Omnimaga

General Discussion => Technology and Development => ROM Hacking and Console Homebrew => Topic started by: JustCause on May 24, 2011, 04:52:29 pm

Title: Omni Emblem
Post by: JustCause on May 24, 2011, 04:52:29 pm
FIRST TRIAL MAP IS WORKING!


MASSIVE EDIT: New information is in green.

SO! I recently learned Fire Emblem event hacking, including custom maps. characters, cutscenes. the whole shebang. (Fire Emblem, for those who don't know, is a strategy RPG that's spanned 12 installments and IMO is the best series of its kind.)

Unfortunately, I don't really have a project to take on! And that's when I thought of you guys. I thought, "Why not do a Fire Emblem hack with the users of Omnimaga? It's a quirky, compelling cast, practically premade, not to mention that I have a guaranteed audience after the hack is finished."

To everyone who saw my topic in Randomness: this is really, really different. I've been looking for a short project I can complete in a few weeks, so this won't be taking away from any of my other projects (Cubes, MFQT, and a handful of others I've hinted at but never really properly explained).

These are intended to be self-inserts. In most cases, humorous self-inserts. OCs (original characters) will be considered if they're really, REALLY good, but first and foremost this aims to put members of the forum into Fire Emblem. However, if you have project characters that you'd like to see included, feel free to submit them as well!

There will be a plot. Will it be the main focus of the game? Probably not. But it will be present, and likely TI-related. (Texas Instruments has a private army, right?)

I am willing to go against FE precedent to a certain degree. For instance, while pegasus knights typically have high SPD and low STR, you could build a physical powerhouse peg knight so long as it was balanced by weaknesses in other areas. Likewise, if you feel like using an unpromoted class animation, I will boost your stats so that you're on par with everyone else despite the fact that your animation indicates an up to 10-level difference. I will not, however, modify existing class attributes unless they're clearly broken (Assassins with KEdge, nomad troopers' garbage Hit, and everything about swordmasters already on the list).

I will respect your class decisions, but if no one takes support roles this hack will be VERY hard and no fun. Seriously, we NEED staff users.

(Also, keep in mind that while I can probably insert custom animations, MAYBE AND DON'T COUNT ON IT, I can't sprite them on my own. If you want a custom, you'll have to sprite it.

If you'd like to be included in this, I'll need the following from you:

Name -- Typically your username. If it's longer than 12 (I think?) characters I need a shortened form.
Chibi -- A mini-portrait, typically a face, used in unit popups. I believe these are 24x24 but I'm not sure, and if you'd like me to use your avatar just say so. Otherwise, attach a file.
Portrait -- This appears during dialogue and in unit details. Again, usually faces, but if you want to use your avatar that's okay too. Otherwise, attach a file.
Class -- This merits its own section.
Spoiler For Classes:
Okay, for a class list go here. (http://www.serenesforest.net/fe7/class.htm) You can have any class on this list (even classes marked "enemy only") except for Dark Druid, Arch/Uber Sage, Magic Seal, Bramimond, Fire Dragon, Civilian, Prince, and either Transporter. Those classes break and/or are broken. (That is to say, they either break the game or break the game balance.  ;D )

Clerics, Troubadours, Lords (Lyn) and Blade Lords are specifically female. Mercenaries, Heroes and every other Lord class are specifically male.

To see the battle animations for all classes, go here, (http://www.feplanet.net/sprites-archive-battle-sheets/7/class) nicely sorted for your convenience.

The first list determines what weapons you can use. If you voluntarily take a class with worse weapon selection or worse movement speed (Armor Knight as opposed to General, for instance) I'll buff you to compensate, but only to a degree. Unpromoted classes will recieve stat buffs to bring them up with promoted classes, so you don't need to worry about that.

If you need more detailed information about each class, Fire Emblem Wiki is your friend. (http://fireemblem.wikia.com/wiki/Fire_Emblem_Wikia) Just remember, this hack is from a base of FE7/Rekka No Ken/Blazing Sword, so if you're looking for class pages try to find the right one.

How weapons compare to each other: Lances, Anima magic and Bows are middle-of-the-road. Axes and Dark magic have lower hit and higher damage. Swords and Light magic have higher hit and lower damage. Staves are your only reliable source of healing, and also have some hella nice status inflicts, but aren't offensive in the slightest.

Basically, your class will determine your usable weapons, animations and movement speed. Stats are up to you.
[/color]
Personality -- General attitude towards the world, the rest of the party, fighting in general. Quirks, patterns of speech or misc. quotes go here. Again, self-inserts.
Death quote -- 100 characters or less.
Stats -- Hp is obvious, Str/Mag determines attack damage, Skl determines hit chance, Spd determines your avoid and chance to double-hit, Def is physical defense, Res is magical defense, and Lck messes around with a lot of things. Rank them in order of importance. If you actually know stuff about FE, I'll take growth rates and bases too. http://fireemblem.wikia.com/wiki/Category:Stats if I did a crap job explaining.
Con -- physical size. general terms. this is important for Rescue and Aid.
Physical Appearance This is for when I repalette your relevant class sprite. We're talking hair and eye color, wardrobe color, skin tone, et cetera.

(BTW, if we have one Pegasus Knight we need three. It's a Fire Emblem tradition. They're also all traditionally women, but given our userbase I think that can slide. :) )

So. AMAZE ME.

More details (and vids!) will come as I receive submissions.

Title: Re: Omni Emblem
Post by: Freyaday on May 24, 2011, 05:07:15 pm
I'll work on it, and sure, I'll take dancer, just make the hair shorter. :)
Title: Re: Omni Emblem
Post by: Juju on May 24, 2011, 11:18:09 pm
Sounds interesting.
Title: Re: Omni Emblem
Post by: AngelFish on May 24, 2011, 11:29:00 pm
Aww, nothing Fish/Lobster/Walrus related...  :P
Title: Re: Omni Emblem
Post by: ruler501 on May 24, 2011, 11:33:26 pm
We must have a lobster class to appease the Nethams
Title: Re: Omni Emblem
Post by: Freyaday on May 25, 2011, 12:34:23 am
If they get a lobster class, Then I want a catboy-loli-ballerino class.
Title: Re: Omni Emblem
Post by: TIfanx1999 on May 25, 2011, 01:52:39 am
Well, I'm definitely in. I have at least 2 characters I'm going to work on. More info on how stats affect things and info on different Fire Emblem classes would be helpful (there are a lot of classes, many similar looking). The link is nice, but not very detailed.
Title: Re: Omni Emblem
Post by: DJ Omnimaga on May 25, 2011, 03:54:08 am
A FE hack would be nice. I do not have any char idea, though, although I would probably be a warrior or mage (wearing mostly blue, gray and purple, maybe some green). :P
Title: Re: Omni Emblem
Post by: JustCause on May 25, 2011, 09:31:40 am
Aaight, I'll update everything.

Also, I forgot to mention that I will be custom-ing a Lobster class and battle animations. It wouldn't be an Omni game without it!

Frey, if you'll sprite it, I'll see if I can use Dancer as a base for your...unique class.
Title: Re: Omni Emblem
Post by: Freyaday on May 25, 2011, 09:58:35 am
I'll see what I can do, JustCause. :)
How big are these sprites anyway and how many colors do I get?
Title: Re: Omni Emblem
Post by: JustCause on May 25, 2011, 10:12:40 am
I'll see what I can do, JustCause. :)
How big are these sprites anyway and how many colors do I get?

Check the link in the Classes spoiler, and 16.

Edit is finished.
Title: Re: Omni Emblem
Post by: FinaleTI on May 25, 2011, 09:18:21 pm
Name: Finale (The Crimson Flash)
Chibi: (http://img.removedfromgame.com/imgs/Finale Chibi.png)
Portrait: (http://img.removedfromgame.com/imgs/Finale Portrait.bmp)
Class: Myrmidon
Personality: Often overthinks situations, but isn't afraid to risk life for allies.
Death quote: "Looks like... I wasn't.... fast enough...."
Stats ranked by importance:
        Spd
        Str
        Skl
        Hp
        Def
        Res
        Mag
Con:  Can I get a bit more of an explanation on this?
Physical Appearance: Was a bit bored so... :P
Spoiler For Prepare to be amazed!:
(http://img.removedfromgame.com/imgs/Finale the Crimson Flash2.png)
Title: Re: Omni Emblem
Post by: DJ Omnimaga on May 26, 2011, 04:28:22 am
Aaight, I'll update everything.

Also, I forgot to mention that I will be custom-ing a Lobster class and battle animations. It wouldn't be an Omni game without it!

Frey, if you'll sprite it, I'll see if I can use Dancer as a base for your...unique class.
Shouldn't there be pearfishes too? (In reference to Qwerty/Fishbot) Or would that be for monsters?
Title: Re: Omni Emblem
Post by: JustCause on May 26, 2011, 08:57:06 am
HOLY CRAP, FINALE! That hat rivals Joshua's in sheer amazing, and the best part is YOU KEEP IT IN YOUR BATTLE SPRITES. WHAT.

Caps due to amazedness.

Con is physical size. It affects which units you can rescue, what units can rescue you, and weapon speeds. IIRC, low Con = higher avoid when using light weapons but you take major penalties when using heavy ones, high Con = much lower penalties for heavy weapons but your overall avoid is lower. I could be wrong, though.

And @DJ_O, I'm not familiar with the pearfish meme. Mind linking me to something?

NOTE: If anyone else wants to custom something based on an existing class, PLEASE LET ME KNOW BEFORE SPRITING so I can give you a sprite dump formatted so I can properly import it. It saves me a lot of time.
Title: Re: Omni Emblem
Post by: FinaleTI on May 26, 2011, 10:41:34 am
Then I guess I'll take a low Con, since speed and evasion are very vital factors for my character, and I don't think he needs to be using heavy weapons.
Title: Re: Omni Emblem
Post by: Freyaday on May 26, 2011, 10:41:38 am
^What JustCause Said. O.O
The pearfish thing is that Qwerty55 is a Pear-flavored fishbot.
And I wanna sprite!
Title: Re: Omni Emblem
Post by: JustCause on May 26, 2011, 10:49:28 am
And I wanna sprite!
Aaight, I'll throw up a dump of both Ninian and Nils' animations...though to be honest, I'm not sure you want to use either of them. The two are the polar opposite of MANRY. Check the FEPlanet link if you'd like to see.

and I don't think he needs to be using heavy weapons
Silver Sword Myrmidons = Arena Gods. Aaight, I'll get started on your stats right away! Expect an update in two or three hours. (EDIT3: Haha disregard that I suck at videos. But I have finished data replacements for both Freyaday and Finale, minus new graphics.)

EDIT: Finale, your animations will be delayed because FEditor is giving me problems, but I'll still throw up a vid showing your text and stat replacements.
EDIT2: Finale, you're also missing Luck. For the moment, I'm leaving you with 2+65%, pretty standard, but if you'd like to throw that in instead of Mag (which REPLACES Str, as in you don't even have the stat if you're not a magic user), I'd appreciate it.
Title: Re: Omni Emblem
Post by: FinaleTI on May 26, 2011, 04:33:15 pm
Stats ranked by importance:
        Spd
        Str
        Skl
        Hp
        Luck
        Def
        Res
Title: Re: Omni Emblem
Post by: Freyaday on May 27, 2011, 03:34:24 am
as it turns out, the iMac does not have any sort of drawing program whatsoever, so untill I get one, I can't sprite at all. Sorry. :(
Title: Re: Omni Emblem
Post by: Stefan Bauwens on May 27, 2011, 03:41:25 am
as it turns out, the iMac does not have any sort of drawing program whatsoever, so untill I get one, I can't sprite at all. Sorry. :(
Photoshop is nice, but it isn't free.

edit: I found this SIMPLE program. http://paintbrush.sourceforge.net/screenshots/
Title: Re: Omni Emblem
Post by: JustCause on May 27, 2011, 10:52:03 am
Oh. Um, Finale...I've been playing through FE8, and just recruited Marisa...
Quote from: FEWiki
An aloof and detached beauty, she is a master of the blade, earning fame as the "Crimson Flash" because of her great speed.
If this bothers you, feel free to fix it.
Title: Re: Omni Emblem
Post by: FinaleTI on May 27, 2011, 12:39:40 pm
Oh. Um, Finale...I've been playing through FE8, and just recruited Marisa...
Quote from: FEWiki
An aloof and detached beauty, she is a master of the blade, earning fame as the "Crimson Flash" because of her great speed.
If this bothers you, feel free to fix it.
That's quite the coincidence...
Ok, then how about "The Ruby Blaze"?
Title: Re: Omni Emblem
Post by: JustCause on May 27, 2011, 01:06:04 pm
Oh. Um, Finale...I've been playing through FE8, and just recruited Marisa...
Quote from: FEWiki
An aloof and detached beauty, she is a master of the blade, earning fame as the "Crimson Flash" because of her great speed.
If this bothers you, feel free to fix it.
That's quite the coincidence...
Ok, then how about "The Ruby Blaze"?
That sounds spectacularly badass as well. I'll fix the text.
Title: Re: Omni Emblem
Post by: JustCause on June 01, 2011, 11:38:14 pm
Sudden epiphany.

All player units are blue + Lobster class = This was meant to be.
Title: Re: Omni Emblem
Post by: TIfanx1999 on June 02, 2011, 03:05:52 pm

NOTE: If anyone else wants to custom something based on an existing class, PLEASE LET ME KNOW BEFORE SPRITING so I can give you a sprite dump formatted so I can properly import it. It saves me a lot of time.

I'd like one for a sage and mage if it isn't too much trouble.
Title: Re: Omni Emblem
Post by: JustCause on June 02, 2011, 03:56:33 pm
Hi, AOC! I'm on a PSP for the next few weeks, so I can't dump anything for you. If you'd like to start spriting anyway, feplanet.net has an excellent collection of sheets. Just make sure you sprite your unarmed dodge frames: rare, but they do happen.

I've linked in the first post. Using FE7 animations as bases is ideal. The actual images are pretty easy to hack in, and feel free to go crazy with those, but keeping the frame structure makes my life easier. Also, please include a palette reference. Thanks!
Title: Re: Omni Emblem
Post by: Geekboy1011 on June 02, 2011, 05:05:09 pm
Totally want in...i just stink at spriting...oh well guess ill get better its going to be a mage for me :P

Probably abuse technology some how as well xD

also what FE game is this so i can play threw it :P  (as in the one being modified)

Guess ill get started dont want to do homework any way XD

and can you point me in the right direction to the editor? Im  perfectionist with drawings.....want to seem them so i can be happy with them xD
Title: Re: Omni Emblem
Post by: JustCause on June 02, 2011, 05:12:04 pm
Geekboy, this is FE7-based, the first to be released in America.

If you don't want to do an all-out custom, I'd be happy to repalette an existing class sprite.
Title: Re: Omni Emblem
Post by: Geekboy1011 on June 02, 2011, 05:12:55 pm
Im fine with all out custom...just will take me some time xD

and see last post made some edits >.> <.<
Title: Re: Omni Emblem
Post by: JustCause on June 02, 2011, 05:21:07 pm
I can't help you with image editors, unless you're going super-intense and ripping stuff straight from the ROM, in which case you want GBA Graphics Editor, Nightmare Modules, and HxD.

(IIRC, Seph1212 uses GIMP.)
Title: Re: Omni Emblem
Post by: Geekboy1011 on June 02, 2011, 05:34:05 pm
whats nightmare modules?

and yeah i would like to rip from the rom....makes it easier on me xD

and i use madedit instead of HxD to each his own ^_^
Title: Re: Omni Emblem
Post by: TIfanx1999 on June 02, 2011, 07:18:14 pm
I don't mind helping with sprite mods as long as it's based on a pre-existing in game class if anyone wants help/ needs spriting done. Just pm me and let me know what you want, I'll give it a try. :)
Title: Re: Omni Emblem
Post by: JustCause on June 02, 2011, 07:30:49 pm
Geekboy, I promise you that FEPlanet sheets are ~9001 times easier. Palettes are impossible to find offsets to, animations themselves are stored compressed, and everything is stored in pieces. I don't doubt you could do it, eventually, but FEPlanet has already done it for you. And let me tell you, even with experience it's a colossal pain.

NMM is basically an offset changer/reference. I don't use it too often, but it's basically required for palette and animation tweaks. Unless you're Xeda.
Title: Re: Omni Emblem
Post by: TIfanx1999 on June 02, 2011, 07:38:02 pm
Does FE planet actually have a GBA/DS(whichever platform FE7 is on) palette as well? That would be useful as well.
Title: Re: Omni Emblem
Post by: JustCause on June 02, 2011, 07:42:55 pm
I believe it's RGB 0-35 mapped to 0-255. You shouldn't need to worry about it, though, unless you're an epic perfectionist. Use whatever you like, FEditor will fix it during the import.
Title: Re: Omni Emblem
Post by: TIfanx1999 on June 02, 2011, 08:03:30 pm
Ah, ok. If it auto-adjusts my color selections, that's fine. :)
Title: Re: Omni Emblem
Post by: Geekboy1011 on June 02, 2011, 08:18:33 pm
aight ill trust you ... still like to learn things though xD
Title: Re: Omni Emblem
Post by: JustCause on June 02, 2011, 08:42:24 pm
@geekboy: In that case, Blazer's "Ultimate Tutorial" is an excellent starting point. He's a bit disorganized, but it's one of the best explanations you'll get. If you're ultra-serious, head to SerenesForest. I still recommend you use existing dumps, tho.

(in b4 you figure out an easier way to battle frame insert than mine :) )
Title: Re: Omni Emblem
Post by: Geekboy1011 on June 02, 2011, 10:08:55 pm

I will respect your class decisions, but if no one takes support roles this hack will be VERY hard and no fun. Seriously, we NEED staff users.


Happy to Oblige.

I want to be a Valkyrie

Name : GeekinBox  or GeekBoy              ; your choice

Chibi  : ill add later once I make it xD
Portrait :  ^
Class : Valkyrie
Personality : Caring, Kind, Want to get done what needs to be when it needs to be done not later (persistent pushy insistent)
Death Quote : "Until Time Brings Us Together Again....Goodbye..." 
Stats :
  mag
  skl
  spd
  res
  def
  hp
  lck
 

Con: Hefty but nimble

Physical Apperance : I want to make me a new sprite sheet if I can but the pallet i like is ; Orange hazel(bluegreen) and Dark red


Ill edit and bump when i get relative spriting done for attacks and such once i can find them....
Title: Re: Omni Emblem
Post by: JustCause on June 02, 2011, 11:17:00 pm
Extreme Glass Cannon much? XD I'll buff your Spd too, Valks are underpowered so it'll balance. Enemy Phase will still be hard for you, tho.

As I'm sure you are aware, there is no male Valk animation. If you'd like a male base to work with, FE8 Mage Knights could prove to be usable.

Starting Inventory: Thunder 30/30, Physic 15/15, Elixir 3/3, Speedwings.
Title: Re: Omni Emblem
Post by: Geekboy1011 on June 02, 2011, 11:19:58 pm
Yeah working on sprite animations now actually as i want something a little different :P

we shall see how it comes out though xD
Title: Re: Omni Emblem
Post by: JustCause on June 03, 2011, 02:25:51 pm
Reallocated some stuff.

Ninian -> Freyaday
Dancer -> Loli
"Catboy~loli-ballerino extraordinaire. Calm and confident."

Guy -> Finale
"'The Ruby Blaze.' Quick wits and a quicker blade."

Basilikos -> Banhammer
+20 crit. 15 Mt. Requires S Rank.

Excalibur -> Banima
Brave weapon. Low Wt, 0 Mt, +5 Spd. Requires S Rank.

Silence -> Mute
Buffed Hit.

Priscilla -> GeekBoy
No description text yet: help me out, guys!
Title: Re: Omni Emblem
Post by: Freyaday on June 03, 2011, 03:03:15 pm
Sounds cool, JustCause!/me likey
Title: Re: Omni Emblem
Post by: JustCause on June 08, 2011, 02:15:03 pm
Vulnerary -> Peanuts
Heals 15 (+5) damage. Newly recruited units automatically recieve one.

Shellyhowell, spambot extraordinaire, is the first boss. Class suggestions welcome.

I can now code inbattle talk events between allied units, so if any two members want to write support conversations and such, I'll code them.

Hoping to upload vids before I leave for vacation!
Title: Re: Omni Emblem
Post by: JustCause on June 09, 2011, 01:22:51 pm
I'll just leave this here.

Title: Re: Omni Emblem
Post by: Raylin on June 09, 2011, 02:13:17 pm
HOLY HELL.

That's excellent!

Wish I could be in there.
Title: Re: Omni Emblem
Post by: JustCause on June 09, 2011, 02:19:06 pm
SUBMIT A CHAR. NOW. We needz moar units! It won't be a proper FE without twenty thousand characters.

SUBMIT. YOU WILL BE ADDED.
Title: Re: Omni Emblem
Post by: Raylin on June 09, 2011, 02:53:55 pm
Name: Raylin
Class: Assasin
Personality: Shy, reserved, quiet. Fun-loving to the party. Speaks with distinction.
Death Quote: "Sorry, guys. I failed you all..."
Stats:

(All of these are in percentages. Please find out what the default male assassin stats are, apply these numbers to those stats and round up.)

HP: 105%
STR: 125%
SKL: 125%
SPD: 95%
DEF: 150%
RES: 65%
LCK: 100%

Growth rate for all stats: 125% of normal growth rate.

CON: Big and tall.

Physical apperance: Short brown hair. Black eyes. Wardrobe is black and blue. Tan skin. Hairline scar on cheek bone.
Physical Appearance This is for when I repalette your relevant class sprite. We're talking hair and eye color, wardrobe color, skin tone, et cetera.

Pictures on the way.
Title: Re: Omni Emblem
Post by: JustCause on June 09, 2011, 03:02:51 pm
Those stats are utterly broken. Skl +25% significantly raises your already-insane base crit to levels at which, statistically speaking, you have up to a 50% Silencer (insta-kill) chance per round. And taking crap Res doesn't balance it. But I'll respect your relative stat levels.

Otherwise, excellent, and I'll sub your unit data at the earliest chance.
Title: Re: Omni Emblem
Post by: aeTIos on June 09, 2011, 03:07:10 pm
Can I submit a character too?
Title: Re: Omni Emblem
Post by: JustCause on June 09, 2011, 03:08:16 pm
Do so. Now.
Title: Re: Omni Emblem
Post by: aeTIos on June 09, 2011, 03:35:21 pm
okay. there you go.

Name: aeTIos
Class: Hero
Personality: Talks a lot, moves much, sometimes a bit too much.
Death Quote: That's all I could do. Noooo!
Stats: (Percentages)
HP: 90%
STR: 100%
SKL: 101%
SPD: 110%
DEF: 100%
RES: 80%
LCK: (Is that Luck?) 50%

Growth rate: 100% of normal

Appearance: Not too tall, but rather fast and light. Wears a light, non-full helmet (Like the Runescape Medium helmet), and has a kiteshield. Normal, slightly sun-browned skin, leather upper clothes. Medium muscles.

If you need some more, ask it.
Title: Re: Omni Emblem
Post by: JustCause on June 09, 2011, 03:38:42 pm
I can't promise appearance unless someone can sprite it for me. Otherwise, excellent. You'll be buffed to compensate for a crappy base class. I'll sub you in ASAP.

Future contributors don't need to specify % growths. Everyone's growths will be retooled to complement their bases, but overall everyone will be at the same power level. 'Course, since the RNG decides what stats you boost upon leveling, YMMV.
Title: Re: Omni Emblem
Post by: aeTIos on June 09, 2011, 03:39:51 pm
I'll try to create a sprite for you (just for getting basic grasps :))
Also, make sure the sword is at his LEFT hand, I'm left handed.
Title: Re: Omni Emblem
Post by: JustCause on June 09, 2011, 03:47:27 pm
Handedness isn't under my control. Battle sprites get flipped when you're ally-targeted.
Title: Re: Omni Emblem
Post by: aeTIos on June 09, 2011, 03:50:20 pm
ok, doesnt really matter tho.
Title: Re: Omni Emblem
Post by: Geekboy1011 on June 09, 2011, 04:15:41 pm
Dam thats epic any chance you can rip me the sprite sheet for the valkyrie or link me the appropriate one...i am having issues finding it :/
Title: Re: Omni Emblem
Post by: JustCause on June 09, 2011, 04:19:03 pm
No comp makes ripping things impossible atm. Any animated GIF should do for the anima/staff animations, but to sprite dodges and such you'll have to wait until I can find a comp again...which may be...a while.
Title: Re: Omni Emblem
Post by: Geekboy1011 on June 09, 2011, 04:20:27 pm
i think i will wait for all of them in a flat sheet if i can :/ not to good at editing gifs so i shall wait ^_^
Title: Re: Omni Emblem
Post by: JustCause on June 09, 2011, 04:22:02 pm
All right. Any preference for your description text?
Title: Re: Omni Emblem
Post by: Geekboy1011 on June 09, 2011, 04:23:42 pm
Not really im game for just about anything there....dont really know what i would put there...just make something up based off my death sentance i guess :/
Title: Re: Omni Emblem
Post by: DJ Omnimaga on June 09, 2011, 04:35:19 pm
Wow nice. I wonder if it will use custom music by the way? (Maybe variations of some Omnimaga music)
Title: Re: Omni Emblem
Post by: JustCause on June 09, 2011, 04:47:59 pm
Probably. I know how to music replace, it just takes a long time (importing each track separately).

Music hax also require MIDIs. I can probably transcribe those, I've got perfect pitch, but if anyone has their originals it would save me time.
Title: Re: Omni Emblem
Post by: DJ Omnimaga on June 09, 2011, 05:13:51 pm
Ah ok. Well, I got some originals, but not from the game-ish music and they would require ePSXe, Eternal SPU plus a torrented copy of MTV Music Generator anyway x.x
Title: Re: Omni Emblem
Post by: JustCause on June 09, 2011, 07:54:53 pm
...I have all of those.../me runs

Freyaday has opened up the possibility of using Omni-sama in this hack. There are problems inherent in this (trading away claws for starters) but for now Omni-sama will occupy Lyn's table entry. I'll use Isadora's animations as a placeholder for now, but if anyone can sprite Omni-sama that would be epic.

First map is finished (on paper).
Title: Re: Omni Emblem
Post by: Geekboy1011 on June 09, 2011, 10:08:52 pm
actually if you can get me a crappy weapons sprites ill re-sprite it into a claw attack for Omni-Sama just need the sprites for her character as well to make it look fluid xD
Title: Re: Omni Emblem
Post by: Freyaday on June 09, 2011, 10:39:39 pm
Aww, I wanna attack....
Title: Re: Omni Emblem
Post by: SirCmpwn on June 09, 2011, 10:44:01 pm
Name: Sir Cmpwn
Chlbl: My avatar would be great if it can be done
Portrait: ^
Class: Knight Lord (or Pegasus Knight, maybe we can have 3 males and make them really dark, to kinda offset the standard?)
Personality: Sadistic, uncaring
Spoiler For quotes etc:
"Why do I bother with the likes of you?"
"Your demise was easy to arrange."
"If there is special, tortuous place in your faith after death, prepare to make a visit."
"You're going to die anyway, just kill yourself and make my job easier."
"The sight of you makes me fear for humanity."
Death quote: "Humanity is doomed anyway."
Stats:
HP: 90%
Str: 75%
Mgc: 50%
Skl: 150%
Spd: 125%
Def: 80%
Res: 100%
Lck: 80%
The goal here is to sacrifice power for accuracy.
Con: Large
Appearance: Non-human, like something corrupted (see my avatar), hooded
Title: Re: Omni Emblem
Post by: Geekboy1011 on June 09, 2011, 10:46:56 pm
What are the sprite sizes again i am in a generous mood so i might try to sprite alot of stuff for this soon...just need something to go off of and info on sizes xD
Title: Re: Omni Emblem
Post by: Juju on June 09, 2011, 10:53:44 pm
Name: Juju
Chibi: [This is a placeholder]
Portrait: [This is also a placeholder]
Class: One of the 3 males Sir told about in last post
Personality: Rather funny, but dark evil at times
Death quote: What? I died? Oh well.
Stats: 100% everywhere, if possible, the goal is to be balanced everywhere. (Subject to change)
Con: Medium
Appearance: Looks like an Ewok in Star Wars, but kinda cuter.
Title: Re: Omni Emblem
Post by: JustCause on June 09, 2011, 11:39:12 pm
As always, appearance accuracy depends on someone else spriting (exception: avatars), but Sir and Juju, consider yourselves subbed.

Matthew -> Raylin
Raven -> aeTIos
Farina -> Sir Cmpwn (Falcoknight)
Fiora -> Juju (Falcoknight)

Geekboy, consult FEPlanet. Sizes vary and I don't know them. :)
Title: Re: Omni Emblem
Post by: Raylin on June 09, 2011, 11:41:33 pm
If you start the sprites, I can do the touch ups and make it purty.
Title: Re: Omni Emblem
Post by: JustCause on June 09, 2011, 11:50:11 pm
@Frey: Dancers are noncombat by design: however, when you see the item mods I've done...well, I'll give you a hint. There's a new status. It's in the game data as KckngAss. Just for you ^^
@Raylin, @Geekboy: Sprites would be tremendously epic, but don't feel obliged. Remember, on the 14th I lose computer access for two months -> no editing.
Title: Re: Omni Emblem
Post by: Freyaday on June 09, 2011, 11:50:19 pm
/me grins, knowing JustCause has come up with a can of Whoop Ass for him to use.
Title: Re: Omni Emblem
Post by: SirCmpwn on June 09, 2011, 11:51:20 pm
"subbed"?  I have no idea what your last posts mean.
Title: Re: Omni Emblem
Post by: JustCause on June 09, 2011, 11:52:03 pm
What weapon type? Sprite it, or tell me what class animation you want to use, and it's yours.

ED: Sir, nice ninja. Subbed = substituted = in the game. The -> indicates whose table entry you replace.
Title: Re: Omni Emblem
Post by: SirCmpwn on June 09, 2011, 11:53:35 pm
How about a longsword?  I'm not too good at spriting, but it should have a black blade with gray accents.  I should make big, slow, powerful blows.
Title: Re: Omni Emblem
Post by: JustCause on June 09, 2011, 11:58:41 pm
OKAY EVERYONE STOP. My last post was originally directed at Frey, who was complaining about noncombatness. Sir ninja'd me, and before I could edit responded to the post as if it were directed at him.  Then Frey edited. I CANNOT QUOTE IN IMODE. Sorry for the confusion.

Frey, still want attacks?

Sir, noted. I may make you a Knight Lord now.
Title: Re: Omni Emblem
Post by: SirCmpwn on June 10, 2011, 12:02:10 am
Sorry, I'm just a super ninja-knight.
Title: Re: Omni Emblem
Post by: Freyaday on June 10, 2011, 12:03:10 am
I still want attacks. I thought your post above meant that you had already done so, which is why I edited my post. Can there still be a can of Whoop Ass in the game anyway?
Title: Re: Omni Emblem
Post by: JustCause on June 10, 2011, 12:11:38 am
Sir: That is now your class name. Problem?

