Omnimaga
Omnimaga => Our Projects => Reuben Quest => Topic started by: DJ Omnimaga on January 26, 2013, 08:00:51 pm
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Here are some Reuben Quest stuff I did in 2004-05 and more recently. Most are from the games readmes and others were edited either for Juju's project or other stuff. The sprites are for Juju's game and were done in Charas.
Since the logos were made way back in 2004 and 2005 on a Pentium II, I didn't have the resources to make decent artwork, so there are no fancy things like shading and good compression, but hopefully they are useful for anyone doing ports of the game. As you can see, there are even some SNES-like title screens. In the latter, the fonts are from Square-Enix Final Fantasy III, IV, V and VI.
(http://www.omnimaga.org/index.php?action=dlattach;topic=18242.0;attach=14571;image)
(http://www.omnimaga.org/index.php?action=dlattach;topic=18242.0;attach=14572;image)
(http://www.omnimaga.org/index.php?action=dlattach;topic=18242.0;attach=14573;image) (http://www.omnimaga.org/index.php?action=dlattach;topic=18242.0;attach=14574;image) (http://www.omnimaga.org/index.php?action=dlattach;topic=18242.0;attach=14575;image)
(http://www.omnimaga.org/index.php?action=dlattach;topic=18242.0;attach=14576;image)
(http://www.omnimaga.org/index.php?action=dlattach;topic=18242.0;attach=14578;image)
(http://img.ourl.ca/Reubentilesheetcolor.png) (http://img.ourl.ca/Reubentilesheetcolor-1.png) (http://img.ourl.ca/Reubentilesheetcolor-2.png) (http://img.ourl.ca/reuben1tilesheetfull-6.png)
(http://www.omnimaga.org/index.php?action=dlattach;topic=6208.0;attach=1952;image) (http://img.ourl.ca/reubenintro.png)
(http://img.ourl.ca/reubenmonsterscolor-1.png)
(http://img.ourl.ca/reubencolorbattlebgs-1.png)
(http://img.ourl.ca/reubenoverworldcolor.png)
(http://img.ourl.ca/reubencsefulltilesheet.png)
(http://img.ourl.ca/mockups-2.png)
(http://img.ourl.ca/reuben2asmsoru.png)
(http://img.ourl.ca/reuben2asm.png)
(http://img.ourl.ca/reubencsefulltilesheet-2.png)
(http://img.ourl.ca/reubenisland.png)
(http://img.ourl.ca/reuben2asmtitle.png)
(http://img.ourl.ca/reubenanimated.gif)
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That is looking awesome!
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That is indeed. I'll try to make some interesting stuff out of this.
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Nice!
Maybe I'll steal some of these for a possible reuben quest project in the future :P
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Well it depends: First try to ask Sorunome and Juju first, in case they get ahead and end up with art you could re-use. Currently there are already 3 Reuben projects in the works:
-Reuben Quest I Axe Remake (TI-83+), by Sorunome
-Reuben Quest I & II HD (computer), by Juju
-Reuben Quest III (computer), by Sorunome
No work on graphics yet, though, but just pointing out in case the same project is done twice :P (and that there is already a 3rd Reuben planned, although sadly not for z80 calcs D:)
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reubenquest 3 is more only leaked, haven#t even seriousley started yet :P
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Yeah I know. I still hope for a calc port, though, for the sake of having every single game available on the platform the series was started on :P
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I already thought of making it only for the 89 instead of a browsergame :P
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Still, it would be nice lol to have a 84+ port after it's done :P but it's up to you I guess.
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I planned adding some new feature controlls which are impossible (not for runer or calc84,m but for everybody else) on the 84........
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Note that my remake of Reuben Quest will eventually be ported to HTML5.
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It will be? AWESOME!
Feel free to host it on reubenquest.net :P (i mean also source, so that it doesn't need stuff from external sites)
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Sure.
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Here are a couple quick concept mockups I made of Ruben while fooling around with charas.
*edit* In the first one, I think I'd reverse the hat so that it's falling backwards instead of forwards. But you get the general idea.
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Aw, all these images makes me wanna port it to the Nspire, but I have not a clue about the gameplay xs
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Well, if you have a z80 you can play through the originals. ;)
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Nice AOC :D. By the way originally I think the animated Reuben sprites I had (exactly like the original game, but facing 4 directions and colorized, which, sadly, I lost in 2007) were gonna be mostly purple/green and stuff like that, but as larger sprites made in Charas it seemed like Reuben was a girl, so I decided to go with different colors than purple :P
Also yeah for the 1st sprite set the door sprites would probably need to be remade, as well as some dungeon maps, since the original maps were meant for 16x16 or 8x8 characters like in Final Fantasy 1 through 5, but for the 2nd one it shouldn't look too weird.
