Author Topic: Omni Emblem  (Read 118298 times)

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Offline Freyaday

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Re: Omni Emblem
« Reply #15 on: May 26, 2011, 10:41:38 am »
^What JustCause Said. O.O
The pearfish thing is that Qwerty55 is a Pear-flavored fishbot.
And I wanna sprite!
In other news, Frey continues kicking unprecedented levels of ass.
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Offline JustCause

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Re: Omni Emblem
« Reply #16 on: May 26, 2011, 10:49:28 am »
And I wanna sprite!
Aaight, I'll throw up a dump of both Ninian and Nils' animations...though to be honest, I'm not sure you want to use either of them. The two are the polar opposite of MANRY. Check the FEPlanet link if you'd like to see.

and I don't think he needs to be using heavy weapons
Silver Sword Myrmidons = Arena Gods. Aaight, I'll get started on your stats right away! Expect an update in two or three hours. (EDIT3: Haha disregard that I suck at videos. But I have finished data replacements for both Freyaday and Finale, minus new graphics.)

EDIT: Finale, your animations will be delayed because FEditor is giving me problems, but I'll still throw up a vid showing your text and stat replacements.
EDIT2: Finale, you're also missing Luck. For the moment, I'm leaving you with 2+65%, pretty standard, but if you'd like to throw that in instead of Mag (which REPLACES Str, as in you don't even have the stat if you're not a magic user), I'd appreciate it.
« Last Edit: May 26, 2011, 02:18:56 pm by JustCause »
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Offline FinaleTI

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Re: Omni Emblem
« Reply #17 on: May 26, 2011, 04:33:15 pm »
Stats ranked by importance:
        Spd
        Str
        Skl
        Hp
        Luck
        Def
        Res


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline Freyaday

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Re: Omni Emblem
« Reply #18 on: May 27, 2011, 03:34:24 am »
as it turns out, the iMac does not have any sort of drawing program whatsoever, so untill I get one, I can't sprite at all. Sorry. :(
In other news, Frey continues kicking unprecedented levels of ass.
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Offline Stefan Bauwens

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Re: Omni Emblem
« Reply #19 on: May 27, 2011, 03:41:25 am »
as it turns out, the iMac does not have any sort of drawing program whatsoever, so untill I get one, I can't sprite at all. Sorry. :(
Photoshop is nice, but it isn't free.

edit: I found this SIMPLE program. http://paintbrush.sourceforge.net/screenshots/
« Last Edit: May 27, 2011, 03:43:05 am by Stefan Bauwens »


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Offline JustCause

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Re: Omni Emblem
« Reply #20 on: May 27, 2011, 10:52:03 am »
Oh. Um, Finale...I've been playing through FE8, and just recruited Marisa...
Quote from: FEWiki
An aloof and detached beauty, she is a master of the blade, earning fame as the "Crimson Flash" because of her great speed.
If this bothers you, feel free to fix it.
« Last Edit: May 27, 2011, 12:17:34 pm by JustCause »
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Offline FinaleTI

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Re: Omni Emblem
« Reply #21 on: May 27, 2011, 12:39:40 pm »
Oh. Um, Finale...I've been playing through FE8, and just recruited Marisa...
Quote from: FEWiki
An aloof and detached beauty, she is a master of the blade, earning fame as the "Crimson Flash" because of her great speed.
If this bothers you, feel free to fix it.
That's quite the coincidence...
Ok, then how about "The Ruby Blaze"?


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline JustCause

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Re: Omni Emblem
« Reply #22 on: May 27, 2011, 01:06:04 pm »
Oh. Um, Finale...I've been playing through FE8, and just recruited Marisa...
Quote from: FEWiki
An aloof and detached beauty, she is a master of the blade, earning fame as the "Crimson Flash" because of her great speed.
If this bothers you, feel free to fix it.
That's quite the coincidence...
Ok, then how about "The Ruby Blaze"?
That sounds spectacularly badass as well. I'll fix the text.
See you, space cowboy...

Offline JustCause

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Re: Omni Emblem
« Reply #23 on: June 01, 2011, 11:38:14 pm »
Sudden epiphany.

All player units are blue + Lobster class = This was meant to be.
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Offline TIfanx1999

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Re: Omni Emblem
« Reply #24 on: June 02, 2011, 03:05:52 pm »

NOTE: If anyone else wants to custom something based on an existing class, PLEASE LET ME KNOW BEFORE SPRITING so I can give you a sprite dump formatted so I can properly import it. It saves me a lot of time.

I'd like one for a sage and mage if it isn't too much trouble.

Offline JustCause

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Re: Omni Emblem
« Reply #25 on: June 02, 2011, 03:56:33 pm »
Hi, AOC! I'm on a PSP for the next few weeks, so I can't dump anything for you. If you'd like to start spriting anyway, feplanet.net has an excellent collection of sheets. Just make sure you sprite your unarmed dodge frames: rare, but they do happen.

I've linked in the first post. Using FE7 animations as bases is ideal. The actual images are pretty easy to hack in, and feel free to go crazy with those, but keeping the frame structure makes my life easier. Also, please include a palette reference. Thanks!
See you, space cowboy...

Offline Geekboy1011

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Re: Omni Emblem
« Reply #26 on: June 02, 2011, 05:05:09 pm »
Totally want in...i just stink at spriting...oh well guess ill get better its going to be a mage for me :P

Probably abuse technology some how as well xD

also what FE game is this so i can play threw it :P  (as in the one being modified)

Guess ill get started dont want to do homework any way XD

and can you point me in the right direction to the editor? Im  perfectionist with drawings.....want to seem them so i can be happy with them xD
« Last Edit: June 02, 2011, 05:12:00 pm by Geekboy1011 »

Offline JustCause

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Re: Omni Emblem
« Reply #27 on: June 02, 2011, 05:12:04 pm »
Geekboy, this is FE7-based, the first to be released in America.

If you don't want to do an all-out custom, I'd be happy to repalette an existing class sprite.
See you, space cowboy...

Offline Geekboy1011

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Re: Omni Emblem
« Reply #28 on: June 02, 2011, 05:12:55 pm »
Im fine with all out custom...just will take me some time xD

and see last post made some edits >.> <.<

Offline JustCause

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Re: Omni Emblem
« Reply #29 on: June 02, 2011, 05:21:07 pm »
I can't help you with image editors, unless you're going super-intense and ripping stuff straight from the ROM, in which case you want GBA Graphics Editor, Nightmare Modules, and HxD.

(IIRC, Seph1212 uses GIMP.)
See you, space cowboy...