Author Topic: Escape (PlayStation MOBILE)  (Read 3715 times)

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Offline XiiDraco

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Escape (PlayStation MOBILE)
« on: February 06, 2014, 06:15:33 pm »
I just finished another game on Psm, this one I'm actually gonna sell because it's one of those games you can easily get addicted to.

Escape:



So, what do you think?
« Last Edit: February 06, 2014, 06:16:07 pm by XiiR3CR34T10N »

Offline pimathbrainiac

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Re: Escape (PlayStation MOBILE)
« Reply #1 on: February 06, 2014, 06:38:58 pm »
Looks cool, but does "fire" do anything at the moment?
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Offline XiiDraco

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Re: Escape (PlayStation MOBILE)
« Reply #2 on: February 06, 2014, 08:32:11 pm »
... That's just the background.

Offline pimathbrainiac

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Re: Escape (PlayStation MOBILE)
« Reply #3 on: February 06, 2014, 08:47:40 pm »
I meant the button :P
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Offline XiiDraco

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Re: Escape (PlayStation MOBILE)
« Reply #4 on: February 06, 2014, 11:22:16 pm »
OH, did I not show that?  :banghead:

It fires missiles that can help clear enemies out of the way when it gets really hard.

Offline DJ Omnimaga

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Re: Escape (PlayStation MOBILE)
« Reply #5 on: February 07, 2014, 01:04:13 pm »
Seems nice, you should maybe add some copter noise or something, so you feel more into the game.
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Offline Sorunome

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Re: Escape (PlayStation MOBILE)
« Reply #6 on: February 08, 2014, 03:39:13 am »
Wha, this is looking awesome!
I like how you see less and less as time progresses :)

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Offline XiiDraco

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Re: Escape (PlayStation MOBILE)
« Reply #7 on: February 09, 2014, 01:07:30 am »
Thanks. Yeah I will add sfx later!

Offline XiiDraco

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Re: Escape (PlayStation MOBILE)
« Reply #8 on: February 11, 2014, 01:55:55 am »
Almost done! I'm so very close! :D

-Added sound
-squashed minor bugs

« Last Edit: February 11, 2014, 01:56:33 am by XiiR3CR34T10N »

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Re: Escape (PlayStation MOBILE)
« Reply #9 on: February 11, 2014, 01:59:33 am »
That is awesome!

Keep up the great work!
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Offline XiiDraco

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Re: Escape (PlayStation MOBILE)
« Reply #10 on: February 12, 2014, 03:41:16 am »
I added a new particle system to the game with new fire particles for explosions. (looks really good)

-got rid of "hovering" while firing missiles
-slight performance increase
-exterminated bugs

I also figured out why my old particle systems were so laggy! The problem was NOT the number of particles rendered to the screen at one time! (in fact that is really easy on the gpu), it's the fact that I was CREATING new sprites every time I needed one. Doing so takes about 50 milliseconds. When making one it's unnoticeable, but like 600. almost 30 seconds of lag time. YEAH OOPS

Instead of creating new sprites when I need them, I can create them at launch time, then RECYCLE them as I need new ones. (dead ones go to unused list, then when I need one, it grabs one from there)

I also need to put the games calculations and rendering into 2 separate threads, the calculation thread being timed. This would boost FPS by like 200. >_<

« Last Edit: February 12, 2014, 03:43:30 am by XiiR3CR34T10N »

Offline XiiDraco

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Re: Escape (PlayStation MOBILE)
« Reply #11 on: March 14, 2014, 05:38:35 pm »
So I finished the game! It won't be in until like next Tuesday though.

If you are viewing this with a PlayStation Certified device, this is the link for the game in the store:
http://p0.dl.playstation.net/p0/psns/psnschk.htm?a=psns%3Abrowse%3Fproduct%3DUM0474-NPNA00155_00-0000000000000000&type=psm

Here's the latest version:


Spoiler For Spoiler:
Lookie! Apparently this is what a promotional badge looks like. (non-clickable)






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Offline DJ Omnimaga

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Re: Escape (PlayStation MOBILE)
« Reply #12 on: March 15, 2014, 12:15:38 pm »
I think it's fine if it's advertised here (providing the game isn't $59.99 :P) since you contribute to Omni on a regular basis. Also I might give it a try if I can afford it and stuff :D.
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Offline Sorunome

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Re: Escape (PlayStation MOBILE)
« Reply #13 on: March 17, 2014, 01:26:39 pm »
Yeah, that isn't advertisement to me, it is merely showing off your programming work which everybody does here ;)

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Offline XiiDraco

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Re: Escape (PlayStation MOBILE)
« Reply #14 on: March 18, 2014, 12:16:31 am »
Yeah DJ, lol its not $59.99, its a buck. Literally, it's like $0.99. The reason of course for doing this, was marketing. It's something called impulse buy. It's worth so little, lots of people will buys it just to try it out.

And the content in it is way to simple to be anything more than a buck. XD

I will definitely update and add new content later though.