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[...]but as larger sprites made in Charas it seemed like Reuben was a girl, so I decided to go with different colors than purple :P[...]
The reuben one intro says "a boy named Reuben"
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Yeah, he is a boy.
He only said that the sprites he made looked feminine
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Oh, gotcha >.>
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Does anybody have any color tiles that would work for reuben quest?
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There is a little bit <a href=http://ourl.ca/62080>here</a>. Otherwise you could maybe use some stuff from Final Fantasy IV, VI or The Legend of Zelda, a Link to the Past.
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Or poke juju to give you his tiles. (what i will probably do eventually)
Or get somebody else into making tiles for you (what i might also do)
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I wouldn't recommend the PRIZM mockup ones because they were ripped from RPG Maker. I will try to find some sprite sheets for ROL0 though, so that you can start from somewhere. Some were from RM2K3 but I modified parts of them. First is the ROL0 chipset and the second is Super Star Hero's main chipset (most tiles for this ones are modified RPG Maker tiles)
Of course you still lack the Reuben-like houses in both sets, but my style was inspired from Final Fantasy VI, so if you need house walls tiles you could always inspire yourself from the FFVI pic attached with the 2 chipsets.
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Wow, that looks realy nice!
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Wait, how did I miss the color artwork? O.O It's looking awesome!
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Well note that they're not from Reuben, though. The first is from Final Fantasy III/VI for the Super Nintendo, the 2nd is from The Reign of Legends 0 and the 3rd is from Super Star Hero. Of course the last two are by me, although Super Star Hero uses some modified RPG Maker 2003 presets.
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(http://img.ourl.ca/Reubentilesheetcolor.png)
EDIT: One in xLIBC colors below:
(http://img.ourl.ca/Reubentilesheetcolor-1.png)
And what the intro could look like with such sprite set in xLIBC format:
(http://img.ourl.ca/reubenintro.png)
EDIT And now the monsters! :D (of course originally ripped from Final Fantasy I through III or so, except the spark one, converted to 3-lv gray then Art converted the result to 4-lv. This color set is based on Art's 4-lv recolor)
(http://img.ourl.ca/reubenmonsterscolor-1.png)
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Wow, those are epic ! :D
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Those came out pretty nice! It's funny that they went from colour, to 3 gray, to 4 gray and then back to colour again. :P
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Did you just swap the palette by the way ?
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Those are pretty nice! :D
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(http://img.ourl.ca/Reubentilesheetcolor.png)
EDIT: One in xLIBC colors below:
(http://img.ourl.ca/Reubentilesheetcolor-1.png)
And what the intro could look like with such sprite set in xLIBC format:
(http://img.ourl.ca/reubenintro.png)
EDIT And now the monsters! :D (of course originally ripped from Final Fantasy I through III or so, except the spark one, converted to 3-lv gray then Art converted the result to 4-lv. This color set is based on Art's 4-lv recolor)
(http://img.ourl.ca/reubenmonsterscolor-1.png)
xLIBC? That means one for the CSE! Yay! That would be awesome, as there isn't one for the CSE...
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I like those sprites. They look really NES-like
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Reminds me a lot of the NES final fantasy games.
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Did you just swap the palette by the way ?
Yeah, kinda like in old Final Fantasy games (or even some PS1 RPGs). I had to change certain other colors, though, such as eyes. Else, I usually just did Find/Repace color. And yeah I tried to stick to xLIBC colors in case the game was ever ported to the CSE. It would be the first RPG to ever get released for that calc (some RPGs like Mana Force 1 run on it but they were made specifically for monochrome models years ago, some before the original 84+ even came out).Those came out pretty nice! It's funny that they went from colour, to 3 gray, to 4 gray and then back to colour again. :P
True, if I could find from which games in particular each sprite came from, I should post the sprite sheets just to compare how the colors were laid out at first. By switching to 3 shades of gray I usually lost a lot of information, so it must have been hard to switch to 4 shades of gray.
At least now you know what the weird looking enemy was supposed to be :P (spark/energy ball)
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Most 84+ games won't work on the CSE, I thought.
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iirc Basic games that use only homescreen-based graphics still work
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Those came out pretty nice! It's funny that they went from colour, to 3 gray, to 4 gray and then back to colour again. :P
True, if I could find from which games in particular each sprite came from, I should post the sprite sheets just to compare how the colors were laid out at first. By switching to 3 shades of gray I usually lost a lot of information, so it must have been hard to switch to 4 shades of gray.