Frey: KckngAss is a ref to your sig quote. You have the (not shown) ability to temporarily bestow it, a 25% crit bonus. If you get attacks, this ability will be severely nerfed. Problem?
Title: Re: Omni Emblem
Post by: SirCmpwn on June 10, 2011, 12:12:47 am
JustCause, errrr, if you like.  It's your game, but I like to emphasize the knight part.
Title: Re: Omni Emblem
Post by: JustCause on June 10, 2011, 12:14:06 am
Sir: Aaight, Knight Lord it is. Just a thought.
Title: Re: Omni Emblem
Post by: Freyaday on June 10, 2011, 12:14:40 am
Sir: That is now your class name. Problem?

Frey: KckngAss is a ref to your sig quote. You have the (not shown) ability to temporarily bestow it, a 25% crit bonus. If you get attacks, this ability will be severely nerfed. Problem?
Not a problem.
Title: Re: Omni Emblem
Post by: JustCause on June 10, 2011, 12:15:27 am
Frey: Weapon type, then.
Title: Re: Omni Emblem
Post by: Freyaday on June 10, 2011, 12:16:09 am
Frey: Weapon type, then.
My claws and my tail and my roar.
Title: Re: Omni Emblem
Post by: JustCause on June 10, 2011, 12:19:02 am
Frey, the logistics of natural weapons make them near-impossible to implement let alone sprite, thus my concerns about Omni-sama.
Title: Re: Omni Emblem
Post by: Freyaday on June 10, 2011, 12:20:17 am
/me no gets it
I'm having trouble figuring out why they're so hard. Could you explain please?
EDIT: Holy crap, we have the same respect!
Title: Re: Omni Emblem
Post by: JustCause on June 10, 2011, 12:21:33 am
1) They must be sprited from scratch (which I can't do) since no FE class uses NWs.
1b) Which means I must do an FC frame insert. These take hours.
2) They can be traded to other units.
3) Said units may be able to use them. I am out of wpnlock slots and they must be classed as 0-rank to circumvent the weapon triangle -> no proficiency req.
4) They can break. I can fix this, but it's a pain to keep balanced.
Title: Re: Omni Emblem
Post by: Freyaday on June 10, 2011, 12:32:22 am
Well, Omni-Sama can attack with a bag of peanuts then, and I'll use my can of Whoop-Ass!
Title: Re: Omni Emblem
Post by: JustCause on June 10, 2011, 12:35:35 am
I fail to see how this fixes any of those problems. :)
Title: Re: Omni Emblem
Post by: Freyaday on June 10, 2011, 12:36:27 am
A bag of peanuts is still a weapon, as is a Can of Whoop Ass.
Title: Re: Omni Emblem
Post by: JustCause on June 10, 2011, 12:38:44 am
And they may as well be NWs -- outside the weapon triangle, require FC, and shouldn't be usable by other units. Please correct me if I'm missing something.
Title: Re: Omni Emblem
Post by: Freyaday on June 10, 2011, 12:39:54 am
What is the weapon triangle? A bag of peanuts should be able to be used by anyone, and anyone can open a can of whoop ass.
Title: Re: Omni Emblem
Post by: JustCause on June 10, 2011, 12:43:22 am
Certain weapon types are strong against other weapon types. This holds for magic too (the Trinity) Making a weapon WT neutral is harder than it sounds, as there aren't any in FE7.

And if anyone can use the weapons, that means a new animation for EVERYONE.
Title: Re: Omni Emblem
Post by: Freyaday on June 10, 2011, 12:45:57 am
Well, I'd imagine a bag of peanuts is vulnerable to sharp objects, like swords, and aren't there already weapons that work by swinging? If not, she can throw the peanuts. As for the can, um, vulnerable to glue?
Title: Re: Omni Emblem
Post by: JustCause on June 10, 2011, 12:48:49 am
I need a few minutes to cool off. I've had a rough day and atm I'm getting angry for no good reason. I'm taking a short break before I say something I regret. Thanks for your patience. Back in 15.
Title: Re: Omni Emblem
Post by: Freyaday on June 10, 2011, 12:49:52 am
kk, see you then!
Title: Re: Omni Emblem
Post by: JustCause on June 10, 2011, 01:03:37 am
Thanks. Irrational rage is mostly gone. Anyway, weapon graphics are hardcoded into class animations. It's not a matter of replacing one graphic: it would be literally thousands, to say nothing of remasking, and this all assumes that the sprites even exist, far from a certainty. Plus, I'm already strapped for free space. Any animation additions move me faster towards overspill than anything else.
Title: Re: Omni Emblem
Post by: Geekboy1011 on June 10, 2011, 10:49:41 am
maybe we can cheat. ill edit omni-sama's character to have claw actions for her attacks then she just gets stat boost based on the weapon type given to her. instead of her actually using it. would that work?

also if you can get me the sprites i need ill make what i can over your absence maybe even learn some stuff my self to show it off for people...i will probably have some time this summer. which means we can do more custom stuff...ill gladly do the legwork for it :P
Title: Re: Omni Emblem
Post by: Scipi on June 10, 2011, 12:32:19 pm
I'd like to be included.

Name: HOMER-16

Chibi: (Will submit later)

Portrait: (Will submit later)

Class: Druid (Can I follow the FE: Sacred Stones version and also have Anima magic?)

Personality: Is usually always tired to some extent. Loves to play videogames. Is easily distracted. Overall careless  attitude towards the world. Very loyal. Is a total romantic. Very intelligent and insightful.

Death Quote: You suck player! Screw this, I'm going to go play Singularity

Stats:
Skl
Spd
HP
Mag
Lck
Def
Res


Con: Smallish

Physical Appearance: Wears a hood that keeps his face in shadows. Red eyes are all thats visible. Robes black and Dark Green. I'm debating on whether or not he is a Kaka. (http://blazblue.wikia.com/wiki/Kaka)

Some better pics:
 http://toanst.deviantart.com/favourites/44471371 (http://toanst.deviantart.com/favourites/44471371)

I'd like a sprite dump to create custom sprites.
Title: Re: Omni Emblem
Post by: Freyaday on June 10, 2011, 03:24:38 pm
If Omni-sama gets working, does that mean I get to be implmented as a member of the catperson/neko class?
Title: Re: Omni Emblem
Post by: Geekboy1011 on June 10, 2011, 03:26:11 pm
It is all up to what JustCause can do im willing to sprite what is needed as long as its not like >9001 sprites ect ect
Title: Re: Omni Emblem
Post by: JustCause on June 10, 2011, 11:31:10 pm
I'm sorry, everyone, but I'm on a PSP until my "vacation" begins and cannot sprite dump.

Homer, you're in, replacing Canas' table entry. You can have anima. However, note that dark magic will be recieving significant buffs from FE8 (in particular, Luna's Hit will almost double), and if you want anima as well you will get slightly nerfed.

Geekboy, I'll take your advice. Thanks!

Frey, if I have sprites for catboy!Freyaday I'll use them. Everything basically comes down to that.
Title: Re: Omni Emblem
Post by: DJ Omnimaga on June 10, 2011, 11:41:02 pm
Btw this song, if you can convert MIDI files to FE format, would be awesome in this game if Yeong lets you use it O.O http://www.omnimaga.org/index.php?action=dlattach;topic=8884.0;attach=8111

Also I can,t wait for your return
Title: Re: Omni Emblem
Post by: Freyaday on June 11, 2011, 12:21:15 am
I'll see what I can do, but I make no guarantees.
Title: Re: Omni Emblem
Post by: Geekboy1011 on June 11, 2011, 01:59:23 pm
Geekboy, I'll take your advice. Thanks!

what part of my advice 0.o?
Title: Re: Omni Emblem
Post by: JustCause on June 11, 2011, 02:44:28 pm
@Geekboy, Omni-sama's weapon cheating.

Also, TO EVERYONE, I believe I can do custom overworld sprites now, so if you can't do a full custom animation I can tell the engine to play the overworld attack animation instead, which is much easier to hax on my part and only requires a few 16x16s, though it is less impressive. In fact, I may go this route for everyone to ensure everyone can get a custom. Comments and suggestions welcome.

FEPlanet has example overworld sheets.

/me leveled up!
Title: Re: Omni Emblem
Post by: Geekboy1011 on June 22, 2011, 05:42:17 pm
Bump. Justcause if you link me how to rip the sprites and such ill start doing it for now...looking for a way to procrastinate on life...this is it help me out mate ;)

.....j/k....

but in all honesty if you could that would be awesome .
Title: Re: Omni Emblem
Post by: JustCause on June 28, 2011, 07:34:14 pm
I wish I could help, but I don't have access to a PC or my flash drive right now, and won't for quite some time. Sorry for the inconvenience!
Title: Re: Omni Emblem
Post by: Geekboy1011 on June 29, 2011, 01:43:27 am
do you know any places i could look to learn how to rip the sprites? i'm willing to do it i just don't know how :/

even if its just the tutorial you learned from that would help i just have no idea where to look....normally not into rom hacking...am used to a hex editor tho :P
Title: Re: Omni Emblem
Post by: JustCause on June 29, 2011, 01:51:26 am
I threw some names at you a page or two back, but honestly I don't know whether or not they explain.

The amount of work I'd have to do to reformat the sheets is trivial compared to your learning how to dump. If you really need something to do, just use the FEPlanet sheets and I'll fix it later. Unarmed dodge frames are really the only thing you won't be able to find there, and I can take care of those as well.

Oh, and if you're thinking of doing custom spell animations, don't bother. I have absolutely no idea how to edit those. I'm not even sure where the data is. :)
Title: Re: Omni Emblem
Post by: Geekboy1011 on June 29, 2011, 01:53:50 am
Oh, and if you're thinking of doing custom spell animations, don't bother. I have absolutely no idea how to edit those. I'm not even sure where the data is. :)

I think I will learn this for lulz...gonna be spending a lot of time at the hospital in the next week (mother not feeling good :/) so i got a lot of time. And i shall look threw. personally I like knowing how to do stuff as i am a perfectionist with graphics and such like this. so i would rather extract edit implant test repeat until its just right :P

thats just me tho

and oh yeah forgot about those >.> <.</me goes to reread
Title: Re: Omni Emblem
Post by: JustCause on June 29, 2011, 01:59:15 am
Best of luck. The graphics data should be easy to find, but the Spell Association module for NM is irritating to find and very poorly documented.

Honestly, with all the interest you're showing, you might end up more qualified to do this hack than I am :P

I'll try to get some scans of my map notes up soon. First up, the Prologue: Two-Front War.

Spoiler For the fronts:
Trolls and TI.
Title: Re: Omni Emblem
Post by: Geekboy1011 on June 29, 2011, 02:03:53 am
Best of luck. The graphics data should be easy to find, but the Spell Association module for NM is irritating to find and very poorly documented.

Honestly, with all the interest you're showing, you might end up more qualified to do this hack than I am :P

na i only show interest to keep the project kicking and to give a hand to the actual person. im my opinion two heads is better than one as if i learn something i can teach you and vice versa. AND it keeps some of the load off of you. Rom hacking has always seemed like alot of work to me so a nudge here and there helps alot specially when its something complicated ^_^
Title: Re: Omni Emblem
Post by: JustCause on June 29, 2011, 02:07:51 am
I appreciate it, Geekboy. Honestly, my main constraint is time. If I had more regular access to a PC, this would be nearly done by now. That's ROM hacking: sometimes difficult, always time-consuming.

Thanks.
Title: Re: Omni Emblem
Post by: Geekboy1011 on June 29, 2011, 02:11:26 am
np mate...now to actually read tutorials instead of just dicking around with NMM and screwing up my rom xD
Title: Re: Omni Emblem
Post by: JustCause on June 29, 2011, 02:18:17 am
np mate...now to actually read tutorials instead of just dicking around with NMM and screwing up my rom xD

Fun fact: 30 percent of FE hacking is spent doing the former. 70 percent is doing the latter.

Seriously, I hack with sound off so I don't hear that goddamned crash beep every four seconds. I have started hearing voices in that beep, and I'm not joking. X_X and Frey had -128 speed for about a week before I figured out I was overwriting something. Your best bet is frequent prayers to the random number goddess (the true meaning of RNG :) ).
Title: Re: Omni Emblem
Post by: Geekboy1011 on June 29, 2011, 02:21:08 am
/me just found FEditor Adv ... now i can rip sprite sheets and insert custom spell animations....after i read the documentation >.> <.<
Title: Re: Omni Emblem
Post by: JustCause on June 29, 2011, 02:24:21 am
/me just found FEditor Adv ... now i can rip sprite sheets and insert custom spell animations....after i read the documentation >.> <.<

See you in two years.
Title: Re: Omni Emblem
Post by: Geekboy1011 on June 29, 2011, 02:25:25 am
Thats what i was thinking...ill read it tommorow cant be to bad........worst case senario i regress back to reading cadan source code and enjoying life that way :P

j/k ill take a look cant be to insane
Title: Re: Omni Emblem
Post by: Geekboy1011 on June 29, 2011, 12:06:20 pm
Double post for lulz

any way

http://forums.feshrine.net/index.php?showtopic=301

explains how to do animations quite nicely. and it looks like its the same exact set up for spell animations. just need to watch ram and such (the documentation is sparse agreed but other than that not to crappy)

making custom spells is alot of work though and takes a good amount of space. needless to day its doable though so far. im going to mess with the demo one a bit and see if i can change it up a bit :P

EDIT:
Hmm well scripting them is easy enough im just at a loss with injececting them into the rom properly still X.x


EDIT2:

well after mucking with the demo script we get these
i edited the forblaze spell
Original:
(http://img.removedfromgame.com/imgs/orig.gif)
Custom:
(http://img.removedfromgame.com/imgs/0-mod.gif)




And finnaly i have the ability to rip sprite sheets now for people. they are a pita to edit but albiet they are fully complete unlike the Feshrine ones so.
those who need sprite sheets ask away so we can get chugging and make justcause proud during his absence....and at the same time make him so over flooded with work that he cant sleep at night cause he needs to catch up ;)
Title: Re: Omni Emblem
Post by: Scipi on June 29, 2011, 06:10:57 pm
I'd like a sprite sheet. I want to test my spriting skills :P (as if I have any)

What programs do you guys use to make sprites?
Title: Re: Omni Emblem
Post by: Geekboy1011 on June 29, 2011, 06:12:27 pm
personally i like good ol mspaint thats just me though paint.net is nice as well

any way what character do you have like class wise and ill get his sprite sheets for you ^_^
Title: Re: Omni Emblem
Post by: Scipi on June 29, 2011, 06:14:11 pm
I'd like the Dark Druid (even though I'd be a regular druid) :P
Title: Re: Omni Emblem
Post by: Geekboy1011 on June 29, 2011, 06:25:56 pm
http://imgur.com/a/5OYMu

those are his default sprite sheets gluck they are chopped up a bit to save space but thats how they come gluck and i hope you can decipher them.....if your going for simple changes just mirror it makes life easier :P


OK lets type that again just eaiser to understand

those are the default sprite sheets that the game uses so they are a bit choped up.
Now looking at the set up im giving you the normal druids sprites as well as im not sure what justcause is capable of doing cross class spriting wise. it may require us redoing the whole animation script which is not fun.


so here are the druid sprites

http://imgur.com/a/omLyV#p30Cq

for animation gifs as referance find them on
http://www.feplanet.net/sprites-archive-battle-animations/7
there on there some where >.> <.<
Title: Re: Omni Emblem
Post by: Scipi on June 29, 2011, 06:48:25 pm
Ok those are a bit easier to work with :P
Title: Re: Omni Emblem
Post by: Geekboy1011 on June 29, 2011, 06:51:33 pm
yeah they are a bit nicer just remember edit every thing color pallate wise and keep the positions relatively the same ^_^

and yeah these are a bit nicer than feplanets sheets to work with........as we can directly import them...unless im missing a function X.x
Title: Re: Omni Emblem
Post by: FinaleTI on June 29, 2011, 07:15:54 pm
Could I get that sprite rip for the Myrmidon class so I can fix up my sheet for ya?
Title: Re: Omni Emblem
Post by: Freyaday on June 29, 2011, 07:19:08 pm
I forget; who's making the catboy/girl class?
Title: Re: Omni Emblem
Post by: Geekboy1011 on June 29, 2011, 07:20:07 pm
sure here ya go finali ^_^

http://imgur.com/a/lF0fy

sadly these ones are a bit complex X.x

justcause how were you importing them? by manually breaking his sprite sheet up to match these????

Edit:

I believe that would be me frey. what is your starting class actually being based off of?(dancer was it?)
Title: Re: Omni Emblem
Post by: Scipi on June 29, 2011, 07:26:34 pm
just remember edit every thing color pallate wise

Hey is the color pallate at the top right? And to edit colors on the sprite you edit the colors there? Because I saw something about they had to use a maximum of 16 colors.
Title: Re: Omni Emblem
Post by: Freyaday on June 29, 2011, 07:27:44 pm
Actually, I was unaware that dancer was a pure support class, so I'm open to whatever.
Title: Re: Omni Emblem
Post by: FinaleTI on June 29, 2011, 07:30:34 pm
As I look at this, I'm realizing that the hat often bumps my sprites outside of the proper size, so this will probably take much longer than I anticipated...

Also, I believe JustCause was considering using Lyn as a base for Frey's catgirl, but I could be wrong.
Title: Re: Omni Emblem
Post by: Geekboy1011 on June 29, 2011, 07:33:23 pm
@homer yes that is the color pallete you get 16 colors including the background color. the background color is the one in the top left the others are yours to change as needed. and keep them aligned across them all (aka make the pallets the same on all your sprite sheets this way we dont have to adjust it later and can save space with a smaller pallet


@frey  well decide your class im not doing it for you :P well choose your base class and ill modify it based off that. its not mine i got alot of work cut out on the valkyrie for me :P

@finali yeah i see that as well X.x if i need to I might be willing to rescript your chara...thats alot of work but it will look AWESOME (this means custom animations that you make for all myrmidon classes...or i can learn proper injection >.> <.<)


Title: Re: Omni Emblem
Post by: FinaleTI on June 29, 2011, 07:41:40 pm
What kind of sizes would you think would work if re-scripting where an option? I believe that the width doesn't need to be changed, only the height, and the difference in height is definitely less than 8 pixels, but I'm not entirely sure what the max is.

Otherwise, I can just re-palette the sprites and attempt to make a few small mods.
Title: Re: Omni Emblem
Post by: Geekboy1011 on June 29, 2011, 07:49:58 pm
if i need to i can rescript if off a sprite sheet like the last one.  so go wild if you want to be fully custom. if not repallate it if you want but i think we might be better off waiting for justcause. but if you want to change it up ill just rescript it :P
Title: Re: Omni Emblem
Post by: JustCause on June 29, 2011, 10:09:49 pm
Quote from: JustCause
Spell editing is hard.
i edited the forblaze spell
...dammit, Geekboy, you're making me look bad! :P

Also, I believe JustCause was considering using Lyn as a base for Frey's catgirl, but I could be wrong.
I'm using Lyn's table slot due to her lord status. We can't have Omni's mascot dying. Her promoted animation (Blade Lord) could be something to work with, but Frey prolly has his own ideas about that.

I forget; who's making the catboy/girl class?
Animations? That would be anyone but me. Prolly Geekboy since he has this figured out.

waiting for justcause
This is a bad idea and you should never do it. Ever. Especially not when I'm away from computers.

justcause how were you importing them? by manually breaking his sprite sheet up to match these????
FEditor has a much easier way to do this based on importing 320x240 human-readable images. It's in Blazer's tutorial.

GENERAL NOTICE RE ANIMATION CHANGES:
Repalettes can be done in about 5 minutes. Custom insertions will take much longer. Much, much longer if it's something like our as-yet-unnamed superdark peg knight trio, where we need separate animations for specific members of the class: this requires me to throw the animation into freespace, and I have no idea where my freespace is. Much, much, much much MUCH longer if I have to rewrite the frame structure. In short, if you'd be happy with a repalette, that would save me time. Don't settle, tho.


TL:DR, Geekboy is a god. No more words need be spoken.
thankyouthankyouthankyouthankyouthankyouuuuusooooooomuchhhhhhhhhhhhhh



Title: Re: Omni Emblem
Post by: mrmprog on June 29, 2011, 10:29:50 pm
Would you mind any more people?
Title: Re: Omni Emblem
Post by: JustCause on June 29, 2011, 10:31:54 pm
Would you mind any more people?
Nope, not at all! Fire Emblem games are known for their ridiculously large casts. I've still got a long way to go if I want to match FE8 :P
Title: Re: Omni Emblem
Post by: Geekboy1011 on June 29, 2011, 10:35:05 pm
ok ill look that part up in blazers tutorial ive been just goofing and not really reading tutorials for any of this >.> <.< we were waiting for you cause well i did not know what to do >.> <.< so i just chucked them the normal sprite sheets

as for making you look bad na its not that hard its just sparcely documented when you get back ill walk you threw the steps ^_^

freespace ... not an issue you can expand the size of the rom with some magics and then it should not be a problem  (another feature of feditor i believe)

catloli thing kk ill make some custom stuff and throw it over lyn in my copy for now just to show stuff ill save every thing i do in a easy to repeat format

and finnaly ill take a look at injection if i am not mistaken its not to hard to do. as it just becomes a increment in the table which then has every thing else on it not to sure i have to look again. or i can leave it to you what ever works
/me goes to work on that rickroll spell now


also im not a god just a person who had a lot of spare time today :P
Title: Re: Omni Emblem
Post by: mrmprog on June 29, 2011, 10:51:46 pm
Name: mrmprog
Chibi:I am not very artistic, so I am not sure
Portrait:^
Class:Assassin
Personality: Normally cheerful, but is angered easily by others stupidity. Somewhat mysterious.
Death quote: You have bested me today, but... THE GAME!
Stats:
Spd
Skl
Mag
Str
Hp
Def
Res
Lck
Con: Tall, but very light and strong.
Physical Appearance: The original sprite is good, but black and thinner.

Title: Re: Omni Emblem
Post by: JustCause on June 29, 2011, 10:53:59 pm
Alright, two Assassins! (That word is way harder for me to spell than it should be.)

Thanks for the submission! You'll be occupying Jaffar's table slot.
Title: Re: Omni Emblem
Post by: mrmprog on June 29, 2011, 10:56:50 pm
The no picture thing wont be a problem, will it?
I was actually considering a Rick Astley sorta look  :D
Title: Re: Omni Emblem
Post by: JustCause on June 29, 2011, 10:58:27 pm
The no picture thing wont be a problem will it?
Everyone without pictures will get a generic mug and chibi from FEPlanet's vast stores of custom sprites. Not at all. (Honestly, I didn't expect anyone to include portraits or chibis...lol Finale.)
Title: Re: Omni Emblem
Post by: Geekboy1011 on June 29, 2011, 11:02:51 pm
ill be making some...wait till you see whta i do for my valkerie character...i plan on doing him from scratch...attack animations and all
Title: Re: Omni Emblem
Post by: JustCause on June 29, 2011, 11:12:10 pm
ill be making some...wait till you see whta i do for my valkerie character...i plan on doing him from scratch...attack animations and all
Oooh, full custom? I can't wait!
Title: Re: Omni Emblem
Post by: Geekboy1011 on June 30, 2011, 03:15:35 am
@just yes it will be epic i just need to get working on it :P

@ finali    i learned something new so ill see about getting your previous sheet done correctly more to learn i guess xD so just hold up on editing that other sheet sorry :/ unless of course you want to remake your battle animations from scratch then go for it and ill make magic happen
Title: Re: Omni Emblem
Post by: merthsoft on June 30, 2011, 10:46:32 am
Can I be a boss enemy? That would be cool. Geekboy can make my sprites. What specifics would be needed for that?
Title: Re: Omni Emblem
Post by: Geekboy1011 on June 30, 2011, 10:48:46 am
still need the genereic stats description/class stats described in the first post so we can balance your character into the game. picture info wise just the generic blatant description of what you want to look like. i should be able to work off that

Title: Re: Omni Emblem
Post by: merthsoft on June 30, 2011, 10:51:15 am
Ok. I'll get all that in tonight.
Title: Re: Omni Emblem
Post by: Geekboy1011 on June 30, 2011, 11:12:44 am
awesome sounds good to me merth.

JustCause: after a bit of research it looks like you can inject data where ever you want at the end of the rom as long as you update all the relavent pointers in nightmare it *should* work out properly. Should as in i have not tested it yet as I am still clue less with nightmare.

i also know for some music modding the ram will be expanded unvoluntarily :P so that will be interesting
Title: Re: Omni Emblem
Post by: JustCause on June 30, 2011, 12:11:52 pm
Can I be a boss enemy? That would be cool. Geekboy can make my sprites. What specifics would be needed for that?

I guess. A big theme of the project is community unity, tho...w/e, if you really want to. Just keep in mid that there is no such thing as an intelligent FE boss. They're either terminally apathetic or suicidal, depending on which AI flag you set. If you really want to go in as a boss unit, I suppose I won't stop you. Go ahead and submit your stats.

(BTW, if your character had a change of heart in-game, I could always make you recruitable!)

ED: Ninja'd, twice. X_X
Title: Re: Omni Emblem
Post by: Geekboy1011 on June 30, 2011, 02:23:58 pm
little eye candy for what i have instore for my person

(http://img.removedfromgame.com/imgs/0-standing%20mid.gif)

this is probably the final layout for him. and is only 1 frame of about 60 i have to make for him.

Now little know fact

at the start of battles the people are normally stagnant. in actuality you have ~16 frames of animations that can be done during the start of the battle while they are "standing"

figured i would just point that out :P as my person will have an epic intro >:F (he will live up to the name geekboy xD)



@justcause. not to be a pain but when you get a chance can you say who is who class wise. because i know people like sir will be needing a reanimation to happily fit there wants.
and so i need to get sprite sheets to them so i can properly edit there frames together animation side



rom expanding wise. it looks like you just go in and repoint the buffers to the new space. then from there copy the data over and ignore the old data or mark it as free space for other use. blazers ultimate tutorial goes over this some where in it and its talked about during the music section as well


@dj the game takes midis directly so supposing we have permission there should be no reason we cant use that :P (related to a really old post now)
Title: Re: Omni Emblem
Post by: FinaleTI on June 30, 2011, 06:35:24 pm
It looks like the original sheet I used is missing a few sprites, so I'm going to add in the ones on FEPlanet I don't have.

Also, would it be possible for me to customize a Swordmaster version of my char, for class changing and what not, or would that be too hard, not possible, etc.?
Title: Re: Omni Emblem
Post by: Geekboy1011 on June 30, 2011, 06:37:36 pm
you would have to ask justcause im not to sure on that....

and when you get those sprites done paste them and i shall do up your chara for you ^_^


So im an idiot...i fixed it i was editing the wrong person....

(http://img.removedfromgame.com/imgs/lulz.gif)


yay it works...now to just actually do the animations
Title: Re: Omni Emblem
Post by: JustCause on June 30, 2011, 08:01:06 pm
Geekboy, looks awesome. I can't wait to see the remainder of the animation! As for classes, everyone got what they asked for, and I even specified who I was going to use as a base for their character. I'd find it for you, but I'm only on an iPod Touch and multiquoting that might actually cause it to explode. Look for syntax like "Ninian -> Freyaday" (though by now Frey and Omni-sama have their own thing going).

Finale, I wasn't planning on including class changes in Omni Emblem, for a variety of reasons. Such an animation replace would be possible: I just don't think it would get used.
Title: Re: Omni Emblem
Post by: Geekboy1011 on June 30, 2011, 10:13:09 pm
needs a bleep ton of tweaking but.......

(http://img.removedfromgame.com/imgs/test.gif)


yeah that was my first proper animation to and it looks kickass in my opinion :P

(note the animation is the intro not the spell at the end. photoshop was being a tard and crashing every time i tried to truncate it :/)

fixed it!
Title: Re: Omni Emblem
Post by: Freyaday on June 30, 2011, 10:47:34 pm
So I'm covered? PS:What is "Song"?
Title: Re: Omni Emblem
Post by: Geekboy1011 on June 30, 2011, 10:49:13 pm
i believe you are. but we shall see as time goes on :P for now im worried about the people who can sprite there own stuff xD
Title: Re: Omni Emblem
Post by: merthsoft on June 30, 2011, 11:23:12 pm
I just like being antagonists in games... a change of heart might be cool, though.
Title: Re: Omni Emblem
Post by: Geekboy1011 on July 01, 2011, 12:26:50 am
hmm not to happy about this but with the intro animation it calls the first frame as the during enimy attack animation. kinda ugly now :/ as this is the only way to get it to show the chara while he is being attacked X.x


Main standing sprite first
(http://img.removedfromgame.com/imgs/test3.gif)


Blank Frame first
(http://img.removedfromgame.com/imgs/test4.gif)



im likeing it better with the blank frame but thats just me.....

input?
Title: Re: Omni Emblem
Post by: JustCause on July 01, 2011, 09:32:33 am
Geekboy, that looks hella cool. At least, from what I can see on a laggy iPod Touch browser :P I prefer the first version. Just because not being able to see your char is a little strange.

PS:What is "Song"?
It sounds better than "Untitled RPG."
Title: Re: Omni Emblem
Post by: mrmprog on July 01, 2011, 10:33:36 am
Looks good. Keep it up.
Title: Re: Omni Emblem
Post by: Geekboy1011 on July 01, 2011, 02:05:26 pm
aight well i may change the animation up not to sure as of yet it looks awesome but that was a unanticipated issue :/ (and might be fixable...with a less...ordinary means of fixing things....)

the gif actually got a bit truncated. after the spell animation is over you show right back up xD. It also only occurs when you attack someone. it does not occur when you are attacked (script system bug much?)

ill try to get my spell animation done today. im just going to remove this from the script for now until i can get the bugs out.
Title: Re: Omni Emblem
Post by: DJ Omnimaga on July 01, 2011, 02:29:55 pm
THis looks nice. I'm curious what will be the final product with all the custom tiles and char sprites.
Title: Re: Omni Emblem
Post by: Geekboy1011 on July 01, 2011, 02:31:30 pm
who knows. for now im just working on my person. If people can make there sprites like finaliTI did and make custom attack frames IT WILL BE EPIC....supposing justcause can properly relocate all the data tables to the end of the rom...we are going to run low on space X.x
Title: Re: Omni Emblem
Post by: DJ Omnimaga on July 01, 2011, 02:32:46 pm
Oh right X.x. As for custom tiles there are the ones in my Super Star Hero game actually, if you ever  need any.
Title: Re: Omni Emblem
Post by: Geekboy1011 on July 01, 2011, 02:57:37 pm
@dj noted ^_^


@finaliTI what sprites are missing so i can start making your script for your person? ill just put the standing animation frames in the missing slots for now :P


@justcause if we do custom music i believe we will be needing blazers instrument patch. shadowofchoas updated it to be a bit safer on the rom. just make sure every thing is safe when you apply them (original is in blazers ultimate tutorial this is the other one that im talking about)

http://www.feshrine.net/hacking/projects/soc-fe7instrumenthack.html
Title: Re: Omni Emblem
Post by: JustCause on July 01, 2011, 07:42:28 pm
Didn't know about SoC's update. Thanks.
Title: Re: Omni Emblem
Post by: Geekboy1011 on July 01, 2011, 07:43:56 pm
no problem im reading threw blazers tutorial for lulz and figured i would follow the music one along as well its sounds like if done properly it will be alot of fun xD


EDIT: dam just took a look at the size of my FE Omni folder it just peaked over 200megs its at 214 megs currently X.x
Title: Re: Omni Emblem
Post by: FinaleTI on July 01, 2011, 08:40:57 pm
I'm not entirely sure exactly which frames are missing, but give me a few days, and I will hopefully have them finished.
Title: Re: Omni Emblem
Post by: Geekboy1011 on July 01, 2011, 08:45:55 pm
aight i will start converting what i have then for you ^_^
Title: Re: Omni Emblem
Post by: Geekboy1011 on July 02, 2011, 12:02:34 am
double post are the best....specially when they have content worth the double post



umm this was that mid dj asked about earlier...still waiting a response from yeong if we can use it...but it was a nice base to start with to learn

this took me 5 hours to get right....but now that i have done it once i can do it again XD   ... and it does sound awesome.
Title: Re: Omni Emblem
Post by: Juju on July 02, 2011, 12:04:13 am
It does sound awesome indeed. Hope Yeong agrees :D
Title: Re: Omni Emblem
Post by: DJ Omnimaga on July 02, 2011, 12:08:11 am
THis is nice. For some reasons the song plays half slower than the original midi, though ???
Title: Re: Omni Emblem
Post by: Geekboy1011 on July 02, 2011, 12:10:25 am
it does X.x
/me opens the original to check

\0/
that it does...guess the tempo got wacked while recording it. oh well ill go fix it . wont be upping another vid though :P
Title: Re: Omni Emblem
Post by: JustCause on July 02, 2011, 12:20:37 am
O_O

I. Freaking. Approve.

Epic work, Geekboy. How much space did that eat?

