Omnimaga

General Discussion => Technology and Development => ROM Hacking and Console Homebrew => Topic started by: Ivoah on November 02, 2015, 12:04:57 am

Title: Ivoah's GBA programming thread
Post by: Ivoah on November 02, 2015, 12:04:57 am
I recently got an EZ-Flash IV GBA flash cart. It lets me run custom roms on real GBA hardware. This was my first program:
(https://sr.ht/4fbq.gif)
You just move the '#' around with the dpad.

And then I ported sl. It runs super slowly. ROM is attached
(https://sr.ht/WrLI.gif)
Title: Re: Ivoah's GBA programming thread
Post by: c4ooo on November 02, 2015, 06:58:35 am
Ahh thats cool :D (Especialy the ascii train!)
Is there any particular reason why the train runs so slowly? I mean like, wil it be faster if you used sprites instead of text?
Title: Re: Ivoah's GBA programming thread
Post by: TIfanx1999 on November 04, 2015, 11:08:37 am
Cool ascii animation! :D Are you working on anything else for it?
Title: Re: Ivoah's GBA programming thread
Post by: ivelegacy on September 25, 2016, 09:55:43 am
which toolchain are you using?
Title: Re: Ivoah's GBA programming thread
Post by: Ivoah on September 25, 2016, 03:57:10 pm
which toolchain are you using?
I'm using the excellent devkitARM (https://sourceforge.net/projects/devkitpro/files/devkitARM/)
Title: Re: Ivoah's GBA programming thread
Post by: ivelegacy on September 25, 2016, 04:09:45 pm
here I am on a gcc-arm-none
manually compile on a PowerPC laptop
under linux