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Offline Eiyeron

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Re: Reuben Quest: The Lost Mirror Remake
« Reply #15 on: May 20, 2014, 01:37:00 pm »
On an off-topic note, I always wondered why Reuben Axe data was split into 4 or 5 appvars instead of just one big appvar? Is it because Axe has appvar size limitations?
Illusiat is gonna be this way too. x.x Unless I manage to fit it all into the app.

HBE is gonna be this too, as it's only an engine.

Offline chickendude

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Re: Reuben Quest: The Lost Mirror Remake
« Reply #16 on: May 20, 2014, 10:16:41 pm »
Wow this looks great! I also have to admit that i'm excited you've made the switch to assembly :D

Offline DJ Omnimaga

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Re: Reuben Quest: The Lost Mirror Remake
« Reply #17 on: May 20, 2014, 11:59:58 pm »
Also, I am unsure if it's a good idea to use spaces in 8xk names (see first screenshot), because I had troubles sending them with Ti-Connect before.
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Re: Reuben Quest: The Lost Mirror Remake
« Reply #18 on: May 21, 2014, 12:26:09 am »
Spaces in filenames are eviiiiilllll. Especially when you're dealing with DOS-era software.

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Offline Streetwalrus

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Re: Reuben Quest: The Lost Mirror Remake
« Reply #19 on: May 21, 2014, 01:11:47 am »
Yeah, even nowadays on Linux its a pain to deal with.

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Re: Reuben Quest: The Lost Mirror Remake
« Reply #20 on: May 21, 2014, 01:29:46 am »
I myself, picked up the habit of using an underscore for spaces in most everything.

Except when coding then I start lowercase and capitalize each next word.

For example: playerAccelerationX, cakePositionY, planetEarthTexture, etc...

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Re: Reuben Quest: The Lost Mirror Remake
« Reply #21 on: May 21, 2014, 01:33:55 am »
Yeah, Java case is useful when coding, IMO the underscore extends uselessly the variable's name.
Yeah, even nowadays on Linux its a pain to deal with.

It's not the same pain as Windows, you can easily tab-complete in a shell or escape the space. Or do your script to replace the spaces for underscores! :p

I should test this game, it looks promising.

Offline Sorunome

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Re: Reuben Quest: The Lost Mirror Remake
« Reply #22 on: May 21, 2014, 08:22:47 am »
The file on the computer can be named differently than on the calculator. Note how with reuben1 i replaced all the thetas with 0's for the filenames, yet that are thetas on the calc ;)

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Re: Reuben Quest: The Lost Mirror Remake
« Reply #23 on: May 21, 2014, 08:00:44 pm »
Oh I meant the space inside the app name on the calc. If you check the screenshot it says "Reuben 2" instead of "Reuben2" in the app menu. I thought this was not a valid name on-calc. I know that if you have an app named "ReUbEn" and another named "Reuben", only one will show up, but wasn't there something about files with spaces being invisible?
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Offline Streetwalrus

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Re: Reuben Quest: The Lost Mirror Remake
« Reply #24 on: May 22, 2014, 12:58:37 am »
App names allow any font character unlike programs.

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Re: Reuben Quest: The Lost Mirror Remake
« Reply #25 on: May 22, 2014, 09:58:55 am »
App names allow any font character unlike programs.
^that
And I thought with the space it looks nicer than without.

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Re: Reuben Quest: The Lost Mirror Remake
« Reply #26 on: May 22, 2014, 10:26:26 am »
Well I guess it's fine then. When the beta comes out I guess you could have users test in multiple linking softwares, but of course since this is Z80 assembly instead of BASIC/Axe, I assume it will take at least a year before the beta comes out (most RPGs take 2-5 years in ASM >.<)
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Offline Streetwalrus

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Re: Reuben Quest: The Lost Mirror Remake
« Reply #27 on: May 22, 2014, 12:13:31 pm »
I don't think the linking software would cause any problem. Plus there are only two of these out there (libti* and TI-don't-connect).

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Re: Reuben Quest: The Lost Mirror Remake
« Reply #28 on: May 22, 2014, 01:21:33 pm »
Yes, but we all know TI-Connect can be retarded sometimes.
In case you are wondering where I went, I left Omni back in 2015 to form CodeWalrus due to various reasons explained back then, but I stopped calc dev in 2016 and am now mostly active on the CW Discord server at https://discord.gg/cuZcfcF



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Offline Streetwalrus

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Re: Reuben Quest: The Lost Mirror Remake
« Reply #29 on: May 22, 2014, 01:29:36 pm »