So, the obvious music replacements would be the Player Phase, the Enemy Phase, the Other Phase, a handful of attack themes, and the recruitment theme. What do you guys think?

(I'm starting to feel like I'm losing ownership of the project. :P )
Title: Re: Omni Emblem
Post by: Geekboy1011 on July 02, 2011, 12:25:13 am
well my rom is now ~20 megs with audio and stuff. and i did it very improperly. and i can free some space up. for use by other things. I tacked the song onto the end of the rom this way i would not have to repoint all the other data >.> <.< but by doing that i can remove the old data and put new data there. so when this is done for real the old song table will be moved to a new location and then the old table becomes free space. if that makes sense

so all said and done it added ~4megs of data to the game. that is including midi samples though.

and na your not losing it. its just slowly becoming a shared project ;) your still the one with the ideas im just the one with the computer xD

also to fix the bpm issue i have to relise it before i import it into the fire emblem rom...as it adds 2 bytes onto each track to fix
which in consequence changes all the pointers you have to manually apply ;.; which for this song is 8 tracks so 8 pointers you need to change and then the header as well which is another 8 so 16 total
Title: Re: Omni Emblem
Post by: JustCause on July 02, 2011, 12:28:07 am
Makes perfect sense. What's the upper limit on expansion?

And, uh, the computer's kinda important. :)
Title: Re: Omni Emblem
Post by: Geekboy1011 on July 02, 2011, 12:29:51 am
im pretty sure its 32 megs as you only have  16 bit addresses to work with in a gameboy advanced game. that being said the song it self only takes 16kb the instrument data takes the rest so its not a bad trade off. and we can remove instruments...to get more free space if we need to xD

(so you really have until you run out of address space....where ever that is)
Title: Re: Omni Emblem
Post by: shmibs on July 02, 2011, 01:48:22 am
name: isa shmibs!

class: mage

personality: he's just a bit insane. he talks to inanimate objects and has a scary, high-pitched laugh that finds its way into almost everything he says. he is good-intentioned, but doesn't always think about how his actions will affect others (i.e. in order to save someone's pet hamster that has run underneath a house his first reaction would be to knock the house down and retrieve it)

stats:
Spd
Mag
Skl
Def
Hp
Res
Str

chibi and portrait: below (i'm not sure what sizes they're supposed to be, so resizing is probably in order)
other sprites: i'm working on customs at the moment

EDIT: i finished the first of my custom sprites. this is taking forever, but i like the way this one turned out at least.
Title: Re: Omni Emblem
Post by: Geekboy1011 on July 02, 2011, 01:35:23 pm
interesting just make sure you use no more than 16 colors for all of your sprites. else i will have to fix your sprites and make them look like crap :P
Title: Re: Omni Emblem
Post by: Freyaday on July 02, 2011, 02:06:58 pm
Hmm, isa shmibs! sounds like some girls I know (I know noncatgirls, too!).
Title: Re: Omni Emblem
Post by: Geekboy1011 on July 02, 2011, 02:28:34 pm
lol nice ash

any way im off for the next few days so post waht you can when i get back i hope to have the music bug fixed on that one video and a demo of finali's current sprite sheet. but we shall see depends on how my mother is over the weekend


Title: Re: Omni Emblem
Post by: FinaleTI on July 02, 2011, 02:35:31 pm
Finished fixing ma sprites. I believe everything is covered now, as that's all the frames off FEPlanet.

That was actually kinda fun. Maybe I'll make a character from Nostalgia or something, if it's OK. After all, if we want a big cast, and this is to represent Omni, why not include characters from Omni projects?
Title: Re: Omni Emblem
Post by: Geekboy1011 on July 02, 2011, 02:39:09 pm
dam there fucking epic. and please do we need sprites for the cast and quite a few already casted members who cant sprite as well so please feel free to do some up!!!!

only one i do not see are the unarmed dodgeing ones which i will make up for you based on the armed dodgeing ones so dont worry :P
Title: Re: Omni Emblem
Post by: JustCause on July 02, 2011, 02:53:20 pm
O_O Finale, nice sprites!

Oh, and you make a good point. Ok then. Members with projects can submit their chars as well. Limit 2 extras/member. As long as GB's ok with the spriting, I'm more than willing to throw them into the maps. Note that you'll automatically receive support bonuses from your project characters, making both of you more powerful when you're close to each other.

Geekboy, good luck with life and see ya soon!
Title: Re: Omni Emblem
Post by: Geekboy1011 on July 02, 2011, 02:55:58 pm
well as long as i can draft finali's spriting skills, and all the sprites are not droped just on me *SUBTLE HINT AT NEW PEOPLES* im ok with scripting every one. i just will not sprite 12 characters i do not have that kind of patience. at that point i will just be repallating people.
Title: Re: Omni Emblem
Post by: FinaleTI on July 02, 2011, 02:59:14 pm
I can post a bitmap with the hat and original myrmidon pallete and my custom pallete if it would make it easier for you. Honestly, most of the work I did was repalleting. I think it's the hat that really seals the deal.
Title: Re: Omni Emblem
Post by: Geekboy1011 on July 02, 2011, 03:00:38 pm
na for you thats perfect! that sheet is all i really need.

im saying for people who we do not have sprites for.like juju sircmpwn ect if you would not mind helping sprite them. that would be awesome!
Title: Re: Omni Emblem
Post by: Juju on July 02, 2011, 03:09:06 pm
Yeah I could probably help spriting.
Title: Re: Omni Emblem
Post by: Geekboy1011 on July 02, 2011, 03:09:53 pm
please do just grab your sheet off of feplanet or tell me what character you want if its going to be a blatant repallate.
Title: Re: Omni Emblem
Post by: Freyaday on July 02, 2011, 07:17:10 pm
Hmm, supporting chars...
How 'bout 1px, from Nymless? Should be easy to sprite.
Title: Re: Omni Emblem
Post by: JustCause on July 03, 2011, 01:41:13 pm
Hmm, supporting chars...
How 'bout 1px, from Nymless? Should be easy to sprite.
Oh you.

...stats, please. :P
Title: Re: Omni Emblem
Post by: Darl181 on July 03, 2011, 01:47:02 pm
You should do something like a monochrome or 4-level gs 8*8 char :P
Idk what the stats would be, tho..
Title: Re: Omni Emblem
Post by: Scipi on July 03, 2011, 01:54:09 pm
Here's what I have so far.

http://dl.dropbox.com/u/10573921/Druid.7z (http://dl.dropbox.com/u/10573921/Druid.7z)

I'm not done yet I still need to modify the hood alot.
Title: Re: Omni Emblem
Post by: Freyaday on July 03, 2011, 02:11:16 pm
1px

Class:Something sword-using

Personality: What personality? 1px is a pixel!

Weapon: Sword?

Attack: Charge.
Barrels to the target enemy, leaving a trail behind. Gains more power w/more distance.
Title: Re: Omni Emblem
Post by: FinaleTI on July 03, 2011, 09:02:11 pm
I'm working on my two support characters, Alvar and Beatrice, two Alterian generals from before Frey took over.
The graphics are going to take a while, as I plan on customing them based on Eirika and Ephraim from FE8.

Name: Alvar (He's going to be based on Ephraim)
Chibi: To be done
Portrait: (http://img.removedfromgame.com/imgs/Test Alvar Portrait.png)
Class: Soldier or perhaps a Knight; something with a decent defense that wields a lance (Perhaps a rename to something like Royal Knight)
Personality: Calm, cool, collected. A brilliant tactician and fighter who never gives in, no matter how bad the odds.
Death quote: (If Beatrice is still alive) "Beatrice... Finish our mission... And protect Arc..."
(If Beatrice is dead) "Looks like this is the end of Alteria's knights... Damn it... I can't... Arc... Leo..."
Stats ranked by importance:
        Str
        Def
        Res
        Hp
        Spd
        Skl
        Mag
Con:  Higher con
Physical Appearance: To be done

Name: Beatrice (She's going to be based on Eirika)
Chibi: To be done
Portrait: (http://img.removedfromgame.com/imgs/Test Beatrice Portrait.png)
Class: Swordmaster (Perhaps a rename to something like Royal Knight)
Personality: Fiery and hot tempered. She often snaps and rushs into battle without thinking ahead. Her personality greatly juxtaposes Alvar's, but the two balance each very well.
Death quote: (If Alvar is still alive) "Damn it! Alvar... Please continue to fight... And protect Princess A...."
(If Alvar is dead) "This is the end of the line for us... Damn it! Please princess, be well..."
Stats ranked by importance:
        Str
        Spd
        Def
        Hp
        Skl
        Res
        Mag
Con:  Higher con
Physical Appearance: To be done

What do you guys think?

EDIT: I added in some tentative portraits. Yes, they are recolors, but I really am not good with larger sprites, nor with faces.
Title: Re: Omni Emblem
Post by: Scipi on July 04, 2011, 01:07:58 am
My sprites are coming along nicely. I hope to have them done by the end of the week. :D

Turns out I'm quite good at spriting. Albeit slow. :P
Title: Re: Omni Emblem
Post by: JustCause on July 04, 2011, 01:22:31 am
I'm working on my two support characters, Alvar and Beatrice, two Alterian generals from before Frey took over.
Post Clipped
EDIT: I added in some tentative portraits. Yes, they are recolors, but I really am not good with larger sprites, nor with faces.
Alright, that's your limit and muchos thanksos. Honestly, I like that recolor more than the original Syrene. Class renames should be possible. Nice to see someone DEF stacking for once (honestly, all you guys are building glass cannons, and wtf is everyone putting Mag in for melee fighters [but w/e doesn't matter anyway (nested parenthesis ftw [</rant>])]) And conditional death quotes? I think I can do that. Though those quotes in their current state mean I have to put those two in their gameworld context, and I don't really feel comfortable writing Nostalgia fan fiction yet. :P Ah well, I'll see what I can do.
TL;DR: Thanks.

Here's what I have so far.
http://dl.dropbox.com/u/10573921/Druid.7z (http://dl.dropbox.com/u/10573921/Druid.7z)
Post Clipped
Can't view 7z files on the iPod Touch yet, but I hope to figure out how soon. Until then, I will assume the sprites are as awesome as you are. (Very.)

1px || Post Clipped
...I'm sure the sword-wielding thing will make perfect sense once it's 3 AM. :P Thanks, Frey.
Title: Re: Omni Emblem
Post by: Scipi on July 04, 2011, 01:32:26 am
http://dl.dropbox.com/u/10573921/Druid.zip (http://dl.dropbox.com/u/10573921/Druid.zip)

There's a .zip file for ya. :D
Title: Re: Omni Emblem
Post by: JustCause on July 04, 2011, 01:37:39 am
http://dl.dropbox.com/u/10573921/Druid.zip (http://dl.dropbox.com/u/10573921/Druid.zip)

There's a .zip file for ya. :D

Awesome! Looks good. *dumps more scripting on Geekboy*
Title: Re: Omni Emblem
Post by: Freyaday on July 04, 2011, 02:26:43 am
I though I'd make it easy on you and give 1px a weapon. Replace w/w/e.
And, um, FinaleTI? What did I take over, again?
Title: Re: Omni Emblem
Post by: FinaleTI on July 04, 2011, 02:33:40 pm
And, um, FinaleTI? What did I take over, again?
Not you Frey, but the Black Lord Frey, self-proclaimed emperor of Alteria and it's provinces, former general under King Stephan zi Amertia, until he murdered him. He was once friends with Alvar and Beatrice, before he turned evil.

Though those quotes in their current state mean I have to put those two in their gameworld context, and I don't really feel comfortable writing Nostalgia fan fiction yet. :P Ah well, I'll see what I can do.
I could help you with the Nostalgia stuff. As I've said before, I've imagined a lot more of the world and it's history than will be in Nostalgia.

Finished up the portraits and chibis for Alvar and Beatrice, too.
Title: Re: Omni Emblem
Post by: Freyaday on July 04, 2011, 03:31:54 pm
Quote the 1st: Oh. That's confusing!
Nice sprites, btw
Title: Re: Omni Emblem
Post by: Freyaday on July 04, 2011, 03:32:40 pm
Quote the 1st: Oh. That's confusing!
Nice sprites, btw
Title: Re: Omni Emblem
Post by: Geekboy1011 on July 04, 2011, 06:44:12 pm
http://dl.dropbox.com/u/10573921/Druid.zip (http://dl.dropbox.com/u/10573921/Druid.zip)

There's a .zip file for ya. :D

Awesome! Looks good. *dumps more scripting on Geekboy*

easiest scripting job ever
/me renames a couple pngs hits import

DONE! :P

is there more work to be done on these ones yet homer?


edit: fixed yeongs song for the most part figures out it was the conversion utilities fault oops. and i learned a much faster method of importing songs. only issue is its not as great quality so you win some you lose some i guess :P ill have a vid up eventually xD
Title: Re: Omni Emblem
Post by: Scipi on July 04, 2011, 08:17:29 pm
Quote
is there more work to be done on these ones yet homer?

Yes, that was only a snapshot. I *should* be done by this weekend though. :P
Title: Re: Omni Emblem
Post by: Geekboy1011 on July 04, 2011, 08:19:38 pm
awesome good to know cant wait to see how it finishes up!
Title: Re: Omni Emblem
Post by: Scipi on July 04, 2011, 08:25:41 pm
http://dl.dropbox.com/u/10573921/Druid.zip (http://dl.dropbox.com/u/10573921/Druid.zip)

Another snapshot if you wanted to take a look. All I really need to do is modify the facial area, and the front piece of cloth with the gold for two of the files. One is completely done and the other I just need to edit one last part. :P

(PS I just reuploaded the file so it's still the same link as before in case you were wondering)
Title: Re: Omni Emblem
Post by: FinaleTI on July 04, 2011, 08:30:37 pm
Some WIP Alvar and Beatrice battle sprites. Wanted a little feed back, as to whether or not you guys thought these were good so far.
Title: Re: Omni Emblem
Post by: Geekboy1011 on July 04, 2011, 08:51:49 pm
Some WIP Alvar and Beatrice battle sprites. Wanted a little feed back, as to whether or not you guys thought these were good so far.

wow they look awesome....beatrice looks like she is in her underwear but........still looks amazing :P
/me hides
Title: Re: Omni Emblem
Post by: Geekboy1011 on July 04, 2011, 09:45:10 pm
i double post to much. never quote me as a good example.... any way



fixed the tempo this was converted with the 5 minute music inserter where as the last one was done with the 40 minute inserter. still it came out nice
Title: Re: Omni Emblem
Post by: JustCause on July 05, 2011, 12:19:39 am
Some WIP Alvar and Beatrice battle sprites. Wanted a little feed back, as to whether or not you guys thought these were good so far.
Yes, yes, yes, yes, YES.

i double post to much. never quote me as a good example.... any way



fixed the tempo this was converted with the 5 minute music inserter where as the last one was done with the 40 minute inserter. still it came out nice
See above. :P
Title: Re: Omni Emblem
Post by: shmibs on July 05, 2011, 12:28:12 am
i'm working on converting sprites from a mage set to those of my character. how is this looking so far? any suggestions?
Title: Re: Omni Emblem
Post by: Geekboy1011 on July 05, 2011, 01:55:32 am
looking really good so far! keep it up ^_^
Title: Re: Omni Emblem
Post by: p2 on July 05, 2011, 01:21:34 pm
Nice!
Title: Re: Omni Emblem
Post by: FinaleTI on July 06, 2011, 11:22:57 am
I've finally finished Alvar's battle sprites. Took me 3 days, but they're done.
Title: Re: Omni Emblem
Post by: p2 on July 06, 2011, 11:27:20 am
looks great!!!
Title: Re: Omni Emblem
Post by: SirCmpwn on July 06, 2011, 11:29:01 am
Wow!  All of these look fantastic!
Title: Re: Omni Emblem
Post by: JustCause on July 06, 2011, 08:05:06 pm
Okay, serious work is now beginning. I'm going to go through the thread again and figure out everyone's growth rates and bases so I have something to import when I get back. I'll also post my own two characters soon. Until then, thanks for all the support and KEEP BEING AMAZING!

EDIT: Somehow I missed Alvar's battle sprites. These deserve special mention as the greatest thing I've seen today.
Title: Re: Omni Emblem
Post by: FinaleTI on July 06, 2011, 08:30:12 pm
Thanks. I hope to have Beatrice's done in a day or two, since there are considerably less for her than Alvar.
Title: Re: Omni Emblem
Post by: JustCause on July 06, 2011, 08:33:20 pm
Dem short shorts. I can't wait!

Oh, and I forget whether I mentioned this before, but I'll be setting the level cap to 99, effectively removing it. You can train your characters basically as much as you want.
Title: Re: Omni Emblem
Post by: Geekboy1011 on July 06, 2011, 08:34:04 pm
remind me to yell at fe planet for not including unarmed frames this is really annoying X.x
Title: Re: Omni Emblem
Post by: FinaleTI on July 06, 2011, 09:00:11 pm
Scratch that two nights thing... Beatrice is done now.
Title: Re: Omni Emblem
Post by: JustCause on July 06, 2011, 09:01:47 pm
/me wonders if he can borrow Finale's time machine
Title: Re: Omni Emblem
Post by: Geekboy1011 on July 06, 2011, 09:07:22 pm
ill get to converting these eventually....losing internet for another week... feeling like shit atm lifes just being hell. but they are sprited and that is 80% of the battle....converting is another 10% scripting another 9% and 1% is getting the dam timings right on the scripts X.x
Title: Re: Omni Emblem
Post by: Eeems on July 06, 2011, 10:46:46 pm
Hmm, so I've been told that I should get my character in here. I don't know if there is some sort of format for asking or whatever so let me know what info I should provide ( I'm too lazy to go through the pages :P )

EDIT: Hold on, just found out it was in the first post x.x

EDIT2:
Name -- Eeems
Chibi -- Erm, let me get back to you on that, I'll probably use the black mage from TBP or myself
Portrait -- see above ^
Class -- Assassin
Personality -- Tries to take the middle road between fights. Seeing both sides of the issue then takes a stance.
Death quote -- Wait, I can't die! This must be a glitch...
Stats -- I have a ban hammer, so make me epic.
Con -- Medium
Physical -- brown or black eyes/hair. Clothed in black. Attempt to make it a little like the TBP black mage
Title: Re: Omni Emblem
Post by: TIfanx1999 on July 07, 2011, 10:21:46 am
Wow, I've really gotta catch up on this thread and work on my character spriting. :O
Title: Re: Omni Emblem
Post by: JustCause on July 07, 2011, 11:44:12 pm
Wow, I've really gotta catch up on this thread
Seconded. This is really getting away from me :P

Stats -- I have a ban hammer, so make me epic.
The Banhammer's an item: it doesn't have much to do with your stats. Though rest assured it will be epic.
(Incidentally, the Banhammer's also, in FE tradition, technically an axe. Whether it's an axe or a hammer, though, Assassins don't have an animation for that, though it could be custom'd.)
Some more specifics would be helpful here: otherwise, I'll tweak Matthew's growths a little and throw those to you. Thanks for your submission!

ill get to converting these eventually....losing internet for another week... feeling like shit atm lifes just being hell.
I hope things get better for you soon. Don't rush yourself: take all the time you need. God knows I am :P
Title: Re: Omni Emblem
Post by: Scipi on July 08, 2011, 11:20:08 pm
With some help from ZippyDee I managed to finish my sprites. XD

(http://dl.dropbox.com/u/10573921/7aK5U.png)

(http://dl.dropbox.com/u/10573921/F9PeT.png)

(http://dl.dropbox.com/u/10573921/OmniEmblemEdited.png)

(http://dl.dropbox.com/u/10573921/p30Cq.png)
Title: Re: Omni Emblem
Post by: JustCause on July 09, 2011, 04:27:34 pm
With some help from ZippyDee I managed to finish my sprites. XD
Those look excellent. Via text from Geekboy, I can confirm that he'll be able to script those fairly soon. Thanks for the submission!
Title: Re: Omni Emblem
Post by: Geekboy1011 on July 10, 2011, 09:58:10 pm
/me smacks feditor advance

dam thing hates transparency i swear ill get them to work just stupid tools are being stupid T.T

for future referance any one working with raw sprite rips like homer please make the background a solid color and make changes to the pallate to reflect that (being the upper most right corner is the background/transparent color and is actually not transparent as Feditor just shits on it :/)

thanks ^_^
Title: Re: Omni Emblem
Post by: Yeong on July 14, 2011, 05:06:07 pm
Is this for snes?
@geekboy you can use my songs as long as you credit me.
Title: Re: Omni Emblem
Post by: JustCause on July 14, 2011, 08:09:06 pm
Is this for snes?
@geekboy you can use my songs as long as you credit me.

The Thracia hacking community isn't nearly as good at providing tools for other people to duplicate their work. I really wanted to use FE5 as a base, but in the end, it was not to be...so, in short, this is a hack of the first US-released Fire Emblem, for the Game Boy Advance, and in shorter, no. :P

Thanks for giving us lease to use your songs. They'll likely see inclusion in the hack.

ED: I'm still looking for one more Pegasus/Falcoknight! First come first served.
Title: Re: Omni Emblem
Post by: Keoni29 on July 15, 2011, 04:08:48 am
Wow guys! Youre awesome with animation. I can sprite, but I suck at animation :P Are there some tutorials available for animation? I'd like to help :)
Title: Re: Omni Emblem
Post by: JustCause on July 15, 2011, 04:14:44 am
Keoni, Blazer's Ultimate Tutorial, shrineofseals.net and FEditor Advance are a good starting point. Especially the last one.

There is only ONE SLOT REMAINING for full custom character animations! Geek has way too many on his hands already. After that spot is filled, all animations will be repalettes unless you can sprite them yourself!
Title: Re: Omni Emblem
Post by: Geekboy1011 on July 15, 2011, 04:15:14 am
well choose your charachter and class and we will hand you a sprite sheet you just edit over it :P and call it a day xD
Title: Re: Omni Emblem
Post by: Geekboy1011 on July 15, 2011, 04:22:01 am
Keoni, Blazer's Ultimate Tutorial, shrineofseals.net and FEditor Advance are a good starting point. Especially the last one.

There is only ONE SLOT REMAINING for full custom character animations! Geek has way too many on his hands already. After that spot is filled, all animations will be repalettes unless you can sprite them yourself!

there is only one slot left for custom scripting/animations. if you are willing to sprite them in a format i request i will still add others in. but its hellishy unforgiving of a setup. so yeah if you really really want a custom animatoin ill show you how to sprite them right to make my life easy. only one more for fe planet sheets
Title: Re: Omni Emblem
Post by: Keoni29 on July 15, 2011, 04:30:35 am
Lol, use one from another game like a space pirate from metroid.
Title: Re: Omni Emblem
Post by: Geekboy1011 on July 15, 2011, 04:32:26 am
still have to hand script and convert its really annoying actually :P even though they are in another game it still needs to be worked to work right with FE7
Title: Re: Omni Emblem
Post by: ZippyDee on July 19, 2011, 04:34:26 pm
Here's my sprite sheet. I can do whatever I need to make it easier for you. I'm going to post an animated version soon, too.
Title: Re: Omni Emblem
Post by: JustCause on July 19, 2011, 04:35:50 pm
I highly approve of the Rebecca base. Nice work, Zippy! Are you going to want that repaletted?
Title: Re: Omni Emblem
Post by: Geekboy1011 on July 19, 2011, 04:44:09 pm
hot dam. im going to say take a break for a bit they look awesome and im kinda busy for the next few days :/. but they do look awesome. ultimetily what i will need from you though is them each broken into frames. i forget the size of each frame though. ill explain better later on :P
Title: Re: Omni Emblem
Post by: ZippyDee on July 19, 2011, 06:37:35 pm
Aaaand animated:

Edit: oops hold on...it didn't animate for some reason...

Edit: Here...This should work:
Title: Re: Omni Emblem
Post by: Geekboy1011 on July 19, 2011, 06:43:10 pm
is that the crit?
Title: Re: Omni Emblem
Post by: ZippyDee on July 19, 2011, 06:46:13 pm
Yeah. Otherwise it's the same as usual. The normal sprites were not modified at all, I just added some sprites in to make that.


EDIT:
I highly approve of the Rebecca base. Nice work, Zippy! Are you going to want that repaletted?
I might. I'm not sure yet...
Title: Re: Omni Emblem
Post by: Geekboy1011 on July 20, 2011, 07:22:21 am
let me know if you want that repallated and if you could find a link to the non critical attack as well that would be nice. not to sure whether i will have you convert them to frames or . But eventually I will need them all so
Title: Re: Omni Emblem
Post by: Munchor on July 24, 2011, 02:09:21 pm
Holy shit! I'm 17 pages late, and this thing is AWESOME JustCause, sooo awesome! Niice job so far! I Have to awesome job again because I'm 17 pages late.

WOW, just WOW, great idea, great application.

So you're hacking Fire Emblem's ROM and making Omnimaga Emblem which is Fire Emblem with Omnimaga Story and Characters?
Title: Re: Omni Emblem
Post by: JustCause on July 25, 2011, 05:48:05 pm
I haven't done all that much yet, Scout! ^^ Thanks for the support.

Custom maps, custom chars, custom spells, custom events, maybe even some new mechanics, all put into an Omni context. Basically, it's a new game!

Submit a character, Scout! We could always use a bigger cast.
Title: Re: Omni Emblem
Post by: Freyaday on July 26, 2011, 12:30:53 am
Must. Have. More. Characters!
Title: Re: Omni Emblem
Post by: mrmprog on July 26, 2011, 01:10:13 am
I already submitted a char, can I make another? :)
Title: Re: Omni Emblem
Post by: willrandship on July 26, 2011, 11:30:17 am
Can I  throw mine in? :P
Willrandship (Obviously)
Chibi Pic attached. (For the record, the REAL Chancellor from CT was a good guy, even the one from the past.)
What size for the portrait? I'll just post this one that's probably way too big.
Class: Archsage.
Personality: Should see the rest of the party as one giant meat-shield. Very cynical, and slurs his words, but he's friendly enough.
Death Quote: I don't know, I'll have to come up with something

Ranked from 1 (lowest) to 9 (highest)

HP 2
STR 1
MAG 9
Skl 7
Spd 5
Def 4
Res 8
Luck 6
Con 3

Appearance: wears mostly green, white hair, looks a lot like the archsage, which is why I picked it :P. See the portrait/chibi for more.

I kinda had to wing the stats since he's not really a fighter in the game he's from. However, if he was he would be a lot like tellah from FF2, so I kind of based it off of him/
Title: Re: Omni Emblem
Post by: DJ Omnimaga on July 29, 2011, 06:58:01 pm
O.O

Quote
DJ_O and 16 Guests are viewing this topic.
Title: Re: Omni Emblem
Post by: shmibs on July 29, 2011, 09:37:16 pm
/\that IS strange...

i'm going to get back to working on my sprite sheet now, but it's definitely going to take a while to finish X|
Title: Re: Omni Emblem
Post by: JustCause on August 01, 2011, 11:08:39 am
O.O
Quote
DJ_O and 16 Guests are viewing this topic.
IT'S GONE VIRAL :w00t:

i'm going to get back to working on my sprite sheet now, but it's definitely going to take a while to finish X|
Take your time. I'm not going to be able to start working with any of this until mid-August anyway :P

Can I  throw mine in? :P
Done. Wait...didn't I ban Archsage in the original post? ...I can't remember why I would do that, so you're in :P Thanks for your submission! You'll be replacing Athos' table entry.

Title: Re: Omni Emblem
Post by: Geekboy1011 on August 01, 2011, 10:51:22 pm
i really need to get back to work on this......procrastination/TiX has been taking priority lol ... might help if i had a mouse where i go camping though xD
Title: Re: Omni Emblem
Post by: Scipi on August 04, 2011, 12:21:57 pm
I finally got around to finishing the portrait of my character.