At least now you know what the weird looking enemy was supposed to be :P (spark/energy ball)
Ask and ye shall receive! Most of these sprites you used are from Final Fantasy II and III. Instead of converting from 3 level gray to 4, I found the originals and re-converted them to 4 level gray. So it wasn't hard at all. :P For the missing ones, I think i found a few of them as well and did the same. I don't have the source for them though. A google search should be able to pull it up fairly easily anyways. These attachments are from the Spriter's Resource, which is a excellent website for sprites and reference. :D
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Some of those sprites do indeed look oddly familiar :P
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Those came out pretty nice! It's funny that they went from colour, to 3 gray, to 4 gray and then back to colour again. :P
True, if I could find from which games in particular each sprite came from, I should post the sprite sheets just to compare how the colors were laid out at first. By switching to 3 shades of gray I usually lost a lot of information, so it must have been hard to switch to 4 shades of gray.
At least now you know what the weird looking enemy was supposed to be :P (spark/energy ball)
Ask and ye shall receive! Most of these sprites you used are from Final Fantasy II and III. Instead of converting from 3 level gray to 4, I found the originals and re-converted them to 4 level gray. So it wasn't hard at all. :P For the missing ones, I think i found a few of them as well and did the same. I don't have the source for them though. A google search should be able to pull it up fairly easily anyways. These attachments are from the Spriter's Resource, which is a excellent website for sprites and reference. :D
Oh ok I thought you actually did it manually. I wondered how much time you had spent doing this lol. As for the original sprites I think that some were actually parts of wall tiles that kinda formed monster-like shapes, so you might have gotten an harder time finding them :P
Hence the many credits to Square, Taito, Enix, Nintendo, etc in the readme (actually Reuben 2 also used Metroid, Lufia and Dragon Warrior monster sprites)
THe hardest part honestly for me was to convert them to 3 shades of gray. Doing it with 4 shades would have been easy, but with 3 shades you lose a considerable amount of details if you just make both dark and light gray the same tone. You can't just use a 4 shades of gray converter.
EDIT: Here are the Reuben 1 and 2 2004-05 monster sprites, with some ROL3 art mixed in.
(http://www.omnimaga.org/index.php?action=dlattach;topic=6208.0;attach=1952;image)
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Crude 160x120 rendering of Reuben battles, missing several elements. Of course this just re-uses old but colored tiles and an extra menu inspired from the papyrus logo in the Reuben 1 readme:
(http://img.ourl.ca/reubencolorbattlebgs-1.png)
And updated sprite sheet
(http://img.ourl.ca/Reubentilesheetcolor-2.png)
Now that I think about it, if such game was made it would be a crazy amount of graphic data with all those monsters O.O
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It would be awesome, though.
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It's pretty nice! I should update my PC version with the color sprites.
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(http://img.ourl.ca/reuben1tilesheetfull-6.png)
This is probably how Reuben 1 xLIBC appvars would look like. Such game would require heavy switching between picvars, because one appvar is 128x64, meaning that Reuben 1 would require 4 of them (and only two can be loaded at a time). The game would take 32768 bytes of archive just for sprites.
I edited Art's Reuben overworld sprites because his were 8x9 and I wanted to save space in the sprite sheets, plus if such tilesheets were used in an actual xLIBC game, a 8x9 walking sprite could eventually cause speed and collision problems. Some monsters were also resized to avoid large empty gaps in sprite data.
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32k isn't too bad considering how much space the cse has available.
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Indeed. Some people cringe at games larger than 2 KB, though :P (even though they have SE calcs). The good part tho now is that the tile data wouldn't use any 8xi file and the game code would most likely be smaller and not split as much into sub-programs.
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I don't really care about size because my flash z80 calcs are an 84+ and 83+se (although the former has one third of the flash available I rarely filled it).
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Crude 160x120 rendering of Reuben battles, missing several elements. Of course this just re-uses old but colored tiles and an extra menu inspired from the papyrus logo in the Reuben 1 readme:
(http://img.ourl.ca/reubencolorbattlebgs-1.png)
And updated sprite sheet
(http://img.ourl.ca/Reubentilesheetcolor-2.png)
Now that I think about it, if such game was made it would be a crazy amount of graphic data with all those monsters O.O
Mmh not really. 2^n colors can be stored in n bits. I remember Megaman made by a few sprites. You maybe can outclass color restriction by sampling your sprites in smaller parts (in preference repeatable)
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Well I was talking about xLIBC actually (built-in Doors CSE 8). xLIB only supports 8-bit colors (using its very own palette). I could easily change the color of each monster sprite when I want, but in xLIBC BASIC doing such pixel test through the large sprite would take a minute or so. Even on the HP Prime there would be lag.
