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Offline Sorunome

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[Done] Reuben Quest: The Lost Mirror Remake
« on: May 20, 2014, 01:16:01 am »
Yup, I am remaking The Lost Mirror now.
Here's a screenie of what I have so far:


Download it here: http://www.ticalc.org/archives/files/fileinfo/461/46161.html


« Last Edit: November 06, 2014, 12:13:45 pm by Sorunome »

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Re: Reuben Quest: The Lost Mirror Remake
« Reply #1 on: May 20, 2014, 01:17:36 am »
Wow! Looks good! I turn my back for one second and Sorunomes throwing out more games than me!!!

Offline Juju

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Re: Reuben Quest: The Lost Mirror Remake
« Reply #2 on: May 20, 2014, 01:19:41 am »
Looks nice so far!

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Offline DJ Omnimaga

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Re: Reuben Quest: The Lost Mirror Remake
« Reply #3 on: May 20, 2014, 01:27:54 am »
Now that looks great O.O. Actually I didn't realize the save statue would look that good. Btw is this still Axe or did you switch to ASM like you said? I wonder if it still uses graylib?
In case you are wondering where I went, I left Omni back in 2015 to form CodeWalrus due to various reasons explained back then, but I stopped calc dev in 2016 and am now mostly active on the CW Discord server at https://discord.gg/cuZcfcF



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Offline Sorunome

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Re: Reuben Quest: The Lost Mirror Remake
« Reply #4 on: May 20, 2014, 01:29:51 am »
This is.....*drumroll* ASM!
Currently I only have the grayscale in an interrupt, i'll have to look into (prod runer or somebody) for perfect grayscale, while i can set it perfect in the emu it ain't on real hardware :P

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Offline Streetwalrus

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Re: Reuben Quest: The Lost Mirror Remake
« Reply #5 on: May 20, 2014, 01:58:33 am »
Ah, you got the interrupt to work ? Nice. :)
send it

Offline JamesV

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Re: Reuben Quest: The Lost Mirror Remake
« Reply #6 on: May 20, 2014, 02:43:00 am »
One word: awesome! :)

Offline LDStudios

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Re: Reuben Quest: The Lost Mirror Remake
« Reply #7 on: May 20, 2014, 06:25:33 am »
Wow! Looks good! I turn my back for one second and Sorunomes throwing out more games than me!!!

I haven't seen you in a long time! I thought maybe you had died!



Offline rw24

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Re: Reuben Quest: The Lost Mirror Remake
« Reply #8 on: May 20, 2014, 07:17:10 am »
Thank you! And nice job on Ev Awakening. :)

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Re: Reuben Quest: The Lost Mirror Remake
« Reply #9 on: May 20, 2014, 11:41:45 am »
Wow! Looks good! I turn my back for one second and Sorunomes throwing out more games than me!!!

I haven't seen you in a long time! I thought maybe you had died!
Yeah I was wondering too since you didn't go inactive gradually, but rather releasing stuff every few week then instantly vanishing. On top of that, even your Facebook calculator page vanished around the same time. D:

This is.....*drumroll* ASM!
Currently I only have the grayscale in an interrupt, i'll have to look into (prod runer or somebody) for perfect grayscale, while i can set it perfect in the emu it ain't on real hardware :P
Cool to hear. Hopefully you can make grayscale look as good as in Chess. Also the game will be just 1 flash app, which is cool since we won't accidentally delete appvars. :P
In case you are wondering where I went, I left Omni back in 2015 to form CodeWalrus due to various reasons explained back then, but I stopped calc dev in 2016 and am now mostly active on the CW Discord server at https://discord.gg/cuZcfcF



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Offline Sorunome

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Re: Reuben Quest: The Lost Mirror Remake
« Reply #10 on: May 20, 2014, 11:42:47 am »
This is.....*drumroll* ASM!
Currently I only have the grayscale in an interrupt, i'll have to look into (prod runer or somebody) for perfect grayscale, while i can set it perfect in the emu it ain't on real hardware :P
Cool to hear. Hopefully you can make grayscale look as good as in Chess. Also the game will be just 1 flash app, which is cool since we won't accidentally delete appvars. :P
Yup, if necessary i'll *borrow* other peoples code :P Also, it already loads the maps off of a different page than the engine is one :)

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Offline DJ Omnimaga

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Re: Reuben Quest: The Lost Mirror Remake
« Reply #11 on: May 20, 2014, 11:46:02 am »
On an off-topic note, I always wondered why Reuben Axe data was split into 4 or 5 appvars instead of just one big appvar? Is it because Axe has appvar size limitations?
In case you are wondering where I went, I left Omni back in 2015 to form CodeWalrus due to various reasons explained back then, but I stopped calc dev in 2016 and am now mostly active on the CW Discord server at https://discord.gg/cuZcfcF



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Offline Sorunome

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Re: Reuben Quest: The Lost Mirror Remake
« Reply #12 on: May 20, 2014, 11:49:48 am »
it is because it is way easier for me then as i don't have to have certain offsets for other data :P

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Offline Streetwalrus

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Re: Reuben Quest: The Lost Mirror Remake
« Reply #13 on: May 20, 2014, 11:59:02 am »
On an off-topic note, I always wondered why Reuben Axe data was split into 4 or 5 appvars instead of just one big appvar? Is it because Axe has appvar size limitations?
Illusiat is gonna be this way too. x.x Unless I manage to fit it all into the app.
send it

Offline DJ Omnimaga

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Re: Reuben Quest: The Lost Mirror Remake
« Reply #14 on: May 20, 2014, 12:01:27 pm »
Well, in Illusiat's case, you could always use the original enemy data formulas to generate their stats to save on file size, but that would make executable code larger. As for weapons/armors it's just a number that gets incremented when you get better equipment.
In case you are wondering where I went, I left Omni back in 2015 to form CodeWalrus due to various reasons explained back then, but I stopped calc dev in 2016 and am now mostly active on the CW Discord server at https://discord.gg/cuZcfcF



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