(http://dl.dropbox.com/u/10573921/Tao%20-%20Avatar.png)

Edit: I should probably remove the white background in the picture.
Title: Re: Omni Emblem
Post by: fb39ca4 on August 04, 2011, 12:24:01 pm
He looks...creepy.
Title: Re: Omni Emblem
Post by: Scipi on August 04, 2011, 12:28:58 pm
/me wonders how it looks creepy.
I guess you have to know the context behind the original character. :P

Also I updated the picture and took out the white background and made it transparent.
Title: Re: Omni Emblem
Post by: JustCause on August 05, 2011, 08:38:17 pm
(http://dl.dropbox.com/u/10573921/Tao%20-%20Avatar.png)
Yeah that's scary. :P Regardless, thanks for your portrait, and as soon as I manage to trick the damn thing into not trying to draw blink frames I'll import it.
Title: Re: Omni Emblem
Post by: Scipi on August 05, 2011, 10:14:49 pm
Well I could get blink frames if it makes things easier. They're included in the sprite pack I got this from.
Title: Re: Omni Emblem
Post by: Scipi on August 15, 2011, 12:15:50 pm
I have the Chibi image for my character

(http://dl.dropbox.com/u/10573921/chibi_24px.png)

and the blink frame

(http://dl.dropbox.com/u/10573921/Tao%20-%20Avatar%20-%20Blinking.png)
Title: Re: Omni Emblem
Post by: JustCause on August 18, 2011, 01:08:51 pm
Progress has resumed! Hopefully I can get some demo videos and patches up soon!
Title: Re: Omni Emblem
Post by: FinaleTI on August 18, 2011, 02:33:39 pm
Yay! I can't wait.
Title: Re: Omni Emblem
Post by: DJ Omnimaga on August 18, 2011, 02:46:35 pm
I,m glad to hear JustCause :D
Title: Re: Omni Emblem
Post by: Geekboy1011 on August 18, 2011, 03:26:05 pm
Progress has resumed! Hopefully I can get some demo videos and patches up soon!

and by this im 99.99% sure he means i need to start hammering out animations and stuff as xD
there being really anoying need to set up jdk so i can edit FE Editor Adv it happily comes with source code <3
Title: Re: Omni Emblem
Post by: willrandship on August 18, 2011, 03:33:01 pm
Well, I'm glad, it looks like I caught the topic just in time to get a character in :P
Title: Re: Omni Emblem
Post by: Geekboy1011 on August 18, 2011, 03:36:04 pm
lol there is plenty of time for more characters its just unless i can work the quirks out of FE Editor i'm going to have to script ALL characters by hand because it wont take stupid palate changes

which means alot of work for people who want charas because i do not have the patience to convert 8+ people as well as go special spell animations and such
but it will work out
Title: Re: Omni Emblem
Post by: Freyaday on August 19, 2011, 06:15:08 pm
I have Brown hair, dark brown eyes, cream inside the catears, black on the outside of them and on my tail.
Title: Re: Omni Emblem
Post by: Geekboy1011 on August 19, 2011, 06:20:46 pm
Homer-16: I need to apologize to you homer your going to have to sprite your druid on a fe planet sheet. turns out fe editor advance does not like me and will only repallate in the class manager. what this means is that since you have a awesome looking hood i have to do more leg work. this is my fault so ill take care of converting it off the fe planet sheet. again my apologies

FinaleTI: if you could be so kind to go threw your 3 charas sheets and just do some MSPAINT style breaks ups for whats a crit, dodge, normal, attack ect that will be LOVELY

Shmibs: cant wait to see how thats coming along same request for you as i gave to finale please ^_^

ZippyDee: look awesome you mind getting the rest of the sprites linked and putting dividers in as well? will really just save me alot of time in the end

Frey: ty ill start getting on those

Sircmpwn ... i really have no will to sprite him any more so i will just repallate him what class are we making him jc? if he even wants to be in this hack still >.<

Title: Re: Omni Emblem
Post by: FinaleTI on August 19, 2011, 06:22:38 pm
I'll see what I can do. Perhaps my time machine will be working today...
Title: Re: Omni Emblem
Post by: Geekboy1011 on August 19, 2011, 06:24:49 pm
hopefully!

the reason i'm requesting this is because i need to break these larger sheets up into single frames give them names that make sense to me and then write a animation script for them. by breaking them up i wont be going lOlWutSNeXt every time i need to make a frame ^_^
Title: Re: Omni Emblem
Post by: FinaleTI on August 19, 2011, 06:33:58 pm
Well I just finished Alvar's. I thought coloring the background was the easiest way to show the seperation, but if that makes it more difficult for you, I can change that.

Anyways, the color scheme is:
Green - Standby
Orange - Regular Attack
Blue - Critical for Regular Attack
Purple - Regular Ranged Attack (ie Javelin)
Pink - Critical for Ranged Attack
White - Dodging
Title: Re: Omni Emblem
Post by: Geekboy1011 on August 19, 2011, 06:36:10 pm
Nope thats bloody perfect tyvm
Title: Re: Omni Emblem
Post by: Scipi on August 19, 2011, 06:38:34 pm
No problem Geekboy, I was making an epic animation for my character anyways so I'll just arrange the frames into the proper format. ^_^

Is there a link to the particular sheet for a Druid?
Title: Re: Omni Emblem
Post by: FinaleTI on August 19, 2011, 06:43:58 pm
Alright. Here's Beatrice, and Finale should be coming soon. and Finale. They both share the same color scheme, since they are both sword users.

Color scheme is:
Green - Standby
Orange - Regular Attack
Blue - Critical for Regular Attack
Purple - Regular Ranged Attack (I dunno if FE7 has ranged swords, but some like FE1 have swords that let you attack from a distance)
White - Dodging
Title: Re: Omni Emblem
Post by: Geekboy1011 on August 19, 2011, 07:31:46 pm
Ok Giant catch up time for me and every one i guess

First though for every one who needs sprite sheets there are on this site

http://www.feplanet.net/games/7

Dig threw lots of stuff chibis blah blah blah make magic happen mmkay ^_^

NOW BIG POST

In the Spoiler is all the People that have Signed up For Omni Emblem And the assets that are available find your chara and help us get your assets done !!!!!
Spoiler For THE GIANT CHARACTER SPOILER:
REd == need help
 purple == PRogressing/started with assets
 green Assets done
 pink = done injected finished
================================================================================

Name: Finale (The Ruby Blaze)
Chibi:(http://img.removedfromgame.com/imgs/Finale%20Chibi.png)
Portrait:(http://img.removedfromgame.com/imgs/Finale%20Portrait.bmp)
Class: Myrmidon
Personality: Often overthinks situations, but isn't afraid to risk life for allies.
Death quote: "Looks like... I wasn't.... fast enough...."
Stats ranked by importance:
        Spd
        Str
        Skl
        Hp
        Luck
        Def
        Res
Con:  Can I get a bit more of an explanation on this?
Physical Appearance: Was a bit bored so... Tongue

(http://www.omnimaga.org/index.php?action=dlattach;topic=8597.0;attach=9106)

 Good to go needs blink frames and such but meh

================================================================================

Name : GeekinBox  or GeekBoy              ; your choice

Chibi  : ill add later once I make it xD
Portrait :  ^
Class : Valkyrie
Personality : Caring, Kind, Want to get done what needs to be when it needs to be done not later (persistent pushy insistent)
Death Quote : "Until Time Brings Us Together Again....Goodbye..."
Stats :
  mag
  skl
  spd
  res
  def
  hp
  lck
 

Con: Hefty but nimble

Physical Apperance : I want to make me a new sprite sheet if I can but the pallet i like is ; Orange hazel(bluegreen) and Dark red

 Sprites in progress going threw over haul
   Spriter- Geekboy

=====================================================================================

Name: Raylin
Class: Assasin
Personality: Shy, reserved, quiet. Fun-loving to the party. Speaks with distinction.
Death Quote: "Sorry, guys. I failed you all..."
Stats:

(All of these are in percentages. Please find out what the default male assassin stats are, apply these numbers to those stats and round up.)

  HP: 105%
  STR: 125%
  SKL: 125%
  SPD: 95%
  DEF: 150%
  RES: 65%
  LCK: 100%

Growth rate for all stats: 125% of normal growth rate.

CON: Big and tall.

Physical apperance: Short brown hair. Black eyes. Wardrobe is black and blue. Tan skin. Hairline scar on cheek bone.

 Decide repallate or custom spriter needed for latter post in thread
=========================================================================================

Name: aeTIos
Class: Hero
Personality: Talks a lot, moves much, sometimes a bit too much.
Death Quote: That's all I could do. Noooo!
Stats: (Percentages)

  HP: 90%
  STR: 100%
  SKL: 101%
  SPD: 110%
  DEF: 100%
  RES: 80%
  LCK: (Is that Luck?) 50%

Growth rate: 100% of normal

Appearance: Not too tall, but rather fast and light. Wears a light, non-full helmet (Like the Runescape Medium helmet), and has a kiteshield.

Normal, slightly sun-browned skin, leather upper clothes. Medium muscles.


 Decide repallate or custom spriter needed for latter post in thread
needs portrait and chibi still as well
===========================================================================================

Name: Sir Cmpwn
Chlbl: My avatar would be great if it can be done
Portrait: ^
Class: Knight Lord (or Pegasus Knight, maybe we can have 3 males and make them really dark, to kinda offset the standard?)
Personality: Sadistic, uncaring

Spoiler For Spoiler for quotes etc::
"Why do I bother with the likes of you?"
"Your demise was easy to arrange."
"If there is special, tortuous place in your faith after death, prepare to make a visit."
"You're going to die anyway, just kill yourself and make my job easier."
"The sight of you makes me fear for humanity."

Death quote: "Humanity is doomed anyway."
Stats:
  HP: 90%
  Str: 75%
  Mgc: 50%
  Skl: 150%
  Spd: 125%
  Def: 80%
  Res: 100%
  Lck: 80%
The goal here is to sacrifice power for accuracy.
Con: Large
Appearance: Non-human, like something corrupted (see my avatar), hooded
 ... not sure on this guy discuss with team
==============================================================================================


Name: Juju
Chibi: [This is a placeholder]
Portrait: [This is also a placeholder]
Class: One of the 3 males Sir told about in last post
Personality: Rather funny, but dark evil at times
Death quote: What? I died? Oh well.
Stats:
   100% everywhere, if possible, the goal is to be balanced everywhere. (Subject to change)

Con: Medium
Appearance: Looks like an Ewok in Star Wars, but kinda cuter.

 Decide repallate or custom spriter needed for latter post in thread
no chibi or portrait currently

================================================================================================

Name: HOMER-16

Chibi:  (http://dl.dropbox.com/u/10573921/chibi_24px.png)

Portrait:

(http://dl.dropbox.com/u/10573921/Tao%20-%20Avatar.png)(http://dl.dropbox.com/u/10573921/Tao%20-%20Avatar%20-%20Blinking.png)

Class: Druid (Can I follow the FE: Sacred Stones version and also have Anima magic?)

Personality: Is usually always tired to some extent. Loves to play videogames. Is easily distracted. Overall careless  attitude towards the

world. Very loyal. Is a total romantic. Very intelligent and insightful.

Death Quote: You suck player! Screw this, I'm going to go play Singularity

Stats:
  Skl
  Spd
  HP
  Mag
  Lck
  Def
  Res


Con: Smallish

Physical Appearance: Wears a hood that keeps his face in shadows. Red eyes are all thats visible. Robes black and Dark Green. I'm debating on

whether or not he is a Kaka.

Some better pics:
 http://toanst.deviantart.com/favourites/44471371
Blue = Standby

Dark Red = Normal Attack

Purple = Critical

Light Red = Staff

Orange = Normal evade

Yellow = Staff evade
(http://dl.dropbox.com/u/10573921/Druid_FE_Sprite_sheet.png)

Sprites are in progress spriter - Homer16

=================================================================================================


Name: mrmprog
Chibi:I am not very artistic, so I am not sure
Portrait:^
Class:Assassin
Personality: Normally cheerful, but is angered easily by others stupidity. Somewhat mysterious.
Death quote: You have bested me today, but... THE GAME!
Stats:
  Spd
  Skl
  Mag
  Str
  Hp
  Def
  Res
  Lck

Con: Tall, but very light and strong.
Physical Appearance: The original sprite is good, but black and thinner.


 Decide repallate or custom spriter needed for latter post in thread
no chibi or portrait yet
=================================================================================================


Merth:

   uhh we will make this work?




=================================================================================================

name: isa shmibs!

class: mage

personality: he's just a bit insane. he talks to inanimate objects and has a scary, high-pitched laugh that finds its way into almost

everything he says. he is good-intentioned, but doesn't always think about how his actions will affect others (i.e. in order to save someone's

pet hamster that has run underneath a house his first reaction would be to knock the house down and retrieve it)

stats:
  Spd
  Mag
  Skl
  Def
  Hp
  Res
  Str

chibi : (http://www.omnimaga.org/index.php?action=dlattach;topic=8597.0;attach=8415)
portrait: (http://www.omnimaga.org/index.php?action=dlattach;topic=8597.0;attach=8411;image)
(i'm not sure what sizes they're supposed to be, so resizing is probably in order)

 Custom Sprites in progress Spriter Shmibs
(http://www.omnimaga.org/index.php?action=dlattach;topic=8597.0;attach=8474)


=======================================================================================================


1px

Class:Something sword-using

Personality: What personality? 1px is a pixel!

Weapon: Sword?

Attack: Charge.
Barrels to the target enemy, leaving a trail behind. Gains more power w/more distance.

(we are gonna make this one work too...some how xD)

======================================================================================================


Name: Beatrice (She's going to be based on Eirika)
Chibi: To be done
Portrait: (http://img.removedfromgame.com/imgs/Test%20Beatrice%20Portrait.png)
Class: Swordmaster (Perhaps a rename to something like Royal Knight)
Personality: Fiery and hot tempered. She often snaps and rushs into battle without thinking ahead. Her personality greatly juxtaposes Alvar's,

but the two balance each very well.
Death quote: (If Alvar is still alive) "Damn it! Alvar... Please continue to fight... And protect Princess A...."
(If Alvar is dead) "This is the end of the line for us... Damn it! Please princess, be well..."
Stats ranked by importance:
        Str
        Spd
        Def
        Hp
        Skl
        Res
        Mag
Con:  Higher con
Physical Appearance: To be done

(http://www.omnimaga.org/index.php?action=dlattach;topic=8597.0;attach=8462)

Green - Standby
Orange - Regular Attack
Blue - Critical for Regular Attack
Purple - Regular Ranged Attack (I dunno if FE7 has ranged swords, but some like FE1 have swords that let you attack from a distance)
White - Dodging
(http://www.omnimaga.org/index.php?action=dlattach;topic=8597.0;attach=9103)

 Good to GO!!
=========================================================================================================

Name: Alvar (He's going to be based on Ephraim)
Chibi: To be done
Portrait:(http://www.omnimaga.org/index.php?action=dlattach;topic=8597.0;attach=8461)
Class: Soldier or perhaps a Knight; something with a decent defense that wields a lance (Perhaps a rename to something like Royal Knight)
Personality: Calm, cool, collected. A brilliant tactician and fighter who never gives in, no matter how bad the odds.
Death quote: (If Beatrice is still alive) "Beatrice... Finish our mission... And protect Arc..."
(If Beatrice is dead) "Looks like this is the end of Alteria's knights... Damn it... I can't... Arc... Leo..."
Stats ranked by importance:
        Str
        Def
        Res
        Hp
        Spd
        Skl
        Mag
Con:  Higher con


Green - Standby
Orange - Regular Attack
Blue - Critical for Regular Attack
Purple - Regular Ranged Attack (ie Javelin)
Pink - Critical for Ranged Attack
White - Dodging

(http://www.omnimaga.org/index.php?action=dlattach;topic=8597.0;attach=9102)

 Good to GO!!
==========================================================================================================

Name -- Eeems
Chibi -- Erm, let me get back to you on that, I'll probably use the black mage from TBP or myself
Portrait -- see above ^
Class -- Assassin
Personality -- Tries to take the middle road between fights. Seeing both sides of the issue then takes a stance.
Death quote -- Wait, I can't die! This must be a glitch...
Stats -- I have a ban hammer, so make me epic.
Con -- Medium
Physical -- brown or black eyes/hair. Clothed in black. Attempt to make it a little like the TBP black mage
All assets needed
===========================================================================================================

ZippyDee/Taw

(http://www.omnimaga.org/index.php?action=dlattach;topic=8597.0;attach=8694)

Animooted
(http://www.omnimaga.org/index.php?action=dlattach;topic=8597.0;attach=8696)

 i dont have any info for your chara if its listed tell me thank you


=============================================================================================================

Willrandship (Obviously)
Chibi Pic. (http://www.omnimaga.org/index.php?action=dlattach;topic=8597.0;attach=8770)
   (For the record, the REAL Chancellor from CT was a good guy, even the one from the past.)
Portrait: MIA 
      What size for the portrait? I'll just post this one that's probably way too big.
Class: Archsage.
Personality: Should see the rest of the party as one giant meat-shield. Very cynical, and slurs his words, but he's friendly enough.
Death Quote: I don't know, I'll have to come up with something

Ranked from 1 (lowest) to 9 (highest)

  HP 2
  STR 1
  MAG 9
  Skl 7
  Spd 5
  Def 4
  Res 8
  Luck 6
  Con 3

Appearance: wears mostly green, white hair, looks a lot like the archsage, which is why I picked it Tongue. See the portrait/chibi for more.

I kinda had to wing the stats since he's not really a fighter in the game he's from. However, if he was he would be a lot like tellah from

FF2, so I kind of based it off of him/

 Need a proper portrait and a choice of repallate and such as well as all other assets

==================================================================================================================


Freyaday:

 i cant find anything HELP

I have Brown hair, dark brown eyes, cream inside the catears, black on the outside of them and on my tail.

some random infoz tho ^

====================================================================================================================

Omni sama:

 i cant find Anythign HELP




WE have 18 charas so far if no one falls through for the record lets hope no one does !!

Spoiler For MUSIKS?!?!?!?!?:

Umm we need Midi Tunes
STANDARD MIDI LIBRARY ONLY I'M NOT ADDING CUSTOM SAMPLES
i recommend anvil studio for the record ^_^

anything is really up for replacement i think there are even custom songs for charas which i can replace so uh yeah you give me tunes and what you would like em to replace
JC give me the aok
i make magic happen

All we have is the stuff YeongJin said we could use so uh yeah who can help us out?

Aka This ^ is all we have
Title: Re: Omni Emblem
Post by: FinaleTI on August 19, 2011, 08:06:14 pm
I'm fairly musically challenged, so I can't help with that, but I may be able to help with a few of the sprite requests, if you'd like.

You might also want to mention you need at least one more Pegasus Knight, since Juju wanted to be one, and Sir is the only other possible one on the list.
Title: Re: Omni Emblem
Post by: Geekboy1011 on August 19, 2011, 08:08:04 pm
I'm fairly musically challenged, so I can't help with that, but I may be able to help with a few of the sprite requests, if you'd like.

ask the people who need them im kinda at the point where im going to have so much work to do i want to get as much of the labor spread out if you know what i mean ^_^
Title: Re: Omni Emblem
Post by: Freyaday on August 19, 2011, 08:10:22 pm
Freyaday stats:
Spd
Str
Skl
HP
Luk
Def
Res
Con: As low as possible
Title: Re: Omni Emblem
Post by: Geekboy1011 on August 19, 2011, 08:12:30 pm
Freyaday stats:
Spd
Str
Skl
HP
Luk
Def
Res
Con: As low as possible

mmkay ill see what i can do sprite wise for you this one is going to be interesting ^_^
Title: Re: Omni Emblem
Post by: FinaleTI on August 19, 2011, 08:16:40 pm
Alright. I'm willing to do battle sprites for any of the Assasins (Eeems, mrmprog, Raylin), and I might be able to do Juju (you still want to be a Pegasus Knight, correct?). Chibis and portraits are going to be up to them, unless they simply want a repalette of an existing portrait/chibi, which I can then do.

Also, are they going to be Pegasus Knights, or would we be using Falcon Knights as the base? Falcon Knights would require a lot more work since they have two weapons, and they each have quite a lot of frames. Either way, they're gonna be larger than most units, so that's why I'm leaning towards Pegasus Knights. But that's just my two cents.
Title: Re: Omni Emblem
Post by: Geekboy1011 on August 19, 2011, 08:23:00 pm
Alright. I'm willing to do battle sprites for any of the Assasins (Eeems, mrmprog, Raylin), and I might be able to do Juju (you still want to be a Pegasus Knight, correct?). Chibis and portraits are going to be up to them, unless they simply want a repalette of an existing portrait/chibi, which I can then do.

Also, are they going to be Pegasus Knights, or would we be using Falcon Knights as the base? Falcon Knights would require a lot more work since they have two weapons, and they each have quite a lot of frames. Either way, they're gonna be larger than most units, so that's why I'm leaning towards Pegasus Knights. But that's just my two cents.

Im going to say ask those who need the sprites because in the end it doesnt matter to me i still have a huge sprite sheet to convert and script so
Title: Re: Omni Emblem
Post by: FinaleTI on August 19, 2011, 08:33:08 pm
Alright. I'm send them all a PM, as they may not check this thread.
Title: Re: Omni Emblem
Post by: Scipi on August 19, 2011, 09:56:51 pm
Ok, I hope this helps. :D

(http://dl.dropbox.com/u/10573921/Druid_FE_Sprite_sheet.png)
Title: Re: Omni Emblem
Post by: JustCause on August 19, 2011, 09:58:03 pm
WHOA! What happened? Like always, my thread seems to have run away from me!

First off, a hug/high five (your preference) to everyone who's contributed so far. You guys are all awesome.

Geekboy, thank you so incredibly much for handling graphical things, and thanks extra for compiling that list of characters! It really helps to have everything in one place. And lastly, a voucher for one free tackle hug for taking care of the project while I was out.

SirCmpwn has demonstrated he wants to break from the Omnimaga community. I will assume, for the time being, that this includes a community-focused ROM hack, and so I will not be representing him without his permission.

This brings up the Pegasus Knight issue. I am okay with one Pegasus Knight. Juju, it's your call on whether you're promoted or unpromoted, but know that the multiple weapon animations will give whoever's spiriting more work.

I'd like to thank everyone again for sticking with me. Patches and videos coming soon! Until then, stay hyped and stay awesome.

If I missed anything, please let me know! ^^

Title: Re: Omni Emblem
Post by: Geekboy1011 on August 19, 2011, 10:06:31 pm
lol your welcome some ones got to get stuff in order lol and i figure that should help you stats wise as well :P

oh and if you didnt read 18 17 rip SirC FREAKING CHARACTERS
voucher taken happily :P

Homer do you mind doing what finale did to your sheet just so its easier for me?


for people who do not care for fancy customs let me know and ill just repallate you to look cooler just give me color choices for your classes
Title: Re: Omni Emblem
Post by: Scipi on August 19, 2011, 10:16:36 pm
I edited the image.

Blue = Standby

Dark Red = Normal Attack

Purple = Critical

Light Red = Staff

Orange = Normal evade

Yellow = Staff evade
Title: Re: Omni Emblem
Post by: Geekboy1011 on August 19, 2011, 10:37:52 pm
awesome thanks! now make sure it never leaves your dropbox :P

and spoiler updated with that image set
Title: Re: Omni Emblem
Post by: Juju on August 20, 2011, 01:50:04 am
I don't really mind for the pegasus knight thing, I can even help you sprite :)
Title: Re: Omni Emblem
Post by: FinaleTI on August 20, 2011, 02:21:19 pm
Alright. I have mrmprog's battle sprites done.

Color Scheme:
Green - Standby
Orange - Critical
Purple - Regualr Attack
Pink - Dodge
Title: Re: Omni Emblem
Post by: Geekboy1011 on August 20, 2011, 02:35:28 pm
Dam Finale you work fast!!

spoiler updated and reposted to keep it handy

In the Spoiler is all the People that have Signed up For Omni Emblem And the assets that are available find your chara and help us get your assets done !!!!!
Spoiler For THE GIANT CHARACTER SPOILER:
REd == need help
 purple == PRogressing/started with assets
 green Assets done
 pink = done injected finished

Grey= Removed
================================================================================

Name: Finale (The Ruby Blaze)
Chibi:(http://img.removedfromgame.com/imgs/Finale%20Chibi.png)
Portrait:(http://img.removedfromgame.com/imgs/Finale%20Portrait.bmp)
Class: Myrmidon
Personality: Often overthinks situations, but isn't afraid to risk life for allies.
Death quote: "Looks like... I wasn't.... fast enough...."
Stats ranked by importance:
        Spd
        Str
        Skl
        Hp
        Luck
        Def
        Res
Con:  Can I get a bit more of an explanation on this?
Physical Appearance: Was a bit bored so... Tongue

(http://www.omnimaga.org/index.php?action=dlattach;topic=8597.0;attach=9106)

 Good to go needs blink frames and such but meh

================================================================================

Name : GeekinBox  or GeekBoy              ; your choice

Chibi  : ill add later once I make it xD
Portrait :  ^
Class : Valkyrie
Personality : Caring, Kind, Want to get done what needs to be when it needs to be done not later (persistent pushy insistent)
Death Quote : "Until Time Brings Us Together Again....Goodbye..."
Stats :
  mag
  skl
  spd
  res
  def
  hp
  lck
 

Con: Hefty but nimble

Physical Apperance : I want to make me a new sprite sheet if I can but the pallet i like is ; Orange hazel(bluegreen) and Dark red

 Sprites in progress going threw over haul
   Spriter- Geekboy

=====================================================================================

Name: Raylin
Class: Assasin
Personality: Shy, reserved, quiet. Fun-loving to the party. Speaks with distinction.
Death Quote: "Sorry, guys. I failed you all..."
Stats:

(All of these are in percentages. Please find out what the default male assassin stats are, apply these numbers to those stats and round up.)

  HP: 105%
  STR: 125%
  SKL: 125%
  SPD: 95%
  DEF: 150%
  RES: 65%
  LCK: 100%

Growth rate for all stats: 125% of normal growth rate.

CON: Big and tall.

Physical apperance: Short brown hair. Black eyes. Wardrobe is black and blue. Tan skin. Hairline scar on cheek bone.

 Decide repallate or custom spriter needed for latter post in thread
=========================================================================================

Name: aeTIos
Class: Hero
Personality: Talks a lot, moves much, sometimes a bit too much.
Death Quote: That's all I could do. Noooo!
Stats: (Percentages)

  HP: 90%
  STR: 100%
  SKL: 101%
  SPD: 110%
  DEF: 100%
  RES: 80%
  LCK: (Is that Luck?) 50%

Growth rate: 100% of normal

Appearance: Not too tall, but rather fast and light. Wears a light, non-full helmet (Like the Runescape Medium helmet), and has a kiteshield.

Normal, slightly sun-browned skin, leather upper clothes. Medium muscles.


 Decide repallate or custom spriter needed for latter post in thread
needs portrait and chibi still as well
===========================================================================================

Name: Sir Cmpwn
Chlbl: My avatar would be great if it can be done
Portrait: ^
Class: Knight Lord (or Pegasus Knight, maybe we can have 3 males and make them really dark, to kinda offset the standard?)
Personality: Sadistic, uncaring

Spoiler For Spoiler for quotes etc::
"Why do I bother with the likes of you?"
"Your demise was easy to arrange."
"If there is special, tortuous place in your faith after death, prepare to make a visit."
"You're going to die anyway, just kill yourself and make my job easier."
"The sight of you makes me fear for humanity."

Death quote: "Humanity is doomed anyway."
Stats:
  HP: 90%
  Str: 75%
  Mgc: 50%
  Skl: 150%
  Spd: 125%
  Def: 80%
  Res: 100%
  Lck: 80%
The goal here is to sacrifice power for accuracy.
Con: Large
Appearance: Non-human, like something corrupted (see my avatar), hooded
 ... not sure on this guy discuss with team
==============================================================================================


Name: Juju
Chibi: [This is a placeholder]
Portrait: [This is also a placeholder]
Class: One of the 3 males Sir told about in last post
Personality: Rather funny, but dark evil at times
Death quote: What? I died? Oh well.
Stats:
   100% everywhere, if possible, the goal is to be balanced everywhere. (Subject to change)

Con: Medium
Appearance: Looks like an Ewok in Star Wars, but kinda cuter.

 Decide repallate or custom spriter needed for latter post in thread
no chibi or portrait currently

================================================================================================

Name: HOMER-16

Chibi:  (http://dl.dropbox.com/u/10573921/chibi_24px.png)

Portrait:

(http://dl.dropbox.com/u/10573921/Tao%20-%20Avatar.png)(http://dl.dropbox.com/u/10573921/Tao%20-%20Avatar%20-%20Blinking.png)

Class: Druid (Can I follow the FE: Sacred Stones version and also have Anima magic?)

Personality: Is usually always tired to some extent. Loves to play videogames. Is easily distracted. Overall careless  attitude towards the

world. Very loyal. Is a total romantic. Very intelligent and insightful.

Death Quote: You suck player! Screw this, I'm going to go play Singularity

Stats:
  Skl
  Spd
  HP
  Mag
  Lck
  Def
  Res


Con: Smallish

Physical Appearance: Wears a hood that keeps his face in shadows. Red eyes are all thats visible. Robes black and Dark Green. I'm debating on

whether or not he is a Kaka.

Some better pics:
 http://toanst.deviantart.com/favourites/44471371
Blue = Standby

Dark Red = Normal Attack

Purple = Critical

Light Red = Staff

Orange = Normal evade

Yellow = Staff evade
(http://dl.dropbox.com/u/10573921/Druid_FE_Sprite_sheet.png)

Sprites are in progress spriter - Homer16

=================================================================================================


Name: mrmprog
Chibi:I am not very artistic, so I am not sure
Portrait:^
Class:Assassin
Personality: Normally cheerful, but is angered easily by others stupidity. Somewhat mysterious.
Death quote: You have bested me today, but... THE GAME!
Stats:
  Spd
  Skl
  Mag
  Str
  Hp
  Def
  Res
  Lck

Con: Tall, but very light and strong.
Physical Appearance: The original sprite is good, but black and thinner.
Color Scheme:
Green - Standby
Orange - Critical
Purple - Regualr Attack
Pink - Dodge
(http://www.omnimaga.org/index.php?action=dlattach;topic=8597.0;attach=9122)

 Decide repallate or custom spriter needed for latter post in thread
no chibi or portrait yet
=================================================================================================


Merth:

   uhh we will make this work?




=================================================================================================

name: isa shmibs!

class: mage

personality: he's just a bit insane. he talks to inanimate objects and has a scary, high-pitched laugh that finds its way into almost

everything he says. he is good-intentioned, but doesn't always think about how his actions will affect others (i.e. in order to save someone's

pet hamster that has run underneath a house his first reaction would be to knock the house down and retrieve it)

stats:
  Spd
  Mag
  Skl
  Def
  Hp
  Res
  Str

chibi : (http://www.omnimaga.org/index.php?action=dlattach;topic=8597.0;attach=8415)
portrait: (http://www.omnimaga.org/index.php?action=dlattach;topic=8597.0;attach=8411;image)
(i'm not sure what sizes they're supposed to be, so resizing is probably in order)

 Custom Sprites in progress Spriter Shmibs
(http://www.omnimaga.org/index.php?action=dlattach;topic=8597.0;attach=8474)


=======================================================================================================


1px

Class:Something sword-using

Personality: What personality? 1px is a pixel!

Weapon: Sword?

Attack: Charge.
Barrels to the target enemy, leaving a trail behind. Gains more power w/more distance.

