the screen to do it any differently....
it looks like the nevel up text inverts the color - how about setting the pixels of the mesage forcebully to black and adding a whte border around the message? :)


King's attacking speed increases after 2nd attack (as mentioned in IRC)
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Offline Sorunome

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Re: Reuben 3 teasers / change / stuff
« Reply #100 on: September 06, 2016, 07:51:56 am »
Quote
the game only remembers you have destroyed the boulders on the path if you cross it towards north but forgets about it if you return to the village, that's a bit strange.
btw I love it how you make the path come back xD
As I already said, the game itself has no way of remembering if a rock gets destroyed or not. I will not change that mechanic as it would require a too large re-write. So, the only way that it "remembers" with those three rocks is that i set some special event there so that if you walk over the free path to the top of them it'll set an event which will remove the rocks. That actually adds one bit to the savefile.
should trigger the same when walking over the block BELOW the path, so it always saves it ;)
That would require three bit instead of one for saving it, such stuff adds up quickly. As what if you only destroy one block and come back? Sorry, I am not going to change anything about this behaviour.
Quote
Quote
when getting a levelUp from killing a huge monster (like these floating things in the  castle) the text collides with the enemy sprite
There isn't enough space on the screen to do it any differently....
it looks like the nevel up text inverts the color - how about setting the pixels of the mesage forcebully to black and adding a whte border around the message? :)
such things are way easier said than done...........
Quote
King's attacking speed increases after 2nd attack (as mentioned in IRC)
As also mentioned in IRC i did a typo in the data giving the king accidentally super-streangth :P

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Offline p2

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Re: Reuben 3 teasers / change / stuff
« Reply #101 on: September 06, 2016, 07:58:10 am »
Quote
the game only remembers you have destroyed the boulders on the path if you cross it towards north but forgets about it if you return to the village, that's a bit strange.
btw I love it how you make the path come back xD
As I already said, the game itself has no way of remembering if a rock gets destroyed or not. I will not change that mechanic as it would require a too large re-write. So, the only way that it "remembers" with those three rocks is that i set some special event there so that if you walk over the free path to the top of them it'll set an event which will remove the rocks. That actually adds one bit to the savefile.
should trigger the same when walking over the block BELOW the path, so it always saves it ;)
That would require three bit instead of one for saving it, such stuff adds up quickly. As what if you only destroy one block and come back? Sorry, I am not going to change anything about this behaviour.
maybe make it just on rock...? ;)

King's attacking speed increases after 2nd attack (as mentioned in IRC)
As also mentioned in IRC i did a typo in the data giving the king accidentally super-streangth :P
Had to be teh king getting the boost, not the player ? ^^

Battles should pause a soon a my attack is loaded and I'm about to chose (arrow key). same should happen when entering MODE menu. Really sucks to die while being in menu to select the bottle ^^
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Offline Sorunome

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Re: Reuben 3 teasers / change / stuff
« Reply #102 on: September 06, 2016, 07:59:54 am »
Battles should pause a soon a my attack is loaded and I'm about to chose (arrow key). same should happen when entering MODE menu. Really sucks to die while being in menu to select the bottle ^^
I didn't do that on purpose, to give you some more pressure. Internally the enemy also does some random waiting in which it "picks" its moves

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Offline p2

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Re: Reuben 3 teasers / change / stuff
« Reply #103 on: September 06, 2016, 08:51:25 am »
once you reach lv11 there's not enough space to show your livepoints ^^ "1075/1120" is just too width to display ^^

The "find scary stuff" guy should tell you about the mission not being over... maybe like "OMG THIS IS SCARY! BUUUT not enough... Go look again!" or something similar
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Re: Reuben 3 teasers / change / stuff
« Reply #104 on: September 06, 2016, 09:50:34 am »
once you reach lv11 there's not enough space to show your livepoints ^^ "1075/1120" is just too width to display ^^
How do you plan on moving stuff around to beign able to display it all? Would it work out if there is one more pixel on the right? what about two? (i can easily add two more pixels space on the right)
Quote
The "find scary stuff" guy should tell you about the mission not being over... maybe like "OMG THIS IS SCARY! BUUUT not enough... Go look again!" or something similar
Yeah, I didn't think ususally people exit a dungeon before finishing it and i didn't add anything after finishing the dungeon so that is because i simpely haven't reached the story that far yet

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