Also
(http://img.ourl.ca/reubenoverworldcolor.png)
I wish that I still had the 2006 colored rendition of the overworld. It was shrunk down but I am curious what colors I used back then for the dungeons and stuff.
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Well I was talking about xLIBC actually (built-in Doors CSE 8). xLIB only supports 8-bit colors (using its very own palette). I could easily change the color of each monster sprite when I want, but in xLIBC BASIC doing such pixel test through the large sprite would take a minute or so.
Doesn't xLIBC support palette swapping ? That'd be a neat feature to ask tr1p about. :)
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Nope unfortunately, although the current palette is pretty decent. Lower color modes with custom palettes would definitively be nice, though.
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Sadly no it doesnt, it might not be easily achieved either im afraid.
There is however LOADSINGLETILE which enables you to copy HEX data for an 8x8 sprite to a tile slot in TEMPRAM ... I wonder if that could be used?
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Perhaps not for such game, since the current sprites pretty much uses entire appvars. What would be cool, though, is a command that lets you store map strings into appvars, because currently, if for example you copy an xLIBC tilemap into a string (for example, a 2000 bytes large map into Str0), the TI-OS stores an extra copy into Ans, meaning that you need at least three times more RAM to store the map than the actual map size. Or at least a command that lets you store a string into Str0-9 without storing to Ans.
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Lower color modes with custom palettes would definitively be nice, though.
Yeah that's what I was talking about. Color indexing. Like on the NES but less limited.
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That map O.O
Nice!
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Thanks. :D By the way so far most of that graphical content is almost in calc format. The 4 picvars are in 8xv format (basically the sprite sheet split into 4) and the 4 maps forming the big one above are in .asm files (the top part misses the sides because it's 32x32). I'll have to ensure that they were properly converted, though, before anyone can even use them. Also I think I am missing certain important tiles, so what I might do is scrap the black cliff corner tiles to make room for others. I also had two unused tiles on the overworld spritesheet but if I added a floor tile I would definitively need to move some event tiles around.
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(http://img.ourl.ca/reubencsefulltilesheet.png)
Assuming I didn't forget anything, this would be the Reuben 1+2 tile sheets (7 total). There appears to be enough space for more title screen material. Some monster tiles were slightly altered from the Reuben 2 data either to fit better within multiples of 8, or in the case of the golem, the Reuben 2 one was a downscaled version of the Lufia one, so I just picked a new copy at full size.
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Wow, that is quite a lot!
Looking good :)
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Yep, looking good! Guess I'll have to update this (https://github.com/juju2143/reubenquest/tree/master/maps) now...
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Thanks. :D Of course, remember that the Reuben 2 monsters are from Lufia 1, Dragon Warrior 1 and 4, Final Fantasy, Zelda and Metroid and were only slightly modified. So, aside from the colors and grayscale conversion, credits go to the respective companies that made the originals. In each game there is one small monster made by me, though (the energy ball and the sleeping bat)
Now I'll need a bestiary I think ._.
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For Sorunome :P
(http://img.ourl.ca/reuben2asmsoru.png)
(Ignore the extra monsters at the bottom that are next to Reuben 1 final boss and the 3rd Reuben 2 boss. They are just in case the color remake has a bonus dungeon.)
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(maybe the non-color remake will have the bonus dungeon too)
And thanks! :D
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Seeing all these beautiful sprites makes me want to make a Reuben Quest nSpire
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Seeing all these beautiful sprites makes me want to make a Reuben Quest nSpire
Do it :P
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Aw yeah, that would totally rock. O.O
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I've been thinking about making an RPG for a while now, and what easier way than if the sprites are already made for me ^.^
I'd rather not do an exact clone, because I'd like to have a bit more creativity with it. Maybe I can ask DJ Omnimaga to write a sequel?
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DJ, there are some diagonal water tiles missing D:
The ones that are \ and / where water is top, in black and in gray <_<
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I've been thinking about making an RPG for a while now, and what easier way than if the sprites are already made for me ^.^
I'd rather not do an exact clone, because I'd like to have a bit more creativity with it. Maybe I can ask DJ Omnimaga to write a sequel?
i have no plan for a sequel, but the color remake will have a bonus dungeon. Maybe the engine could be reused for a sequel?
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Color remake... for which color calc?
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I've been thinking about making an RPG for a while now, and what easier way than if the sprites are already made for me ^.^
I'd rather not do an exact clone, because I'd like to have a bit more creativity with it. Maybe I can ask DJ Omnimaga to write a sequel?
i have no plan for a sequel, but the color remake will have a bonus dungeon. Maybe the engine could be reused for a sequel?