(we are gonna make this one work too...some how xD)

======================================================================================================


Name: Beatrice (She's going to be based on Eirika)
Chibi: To be done
Portrait: (http://img.removedfromgame.com/imgs/Test%20Beatrice%20Portrait.png)
Class: Swordmaster (Perhaps a rename to something like Royal Knight)
Personality: Fiery and hot tempered. She often snaps and rushs into battle without thinking ahead. Her personality greatly juxtaposes Alvar's,

but the two balance each very well.
Death quote: (If Alvar is still alive) "Damn it! Alvar... Please continue to fight... And protect Princess A...."
(If Alvar is dead) "This is the end of the line for us... Damn it! Please princess, be well..."
Stats ranked by importance:
        Str
        Spd
        Def
        Hp
        Skl
        Res
        Mag
Con:  Higher con
Physical Appearance: To be done

(http://www.omnimaga.org/index.php?action=dlattach;topic=8597.0;attach=8462)

Green - Standby
Orange - Regular Attack
Blue - Critical for Regular Attack
Purple - Regular Ranged Attack (I dunno if FE7 has ranged swords, but some like FE1 have swords that let you attack from a distance)
White - Dodging
(http://www.omnimaga.org/index.php?action=dlattach;topic=8597.0;attach=9103)

 Good to GO!!
=========================================================================================================

Name: Alvar (He's going to be based on Ephraim)
Chibi: To be done
Portrait:(http://www.omnimaga.org/index.php?action=dlattach;topic=8597.0;attach=8461)
Class: Soldier or perhaps a Knight; something with a decent defense that wields a lance (Perhaps a rename to something like Royal Knight)
Personality: Calm, cool, collected. A brilliant tactician and fighter who never gives in, no matter how bad the odds.
Death quote: (If Beatrice is still alive) "Beatrice... Finish our mission... And protect Arc..."
(If Beatrice is dead) "Looks like this is the end of Alteria's knights... Damn it... I can't... Arc... Leo..."
Stats ranked by importance:
        Str
        Def
        Res
        Hp
        Spd
        Skl
        Mag
Con:  Higher con


Green - Standby
Orange - Regular Attack
Blue - Critical for Regular Attack
Purple - Regular Ranged Attack (ie Javelin)
Pink - Critical for Ranged Attack
White - Dodging

(http://www.omnimaga.org/index.php?action=dlattach;topic=8597.0;attach=9102)

 Good to GO!!
==========================================================================================================

Name -- Eeems
Chibi -- Erm, let me get back to you on that, I'll probably use the black mage from TBP or myself
Portrait -- see above ^
Class -- Assassin
Personality -- Tries to take the middle road between fights. Seeing both sides of the issue then takes a stance.
Death quote -- Wait, I can't die! This must be a glitch...
Stats -- I have a ban hammer, so make me epic.
Con -- Medium
Physical -- brown or black eyes/hair. Clothed in black. Attempt to make it a little like the TBP black mage
All assets needed
===========================================================================================================

ZippyDee/Taw

(http://www.omnimaga.org/index.php?action=dlattach;topic=8597.0;attach=8694)

Animooted
(http://www.omnimaga.org/index.php?action=dlattach;topic=8597.0;attach=8696)

 i dont have any info for your chara if its listed tell me thank you


=============================================================================================================

Willrandship (Obviously)
Chibi Pic. (http://www.omnimaga.org/index.php?action=dlattach;topic=8597.0;attach=8770)
   (For the record, the REAL Chancellor from CT was a good guy, even the one from the past.)
Portrait: MIA 
      What size for the portrait? I'll just post this one that's probably way too big.
Class: Archsage.
Personality: Should see the rest of the party as one giant meat-shield. Very cynical, and slurs his words, but he's friendly enough.
Death Quote: I don't know, I'll have to come up with something

Ranked from 1 (lowest) to 9 (highest)

  HP 2
  STR 1
  MAG 9
  Skl 7
  Spd 5
  Def 4
  Res 8
  Luck 6
  Con 3

Appearance: wears mostly green, white hair, looks a lot like the archsage, which is why I picked it Tongue. See the portrait/chibi for more.

I kinda had to wing the stats since he's not really a fighter in the game he's from. However, if he was he would be a lot like tellah from

FF2, so I kind of based it off of him/

 Need a proper portrait and a choice of repallate and such as well as all other assets

==================================================================================================================


Freyaday:

 i cant find anything HELP

Stats:
  Spd
  Str
  Skl
  HP
  Luk
  Def
  Res

Con: As low as possible

I have Brown hair, dark brown eyes, cream inside the catears, black on the outside of them and on my tail.

some random infoz tho ^

====================================================================================================================

Omni sama:

 i cant find Anythign HELP

We have 18RIP SirC 17! charas so far if no one falls through for the record lets hope no one does !!

Spoiler For MUSIKS?!?!?!?!?:

Umm we need Midi Tunes
STANDARD MIDI LIBRARY ONLY I'M NOT ADDING CUSTOM SAMPLES
i recommend anvil studio for the record ^_^

anything is really up for replacement i think there are even custom songs for charas which i can replace so uh yeah you give me tunes and what you would like em to replace
JC give me the aok
i make magic happen

All we have is the stuff YeongJin said we could use so uh yeah who can help us out?

Aka This ^ is all we have
Title: Re: Omni Emblem
Post by: FinaleTI on August 20, 2011, 02:41:01 pm
I've also asked mrmprog about the portraits and chibis, and I'm just waiting on a reply from Eeems about some questions I had for his character, then I'll be starting on that as well.

Still haven't heard from Raylin or Juju yet, though.
Title: Re: Omni Emblem
Post by: LincolnB on August 20, 2011, 02:59:42 pm
Name: Butts Fredkin (if that's too long, take out the space so it's ButtsFredkin)

Chibi/Portrait: Just use my avatar, if that doesn't work I can come up with something.

Class: Great Lord

Personality: Too lazy to actually interact with the outside world other than a close group of friends. However, when important things are stake, can be very loud and/or obnoxious.

Death Quote: "Crap...looks like I'm in for the ultimate bug-fix..."

Stats:
Hp
Spd
Def
Res
Str/Mag
Skl
Lck

Con: uh...5' 11", enormously fat, rear end permanently attached to a computer chair

Physical Appearance: brown hair and eyes, enormously fat, glasses (if possible), rear end permanently attached to a computer chair (also if possible), blue shirt, khaki pants, see also: Linus Torvalds
Title: Re: Omni Emblem
Post by: Geekboy1011 on August 20, 2011, 03:15:38 pm
Added and updated

In the Spoiler is all the People that have Signed up For Omni Emblem And the assets that are available find your chara and help us get your assets done !!!!!
Spoiler For THE GIANT CHARACTER SPOILER:

For Those of you with RED tags let me know if just a repallate is enough there fast simple and can look just as good!

 REd == need help
 purple == PRogressing/started with assets
 green Assets done
 pink = done injected finished

Grey= Removed
================================================================================

Name: Finale (The Ruby Blaze)
Chibi:(http://img.removedfromgame.com/imgs/Finale%20Chibi.png)
Portrait:(http://img.removedfromgame.com/imgs/Finale%20Portrait.bmp)
Class: Myrmidon
Personality: Often overthinks situations, but isn't afraid to risk life for allies.
Death quote: "Looks like... I wasn't.... fast enough...."
Stats ranked by importance:
        Spd
        Str
        Skl
        Hp
        Luck
        Def
        Res
Con:  Can I get a bit more of an explanation on this?
Physical Appearance: Was a bit bored so... Tongue

(http://www.omnimaga.org/index.php?action=dlattach;topic=8597.0;attach=9106)

 Good to go needs blink frames and such but meh

================================================================================

Name : GeekinBox  or GeekBoy              ; your choice

Chibi  : ill add later once I make it xD
Portrait :  ^
Class : Valkyrie
Personality : Caring, Kind, Want to get done what needs to be when it needs to be done not later (persistent pushy insistent)
Death Quote : "Until Time Brings Us Together Again....Goodbye..."
Stats :
  mag
  skl
  spd
  res
  def
  hp
  lck
 

Con: Hefty but nimble

Physical Apperance : I want to make me a new sprite sheet if I can but the pallet i like is ; Orange hazel(bluegreen) and Dark red

 Sprites in progress going threw over haul
   Spriter- Geekboy

=====================================================================================

Name: Raylin
Class: Assasin
Personality: Shy, reserved, quiet. Fun-loving to the party. Speaks with distinction.
Death Quote: "Sorry, guys. I failed you all..."
Stats:

(All of these are in percentages. Please find out what the default male assassin stats are, apply these numbers to those stats and round up.)

  HP: 105%
  STR: 125%
  SKL: 125%
  SPD: 95%
  DEF: 150%
  RES: 65%
  LCK: 100%

Growth rate for all stats: 125% of normal growth rate.

CON: Big and tall.

Physical apperance: Short brown hair. Black eyes. Wardrobe is black and blue. Tan skin. Hairline scar on cheek bone.

 Decide repallate or custom spriter needed for latter post in thread
=========================================================================================

Name: aeTIos
Class: Hero
Personality: Talks a lot, moves much, sometimes a bit too much.
Death Quote: That's all I could do. Noooo!
Stats: (Percentages)

  HP: 90%
  STR: 100%
  SKL: 101%
  SPD: 110%
  DEF: 100%
  RES: 80%
  LCK: (Is that Luck?) 50%

Growth rate: 100% of normal

Appearance: Not too tall, but rather fast and light. Wears a light, non-full helmet (Like the Runescape Medium helmet), and has a kiteshield.

Normal, slightly sun-browned skin, leather upper clothes. Medium muscles.


 Decide repallate or custom spriter needed for latter post in thread
needs portrait and chibi still as well
===========================================================================================

Name: Sir Cmpwn
Chlbl: My avatar would be great if it can be done
Portrait: ^
Class: Knight Lord (or Pegasus Knight, maybe we can have 3 males and make them really dark, to kinda offset the standard?)
Personality: Sadistic, uncaring

Spoiler For Spoiler for quotes etc::
"Why do I bother with the likes of you?"
"Your demise was easy to arrange."
"If there is special, tortuous place in your faith after death, prepare to make a visit."
"You're going to die anyway, just kill yourself and make my job easier."
"The sight of you makes me fear for humanity."

Death quote: "Humanity is doomed anyway."
Stats:
  HP: 90%
  Str: 75%
  Mgc: 50%
  Skl: 150%
  Spd: 125%
  Def: 80%
  Res: 100%
  Lck: 80%
The goal here is to sacrifice power for accuracy.
Con: Large
Appearance: Non-human, like something corrupted (see my avatar), hooded
 ... not sure on this guy discuss with team
==============================================================================================


Name: Juju
Chibi: [This is a placeholder]
Portrait: [This is also a placeholder]
Class: One of the 3 males Sir told about in last post
Personality: Rather funny, but dark evil at times
Death quote: What? I died? Oh well.
Stats:
   100% everywhere, if possible, the goal is to be balanced everywhere. (Subject to change)

Con: Medium
Appearance: Looks like an Ewok in Star Wars, but kinda cuter.

 Decide repallate or custom spriter needed for latter post in thread
no chibi or portrait currently

================================================================================================

Name: HOMER-16

Chibi:  (http://dl.dropbox.com/u/10573921/chibi_24px.png)

Portrait:

(http://dl.dropbox.com/u/10573921/Tao%20-%20Avatar.png)(http://dl.dropbox.com/u/10573921/Tao%20-%20Avatar%20-%20Blinking.png)

Class: Druid (Can I follow the FE: Sacred Stones version and also have Anima magic?)

Personality: Is usually always tired to some extent. Loves to play videogames. Is easily distracted. Overall careless  attitude towards the

world. Very loyal. Is a total romantic. Very intelligent and insightful.

Death Quote: You suck player! Screw this, I'm going to go play Singularity

Stats:
  Skl
  Spd
  HP
  Mag
  Lck
  Def
  Res


Con: Smallish

Physical Appearance: Wears a hood that keeps his face in shadows. Red eyes are all thats visible. Robes black and Dark Green. I'm debating on

whether or not he is a Kaka.

Some better pics:
 http://toanst.deviantart.com/favourites/44471371
Blue = Standby

Dark Red = Normal Attack

Purple = Critical

Light Red = Staff

Orange = Normal evade

Yellow = Staff evade
(http://dl.dropbox.com/u/10573921/Druid_FE_Sprite_sheet.png)

Sprites are in progress spriter - Homer16

=================================================================================================


Name: mrmprog
Chibi:I am not very artistic, so I am not sure
Portrait:^
Class:Assassin
Personality: Normally cheerful, but is angered easily by others stupidity. Somewhat mysterious.
Death quote: You have bested me today, but... THE GAME!
Stats:
  Spd
  Skl
  Mag
  Str
  Hp
  Def
  Res
  Lck

Con: Tall, but very light and strong.
Physical Appearance: The original sprite is good, but black and thinner.
Color Scheme:
Green - Standby
Orange - Critical
Purple - Regualr Attack
Pink - Dodge
(http://www.omnimaga.org/index.php?action=dlattach;topic=8597.0;attach=9122)

 Decide repallate or custom spriter needed for latter post in thread
no chibi or portrait yet
=================================================================================================


Merth:

   uhh we will make this work?




=================================================================================================

name: isa shmibs!

class: mage

personality: he's just a bit insane. he talks to inanimate objects and has a scary, high-pitched laugh that finds its way into almost

everything he says. he is good-intentioned, but doesn't always think about how his actions will affect others (i.e. in order to save someone's

pet hamster that has run underneath a house his first reaction would be to knock the house down and retrieve it)

stats:
  Spd
  Mag
  Skl
  Def
  Hp
  Res
  Str

chibi : (http://www.omnimaga.org/index.php?action=dlattach;topic=8597.0;attach=8415)
portrait: (http://www.omnimaga.org/index.php?action=dlattach;topic=8597.0;attach=8411;image)
(i'm not sure what sizes they're supposed to be, so resizing is probably in order)

 Custom Sprites in progress Spriter Shmibs
(http://www.omnimaga.org/index.php?action=dlattach;topic=8597.0;attach=8474)


=======================================================================================================


1px

Class:Something sword-using

Personality: What personality? 1px is a pixel!

Weapon: Sword?

Attack: Charge.
Barrels to the target enemy, leaving a trail behind. Gains more power w/more distance.

(we are gonna make this one work too...some how xD)

======================================================================================================


Name: Beatrice (She's going to be based on Eirika)
Chibi: To be done
Portrait: (http://img.removedfromgame.com/imgs/Test%20Beatrice%20Portrait.png)
Class: Swordmaster (Perhaps a rename to something like Royal Knight)
Personality: Fiery and hot tempered. She often snaps and rushs into battle without thinking ahead. Her personality greatly juxtaposes Alvar's,

but the two balance each very well.
Death quote: (If Alvar is still alive) "Damn it! Alvar... Please continue to fight... And protect Princess A...."
(If Alvar is dead) "This is the end of the line for us... Damn it! Please princess, be well..."
Stats ranked by importance:
        Str
        Spd
        Def
        Hp
        Skl
        Res
        Mag
Con:  Higher con
Physical Appearance: To be done

(http://www.omnimaga.org/index.php?action=dlattach;topic=8597.0;attach=8462)

Green - Standby
Orange - Regular Attack
Blue - Critical for Regular Attack
Purple - Regular Ranged Attack (I dunno if FE7 has ranged swords, but some like FE1 have swords that let you attack from a distance)
White - Dodging
(http://www.omnimaga.org/index.php?action=dlattach;topic=8597.0;attach=9103)

 Good to GO!!
=========================================================================================================

Name: Alvar (He's going to be based on Ephraim)
Chibi: To be done
Portrait:(http://www.omnimaga.org/index.php?action=dlattach;topic=8597.0;attach=8461)
Class: Soldier or perhaps a Knight; something with a decent defense that wields a lance (Perhaps a rename to something like Royal Knight)
Personality: Calm, cool, collected. A brilliant tactician and fighter who never gives in, no matter how bad the odds.
Death quote: (If Beatrice is still alive) "Beatrice... Finish our mission... And protect Arc..."
(If Beatrice is dead) "Looks like this is the end of Alteria's knights... Damn it... I can't... Arc... Leo..."
Stats ranked by importance:
        Str
        Def
        Res
        Hp
        Spd
        Skl
        Mag
Con:  Higher con


Green - Standby
Orange - Regular Attack
Blue - Critical for Regular Attack
Purple - Regular Ranged Attack (ie Javelin)
Pink - Critical for Ranged Attack
White - Dodging

(http://www.omnimaga.org/index.php?action=dlattach;topic=8597.0;attach=9102)

 Good to GO!!
==========================================================================================================

Name -- Eeems
Chibi -- Erm, let me get back to you on that, I'll probably use the black mage from TBP or myself
Portrait -- see above ^
Class -- Assassin
Personality -- Tries to take the middle road between fights. Seeing both sides of the issue then takes a stance.
Death quote -- Wait, I can't die! This must be a glitch...
Stats -- I have a ban hammer, so make me epic.
Con -- Medium
Physical -- brown or black eyes/hair. Clothed in black. Attempt to make it a little like the TBP black mage
All assets needed
===========================================================================================================

ZippyDee/Taw

(http://www.omnimaga.org/index.php?action=dlattach;topic=8597.0;attach=8694)

Animooted
(http://www.omnimaga.org/index.php?action=dlattach;topic=8597.0;attach=8696)

 i dont have any info for your chara if its listed tell me thank you


=============================================================================================================

Willrandship (Obviously)
Chibi Pic. (http://www.omnimaga.org/index.php?action=dlattach;topic=8597.0;attach=8770)
   (For the record, the REAL Chancellor from CT was a good guy, even the one from the past.)
Portrait: MIA 
      What size for the portrait? I'll just post this one that's probably way too big.
Class: Archsage.
Personality: Should see the rest of the party as one giant meat-shield. Very cynical, and slurs his words, but he's friendly enough.
Death Quote: I don't know, I'll have to come up with something

Ranked from 1 (lowest) to 9 (highest)

  HP 2
  STR 1
  MAG 9
  Skl 7
  Spd 5
  Def 4
  Res 8
  Luck 6
  Con 3

Appearance: wears mostly green, white hair, looks a lot like the archsage, which is why I picked it Tongue. See the portrait/chibi for more.

I kinda had to wing the stats since he's not really a fighter in the game he's from. However, if he was he would be a lot like tellah from

FF2, so I kind of based it off of him/

 Need a proper portrait and a choice of repallate and such as well as all other assets

==================================================================================================================


Freyaday:

 i cant find anything HELP

Stats:
  Spd
  Str
  Skl
  HP
  Luk
  Def
  Res

Con: As low as possible

I have Brown hair, dark brown eyes, cream inside the catears, black on the outside of them and on my tail.

some random infoz tho ^

====================================================================================================================

Omni sama:

 i cant find Anythign HELP

=====================================================================================================================

Name: Butts Fredkin (if that's too long, take out the space so it's ButtsFredkin)

Chibi/Portrait: Just use my avatar, if that doesn't work I can come up with something.

Class: Great Lord

Personality: Too lazy to actually interact with the outside world other than a close group of friends. However, when important things are

stake, can be very loud and/or obnoxious.

Death Quote: "Crap...looks like I'm in for the ultimate bug-fix..."

Stats:
  Hp
  Spd
  Def
  Res
  Str/Mag
  Skl
  Lck

Con: uh...5' 11", enormously fat, rear end permanently attached to a computer chair

Physical Appearance: brown hair and eyes, enormously fat, glasses (if possible), rear end permanently attached to a computer chair (also if

possible), blue shirt, khaki pants, see also: Linus Torvalds

No Assets gathered need sprites blah blah blah if repallate ask me
We have 19RIP SirC 18! charas so far if no one falls through for the record lets hope no one does

!!

Spoiler For MUSIKS?!?!?!?!?:

Umm we need Midi Tunes
STANDARD MIDI LIBRARY ONLY I'M NOT ADDING CUSTOM SAMPLES
i recommend anvil studio for the record ^_^

anything is really up for replacement i think there are even custom songs for charas which i can replace so uh yeah you give me tunes and what

you would like em to replace
JC give me the aok
i make magic happen

All we have is the stuff YeongJin said we could use so uh yeah who can help us out?

Aka This ^ is all we have
Title: Re: Omni Emblem
Post by: Geekboy1011 on August 20, 2011, 05:07:30 pm
YAY im a idiot

Finale Homer if you two wouldent mind i need unarmed frames as well For dodgeing and standing around because well um that happens? and having a sword when you dont have a sword on you just looks like your cheating :P
Title: Re: Omni Emblem
Post by: Scipi on August 20, 2011, 05:18:48 pm
I believe the Druid class is as-is for unarmed frames. I could be wrong though. :S
Title: Re: Omni Emblem
Post by: Geekboy1011 on August 20, 2011, 05:21:24 pm
I believe the Druid class is as-is for unarmed frames. I could be wrong though. :S

Key words in my last post was im a idiot :P your right
so then that poke was just for finale and other spriters xD
Title: Re: Omni Emblem
Post by: Scipi on August 20, 2011, 05:32:39 pm
Ok, but I think I'm going to change my death quote to:

"No. I can't die... yet... She needs... me... Damn it..."

If we still need a Pegasus Knight, I can try my hand at another character. Perhaps the one my character falls for.
Title: Re: Omni Emblem
Post by: Geekboy1011 on August 20, 2011, 05:36:20 pm
Ok, but I think I'm going to change my death quote to:

"No. I can't die... yet... She needs... me... Damn it..."

If we still need a Pegasus Knight, I can try my hand at another character. Perhaps the one my character falls for.

sounds good

Added and updated

In the Spoiler is all the People that have Signed up For Omni Emblem And the assets that are available find your chara

and help us get your assets done !!!!!

Spoiler For THE GIANT CHARACTER SPOILER:

For Those of you with RED tags let me know if just a repallate is enough there fast simple and can look just as good!

 REd == need help
 purple == PRogressing/started with assets
 green Assets done
 pink = done injected finished

Grey= Removed
================================================================================

Name: Finale (The Ruby Blaze)
Chibi:(http://img.removedfromgame.com/imgs/Finale%20Chibi.png)
Portrait:(http://img.removedfromgame.com/imgs/Finale%20Portrait.bmp)
Class: Myrmidon
Personality: Often overthinks situations, but isn't afraid to risk life for allies.
Death quote: "Looks like... I wasn't.... fast enough...."
Stats ranked by importance:
        Spd
        Str
        Skl
        Hp
        Luck
        Def
        Res
Con:  Can I get a bit more of an explanation on this?
Physical Appearance: Was a bit bored so... Tongue

(http://www.omnimaga.org/index.php?action=dlattach;topic=8597.0;attach=9106)

 Good to go needs blink frames and such but meh

================================================================================

Name : GeekinBox  or GeekBoy              ; your choice

Chibi  : ill add later once I make it xD
Portrait :  ^
Class : Valkyrie
Personality : Caring, Kind, Want to get done what needs to be when it needs to be done not later (persistent pushy insistent)
Death Quote : "Until Time Brings Us Together Again....Goodbye..."
Stats :
  mag
  skl
  spd
  res
  def
  hp
  lck
 

Con: Hefty but nimble

Physical Apperance : I want to make me a new sprite sheet if I can but the pallet i like is ; Orange hazel(bluegreen) and Dark red

 Sprites in progress going threw over haul
   Spriter- Geekboy

=====================================================================================

Name: Raylin
Class: Assasin
Personality: Shy, reserved, quiet. Fun-loving to the party. Speaks with distinction.
Death Quote: "Sorry, guys. I failed you all..."
Stats:

(All of these are in percentages. Please find out what the default male assassin stats are, apply these numbers to those stats and round up.)

  HP: 105%
  STR: 125%
  SKL: 125%
  SPD: 95%
  DEF: 150%
  RES: 65%
  LCK: 100%

Growth rate for all stats: 125% of normal growth rate.

CON: Big and tall.

Physical apperance: Short brown hair. Black eyes. Wardrobe is black and blue. Tan skin. Hairline scar on cheek bone.

 Decide repallate or custom spriter needed for latter post in thread
=========================================================================================

Name: aeTIos
Class: Hero
Personality: Talks a lot, moves much, sometimes a bit too much.
Death Quote: That's all I could do. Noooo!
Stats: (Percentages)

  HP: 90%
  STR: 100%
  SKL: 101%
  SPD: 110%
  DEF: 100%
  RES: 80%
  LCK: (Is that Luck?) 50%

Growth rate: 100% of normal

Appearance: Not too tall, but rather fast and light. Wears a light, non-full helmet (Like the Runescape Medium helmet), and has a kiteshield.

Normal, slightly sun-browned skin, leather upper clothes. Medium muscles.


 Decide repallate or custom spriter needed for latter post in thread
needs portrait and chibi still as well
===========================================================================================

Name: Sir Cmpwn
Chlbl: My avatar would be great if it can be done
Portrait: ^
Class: Knight Lord (or Pegasus Knight, maybe we can have 3 males and make them really dark, to kinda offset the standard?)
Personality: Sadistic, uncaring

Spoiler For Spoiler for quotes etc::
"Why do I bother with the likes of you?"
"Your demise was easy to arrange."
"If there is special, tortuous place in your faith after death, prepare to make a visit."
"You're going to die anyway, just kill yourself and make my job easier."
"The sight of you makes me fear for humanity."

Death quote: "Humanity is doomed anyway."
Stats:
  HP: 90%
  Str: 75%
  Mgc: 50%
  Skl: 150%
  Spd: 125%
  Def: 80%
  Res: 100%
  Lck: 80%
The goal here is to sacrifice power for accuracy.
Con: Large
Appearance: Non-human, like something corrupted (see my avatar), hooded
 ... not sure on this guy discuss with team
==============================================================================================


Name: Juju
Chibi: [This is a placeholder]
Portrait: [This is also a placeholder]
Class: One of the 3 males Sir told about in last post
Personality: Rather funny, but dark evil at times
Death quote: What? I died? Oh well.
Stats:
   100% everywhere, if possible, the goal is to be balanced everywhere. (Subject to change)

Con: Medium
Appearance: Looks like an Ewok in Star Wars, but kinda cuter.

 Decide repallate or custom spriter needed for latter post in thread
no chibi or portrait currently

================================================================================================

Name: HOMER-16

Chibi:  (http://dl.dropbox.com/u/10573921/chibi_24px.png)

Portrait:

(http://dl.dropbox.com/u/10573921/Tao%20-%20Avatar.png)(http://dl.dropbox.com/u/10573921/Tao%20-%20Avatar%20-%20Blinking.png)

Class: Druid (Can I follow the FE: Sacred Stones version and also have Anima magic?)

Personality: Is usually always tired to some extent. Loves to play videogames. Is easily distracted. Overall careless  attitude towards the

world. Very loyal. Is a total romantic. Very intelligent and insightful.

Death Quote: "No. I can't die... yet... She needs... me... Damn it..."
Stats:
  Skl
  Spd
  HP
  Mag
  Lck
  Def
  Res


Con: Smallish

Physical Appearance: Wears a hood that keeps his face in shadows. Red eyes are all thats visible. Robes black and Dark Green. I'm debating on

whether or not he is a Kaka.

Some better pics:
 http://toanst.deviantart.com/favourites/44471371
Blue = Standby

Dark Red = Normal Attack

Purple = Critical

Light Red = Staff

Orange = Normal evade

Yellow = Staff evade
(http://dl.dropbox.com/u/10573921/Druid_FE_Sprite_sheet.png)

Sprites are in progress spriter - Homer16

=================================================================================================


Name: mrmprog
Chibi:I am not very artistic, so I am not sure
Portrait:^
Class:Assassin
Personality: Normally cheerful, but is angered easily by others stupidity. Somewhat mysterious.
Death quote: You have bested me today, but... THE GAME!
Stats:
  Spd
  Skl
  Mag
  Str
  Hp
  Def
  Res
  Lck

Con: Tall, but very light and strong.
Physical Appearance: The original sprite is good, but black and thinner.
Color Scheme:
Green - Standby
Orange - Critical
Purple - Regualr Attack
Pink - Dodge
(http://www.omnimaga.org/index.php?action=dlattach;topic=8597.0;attach=9122)

 Decide repallate or custom spriter needed for latter post in thread
no chibi or portrait yet
=================================================================================================


Merth:

   uhh we will make this work?




=================================================================================================

name: isa shmibs!

class: mage

personality: he's just a bit insane. he talks to inanimate objects and has a scary, high-pitched laugh that finds its way into almost

everything he says. he is good-intentioned, but doesn't always think about how his actions will affect others (i.e. in order to save someone's

pet hamster that has run underneath a house his first reaction would be to knock the house down and retrieve it)

stats:
  Spd
  Mag
  Skl
  Def
  Hp
  Res
  Str

chibi : (http://www.omnimaga.org/index.php?action=dlattach;topic=8597.0;attach=8415)
portrait: (http://www.omnimaga.org/index.php?action=dlattach;topic=8597.0;attach=8411;image)
(i'm not sure what sizes they're supposed to be, so resizing is probably in order)

 Custom Sprites in progress Spriter Shmibs
(http://www.omnimaga.org/index.php?action=dlattach;topic=8597.0;attach=8474)


=======================================================================================================


1px

Class:Something sword-using

Personality: What personality? 1px is a pixel!

Weapon: Sword?

Attack: Charge.
Barrels to the target enemy, leaving a trail behind. Gains more power w/more distance.

(we are gonna make this one work too...some how xD)

======================================================================================================


Name: Beatrice (She's going to be based on Eirika)
Chibi: To be done
Portrait: (http://img.removedfromgame.com/imgs/Test%20Beatrice%20Portrait.png)
Class: Swordmaster (Perhaps a rename to something like Royal Knight)
Personality: Fiery and hot tempered. She often snaps and rushs into battle without thinking ahead. Her personality greatly juxtaposes Alvar's,

but the two balance each very well.
Death quote: (If Alvar is still alive) "Damn it! Alvar... Please continue to fight... And protect Princess A...."
(If Alvar is dead) "This is the end of the line for us... Damn it! Please princess, be well..."
Stats ranked by importance:
        Str
        Spd
        Def
        Hp
        Skl
        Res
        Mag
Con:  Higher con
Physical Appearance: To be done

(http://www.omnimaga.org/index.php?action=dlattach;topic=8597.0;attach=8462)

Green - Standby
Orange - Regular Attack
Blue - Critical for Regular Attack
Purple - Regular Ranged Attack (I dunno if FE7 has ranged swords, but some like FE1 have swords that let you attack from a distance)
White - Dodging
(http://www.omnimaga.org/index.php?action=dlattach;topic=8597.0;attach=9103)

 Good to GO!!
=========================================================================================================

Name: Alvar (He's going to be based on Ephraim)
Chibi: To be done
Portrait:(http://www.omnimaga.org/index.php?action=dlattach;topic=8597.0;attach=8461)
Class: Soldier or perhaps a Knight; something with a decent defense that wields a lance (Perhaps a rename to something like Royal Knight)
Personality: Calm, cool, collected. A brilliant tactician and fighter who never gives in, no matter how bad the odds.
Death quote: (If Beatrice is still alive) "Beatrice... Finish our mission... And protect Arc..."
(If Beatrice is dead) "Looks like this is the end of Alteria's knights... Damn it... I can't... Arc... Leo..."
Stats ranked by importance:
        Str
        Def
        Res
        Hp
        Spd
        Skl
        Mag
Con:  Higher con


Green - Standby
Orange - Regular Attack
Blue - Critical for Regular Attack
Purple - Regular Ranged Attack (ie Javelin)
Pink - Critical for Ranged Attack
White - Dodging

(http://www.omnimaga.org/index.php?action=dlattach;topic=8597.0;attach=9102)

 Good to GO!!
==========================================================================================================

Name -- Eeems
Chibi -- Erm, let me get back to you on that, I'll probably use the black mage from TBP or myself
Portrait -- see above ^
Class -- Assassin
Personality -- Tries to take the middle road between fights. Seeing both sides of the issue then takes a stance.
Death quote -- Wait, I can't die! This must be a glitch...
Stats -- I have a ban hammer, so make me epic.
Con -- Medium
Physical -- brown or black eyes/hair. Clothed in black. Attempt to make it a little like the TBP black mage
All assets needed
===========================================================================================================

ZippyDee/Taw

(http://www.omnimaga.org/index.php?action=dlattach;topic=8597.0;attach=8694)

Animooted
(http://www.omnimaga.org/index.php?action=dlattach;topic=8597.0;attach=8696)

 i dont have any info for your chara if its listed tell me thank you


=============================================================================================================

Willrandship (Obviously)
Chibi Pic. (http://www.omnimaga.org/index.php?action=dlattach;topic=8597.0;attach=8770)
   (For the record, the REAL Chancellor from CT was a good guy, even the one from the past.)
Portrait: MIA 
      What size for the portrait? I'll just post this one that's probably way too big.
Class: Archsage.
Personality: Should see the rest of the party as one giant meat-shield. Very cynical, and slurs his words, but he's friendly enough.
Death Quote: I don't know, I'll have to come up with something

Ranked from 1 (lowest) to 9 (highest)

  HP 2
  STR 1
  MAG 9
  Skl 7
  Spd 5
  Def 4
  Res 8
  Luck 6
  Con 3

Appearance: wears mostly green, white hair, looks a lot like the archsage, which is why I picked it Tongue. See the portrait/chibi for more.

I kinda had to wing the stats since he's not really a fighter in the game he's from. However, if he was he would be a lot like tellah from

FF2, so I kind of based it off of him/

 Need a proper portrait and a choice of repallate and such as well as all other assets

==================================================================================================================


Freyaday:

 i cant find anything HELP

Stats:
  Spd
  Str
  Skl
  HP
  Luk
  Def
  Res

Con: As low as possible

I have Brown hair, dark brown eyes, cream inside the catears, black on the outside of them and on my tail.

some random infoz tho ^

====================================================================================================================

Omni sama:

 i cant find Anythign HELP

=====================================================================================================================

Name: Butts Fredkin (if that's too long, take out the space so it's ButtsFredkin)

Chibi/Portrait: Just use my avatar, if that doesn't work I can come up with something.

Class: Great Lord

Personality: Too lazy to actually interact with the outside world other than a close group of friends. However, when important things are

stake, can be very loud and/or obnoxious.

Death Quote: "Crap...looks like I'm in for the ultimate bug-fix..."

Stats:
  Hp
  Spd
  Def
  Res
  Str/Mag
  Skl
  Lck

Con: uh...5' 11", enormously fat, rear end permanently attached to a computer chair

Physical Appearance: brown hair and eyes, enormously fat, glasses (if possible), rear end permanently attached to a computer chair (also if

possible), blue shirt, khaki pants, see also: Linus Torvalds

No Assets gathered need sprites blah blah blah if repallate ask me
We have 19RIP SirC 18! charas so far if no one falls through for the record lets hope no one does

!!

Spoiler For MUSIKS?!?!?!?!?:

Umm we need Midi Tunes
STANDARD MIDI LIBRARY ONLY I'M NOT ADDING CUSTOM SAMPLES
i recommend anvil studio for the record ^_^

anything is really up for replacement i think there are even custom songs for charas which i can replace so uh yeah you give me tunes and what

you would like em to replace
JC give me the aok
i make magic happen

All we have is the stuff YeongJin said we could use so uh yeah who can help us out?

Aka This ^ is all we have
Title: Re: Omni Emblem
Post by: FinaleTI on August 20, 2011, 05:40:55 pm
I still have to do unarmed standing, and both for mrmprog, but here's unarmed dodge for Finale, Alvar and Beatrice.
Title: Re: Omni Emblem
Post by: annoyingcalc on August 20, 2011, 05:42:29 pm
can I be in this an orange that isnt very good but if you use him right he is so/so?
Title: Re: Omni Emblem
Post by: Geekboy1011 on August 20, 2011, 05:57:48 pm
I still have to do unarmed standing, and both for mrmprog, but here's unarmed dodge for Finale, Alvar and Beatrice.

awesome thanks!!

@JustCause
Apply this ips to your rom when you get a chance makes the sound quality better and removes some of the buzzzzzz
http://forums.feshrine.net/index.php?showtopic=4497

(yes im now using the fe forums so help me god what have i gotten my self into)
Title: Re: Omni Emblem
Post by: annoyingcalc on August 20, 2011, 06:02:00 pm
can I be in this I love fire emblem
Title: Re: Omni Emblem
Post by: Geekboy1011 on August 20, 2011, 06:04:16 pm
can I be in this I love fire emblem

Got your request the first time i will talk to JustCause about it and maybe you should read the first post for character suggestion format seeing as asking "can I be in this an orange" isnt even remotely helping us with any of the other info you need
Title: Re: Omni Emblem
Post by: annoyingcalc on August 20, 2011, 06:10:14 pm
ok I will
Title: Re: Omni Emblem
Post by: Geekboy1011 on August 20, 2011, 06:48:58 pm
For all you music people out there you now can use the original sounds from the game instead of just the standard midi map

Spoiler For InstrumentMap:
0x00 Piano (silent Ground)
0x01 Piano 2 (Silent Ground)
0x02 Piano 3 (Enemies Appear)
0x03 Echoey Piano 1 (Respite in Battle)
0x04 Echoey Piano 2 (Respite in Battle)
0x05 ????? (One Heart: Eliwood's Theme)
0x06 Harpsichord (Dragon's Gate II)
0x07 Harpsichord (More Echoey) (Game OVer)
0x08 Celesta (Reveive the blessing of)
0x09 Glockenspiel (Curing)
0x0A Music Box (Requiem)
0x0B Music Box 2 (Reminiscence)
0x0C Marimba (Happiness Abounds)
0x0D Xylophone (Softly with Grace)
0x0E Tubular Bells (The Archsage Athos)
0x0F Dulcimer (Shop)
0x10 Drawbar Organ (Legendary Inheritance)
0x11 Percussive Organ (Victory Now!)
0x12 Rock Organ (Happiness Abounds)
0x13 Church Organ (Shadow Approaches)
0x14 Reed Organ (Campaign of Fire)
0x15 Accoridan (Going my Way)
0x16 Bass sounding Organ? (Nabata's Wandering Messenger)
0x17 Some Organ? (Going My Way)
0x18 blank
0x19 blank
0x1A blank
0x1B Electric Guitar(clean) (Softly with Grace)
0x1C Overdriven Guitar 2 (What Comes from Darkness)
0x1D Overdriven Guitar (Destiny Enlaced with Fear)
0x1E Distortion Guitar (Scars of the Scouring)
0x1F Guitar Harmonics (Scars of the Scouring)
0x20 Acoustic Bass (The Messenger)
0x21 Electric Bass(finger) (Companions)
0x22 Electric Bass(pick) (Precious Things)
0x23 blank
0x24 Slap Bass 1 (Campaign of Fire)
0x25 blank
0x26 Synth Bass (Blessing of the 8 Generals)
0x27 Acoustic Bass 2 (Land of the Swirling Sands)
0x28 Resonant Sounding Strings (Winning Road)
0x29 SynthStrings 3 (Companions)
0x2A More Strings? (Rise to the Challenge)
0x2B Stacatto Timpani (An Unexpected Caller)
0x2C Orchestral Strings (Blessing of the 8 Generals)
0x2D Pizzicato Strings (Road of Trials)
0x2E Orchestral Strings 2 (Healing)
0x2F Timpani (Precious Things)
0x30 String Ensemble 1 (Companions)
0x31 String Ensemble 2 (Precious Things)
0x32 SynthStrings 1 (Precious Things)
0x33 SynthStrings 2 (Friendship and adventure)
0x34 Choir Aahs (What comes from Darkness)
0x35 Voice Oohs (Everything into the Dark)
0x36 Balanced Choir? (Within Sadness)
0x37 Choir Hit (Everything into the Dark)
0x38 Trumpet (Winning Road)
0x39 Trombone (Binding Ties)
0x3A Tuba (Enemies Appear)
0x3B Muted French Horn (Binding Ties)
0x3C French Horn (Precious Things)
0x3D Brass Section (Raise Your Spirits)
0x3E SynthBrass 1 (Friendship and adventure)
0x3F SynthBrass 2 (Companions)
0x40 blank
0x41 blank
0x42 blank
0x43 Synth Oboe? (Shop)
0x44 Oboe (Precious Things)
0x45 English Horn (Raise Your Spirits)
0x46 Bassoon (Happiness Abounds)
0x47 Clarinet (Winds Across the Plains)
0x48 Distorted Clarinet? (When the Rush Comes)
0x49 Flute (Companions)
0x4A Recorder (Requiem)
0x4B Pan Flute (Enemies Appear)
0x4C Blown Bottle (Land of the Swirling Sands)
0x4D blank
0x4E Oboe 2? (Treasured Hope)
0x4F Ocarina (Shop)
0x50 Lead 1 (square) (An Unexpected Caller)
0x51 Lead 2 (sawtooth) (2 or 3 octaves lower)
0x52 Lead 3 (calliope) (Darkness Comes)
0x53 blank
0x54 Lead 5 (charang) (Different from Normal Charang) (Messenger from the Dark)
0x55 Lead 6 (voice) (Distant Travels)
0x56 blank
0x57 Really cool synth instrument (Within Sadness)
0x59 Distorted Sounding Brass (Merchant Merlinus)
0x5A Some Stacatto Muted Brass sounding thing (Precious Things)
0x5B Some Echoey Brass or Trumpet ensemble (Precious Things)
0x5C Synth Sounding Brass Section (To the Heights)
0x5D Trumpet used in Road of Trials (DUh)
0x5E Pad 7 (halo) (Healing)
0x5F Synth Tuba? (Destiny Enlaced by Fear)
0x60 Sounds very similar to 5F? (Destinly Enlaced by Fear)
0x61 Muted Trombone (Results)
0x62 Muted French Horn (The Cogs of Fate)
0x63 Not sure...weird sounding synth brass? (Precious Things)
0x64 FX 5 (brightness) (Campaign of Fire)
0x65 Synth Trumpet (Strike)
0x66 Not sure...weird sounding synth brass (Can also be used as guitar)? (Shadow Approaches)
0x67 Ireallydunno (Enemies appear, first melody)
0x68 Sitar (Land of the Swirling Sands)
0x69 idunnomiddleeasternsounding? (track 3 on Nabata's Wandering Messenger)
0x6A More damned strings (Dragon's Gate I)
0x6B Dammit more strings? (The Cogs of Fate)
0x6C More Synth strings? (Dragon's Gate II)
0x6D Distant sounding strings that rise? (Dragon's Gate II)
0x6E Pad 7 Halo 2? (lolwut) (Opening: History Unveiled)
0x6F blank
0x70 blank
0x71 blank
0x72 blank
0x73 blank
0x74 blank
0x75 blank
0x76 blank
0x77 blank
0x78 More Orchestral drumkit? (Winning Road)
0x79 Drum kit (more electrical sounding?)
0x7A Yet another Drum kit (Fire Emblem Theme)
0x7B Another Drum kit? (Not sure what it does differently) (The Cogs of Fate)
0x7C Drum kit (Are these even different) (One Heart: Eliwood's Theme)
0x7D Another Orchestral Drum kit? (Not sure what it does differently) (Shocking Truth I)
0x7E Applause (Arena Entrance)
0x7F Drum kit (Precious Things)
Curtosy of http://shrineofseals.net/forum/showthread.php?tid=6743&highlight=opening

if i ever figure out how in gods name to make it so you can use these with anvil ill tell you all how so you can actually hear what your making XD



Spoiler For STuff i dont want to lose:
http://shrineofseals.net/forum/showthread.php?tid=9
http://shrineofseals.net/forum/showthread.php?tid=406
Title: Re: Omni Emblem
Post by: annoyingcalc on August 20, 2011, 08:40:37 pm
annoyorange

http://images.wikia.com/annoyingorange/images/5/5a/Orange.jpg

http://images.wikia.com/annoyingorange/images/5/5a/Orange.jpg

Hero

calm

death quote Knife!!!!!

hp 20

 str 3

 skl 8

 spd 5

 def 1   lol it is an orange

res 3

 lck 5

con tiny

physical appearance brown hair and eyes paleish tone for skin wardrobe color ?
Title: Re: Omni Emblem
Post by: Geekboy1011 on August 21, 2011, 05:35:05 am
Bad Bad news is BAD

finale im sorry to say with the way The ruby Blaze is right now there is no chance i can use him :/ he has more than 16 colors threw out his whole sprite set  \0/

no idea on beatric or alvar yet i have to check

but this means that he needs to be editied to fit the 16 colors including transparency rule which i hate but is required

a good program to help you check the amount of colors you have is called usenti
http://www.coranac.com/files/usenti/usenti-1.7.10.zip <-- latest version

if you could find the time to fix the sprites up that would be awesome sorry if i didnt make this clearer sooner >.<

This post also goes as a warning to others please follow the guidlines on sprites it will save me posts like this and a lot of time!!!!
(its 5 am my time when im writing this after 2-3 hours struggling to get this to even remotely work the only way i got it to work makes finales char look ugly which no one wants!)

so yeah umm please and thanks in advance ^_^

i check the other sprite sheets later this week for color issues :/

(little tip your not gonna be able to see really small hue changes on sprites so just omit them and keep only decent hue/shade changes left!! that should help a bit)
Title: Re: Omni Emblem
Post by: FinaleTI on August 21, 2011, 10:20:42 am
Alright. I think I have The Ruby Blaze in 16 colors or less now. Let me know if something still needs to be changed.

I'll look at Alvar, Beatrice, mrmprog, and Eeems, to see if any of them need adjusting too.
Title: Re: Omni Emblem
Post by: Geekboy1011 on August 21, 2011, 11:21:13 am
according to usenti you do so thanks ill try importing him when i get the chace slightly more hectic sunday than anticipated (also know as im awake already and its only been 7 hours after my last post >.<)
Title: Re: Omni Emblem
Post by: FinaleTI on August 21, 2011, 11:40:59 am
Great. That means I was reading it right, so here's Alvar, Beatrice, and mrmprog fixed to 16 colors.

Alvar was actually the only character that had been within 16 colors initially.

I'm still working on Eeems, but once that sheet's done, I'll make sure it's 16 colors.
Title: Re: Omni Emblem
Post by: Scipi on August 21, 2011, 12:07:55 pm
Ok, I'll try my hand at a second character now. :D

Name: Haukea

Chibi: (Probably a repallate of Amilia from Sacred Stones)

Portrait: Same

Class: Pegasus Knight

Personality: Shy, yet determined

Death Quote: "I loved him..." (If HOMER-16 is still alive)
"He is gone... and so am I..." (If HOMER-16 is dead)

Stats:

Def
Skl
Spd
Str
Hp
Lck
Res

Con: Slim, small
Appearance: Blonde, Red Armor, (I can't think of anything else atm) :P

Also for HOMER-16, if Haukea is dead his death quote:

"At least... We meet again... In Death's embrace......"
Title: Re: Omni Emblem
Post by: FinaleTI on August 21, 2011, 12:42:11 pm
I realized I need to finish the unarmed frames and make them 16 colors. Hold on...

Actually, Alvar's unarmed dodging should be fine, since he was within 16 colors.

EDIT1: Here's Finale's unarmed frames. Should be within 16 colors.
EDIT2: Alvar's unarmed standing frame.
EDIT3: Beatrice's unarmed frames. Should be within 16 colors.
Title: Re: Omni Emblem
Post by: JustCause on August 21, 2011, 01:10:24 pm
Annoyingorange: first off, congratulations on getting out of negative post ratings, and I hope your upward trend continues. I'll see if I can get your repalette done (or more likely Geekboy will be a ninja and do it while I'm not looking :P ). Thanks for your submission!

HOMER: Is she from one of your projects? Just curious. Oh, and if you didn't originally envision her as a Pegasus Knight don't feel obligated to make her one. Thanks for your submission!

Finale: You're a god. (...I'm noticing a bit of a red and black thing going on :P )
Title: Re: Omni Emblem
Post by: annoyingcalc on August 21, 2011, 01:17:01 pm
Annoyingorange: first off, congratulations on getting out of negative post ratings, and I hope your upward trend continues. I'll see if I can get your repalette done (or more likely Geekboy will be a ninja and do it while I'm not looking :P ). Thanks for your submission!


Thanks JC yes should I work on sprites for myself?
Title: Re: Omni Emblem
Post by: Geekboy1011 on August 21, 2011, 01:22:35 pm
Annoyingorange: first off, congratulations on getting out of negative post ratings, and I hope your upward trend continues. I'll see if I can get your repalette done (or more likely Geekboy will be a ninja and do it while I'm not looking :P ). Thanks for your submission!


Thanks JC yes should I work on sprites for myself?

Actually im hoping you will be happy with just a repallate (changed colors on a existing unit) because i currently am inundated with people to convert and each one just gives me more work to do. and its like 2 hours a pop to get them to look okish 3 to make them look right


Just moved your response outta the quotes so it's clearer. - FinaleTI
Title: Re: Omni Emblem
Post by: FinaleTI on August 21, 2011, 01:24:05 pm
Finale: You're a god. (...I'm noticing a bit of a red and black thing going on :P )
Thank you. The red and black motif started because they're my favorite colors, and I used red for The Ruby Blaze. I wanted to give Alvar and Beatrice a similar but different look, so I went with black with red highlights. It just so happened that mrmprog and Eeems wanted darker colored Assasins, and I had the perfect palette sitting right in front of me. So I used it.
And it seems to fit within the 16 colors thing nicely too.

I'm working on mrmprog's unarmed frames (Very simple change to one frame and I'm good!) and Eeem's sprites (most of the coloring is done, but I then need to do the hair for each sprite. It might take a bit, but it'll look good.).
Title: Re: Omni Emblem
Post by: Scipi on August 21, 2011, 01:30:16 pm
JC: No, none of the characters I've created are from any of my projects. :P Actually, I more or less come up with them on the spot. :D

And she could be any class really, but I know we need more Pegasus Knights and I want to see how well I could modify one. :D

But I really want her to be the character HOMER-16 falls for through out the story if you get them both. :)
Title: Re: Omni Emblem
Post by: FinaleTI on August 21, 2011, 01:37:10 pm
Alright. Here's mrmprog's unarmed frames.

Now I can focus on Eeem's sprites.
Title: Re: Omni Emblem
Post by: Freyaday on August 21, 2011, 01:55:39 pm
Aww, I thought Haukea was male.
Title: Re: Omni Emblem
Post by: Geekboy1011 on August 21, 2011, 02:04:07 pm
I leik Eye candy so here ya goes ^^

(http://img.removedfromgame.com/imgs/TRBDodge.gif)
Title: Re: Omni Emblem
Post by: FinaleTI on August 21, 2011, 02:11:34 pm
I leik Eye candy so here ya goes ^^

(http://img.removedfromgame.com/imgs/TRBDodge.gif)
It's beautiful. *sniffle*
Title: Re: Omni Emblem
Post by: annoyingcalc on August 21, 2011, 02:57:25 pm
Annoyingorange: first off, congratulations on getting out of negative post ratings, and I hope your upward trend continues. I'll see if I can get your repalette done (or more likely Geekboy will be a ninja and do it while I'm not looking :P ). Thanks for your submission!


Thanks JC yes should I work on sprites for myself?

Actually im hoping you will be happy with just a repallate (changed colors on a existing unit) because i currently am inundated with people to convert and each one just gives me more work to do. and its like 2 hours a pop to get them to look okish 3 to make them look right


Just moved your response outta the quotes so it's clearer. - FinaleTI

Ok that is fine
Title: Re: Omni Emblem
Post by: Scipi on August 21, 2011, 04:57:11 pm
Ok, I don't know if this repallate is awesome, or just messy. Either way I might work on it some more and update the link.

(http://dl.dropbox.com/u/10573921/pegasusknight_repallate.png)

EDIT: Darkened up some of the colors and made it look ALOT better. :D
Title: Re: Omni Emblem
Post by: Geekboy1011 on August 21, 2011, 05:48:20 pm
MOAR EYE CANDY RAWR!!!!!!!!!

also known as the improperly timed finale normal attack needs some tweaking but at least we know its working and LOOKING BLOODY AWESOME WITH HIS HAT WHILE DOING IT!
(http://img.removedfromgame.com/imgs/FinaleAMCK.gif)


Some random tid bits on this

there are 24 seperate PNG's for each frame

this took me the better part of 2 hours just for the attack animation!

Title: Re: Omni Emblem
Post by: Scipi on August 21, 2011, 06:14:30 pm
My bad, I forgot the unarmed frames and the color codes. :P

(http://dl.dropbox.com/u/10573921/unarmed.png)

I updated the sprite sheet for the color codes.

Green: Standby

Blue: Attack

White: Critical

Purple: Throwing

Teal: Dodge
Title: Re: Omni Emblem
Post by: Geekboy1011 on August 21, 2011, 06:16:23 pm
My bad, I forgot the unarmed frames and the color codes. :P

(http://dl.dropbox.com/u/10573921/unarmed.png)

I updated the sprite sheet for the color codes.


Actually since its just a repallate i really didnt need that but good to have any way just in case ^_^
Title: Re: Omni Emblem
Post by: willrandship on August 21, 2011, 06:33:53 pm
Okay, I got an attack animation done :P
Title: Re: Omni Emblem
Post by: Geekboy1011 on August 21, 2011, 06:40:59 pm
Okay, I got an attack animation done :P

lol not exactly sure how i could use that xD but it is funny (need it in sheet format or its just a insane amount more of work >.<)

also
(http://img.removedfromgame.com/imgs/Portrait.PNG)
i gotz a picture for ye again :3(edit: realized i spelt FinaleTi wrong..stupid shift key xD)
Title: Re: Omni Emblem
Post by: FinaleTI on August 21, 2011, 07:09:01 pm
MOAR EYE CANDY RAWR!!!!!!!!!

also known as the improperly timed finale normal attack needs some tweaking but at least we know its working and LOOKING BLOODY AWESOME WITH HIS HAT WHILE DOING IT!
(http://img.removedfromgame.com/imgs/FinaleAMCK.gif)


Some random tid bits on this

there are 24 seperate PNG's for each frame

this took me the better part of 2 hours just for the attack animation!


It's even more beautiful.

Keep up the good work, and let me know if there's anything I can/need to do.
Title: Re: Omni Emblem
Post by: Geekboy1011 on August 21, 2011, 07:11:48 pm

Keep up the good work, and let me know if there's anything I can/need to do.

talking and blinking frames for your portrait ^^
Title: Re: Omni Emblem
Post by: FinaleTI on August 21, 2011, 07:30:01 pm

Keep up the good work, and let me know if there's anything I can/need to do.

talking and blinking frames for your portrait ^^
Got it. I'll see what I can do.
Title: Re: Omni Emblem
Post by: Geekboy1011 on August 21, 2011, 07:31:04 pm
dont need to be nothing to fancy seeing as there gonna be hard to see your current portrait has like 256 colors lol i droped it to 15 in usenti and made some edits so yeah >.<
Title: Re: Omni Emblem
Post by: FinaleTI on August 21, 2011, 07:55:51 pm
Ok. I'm not super happy with the talking frames, because I couldn't find a color I thought looked right. Hopefully it'll look better in 15 colors.
Title: Re: Omni Emblem
Post by: willrandship on August 21, 2011, 08:21:29 pm
I can give you frames :P That's easy.

Also, regarding the portrait, what res should it be?
Title: Re: Omni Emblem
Post by: Geekboy1011 on August 21, 2011, 08:27:17 pm
I can give you frames :P That's easy.

Also, regarding the portrait, what res should it be?

in all honesty NO FREAKING CLUE

finales is a bit small though so just make it a bit larger than his and you should be good ^_^
Title: Re: Omni Emblem
Post by: willrandship on August 21, 2011, 09:01:45 pm
ok, I got that sheet done, and here's the portrait too! Talking and blinking included.


The "Shocked" pic is what I'd like to see for him getting hit. Just a single pic, I don't really have any animations for it.
Title: Re: Omni Emblem
Post by: Geekboy1011 on August 21, 2011, 09:07:37 pm
ok, I got that sheet done, and here's the portrait too! Talking and blinking included.


The "Shocked" pic is what I'd like to see for him getting hit. Just a single pic, I don't really have any animations for it.


cant do getting hit picks i can probably make that his dodge animation?

and as for attack,,,what class are you going to be again?
Title: Re: Omni Emblem
Post by: willrandship on August 21, 2011, 09:14:58 pm
sounds fine to me.

I said archsage. If you change your mind again and say no to that class, just make it something magicky, and preferably slow, like a Sage or a cleric or whatever.
Title: Re: Omni Emblem
Post by: JustCause on August 22, 2011, 12:38:17 am
Willrandship, you've got Archsage. Just don't expect 35 Pow and S rank in everything :P (á la Athos).

Your animation concerns me a little. If you insist on doing a custom animation, I suggest you take a look at the other animations in FE7 for a general idea of how things should look. As a caster, you'll need a normal casting animation, a crit animation, and a handful of dodge frames.

(Remember: if you'd be happy with a repalette, we'd be really happy with it too. :) )
Title: Re: Omni Emblem
Post by: willrandship on August 22, 2011, 12:39:50 am
I'm happy with whatever. If you would rather do repalletes, that's totally fine with me. That's a lot less work on both ends. :P

And I've never played FE, so I don't know what to want out of an archsage anyways.
Title: Re: Omni Emblem
Post by: JustCause on August 22, 2011, 12:51:25 am
Spoiler For Minor spoilers for FE7!:
Well, there's really only one Archsage. That'd be Athos, who shows up for exactly one chapter (the last one) and is unquestionably your best magic user, even possibly your best unit. (Though if you've 20/20'd Nino and given her Afa's Drops, she could give the old man a run for his money...but I digress.) Athos has S ranks in every type of magic, stats well over 30 points each, and is generally unstoppably broken.

You won't be.

However, you will have access to every type of magic (and therefore the option to S rank ONE of them) at a cost to your base stats.

Edit: If you'd like a repalette, let us know what base you want to use and what colors you want changed. Thanks!
Title: Re: Omni Emblem
Post by: willrandship on August 22, 2011, 12:54:46 am
So, basically archsage was designed as an epic-only class, and you're letting me be an archsage as long as I understand I won't be an epically strong character?

That's totally fine. Being the strongest character just means less face time anyways :P
Title: Re: Omni Emblem
Post by: JustCause on August 22, 2011, 12:58:42 am
Yup!

Couldn't get my edit done in time: if you'd like a repalette, just let us know what class animation you'd like to use as a base and what colors you'd like changed. Thanks!

Edit: Reverse ninja'd by Geekboy. Read his post, not mine. :P
Title: Re: Omni Emblem
Post by: Geekboy1011 on August 22, 2011, 12:58:59 am
So, basically archsage was designed as an epic-only class, and you're letting me be an archsage as long as I understand I won't be an epically strong character?

That's totally fine. Being the strongest character just means less face time anyways :P

alrighty now that that is settle

what i need from you is

if you want a repallate:
     a desired color scheme

IF you want a custom
  all your battle animation sprites
they can all be found on feshrine just go there spriters archive look around for athos there will be a sprite rip

and thats about it ^_^
Title: Re: Omni Emblem
Post by: willrandship on August 22, 2011, 01:05:32 am
I used nearly all the sprites chrono trigger had just to make the attack animation :P I'll go with a repallete.

Looking at FE Shrine, Athos's sprites are far better than anything I could make. My one request: Make his robe the same shade of green as my avater. Other than that he's perfect.
Title: Re: Omni Emblem
Post by: Geekboy1011 on August 22, 2011, 01:06:51 am
can do ... actually i can get that done in the next 30 minutes tops. just need to eat mah brownies before they get cold :P
Title: Re: Omni Emblem
Post by: Geekboy1011 on August 22, 2011, 02:51:36 am
30 minutes...an hour...same difference right?

no screenie still needs some editing but i know how to do it now so its quick and easy ^_^

sleep times though \0/
Title: Re: Omni Emblem
Post by: Geekboy1011 on August 22, 2011, 04:39:38 am
Triple post? Triple post WITH CONTENT wahoo

(http://img.removedfromgame.com/imgs/opening1.png)

pallate headaches later and like 15 test rom corruptions...well we get this i like it..needs some tuning though but meh
Title: Re: Omni Emblem
Post by: Kjelddy on August 22, 2011, 07:10:23 am
looks nice :)
Title: Re: Omni Emblem
Post by: Freyaday on August 22, 2011, 09:15:45 am
I like it. The purple gets kinda hard to see as it goes to the center though.
Title: Re: Omni Emblem
Post by: Scipi on August 22, 2011, 09:24:09 am
Woah, nice! :D

Edit: Ninja'd and, is there a way you could make the background a different color? Like green or red?
Title: Re: Omni Emblem
Post by: Binder News on August 22, 2011, 11:04:15 am
Awesome background. Can I submit my character still?
Title: Re: Omni Emblem
Post by: JustCause on August 22, 2011, 12:53:22 pm
Can I submit my character still?
The answer is always yes. Until we run out of memory to put characters in, you can submit, and I encourage you to do so.
Title: Re: Omni Emblem
Post by: Geekboy1011 on August 22, 2011, 01:25:54 pm
I like it. The purple gets kinda hard to see as it goes to the center though.

the screen starts off all black with this in the middle i screen shotted that right before the text started fade ^_^
Title: Re: Omni Emblem
Post by: willrandship on August 22, 2011, 01:37:11 pm
ok, so the text is very clear for quite a while then. No problems at all then!

Keep up the awesome work! Now we need to pressure calc84 into making a GBA emu before you're done, so we can play it on our nspires :P
Title: Re: Omni Emblem
Post by: Geekboy1011 on August 22, 2011, 06:16:03 pm
umm requested because the other one was crap comparatively

(http://img.removedfromgame.com/imgs/opening21.png)

this one takes some free space up but....meh its worth it ~~
Title: Re: Omni Emblem
Post by: chattahippie on August 22, 2011, 06:16:39 pm
umm requested because the other one was crap comparatively

(http://img.removedfromgame.com/imgs/opening21.png)

this one takes some free space up but....meh its worth it ~~

Awesome!
Title: Re: Omni Emblem
Post by: Geekboy1011 on August 22, 2011, 06:48:07 pm
updating for sanities sake..i think this is all of it >.<


Added and updated

In the Spoiler is all the People that have Signed up For Omni Emblem And the assets that are available find your chara

and help us get your assets done !!!!!

Spoiler For THE GIANT CHARACTER SPOILER:

For Those of you with RED tags let me know if just a repallate is enough there fast simple and can look just as good!

 REd == need help
 purple == PRogressing/started with assets
 green Assets done
 pink = done injected finished

Grey= Removed
================================================================================

Name: Finale (The Ruby Blaze)
Chibi:(http://img.removedfromgame.com/imgs/Finale%20Chibi.png)
Portrait:(http://img.removedfromgame.com/imgs/Finale%20Portrait.bmp)
Class: Myrmidon
Personality: Often overthinks situations, but isn't afraid to risk life for allies.
Death quote: "Looks like... I wasn't.... fast enough...."
Stats ranked by importance:
        Spd
        Str
        Skl
        Hp
        Luck
        Def
        Res
Con:  Can I get a bit more of an explanation on this?
Physical Appearance: Was a bit bored so... Tongue

http://ourl.ca/11194/237379 finale portrait data get this done soon!