I think he was talking about the storyline.
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Color remake... for which color calc?
TI-84+CSE
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Oh, yay! That's the only calc I have! Now that I think about it, I do remember some GIFs about that...
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Yeah I posted some animated GIFs of some maps before tr1p1ea took over the map engine.
As for the missing water tiles, I can't seem to figure out which one might be missing, the sprite sheets I posted include all 9 tiles containing gray water, like in this Reuben 1/2/ROL3 BASIC sprite sheet:
(http://www.omnimaga.org/index.php?action=dlattach;topic=6208.0;attach=1952;image)
I didn't include the ones with only black water, since they're identical to the Axe remake.
EDIT: Updated first post with all pics I posted here.
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Ah, found it, thanks! :) The reason you prolly didn't see it on first glance is because it is a modified tile <_<
Also, when I download the pic my pc claims the file was corrupted while my browser can display it fine, lol
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In such case I just PrintScreen then paste in an image editor :P
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Rightclick -> copy image and then paste in an image editor worked too, while save image didn't lol.
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In my case, I used to drag and drop images from Opera 12.16 to an image editor, which automatically opened it, but sadly, this trick doesn't work in Opera 21 and Chrome. D:
Also, I think one other reason why you might have missed two tiles is because in my grayscale tile sheet they are separate from each others, in group of two.
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Well, i'm pretty sure I have 'em all now, thanks! :)
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Now I want to get a Color calc for reuben quest with color
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As posted in the Reuben 2 ASM thread, here are 4 level sprites for Sorunome's remake:
(http://img.ourl.ca/reuben2asm.png)
I also edited the CSE Reuben sprite sheet because there was a mistake in one sprite and one of the two Reuben 2 golems was missing.
(http://img.ourl.ca/reubencsefulltilesheet-2.png)
I didn't have time yet to try to fit the extra Golem inside RQGFX7 (assuming it even fits at all) so for now it's separate.
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Reuben island as if it was explorable with full scrolling or from an airship
(http://img.ourl.ca/reubenisland.png)
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That look pretty neat! :D
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Thanks. :D I really need to figure out how to create a 16x16 sprite rendition of this... I might just re-use RPG Maker tiles and stuff but I am curious about how that game would look like in 320x240, especially if I decided to do such version for the HP Prime.
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A 16x16 version would be pretty interesting. :)
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Yay. looking sweet!
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4-level grayscale Reuben 2 title screen for Sorunome:
(http://img.ourl.ca/reuben2asmtitle.png)
It was made from the blue mirror and brown text images, except the background which is the same as in the original calc title screen.
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Yay, nice title screen!
Only that source coder is glitching out and refuses to convert that :(
(yes i already reported to kerm)
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Would Image Studio 2.x work? (see Omnimaga archives or ticalc.org) Maybe TokenIDE could convert it too?
EDIT maybe try this one?
(http://img.ourl.ca/reuben2asmtitle-1.png)
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I already figured out the problem, it was still magnified by 2 and thus too large to convert.
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Yeah I figured this or the colors might have been the problem. Make sure the colors in SC are fine, though. The small image has dark gray set to #808080 and light gray to #C0C0C0, but the large one had them set to #555555 and #BEBEBE and I know what happened to that one slime once :P
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That slime was because i converted bmp -> jpeg -> bmp for whatever reason *facehoof*
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Oh right I see now. I thought that colors became an issue.
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mhmmm
(http://img.ourl.ca/reuben1_startmap.png)
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I like it :D. There is a problem with the roof in the middle, though. :P
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Yeah I noticed it and fixed it :P
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Animated color Reuben:
(http://img.ourl.ca/reubenanimated.gif)
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Could you maybe scale it up to 2x?
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Is it really that hard for people to do it themselves? O.O I mean, even MS Paint can scale sprites up if you want to use them.
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MS paint best paint. Not all of us have it though. Imma download the old version from somewhere :|
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I don't think I posted the entire reuben1 enhanced map, have i?
(https://img.ourl.ca/reuben1_enhanced.png)
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Hey! that's looking pretty good. Grayscale really does add 'color' to the map! lol
I've tried messing with grayscale, but it typically ends up 'flickery' on calc instead of smooth and solid.
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Hey! that's looking pretty good. Grayscale really does add 'color' to the map! lol
I've tried messing with grayscale, but it typically ends up 'flickery' on calc instead of smooth and solid.
The remakes have flickerless grayscale, you can find download links for them here (https://www.omnimaga.org/reuben-quest/reuben-quest-information/)