(http://www.omnimaga.org/index.php?action=dlattach;topic=8597.0;attach=9106)
http://ourl.ca/11194/237296
 Good to go needs blink frames and such but meh

================================================================================

Name : GeekinBox  or GeekBoy              ; your choice

Chibi  : ill add later once I make it xD
Portrait :  ^
Class : Valkyrie
Personality : Caring, Kind, Want to get done what needs to be when it needs to be done not later (persistent pushy insistent)
Death Quote : "Until Time Brings Us Together Again....Goodbye..."
Stats :
  mag
  skl
  spd
  res
  def
  hp
  lck
 

Con: Hefty but nimble

Physical Apperance : I want to make me a new sprite sheet if I can but the pallet i like is ; Orange hazel(bluegreen) and Dark red

 Sprites in progress going threw over haul
   Spriter- Geekboy

=====================================================================================

Name: Raylin
Class: Assasin
Personality: Shy, reserved, quiet. Fun-loving to the party. Speaks with distinction.
Death Quote: "Sorry, guys. I failed you all..."
Stats:

(All of these are in percentages. Please find out what the default male assassin stats are, apply these numbers to those stats and round up.)

  HP: 105%
  STR: 125%
  SKL: 125%
  SPD: 95%
  DEF: 150%
  RES: 65%
  LCK: 100%

Growth rate for all stats: 125% of normal growth rate.

CON: Big and tall.

Physical apperance: Short brown hair. Black eyes. Wardrobe is black and blue. Tan skin. Hairline scar on cheek bone.

 Decide repallate or custom spriter needed for latter post in thread
=========================================================================================

Name: aeTIos
Class: Hero
Personality: Talks a lot, moves much, sometimes a bit too much.
Death Quote: That's all I could do. Noooo!
Stats: (Percentages)

  HP: 90%
  STR: 100%
  SKL: 101%
  SPD: 110%
  DEF: 100%
  RES: 80%
  LCK: (Is that Luck?) 50%

Growth rate: 100% of normal

Appearance: Not too tall, but rather fast and light. Wears a light, non-full helmet (Like the Runescape Medium helmet), and has a kiteshield.

Normal, slightly sun-browned skin, leather upper clothes. Medium muscles.


 Decide repallate or custom spriter needed for latter post in thread
needs portrait and chibi still as well
===========================================================================================

Name: Sir Cmpwn
Chlbl: My avatar would be great if it can be done
Portrait: ^
Class: Knight Lord (or Pegasus Knight, maybe we can have 3 males and make them really dark, to kinda offset the standard?)
Personality: Sadistic, uncaring

Spoiler For Spoiler for quotes etc::
"Why do I bother with the likes of you?"
"Your demise was easy to arrange."
"If there is special, tortuous place in your faith after death, prepare to make a visit."
"You're going to die anyway, just kill yourself and make my job easier."
"The sight of you makes me fear for humanity."

Death quote: "Humanity is doomed anyway."
Stats:
  HP: 90%
  Str: 75%
  Mgc: 50%
  Skl: 150%
  Spd: 125%
  Def: 80%
  Res: 100%
  Lck: 80%
The goal here is to sacrifice power for accuracy.
Con: Large
Appearance: Non-human, like something corrupted (see my avatar), hooded
 ... not sure on this guy discuss with team
==============================================================================================


Name: Juju
Chibi: [This is a placeholder]
Portrait: [This is also a placeholder]
Class: One of the 3 males Sir told about in last post
Personality: Rather funny, but dark evil at times
Death quote: What? I died? Oh well.
Stats:
   100% everywhere, if possible, the goal is to be balanced everywhere. (Subject to change)

Con: Medium
Appearance: Looks like an Ewok in Star Wars, but kinda cuter.

 Decide repallate or custom spriter needed for latter post in thread
no chibi or portrait currently

================================================================================================

Name: HOMER-16

Chibi:  (http://dl.dropbox.com/u/10573921/chibi_24px.png)

Portrait:

(http://dl.dropbox.com/u/10573921/Tao%20-%20Avatar.png)(http://dl.dropbox.com/u/10573921/Tao%20-%20Avatar%20-%20Blinking.png)


Class: Druid (Can I follow the FE: Sacred Stones version and also have Anima magic?)

Personality: Is usually always tired to some extent. Loves to play videogames. Is easily distracted. Overall careless  attitude towards the

world. Very loyal. Is a total romantic. Very intelligent and insightful.

Death Quote: "No. I can't die... yet... She needs... me... Damn it..."
Stats:
  Skl
  Spd
  HP
  Mag
  Lck
  Def
  Res


Con: Smallish

Physical Appearance: Wears a hood that keeps his face in shadows. Red eyes are all thats visible. Robes black and Dark Green. I'm debating on

whether or not he is a Kaka.

Some better pics:
 http://toanst.deviantart.com/favourites/44471371
Blue = Standby

Dark Red = Normal Attack

Purple = Critical

Light Red = Staff

Orange = Normal evade

Yellow = Staff evade
(http://dl.dropbox.com/u/10573921/Druid_FE_Sprite_sheet.png)

Sprites are in progress spriter - Homer16

=================================================================================================


Name: mrmprog
Chibi:I am not very artistic, so I am not sure
Portrait:^
Class:Assassin
Personality: Normally cheerful, but is angered easily by others stupidity. Somewhat mysterious.
Death quote: You have bested me today, but... THE GAME!
Stats:
  Spd
  Skl
  Mag
  Str
  Hp
  Def
  Res
  Lck

Con: Tall, but very light and strong.
Physical Appearance: The original sprite is good, but black and thinner.
Color Scheme:
Green - Standby
Orange - Critical
Purple - Regualr Attack
Pink - Dodge
(http://www.omnimaga.org/index.php?action=dlattach;topic=8597.0;attach=9122)
(http://www.omnimaga.org/index.php?action=dlattach;topic=8597.0;attach=9130)
(http://www.omnimaga.org/index.php?action=dlattach;topic=8597.0;attach=9135)

 Decide repallate or custom spriter needed for latter post in thread
no chibi or portrait yet
=================================================================================================


Merth:

   uhh we will make this work?




=================================================================================================

name: isa shmibs!

class: mage

personality: he's just a bit insane. he talks to inanimate objects and has a scary, high-pitched laugh that finds its way into almost

everything he says. he is good-intentioned, but doesn't always think about how his actions will affect others (i.e. in order to save someone's

pet hamster that has run underneath a house his first reaction would be to knock the house down and retrieve it)

stats:
  Spd
  Mag
  Skl
  Def
  Hp
  Res
  Str

chibi : (http://www.omnimaga.org/index.php?action=dlattach;topic=8597.0;attach=8415)
portrait: (http://www.omnimaga.org/index.php?action=dlattach;topic=8597.0;attach=8411;image)
(i'm not sure what sizes they're supposed to be, so resizing is probably in order)

 Custom Sprites in progress Spriter Shmibs
(http://www.omnimaga.org/index.php?action=dlattach;topic=8597.0;attach=8474)


=======================================================================================================


1px

Class:Something sword-using

Personality: What personality? 1px is a pixel!

Weapon: Sword?

Attack: Charge.
Barrels to the target enemy, leaving a trail behind. Gains more power w/more distance.

(we are gonna make this one work too...some how xD)

======================================================================================================


Name: Beatrice (She's going to be based on Eirika)
Chibi: To be done
Portrait: (http://img.removedfromgame.com/imgs/Test%20Beatrice%20Portrait.png)
Class: Swordmaster (Perhaps a rename to something like Royal Knight)
Personality: Fiery and hot tempered. She often snaps and rushs into battle without thinking ahead. Her personality greatly juxtaposes Alvar's,

but the two balance each very well.
Death quote: (If Alvar is still alive) "Damn it! Alvar... Please continue to fight... And protect Princess A...."
(If Alvar is dead) "This is the end of the line for us... Damn it! Please princess, be well..."
Stats ranked by importance:
        Str
        Spd
        Def
        Hp
        Skl
        Res
        Mag
Con:  Higher con
Physical Appearance: To be done

(http://www.omnimaga.org/index.php?action=dlattach;topic=8597.0;attach=8462)

Green - Standby
Orange - Regular Attack
Blue - Critical for Regular Attack
Purple - Regular Ranged Attack (I dunno if FE7 has ranged swords, but some like FE1 have swords that let you attack from a distance)
White - Dodging
(http://www.omnimaga.org/index.php?action=dlattach;topic=8597.0;attach=9129)
(http://www.omnimaga.org/index.php?action=dlattach;topic=8597.0;attach=9103)

 Good to GO!!
=========================================================================================================

Name: Alvar (He's going to be based on Ephraim)
Chibi: To be done
Portrait:(http://www.omnimaga.org/index.php?action=dlattach;topic=8597.0;attach=8461)
Class: Soldier or perhaps a Knight; something with a decent defense that wields a lance (Perhaps a rename to something like Royal Knight)
Personality: Calm, cool, collected. A brilliant tactician and fighter who never gives in, no matter how bad the odds.
Death quote: (If Beatrice is still alive) "Beatrice... Finish our mission... And protect Arc..."
(If Beatrice is dead) "Looks like this is the end of Alteria's knights... Damn it... I can't... Arc... Leo..."
Stats ranked by importance:
        Str
        Def
        Res
        Hp
        Spd
        Skl
        Mag
Con:  Higher con


Green - Standby
Orange - Regular Attack
Blue - Critical for Regular Attack
Purple - Regular Ranged Attack (ie Javelin)
Pink - Critical for Ranged Attack
White - Dodging
(http://www.omnimaga.org/index.php?action=dlattach;topic=8597.0;attach=9128)
(http://www.omnimaga.org/index.php?action=dlattach;topic=8597.0;attach=9102)

 Good to GO!!
==========================================================================================================

Name -- Eeems
Chibi -- Erm, let me get back to you on that, I'll probably use the black mage from TBP or myself
Portrait -- see above ^
Class -- Assassin
Personality -- Tries to take the middle road between fights. Seeing both sides of the issue then takes a stance.
Death quote -- Wait, I can't die! This must be a glitch...
Stats -- I have a ban hammer, so make me epic.
Con -- Medium
Physical -- brown or black eyes/hair. Clothed in black. Attempt to make it a little like the TBP black mage
All assets needed
===========================================================================================================

ZippyDee/Taw

(http://www.omnimaga.org/index.php?action=dlattach;topic=8597.0;attach=8694)

Animooted
(http://www.omnimaga.org/index.php?action=dlattach;topic=8597.0;attach=8696)

 i dont have any info for your chara if its listed tell me thank you


=============================================================================================================

Willrandship (Obviously)
Chibi Pic. (http://www.omnimaga.org/index.php?action=dlattach;topic=8597.0;attach=8770)
   (For the record, the REAL Chancellor from CT was a good guy, even the one from the past.)
Portrait: MIA 
      What size for the portrait? I'll just post this one that's probably way too big.
Class: Archsage.
Personality: Should see the rest of the party as one giant meat-shield. Very cynical, and slurs his words, but he's friendly enough.
Death Quote: I don't know, I'll have to come up with something

Ranked from 1 (lowest) to 9 (highest)

  HP 2
  STR 1
  MAG 9
  Skl 7
  Spd 5
  Def 4
  Res 8
  Luck 6
  Con 3

Appearance: wears mostly green, white hair, looks a lot like the archsage, which is why I picked it Tongue. See the portrait/chibi for more.

I kinda had to wing the stats since he's not really a fighter in the game he's from. However, if he was he would be a lot like tellah from

FF2, so I kind of based it off of him/

http://ourl.ca/11194/237387 potrait data needs some resizing

Repallate

green robe thats it

 Need a proper portrait and a choice of repallate and such as well as all other assets

==================================================================================================================


Freyaday:

 i cant find anything HELP

Stats:
  Spd
  Str
  Skl
  HP
  Luk
  Def
  Res

Con: As low as possible

I have Brown hair, dark brown eyes, cream inside the catears, black on the outside of them and on my tail.

some random infoz tho ^

====================================================================================================================

Omni sama:

 i cant find Anythign HELP

=====================================================================================================================

Name: Butts Fredkin (if that's too long, take out the space so it's ButtsFredkin)

Chibi/Portrait: Just use my avatar, if that doesn't work I can come up with something.

Class: Great Lord

Personality: Too lazy to actually interact with the outside world other than a close group of friends. However, when important things are

stake, can be very loud and/or obnoxious.

Death Quote: "Crap...looks like I'm in for the ultimate bug-fix..."

Stats:
  Hp
  Spd
  Def
  Res
  Str/Mag
  Skl
  Lck

Con: uh...5' 11", enormously fat, rear end permanently attached to a computer chair

Physical Appearance: brown hair and eyes, enormously fat, glasses (if possible), rear end permanently attached to a computer chair (also if

possible), blue shirt, khaki pants, see also: Linus Torvalds

No Assets gathered need sprites blah blah blah if repallate ask me

===============================================================================================
Homer-16 # 2

Name: Haukea

Chibi: (Probably a repallate of Amilia from Sacred Stones)

Portrait: Same

Class: Pegasus Knight

Personality: Shy, yet determined

Death Quote: "I loved him..." (If HOMER-16 is still alive)
"He is gone... and so am I..." (If HOMER-16 is dead)

Stats:

Def
Skl
Spd
Str
Hp
Lck
Res

Con: Slim, small
Appearance: Blonde, Red Armor, (I can't think of anything else atm)


http://ourl.ca/11194/237355 asset thingers
http://ourl.ca/11194/237363


=======================================================================================

annoyorange

http://images.wikia.com/annoyingorange/images/5/5a/Orange.jpg

http://images.wikia.com/annoyingorange/images/5/5a/Orange.jpg

Hero

calm

death quote Knife!!!!!

hp 20

 str 3

 skl 8

 spd 5

 def 1   lol it is an orange

res 3

 lck 5

con tiny

physical appearance brown hair and eyes paleish tone for skin wardrobe color ?

repallate


We have 21RIP SirC 20! charas so far if no one falls through for the record lets hope no one does

!!

Spoiler For MUSIKS?!?!?!?!?:

Umm we need Midi Tunes
STANDARD MIDI LIBRARY ONLY I'M NOT ADDING CUSTOM SAMPLES
i recommend anvil studio for the record ^_^

anything is really up for replacement i think there are even custom songs for charas which i can replace so uh yeah you give me tunes and what

you would like em to replace
JC give me the aok
i make magic happen

All we have is the stuff YeongJin said we could use so uh yeah who can help us out?

Aka This ^ is all we have

For all you music people out there you now can use the original sounds from the game instead of just the standard midi map

Spoiler For InstrumentMap:
0x00 Piano (silent Ground)
0x01 Piano 2 (Silent Ground)
0x02 Piano 3 (Enemies Appear)
0x03 Echoey Piano 1 (Respite in Battle)
0x04 Echoey Piano 2 (Respite in Battle)
0x05 ????? (One Heart: Eliwood's Theme)
0x06 Harpsichord (Dragon's Gate II)
0x07 Harpsichord (More Echoey) (Game OVer)
0x08 Celesta (Reveive the blessing of)
0x09 Glockenspiel (Curing)
0x0A Music Box (Requiem)
0x0B Music Box 2 (Reminiscence)
0x0C Marimba (Happiness Abounds)
0x0D Xylophone (Softly with Grace)
0x0E Tubular Bells (The Archsage Athos)
0x0F Dulcimer (Shop)
0x10 Drawbar Organ (Legendary Inheritance)
0x11 Percussive Organ (Victory Now!)
0x12 Rock Organ (Happiness Abounds)
0x13 Church Organ (Shadow Approaches)
0x14 Reed Organ (Campaign of Fire)
0x15 Accoridan (Going my Way)
0x16 Bass sounding Organ? (Nabata's Wandering Messenger)
0x17 Some Organ? (Going My Way)
0x18 blank
0x19 blank
0x1A blank
0x1B Electric Guitar(clean) (Softly with Grace)
0x1C Overdriven Guitar 2 (What Comes from Darkness)
0x1D Overdriven Guitar (Destiny Enlaced with Fear)
0x1E Distortion Guitar (Scars of the Scouring)
0x1F Guitar Harmonics (Scars of the Scouring)
0x20 Acoustic Bass (The Messenger)
0x21 Electric Bass(finger) (Companions)
0x22 Electric Bass(pick) (Precious Things)
0x23 blank
0x24 Slap Bass 1 (Campaign of Fire)
0x25 blank
0x26 Synth Bass (Blessing of the 8 Generals)
0x27 Acoustic Bass 2 (Land of the Swirling Sands)
0x28 Resonant Sounding Strings (Winning Road)
0x29 SynthStrings 3 (Companions)
0x2A More Strings? (Rise to the Challenge)
0x2B Stacatto Timpani (An Unexpected Caller)
0x2C Orchestral Strings (Blessing of the 8 Generals)
0x2D Pizzicato Strings (Road of Trials)
0x2E Orchestral Strings 2 (Healing)
0x2F Timpani (Precious Things)
0x30 String Ensemble 1 (Companions)
0x31 String Ensemble 2 (Precious Things)
0x32 SynthStrings 1 (Precious Things)
0x33 SynthStrings 2 (Friendship and adventure)
0x34 Choir Aahs (What comes from Darkness)
0x35 Voice Oohs (Everything into the Dark)
0x36 Balanced Choir? (Within Sadness)
0x37 Choir Hit (Everything into the Dark)
0x38 Trumpet (Winning Road)
0x39 Trombone (Binding Ties)
0x3A Tuba (Enemies Appear)
0x3B Muted French Horn (Binding Ties)
0x3C French Horn (Precious Things)
0x3D Brass Section (Raise Your Spirits)
0x3E SynthBrass 1 (Friendship and adventure)
0x3F SynthBrass 2 (Companions)
0x40 blank
0x41 blank
0x42 blank
0x43 Synth Oboe? (Shop)
0x44 Oboe (Precious Things)
0x45 English Horn (Raise Your Spirits)
0x46 Bassoon (Happiness Abounds)
0x47 Clarinet (Winds Across the Plains)
0x48 Distorted Clarinet? (When the Rush Comes)
0x49 Flute (Companions)
0x4A Recorder (Requiem)
0x4B Pan Flute (Enemies Appear)
0x4C Blown Bottle (Land of the Swirling Sands)
0x4D blank
0x4E Oboe 2? (Treasured Hope)
0x4F Ocarina (Shop)
0x50 Lead 1 (square) (An Unexpected Caller)
0x51 Lead 2 (sawtooth) (2 or 3 octaves lower)
0x52 Lead 3 (calliope) (Darkness Comes)
0x53 blank
0x54 Lead 5 (charang) (Different from Normal Charang) (Messenger from the Dark)
0x55 Lead 6 (voice) (Distant Travels)
0x56 blank
0x57 Really cool synth instrument (Within Sadness)
0x59 Distorted Sounding Brass (Merchant Merlinus)
0x5A Some Stacatto Muted Brass sounding thing (Precious Things)
0x5B Some Echoey Brass or Trumpet ensemble (Precious Things)
0x5C Synth Sounding Brass Section (To the Heights)
0x5D Trumpet used in Road of Trials (DUh)
0x5E Pad 7 (halo) (Healing)
0x5F Synth Tuba? (Destiny Enlaced by Fear)
0x60 Sounds very similar to 5F? (Destinly Enlaced by Fear)
0x61 Muted Trombone (Results)
0x62 Muted French Horn (The Cogs of Fate)
0x63 Not sure...weird sounding synth brass? (Precious Things)
0x64 FX 5 (brightness) (Campaign of Fire)
0x65 Synth Trumpet (Strike)
0x66 Not sure...weird sounding synth brass (Can also be used as guitar)? (Shadow Approaches)
0x67 Ireallydunno (Enemies appear, first melody)
0x68 Sitar (Land of the Swirling Sands)
0x69 idunnomiddleeasternsounding? (track 3 on Nabata's Wandering Messenger)
0x6A More damned strings (Dragon's Gate I)
0x6B Dammit more strings? (The Cogs of Fate)
0x6C More Synth strings? (Dragon's Gate II)
0x6D Distant sounding strings that rise? (Dragon's Gate II)
0x6E Pad 7 Halo 2? (lolwut) (Opening: History Unveiled)
0x6F blank
0x70 blank
0x71 blank
0x72 blank
0x73 blank
0x74 blank
0x75 blank
0x76 blank
0x77 blank
0x78 More Orchestral drumkit? (Winning Road)
0x79 Drum kit (more electrical sounding?)
0x7A Yet another Drum kit (Fire Emblem Theme)
0x7B Another Drum kit? (Not sure what it does differently) (The Cogs of Fate)
0x7C Drum kit (Are these even different) (One Heart: Eliwood's Theme)
0x7D Another Orchestral Drum kit? (Not sure what it does differently) (Shocking Truth I)
0x7E Applause (Arena Entrance)
0x7F Drum kit (Precious Things)
Curtosy of http://shrineofseals.net/forum/showthread.php?tid=6743&highlight=opening

if i ever figure out how in gods name to make it so you can use these with anvil ill tell you all how so you can actually hear what your

making XD


Spoiler For STuff i dont want to lose:
http://shrineofseals.net/forum/showthread.php?tid=9
http://shrineofseals.net/forum/showthread.php?tid=406
Title: Re: Omni Emblem
Post by: Freyaday on August 22, 2011, 07:40:24 pm
Omni-sama infos!
Very nice, extremely supportive and caring. Prone to glomping. Very, very prone to going off topic. Very much into music. Programs like mad, producing code so optimized only she can read it. Makes bizarre, hilarious jokes. Whips out a "that's what she said" only to produce something surreal (this is on purpose). Prone to glomping. Loves food. Makes awesome fonts. Prone to glomping.

Freyaday:
You know me.
Title: Re: Omni Emblem
Post by: Geekboy1011 on August 22, 2011, 10:08:46 pm
OK will i need some more stufff from you

any chance you have a 32x32 chibi? if not ill just fix the chibi you gave me up

2nd do you have a portrait which has the entire hat in the picture else its just gonna look really stupid >.<
Title: Re: Omni Emblem
Post by: DJ Omnimaga on August 22, 2011, 10:10:39 pm
Looks nice geekboy (the logo thing). I would make the Omni logo lighter, though, or maybe much darker, so it'S easier to read.
Title: Re: Omni Emblem
Post by: JustCause on August 22, 2011, 10:13:33 pm
Looks nice geekboy (the logo thing). I would make the Omni logo lighter, though, or maybe much darker, so it'S easier to read.

That screenshot's a bit misleading. It looks quite visible, actually, considering that the blue background fades in from pure black. You'll get a proper sense of it when you see some GIFs or videos.

ED: Reverse ninja'd again! Read his post, not mine -.-
Title: Re: Omni Emblem
Post by: Geekboy1011 on August 22, 2011, 10:13:36 pm
Looks nice geekboy (the logo thing). I would make the Omni logo lighter, though, or maybe much darker, so it'S easier to read.

When the game first starts it is shown like

(http://img.removedfromgame.com/imgs/opening31.png)

for like 3 seconds i just thought that the screenie i took earlier looked cooler :P
Title: Re: Omni Emblem
Post by: FinaleTI on August 22, 2011, 10:17:47 pm
any chance you have a 32x32 chibi? if not ill just fix the chibi you gave me up
I thought the chibis where 24x24.
Title: Re: Omni Emblem
Post by: Geekboy1011 on August 22, 2011, 10:22:08 pm
Nope just counted in a the portrait template it was 32x32 although your smaller chibi goes with the smaller size of your portrait it fits well visually
Title: Re: Omni Emblem
Post by: willrandship on August 22, 2011, 10:22:30 pm
I can get you a 32x32 chibi no problem.

Edit: And there you go! Chrono trigger sprite fits the bill once again :P
Title: Re: Omni Emblem
Post by: Geekboy1011 on August 22, 2011, 10:24:13 pm
I can get you a 32x32 chibi no problem.

the portraits important as well it really does look crappy with his hat cut off kinda like he doesnt belong
Title: Re: Omni Emblem
Post by: willrandship on August 22, 2011, 10:35:43 pm
Well, here's a differently cropped portrait. I went for 110x120, since that looked about right from the other portraits I saw.

Do you need the talking and blinking redone too?
Title: Re: Omni Emblem
Post by: Scipi on August 22, 2011, 10:38:42 pm
Does that mean I should resize my chibi as well since it's a 24x24?
Title: Re: Omni Emblem
Post by: Geekboy1011 on August 22, 2011, 10:52:59 pm
Does that mean I should resize my chibi as well since it's a 24x24?

if you want does not matter
Well, here's a differently cropped portrait. I went for 110x120, since that looked about right from the other portraits I saw.

Do you need the talking and blinking redone too?

awesome do you have talking frames?
Title: Re: Omni Emblem
Post by: willrandship on August 22, 2011, 11:10:04 pm
Oh, I posted them earlier. I just did some coloring, oh and I made his beard shift, but thanks to the art style of my pics it turns out rather well. Won't do it tonight though :P
Title: Re: Omni Emblem
Post by: annoyingcalc on August 22, 2011, 11:17:27 pm
As soon as I become layable I would like a screenshot of me but thats ok if you dont but I would like one
Title: Re: Omni Emblem
Post by: Geekboy1011 on August 22, 2011, 11:19:51 pm
Oh, I posted them earlier. I just did some coloring, oh and I made his beard shift, but thanks to the art style of my pics it turns out rather well. Won't do it tonight though :P
i meant with that new portrait :P those ones also have the hat cut off :P

As soon as I become layable I would like a screenshot of me but thats ok if you dont but I would like one

You still need to tell us what class you want to be i belive and what colors you would like them repalated to ^_^
Title: Re: Omni Emblem
Post by: willrandship on August 22, 2011, 11:26:05 pm
Yeah, I can do that. I meant with the new portrait when I asked if you needed me to do them again. I think I'll do it better this time, is there a limit to how many frames I can use, or a specific number or whatnot?
Title: Re: Omni Emblem
Post by: Geekboy1011 on August 22, 2011, 11:28:16 pm
6 frames and 16 colors including transparency

use usenti if you have to its linked a few posts ago.
Title: Re: Omni Emblem
Post by: annoyingcalc on August 22, 2011, 11:34:55 pm


As soon as I become layable I would like a screenshot of me but thats ok if you dont but I would like one


You still need to tell us what class you want to be i belive and what colors you would like them repalated to ^_^

illy citrus :P um what classes are there I just got fire emblem

and Id like orange colors
Title: Re: Omni Emblem
Post by: AngelFish on August 22, 2011, 11:37:14 pm
I can't believe I haven't looked at this thread before...
Title: Re: Omni Emblem
Post by: willrandship on August 22, 2011, 11:45:43 pm
Is that 16 colors for the still shots too? O.O Time for some alterations :P That is 16 inside 24 or 32 bit color, as in a 16 color pallete, right? Not the standard 16 colors?
Title: Re: Omni Emblem
Post by: annoyingcalc on August 22, 2011, 11:52:18 pm
I can't believe I haven't looked at this thread before...

Yes same here untill a few days ago
Title: Re: Omni Emblem
Post by: Geekboy1011 on August 22, 2011, 11:54:37 pm
Is that 16 colors for the still shots too? O.O Time for some alterations :P That is 16 inside 24 or 32 bit color, as in a 16 color pallete, right? Not the standard 16 colors?

16 as in a 16 color pallate which is why i recommended usenti it has a good pallate watcher/editor
Title: Re: Omni Emblem
Post by: willrandship on August 22, 2011, 11:56:09 pm
ok, that's better than what I first thought :P I can handle that.
Title: Re: Omni Emblem
Post by: Geekboy1011 on August 22, 2011, 11:58:18 pm
yeah its not to bad xD

thank you!!
Title: Re: Omni Emblem
Post by: Geekboy1011 on August 23, 2011, 12:17:31 am
what do you think will?

(http://img.removedfromgame.com/imgs/willrandps1.gif)
Title: Re: Omni Emblem
Post by: JustCause on August 23, 2011, 08:43:31 am
I'll be beginning work on an event test today. While Geek and I haven't synchronized files yet, I'll still throw together a quick little demo showing what I'm capable of, scripting-wise.

what classes are there I just got fire emblem

You specified Hero earlier in the thread, but if that's changed, I went ahead and pasted the Classes spoiler from the first post.
Spoiler For Classes:
Okay, for a class list go here. (http://www.serenesforest.net/fe7/class.htm) You can have any class on this list (even classes marked "enemy only") except for Dark Druid, Arch/Uber Sage, Magic Seal, Bramimond, Fire Dragon, Civilian, Prince, and either Transporter. Those classes break and/or are broken. (That is to say, they either break the game or break the game balance.  ;D )

Clerics, Troubadours, Lords (Lyn) and Blade Lords are specifically female. Mercenaries, Heroes and every other Lord class are specifically male.

To see the battle animations for all classes, go here, (http://www.feplanet.net/sprites-archive-battle-sheets/7/class) nicely sorted for your convenience.

The first list determines what weapons you can use. If you voluntarily take a class with worse weapon selection or worse movement speed (Armor Knight as opposed to General, for instance) I'll buff you to compensate, but only to a degree. Unpromoted classes will recieve stat buffs to bring them up with promoted classes, so you don't need to worry about that.

If you need more detailed information about each class, Fire Emblem Wiki is your friend. (http://fireemblem.wikia.com/wiki/Fire_Emblem_Wikia) Just remember, this hack is from a base of FE7/Rekka No Ken/Blazing Sword, so if you're looking for class pages try to find the right one.

How weapons compare to each other: Lances, Anima magic and Bows are middle-of-the-road. Axes and Dark magic have lower hit and higher damage. Swords and Light magic have higher hit and lower damage. Staves are your only reliable source of healing, and also have some hella nice status inflicts, but aren't offensive in the slightest.

Basically, your class will determine your usable weapons, animations and movement speed. Stats are up to you.

I can't believe I haven't looked at this thread before...
Well, now that you've found it, submit a character!

what do you think will?
Image clipped
PROGRESS MARCHES ON!
Title: Re: Omni Emblem
Post by: annoyingcalc on August 23, 2011, 11:37:11 am
I'll be beginning work on an event test today. While Geek and I haven't synchronized files yet, I'll still throw together a quick little demo showing what I'm capable of, scripting-wise.

what classes are there I just got fire emblem

You specified Hero earlier in the thread, but if that's changed, I went ahead and pasted the Classes spoiler from the first post.
Spoiler For Classes:
Okay, for a class list go here. (http://www.serenesforest.net/fe7/class.htm) You can have any class on this list (even classes marked "enemy only") except for Dark Druid, Arch/Uber Sage, Magic Seal, Bramimond, Fire Dragon, Civilian, Prince, and either Transporter. Those classes break and/or are broken. (That is to say, they either break the game or break the game balance.  ;D )

Clerics, Troubadours, Lords (Lyn) and Blade Lords are specifically female. Mercenaries, Heroes and every other Lord class are specifically male.

To see the battle animations for all classes, go here, (http://www.feplanet.net/sprites-archive-battle-sheets/7/class) nicely sorted for your convenience.

The first list determines what weapons you can use. If you voluntarily take a class with worse weapon selection or worse movement speed (Armor Knight as opposed to General, for instance) I'll buff you to compensate, but only to a degree. Unpromoted classes will recieve stat buffs to bring them up with promoted classes, so you don't need to worry about that.

If you need more detailed information about each class, Fire Emblem Wiki is your friend. (http://fireemblem.wikia.com/wiki/Fire_Emblem_Wikia) Just remember, this hack is from a base of FE7/Rekka No Ken/Blazing Sword, so if you're looking for class pages try to find the right one.

How weapons compare to each other: Lances, Anima magic and Bows are middle-of-the-road. Axes and Dark magic have lower hit and higher damage. Swords and Light magic have higher hit and lower damage. Staves are your only reliable source of healing, and also have some hella nice status inflicts, but aren't offensive in the slightest.

Basically, your class will determine your usable weapons, animations and movement speed. Stats are up to you.

I can't believe I haven't looked at this thread before...
Well, now that you've found it, submit a character!

what do you think will?
Image clipped
PROGRESS MARCHES ON!


Ok then Ill be a hero and color will be orange
Title: Re: Omni Emblem
Post by: willrandship on August 23, 2011, 03:35:19 pm
I like it! :D Now, time to do those blinking/talking frames.
Title: Re: Omni Emblem
Post by: annoyingcalc on August 24, 2011, 04:27:49 am
I like it too
Title: Re: Omni Emblem
Post by: JustCause on August 30, 2011, 01:28:07 pm
Bumping with a temp. hiatus as I get college apps in order. I'll be back to working on this within the week. I'll throw my own stats in here when I get the chance.

HYPE
Title: Re: Omni Emblem
Post by: Freyaday on August 30, 2011, 05:51:26 pm
/me revs up the Hype Machine
Title: Re: Omni Emblem
Post by: Geekboy1011 on September 11, 2011, 03:28:01 pm
Ker BAMP

ohai two week hiatus is now over for me oh well had family things to do. ill start working on this again within the week. have to work on my other project as well though :P

@willrandship you ever redo the portraits? and other stuff??
Title: Re: Omni Emblem
Post by: FinaleTI on September 11, 2011, 03:39:11 pm
Well, I need to get back to work on Eeems. I'm only halfway done!/me kicks time machine for not working.
Title: Re: Omni Emblem
Post by: Geekboy1011 on September 11, 2011, 03:46:10 pm
you will get there not in to much of a rush im about to go from 18 hours of a day to work on this to like 5 as i plan on getting a job :/
Title: Re: Omni Emblem
Post by: willrandship on September 11, 2011, 05:09:11 pm
 :banghead: I completely forgot. I'll finish them in a bit.
Title: Re: Omni Emblem
Post by: Geekboy1011 on September 11, 2011, 05:16:11 pm
:banghead: I completely forgot. I'll finish them in a bit.

lolk thanks ^_^
Title: Re: Omni Emblem
Post by: Freyaday on September 11, 2011, 08:01:46 pm
Geek, any luck on those sprites you were working on?
Title: Re: Omni Emblem
Post by: Geekboy1011 on September 11, 2011, 08:09:52 pm
Geek, any luck on those sprites you were working on?

define working on if you mean made a folder for you chara and left it at that then good! if you mean actually anything then not so good lol

havent had a computer for a while so no sprites have been made >.< no anything has been done actually :/
Title: Re: Omni Emblem
Post by: Freyaday on September 11, 2011, 08:11:01 pm
Geek, any luck on those sprites you were working on?

define working on if you mean made a folder for you chara and left it at that then good! if you mean actually anything then not so good lol

havent had a computer for a while so no sprites have been made >.< no anything has been done actually :/

Sorry to hear that. :(
Ah well. Yay for no deadlines?/me shrugs
Title: Re: Omni Emblem
Post by: Geekboy1011 on September 11, 2011, 08:17:03 pm
ill probably work on nymless first after i get a little secret idea done will be epic very very epic if i do it right

gonna shoot for the end of the week on those i wonder if i can get etch to work so i can work on my ds.....
/me heads to google
Title: Re: Omni Emblem
Post by: Geekboy1011 on September 15, 2011, 05:07:49 pm
So watcha think frey changes and such blah blah blah
i like the second one better

(http://feomni.57o9.org/FE%20Omni/Custom%20Charas/Nymless/Draft/Draft.png)

http://img.removedfromgame.com/imgs/SSPX0219.jpg
Title: Re: Omni Emblem
Post by: Freyaday on September 15, 2011, 06:58:37 pm
Yeah, I like tbe second one.
Title: Re: Omni Emblem
Post by: Geekboy1011 on September 15, 2011, 07:09:13 pm
any changes or tweaks you would like this was a 15min sketch i did earlier lol
Title: Re: Omni Emblem
Post by: Freyaday on September 15, 2011, 09:19:33 pm
I'd like the guard to be more symmetrical and the sword to have a point :P
I can't think of anything at the moment, but can the crit animation include a trail of circles?
Title: Re: Omni Emblem
Post by: Geekboy1011 on September 15, 2011, 10:13:51 pm
I'd like the guard to be more symmetrical and the sword to have a point :P
I can't think of anything at the moment, but can the crit animation include a trail of circles?

By symetrical you mean the same on both sides that will be done. im not the best at drawing sadly xD

also the sword has a point its just in a pile of dirt as i like the concept of the sword sticking out of dirt until 1px attacks better than a pixel floating in the air with a sword lol

and maybe on the crit mind drawing a simple sketch of what you mean will help TONS later on xD
Title: Re: Omni Emblem
Post by: Freyaday on September 15, 2011, 11:58:14 pm
I like the idea of it being in the ground, but at an angle instead of straight in.
I'll get to work on that drawing soon, but I'm camping this weekend, so I may not get a chance to post it before Sun.
Title: Re: Omni Emblem
Post by: Geekboy1011 on September 16, 2011, 12:27:50 am
undderstandable frey have fun camping and no rush ^^
Title: Re: Omni Emblem
Post by: JustCause on September 16, 2011, 04:07:16 pm
Hi everyone. I haven't had much time to work on this, what with college apps, Calculus, and no home computer. However, I really hope to start again soon: I'll be sketching out some map designs and working on getting enemy stats balanced, as well as going over the game script and identifying which blocks I can overwrite.

Until then, stay awesome and stay hyped. THIS IS HAPPENING.
Title: Re: Omni Emblem
Post by: Geekboy1011 on September 16, 2011, 06:27:01 pm
Hi everyone. I haven't had much time to work on this, what with college apps, Calculus, and no home computer. However, I really hope to start again soon: I'll be sketching out some map designs and working on getting enemy stats balanced, as well as going over the game script and identifying which blocks I can overwrite.

Until then, stay awesome and stay hyped. THIS IS HAPPENING.


overwriting stuff is good if you run out of space let me know though ill relocate the script table for you and steal the space for my use ;)
Title: Re: Omni Emblem
Post by: FinaleTI on September 16, 2011, 06:32:35 pm
I'm staying hyped! Now I need to import Eeem's sheet to my Ubuntu install so I don't need to boot back into Windows to finish it. ;)
Title: Re: Omni Emblem
Post by: Eeems on September 16, 2011, 06:44:31 pm
I'm staying hyped! Now I need to import Eeem's sheet to my Ubuntu install so I don't need to boot back into Windows to finish it. ;)
Woo! Can't wait till you finish me :p
Title: Re: Omni Emblem
Post by: Ashbad on September 16, 2011, 07:02:32 pm
Glad to see this progressing :)

I'm staying hyped! Now I need to import Eeem's sheet to my Ubuntu install so I don't need to boot back into Windows to finish it. ;)
Woo! Can't wait till you finish me :p

*secondary sexual meaning*
Title: Re: Omni Emblem
Post by: Geekboy1011 on September 16, 2011, 07:17:19 pm
Glad to see this progressing :)

I'm staying hyped! Now I need to import Eeem's sheet to my Ubuntu install so I don't need to boot back into Windows to finish it. ;)
Woo! Can't wait till you finish me :p

*secondary sexual meaning*

/me facepalms
Title: Re: Omni Emblem
Post by: shmibs on September 16, 2011, 07:41:24 pm
I'm staying hyped! Now I need to import Eeem's sheet to my Ubuntu install so I don't need to boot back into Windows to finish it. ;)

why would you need to boot back into windows to look at the file? if you're dual booting, can't you just open all the wondows files from the linux side?
Title: Re: Omni Emblem
Post by: FinaleTI on September 16, 2011, 07:49:15 pm
I know I can do that, I just haven't yet. And I'm also still getting used to Ubuntu, and need to find a simple graphics editor I'm comfortable with.
Title: Re: Omni Emblem
Post by: annoyingcalc on September 16, 2011, 08:03:23 pm
Yay progress
Title: Re: Omni Emblem
Post by: shmibs on September 16, 2011, 08:08:43 pm
I know I can do that, I just haven't yet. And I'm also still getting used to Ubuntu, and need to find a simple graphics editor I'm comfortable with.

yeah, that was a big issue for me, too. i went through a huge list, but none of them had the same feel as classic mspaint xp. well... a few did, but they kept crashing, for some reason.
maybe Xpaint would work?
(http://www.tuxarena.com/wp-content/uploads/2011/06/xpaint.png)

you can get the latest package as a .deb at the bottom of this page:
http://packages.debian.org/unstable/graphics/xpaint
Title: Re: Omni Emblem
Post by: Eeems on September 16, 2011, 08:09:41 pm
I know I can do that, I just haven't yet. And I'm also still getting used to Ubuntu, and need to find a simple graphics editor I'm comfortable with.
The GIMP :)
Title: Re: Omni Emblem
Post by: FinaleTI on September 16, 2011, 08:28:33 pm
I know I can do that, I just haven't yet. And I'm also still getting used to Ubuntu, and need to find a simple graphics editor I'm comfortable with.
The GIMP :)
I do have GIMP installed, but I was looking for something more MS Paint like.
XPaint seems to do a decent job, but I think I'll stick with KolourPaint for the time being. It's very easy to use, and feels similar to MS Paint.
Title: Re: Omni Emblem
Post by: Geekboy1011 on September 16, 2011, 10:00:52 pm
try running usenti in wine it shouhld work and thats really close to paint with palate tools which are nice ^_^


EDIT:

Colored your sword frey watcha think?

(http://feomni.57o9.org/FE%20Omni/Custom%20Charas/Nymless/Draft/draft2C.png)
Title: Re: Omni Emblem
Post by: willrandship on September 18, 2011, 12:46:59 am
Ok, I fail at pallete reducing. Been trying for a while, and it's sooo painful. :P

Would anyone else be willing to do the pallete reduction for me? I'm too busy to take 3-4 hours doing it right now.
Title: Re: Omni Emblem
Post by: Geekboy1011 on September 18, 2011, 12:06:32 pm
Ok, I fail at pallete reducing. Been trying for a while, and it's sooo painful. :P

Would anyone else be willing to do the pallete reduction for me? I'm too busy to take 3-4 hours doing it right now.

use usenti it has a tool to do it automagically for you :P
Title: Re: Omni Emblem
Post by: willrandship on September 18, 2011, 06:30:11 pm
What tool is that? I tried just reducing the pallete and it made it hideous....

Edit :Was it requantize? If so, it worked! :P
Title: Re: Omni Emblem
Post by: Geekboy1011 on September 18, 2011, 10:05:40 pm
Cool is that the resized one i asked for? if so can i get talking frames and such?
Title: Re: Omni Emblem
Post by: willrandship on September 19, 2011, 10:56:58 pm
Right, it is the resized, but talking frames are not done yet.

If I remember correctly, talking and blinking are all it needs, right?
Title: Re: Omni Emblem
Post by: Geekboy1011 on September 19, 2011, 10:58:32 pm
Correct!!
Title: Re: Omni Emblem
Post by: JustCause on September 22, 2011, 09:27:34 am
Okay, that's it. No more messing around. I am working on this again STARTING TODAY.

(The only reason I'm not saying "Now" is because I'm in Calculus as I post this.)

First goal: Set up all non-cosmetic unit data so that test maps can be laid out.
Title: Re: Omni Emblem
Post by: Geekboy1011 on September 22, 2011, 10:52:01 am
i need to start work on this again as well.... ... stupid life getting in the way lol

will still waiting for those portraits

frey you like the colored one?


finali...you know what i need :P no rush for you though xD
Title: Re: Omni Emblem
Post by: Freyaday on September 22, 2011, 01:22:33 pm
I like the colors. Can the red be a dark bloodred please?
Title: Re: Omni Emblem
Post by: Geekboy1011 on September 22, 2011, 01:34:36 pm
ofc it can frey that was just the red colored pencil i had handy xD
Title: Re: Omni Emblem
Post by: Scipi on September 22, 2011, 01:35:51 pm
I believe you still need talk frames from me correct? I'll also try to repallate a portrait of Amelia when I have time.
Title: Re: Omni Emblem
Post by: Geekboy1011 on September 22, 2011, 01:37:17 pm
possibly ill take a look in a few eating lunch :P
Title: Re: Omni Emblem
Post by: FinaleTI on September 22, 2011, 03:13:02 pm
finali...you know what i need :P no rush for you though xD
Portraits, right? Kay. I just need to get around to installing usenti in Wine then I can get those and and Eeems 16-colorized.
Title: Re: Omni Emblem
Post by: JustCause on September 22, 2011, 03:24:04 pm
installing usenti in Wine
And I complain about MY dev environment. :P
Title: Re: Omni Emblem
Post by: Geekboy1011 on September 22, 2011, 03:26:32 pm
i by far have the best one here :P

seeing as aj's is a clone of mine and im on windows :P which always seems benificial when it comes to rom hacking
Title: Re: Omni Emblem
Post by: JustCause on September 22, 2011, 03:28:03 pm
seeing as aj's is a clone of mine
And, more often than not, the exact same thing at 5 FPS. (VNC) :P
Title: Re: Omni Emblem
Post by: NanoWar on September 22, 2011, 05:15:52 pm
The character sprites in this thread are all fantastic, did you do them yourselves?
Title: Re: Omni Emblem
Post by: willrandship on September 22, 2011, 09:10:48 pm
@Finale Have no fear, wine runs usenti almost flawlessly. There's a little jagging with rectangular select, but if you're just reguantizing the palette it should work perfectly. it only takes pngs though, so you can use GIMP to convert it.
Title: Re: Omni Emblem
Post by: FinaleTI on September 22, 2011, 09:21:18 pm
@Finale Have no fear, wine runs usenti almost flawlessly. There's a little jagging with rectangular select, but if you're just reguantizing the palette it should work perfectly. it only takes pngs though, so you can use GIMP to convert it.
Great to hear. I've already booted back into Windows though, cause I have to do some other stuff, but I'll keep that in mind for the future, should I need to adjust a picture's palette.
Title: Re: Omni Emblem
Post by: willrandship on September 22, 2011, 11:18:24 pm
Ok, so I've got the talking done now, 8 frames. Feel free to trim it to what you need.

ANNND blinkmap!
Title: Re: Omni Emblem
Post by: Geekboy1011 on September 23, 2011, 07:17:21 pm
The character sprites in this thread are all fantastic, did you do them yourselves?

so far they are all really well done and fancy repallates i think finaliti adds some custom touches to them which is nice. they are all based off the sheets on FEplanet though.

eventually we will have some full customs like shmibs' person and a few that im working on
Title: Re: Omni Emblem
Post by: Scipi on September 26, 2011, 09:01:25 pm
I made a animation of my character ^_^

(http://dl.dropbox.com/u/10573921/DruidAnimation.gif)

What do you guys think?
Title: Re: Omni Emblem
Post by: willrandship on September 26, 2011, 11:25:12 pm
That's a pretty sweet attack anim, if you're willing to resprite all of it.

I'm debating whether I want to do mine or not, but hey, there's always the default set if I don't.
Title: Re: Omni Emblem
Post by: DJ Omnimaga on October 18, 2011, 12:18:08 am
THose looks nice :D
Title: Re: Omni Emblem
Post by: Geekboy1011 on October 18, 2011, 12:20:18 am
looks good homer!
as for progress

JC is kinda inundated with school he is trying to do really good to get scholarships wheeeeeee

and im just procrastinating i dont have a decent comp so any kind of gfx manipulation sucks especially in the quantities i need to do so yeah...
Title: Re: Omni Emblem
Post by: annoyingcalc on November 26, 2011, 11:16:22 pm
Has this died? This was looking so awesome



btw this is not necroscript it has only been one month
Title: Re: Omni Emblem
Post by: Freyaday on November 27, 2011, 12:41:06 am
Holy Crap! I forgot about this so hard! I really hope it hasn't died D:
Title: Re: Omni Emblem
Post by: JustCause on November 30, 2011, 11:53:35 am
btw this is not necroscript it has only been one month
Bumping old topics to ask "is this alive" still isn't polite. And 'necroscript' is not a word. ^^

Holy Crap! I forgot about this so hard! I really hope it hasn't died D:
It resumes when I actually have regular, unrestricted computer access. ^^
Title: Re: Omni Emblem
Post by: willrandship on December 09, 2011, 12:19:50 am
:D glad to hear it. If I get time I might make up a custom sprite sheet after all.
Title: Re: Omni Emblem
Post by: Scipi on February 16, 2012, 05:00:47 pm
I hope this isn't dead or anything... D:
Title: Re: Omni Emblem
Post by: Geekboy1011 on February 16, 2012, 05:10:10 pm
To my knowledge it is not. i just haven't put any time in to it recently. as for jc he has other things keeping him away. I will probably start to work on this some more later just to keep busy. i have some ideas i need to work on.
Title: Re: Omni Emblem
Post by: Geekboy1011 on February 16, 2012, 05:33:16 pm
double post because i can? double post.

blazer finally finished his tutorial on stuffz so now im not blundering as much with spell animations and a few other things. this is a good thing. Means a better quality hack when all is said and done wheeeeeeeeee.
Title: Re: Omni Emblem
Post by: Yeong on February 16, 2012, 06:01:33 pm
Good to hear that this is still active. :)
Title: Re: Omni Emblem
Post by: Geekboy1011 on February 16, 2012, 07:26:27 pm
and due to the fact that i have a good solid months worth of spriting for this already. imma get my self some more!

This is a repost of stuff from a few pages back. if you signed up for a chara look threw the list. see what you have given me and get me what you havent please!!!!!!!!
this isnt completily up to date but it will be eventually. im still reindexing what i do have done. its been a while >.> <.<


In the Spoiler is all the People that have Signed up For Omni Emblem And the assets that are available find your chara

and help us get your assets done !!!!!

Spoiler For THE GIANT CHARACTER SPOILER:

For Those of you with RED tags let me know if just a repallate is enough there fast simple and can look just as good!

 REd == need help
 purple == PRogressing/started with assets
 green Assets done
 pink = done injected finished

Grey= Removed
================================================================================

Name: Finale (The Ruby Blaze)
Chibi:(http://img.removedfromgame.com/imgs/Finale%20Chibi.png)
Portrait:(http://img.removedfromgame.com/imgs/Finale%20Portrait.bmp)
Class: Myrmidon
Personality: Often overthinks situations, but isn't afraid to risk life for allies.
Death quote: "Looks like... I wasn't.... fast enough...."
Stats ranked by importance:
        Spd
        Str
        Skl
        Hp
        Luck
        Def
        Res
Con:  Can I get a bit more of an explanation on this?
Physical Appearance: Was a bit bored so... Tongue

http://ourl.ca/11194/237379 finale portrait data get this done soon!

(http://www.omnimaga.org/index.php?action=dlattach;topic=8597.0;attach=9106)
http://ourl.ca/11194/237296
 Good to go needs blink frames and such but meh

================================================================================

Name : GeekinBox  or GeekBoy              ; your choice

Chibi  : ill add later once I make it xD
Portrait :  ^
Class : Valkyrie
Personality : Caring, Kind, Want to get done what needs to be when it needs to be done not later (persistent pushy insistent)
Death Quote : "Until Time Brings Us Together Again....Goodbye..."
Stats :
  mag
  skl
  spd
  res
  def
  hp
  lck
 

Con: Hefty but nimble

Physical Apperance : I want to make me a new sprite sheet if I can but the pallet i like is ; Orange hazel(bluegreen) and Dark red

 Sprites in progress going threw over haul
   Spriter- Geekboy

=====================================================================================

Name: Raylin
Class: Assasin
Personality: Shy, reserved, quiet. Fun-loving to the party. Speaks with distinction.
Death Quote: "Sorry, guys. I failed you all..."
Stats:

(All of these are in percentages. Please find out what the default male assassin stats are, apply these numbers to those stats and round up.)

  HP: 105%
  STR: 125%
  SKL: 125%
  SPD: 95%
  DEF: 150%
  RES: 65%
  LCK: 100%

Growth rate for all stats: 125% of normal growth rate.

CON: Big and tall.

Physical apperance: Short brown hair. Black eyes. Wardrobe is black and blue. Tan skin. Hairline scar on cheek bone.

 Decide repallate or custom spriter needed for latter post in thread
=========================================================================================

Name: aeTIos
Class: Hero
Personality: Talks a lot, moves much, sometimes a bit too much.
Death Quote: That's all I could do. Noooo!
Stats: (Percentages)

  HP: 90%
  STR: 100%
  SKL: 101%
  SPD: 110%
  DEF: 100%
  RES: 80%
  LCK: (Is that Luck?) 50%

Growth rate: 100% of normal

Appearance: Not too tall, but rather fast and light. Wears a light, non-full helmet (Like the Runescape Medium helmet), and has a kiteshield.

Normal, slightly sun-browned skin, leather upper clothes. Medium muscles.


 Decide repallate or custom spriter needed for latter post in thread
needs portrait and chibi still as well
===========================================================================================

Name: Sir Cmpwn
Chlbl: My avatar would be great if it can be done
Portrait: ^
Class: Knight Lord (or Pegasus Knight, maybe we can have 3 males and make them really dark, to kinda offset the standard?)
Personality: Sadistic, uncaring

Spoiler For Spoiler for quotes etc::
"Why do I bother with the likes of you?"
"Your demise was easy to arrange."
"If there is special, tortuous place in your faith after death, prepare to make a visit."
"You're going to die anyway, just kill yourself and make my job easier."
"The sight of you makes me fear for humanity."

Death quote: "Humanity is doomed anyway."
Stats:
  HP: 90%
  Str: 75%
  Mgc: 50%
  Skl: 150%
  Spd: 125%
  Def: 80%
  Res: 100%
  Lck: 80%
The goal here is to sacrifice power for accuracy.
Con: Large
Appearance: Non-human, like something corrupted (see my avatar), hooded
 ... not sure on this guy discuss with team
==============================================================================================


Name: Juju
Chibi: [This is a placeholder]
Portrait: [This is also a placeholder]
Class: One of the 3 males Sir told about in last post
Personality: Rather funny, but dark evil at times
Death quote: What? I died? Oh well.
Stats:
   100% everywhere, if possible, the goal is to be balanced everywhere. (Subject to change)

Con: Medium
Appearance: Looks like an Ewok in Star Wars, but kinda cuter.

 Decide repallate or custom spriter needed for latter post in thread
no chibi or portrait currently

================================================================================================

Name: HOMER-16

Chibi:  (http://dl.dropbox.com/u/10573921/chibi_24px.png)

Portrait:

(http://dl.dropbox.com/u/10573921/Tao%20-%20Avatar.png)(http://dl.dropbox.com/u/10573921/Tao%20-%20Avatar%20-%20Blinking.png)


Class: Druid (Can I follow the FE: Sacred Stones version and also have Anima magic?)

Personality: Is usually always tired to some extent. Loves to play videogames. Is easily distracted. Overall careless  attitude towards the

world. Very loyal. Is a total romantic. Very intelligent and insightful.

Death Quote: "No. I can't die... yet... She needs... me... Damn it..."
Stats:
  Skl
  Spd
  HP
  Mag
  Lck
  Def
  Res


Con: Smallish

Physical Appearance: Wears a hood that keeps his face in shadows. Red eyes are all thats visible. Robes black and Dark Green. I'm debating on

whether or not he is a Kaka.

Some better pics:
 http://toanst.deviantart.com/favourites/44471371
Blue = Standby

Dark Red = Normal Attack

Purple = Critical

Light Red = Staff

Orange = Normal evade

Yellow = Staff evade
(http://dl.dropbox.com/u/10573921/Druid_FE_Sprite_sheet.png)

Sprites are in progress spriter - Homer16

=================================================================================================


Name: mrmprog
Chibi:I am not very artistic, so I am not sure
Portrait:^
Class:Assassin
Personality: Normally cheerful, but is angered easily by others stupidity. Somewhat mysterious.
Death quote: You have bested me today, but... THE GAME!
Stats:
  Spd
  Skl
  Mag
  Str
  Hp
  Def
  Res
  Lck

Con: Tall, but very light and strong.
Physical Appearance: The original sprite is good, but black and thinner.
Color Scheme:
Green - Standby
Orange - Critical
Purple - Regualr Attack
Pink - Dodge
(http://www.omnimaga.org/index.php?action=dlattach;topic=8597.0;attach=9122)
(http://www.omnimaga.org/index.php?action=dlattach;topic=8597.0;attach=9130)
(http://www.omnimaga.org/index.php?action=dlattach;topic=8597.0;attach=9135)

 Decide repallate or custom spriter needed for latter post in thread
no chibi or portrait yet
=================================================================================================


Merth:

   uhh we will make this work?




=================================================================================================

name: isa shmibs!

class: mage

personality: he's just a bit insane. he talks to inanimate objects and has a scary, high-pitched laugh that finds its way into almost

everything he says. he is good-intentioned, but doesn't always think about how his actions will affect others (i.e. in order to save someone's

pet hamster that has run underneath a house his first reaction would be to knock the house down and retrieve it)

stats:
  Spd
  Mag
  Skl
  Def
  Hp
  Res
  Str

chibi : (http://www.omnimaga.org/index.php?action=dlattach;topic=8597.0;attach=8415)
portrait: (http://www.omnimaga.org/index.php?action=dlattach;topic=8597.0;attach=8411;image)
(i'm not sure what sizes they're supposed to be, so resizing is probably in order)

 Custom Sprites in progress Spriter Shmibs
(http://www.omnimaga.org/index.php?action=dlattach;topic=8597.0;attach=8474)


=======================================================================================================


1px

Class:Something sword-using

Personality: What personality? 1px is a pixel!

Weapon: Sword?

Attack: Charge.
Barrels to the target enemy, leaving a trail behind. Gains more power w/more distance.

(we are gonna make this one work too...some how xD)

======================================================================================================


Name: Beatrice (She's going to be based on Eirika)
Chibi: To be done
Portrait: (http://img.removedfromgame.com/imgs/Test%20Beatrice%20Portrait.png)
Class: Swordmaster (Perhaps a rename to something like Royal Knight)
Personality: Fiery and hot tempered. She often snaps and rushs into battle without thinking ahead. Her personality greatly juxtaposes Alvar's,

but the two balance each very well.
Death quote: (If Alvar is still alive) "Damn it! Alvar... Please continue to fight... And protect Princess A...."
(If Alvar is dead) "This is the end of the line for us... Damn it! Please princess, be well..."
Stats ranked by importance:
        Str
        Spd
        Def
        Hp
        Skl
        Res
        Mag
Con:  Higher con
Physical Appearance: To be done

(http://www.omnimaga.org/index.php?action=dlattach;topic=8597.0;attach=8462)

Green - Standby
Orange - Regular Attack
Blue - Critical for Regular Attack
Purple - Regular Ranged Attack (I dunno if FE7 has ranged swords, but some like FE1 have swords that let you attack from a distance)
White - Dodging
(http://www.omnimaga.org/index.php?action=dlattach;topic=8597.0;attach=9129)
(http://www.omnimaga.org/index.php?action=dlattach;topic=8597.0;attach=9103)

 Good to GO!!
=========================================================================================================

Name: Alvar (He's going to be based on Ephraim)
Chibi: To be done
Portrait:(http://www.omnimaga.org/index.php?action=dlattach;topic=8597.0;attach=8461)
Class: Soldier or perhaps a Knight; something with a decent defense that wields a lance (Perhaps a rename to something like Royal Knight)
Personality: Calm, cool, collected. A brilliant tactician and fighter who never gives in, no matter how bad the odds.
Death quote: (If Beatrice is still alive) "Beatrice... Finish our mission... And protect Arc..."
(If Beatrice is dead) "Looks like this is the end of Alteria's knights... Damn it... I can't... Arc... Leo..."
Stats ranked by importance:
        Str
        Def
        Res
        Hp
        Spd
        Skl
        Mag
Con:  Higher con


Green - Standby
Orange - Regular Attack
Blue - Critical for Regular Attack
Purple - Regular Ranged Attack (ie Javelin)
Pink - Critical for Ranged Attack
White - Dodging
(http://www.omnimaga.org/index.php?action=dlattach;topic=8597.0;attach=9128)
(http://www.omnimaga.org/index.php?action=dlattach;topic=8597.0;attach=9102)

 Good to GO!!
==========================================================================================================

Name -- Eeems
Chibi -- Erm, let me get back to you on that, I'll probably use the black mage from TBP or myself
Portrait -- see above ^
Class -- Assassin
Personality -- Tries to take the middle road between fights. Seeing both sides of the issue then takes a stance.
Death quote -- Wait, I can't die! This must be a glitch...
Stats -- I have a ban hammer, so make me epic.
Con -- Medium
Physical -- brown or black eyes/hair. Clothed in black. Attempt to make it a little like the TBP black mage
All assets needed
===========================================================================================================

ZippyDee/Taw

(http://www.omnimaga.org/index.php?action=dlattach;topic=8597.0;attach=8694)

Animooted
(http://www.omnimaga.org/index.php?action=dlattach;topic=8597.0;attach=8696)

 i dont have any info for your chara if its listed tell me thank you


=============================================================================================================

Willrandship (Obviously)
Chibi Pic. (http://www.omnimaga.org/index.php?action=dlattach;topic=8597.0;attach=8770)
   (For the record, the REAL Chancellor from CT was a good guy, even the one from the past.)
Portrait: MIA 
      What size for the portrait? I'll just post this one that's probably way too big.
Class: Archsage.
Personality: Should see the rest of the party as one giant meat-shield. Very cynical, and slurs his words, but he's friendly enough.
Death Quote: I don't know, I'll have to come up with something

Ranked from 1 (lowest) to 9 (highest)

  HP 2
  STR 1
  MAG 9
  Skl 7
  Spd 5
  Def 4
  Res 8
  Luck 6
  Con 3

Appearance: wears mostly green, white hair, looks a lot like the archsage, which is why I picked it Tongue. See the portrait/chibi for more.

I kinda had to wing the stats since he's not really a fighter in the game he's from. However, if he was he would be a lot like tellah from

FF2, so I kind of based it off of him/

http://ourl.ca/11194/237387 potrait data needs some resizing

Repallate

green robe thats it

 Need a proper portrait and a choice of repallate and such as well as all other assets

==================================================================================================================


Freyaday:

 i cant find anything HELP

Stats:
  Spd
  Str
  Skl
  HP
  Luk
  Def
  Res

Con: As low as possible

I have Brown hair, dark brown eyes, cream inside the catears, black on the outside of them and on my tail.

some random infoz tho ^

====================================================================================================================

Omni sama:

 i cant find Anythign HELP

=====================================================================================================================

Name: Butts Fredkin (if that's too long, take out the space so it's ButtsFredkin)

Chibi/Portrait: Just use my avatar, if that doesn't work I can come up with something.

Class: Great Lord

Personality: Too lazy to actually interact with the outside world other than a close group of friends. However, when important things are

stake, can be very loud and/or obnoxious.

Death Quote: "Crap...looks like I'm in for the ultimate bug-fix..."

Stats:
  Hp
  Spd
  Def
  Res
  Str/Mag
  Skl
  Lck

Con: uh...5' 11", enormously fat, rear end permanently attached to a computer chair

Physical Appearance: brown hair and eyes, enormously fat, glasses (if possible), rear end permanently attached to a computer chair (also if

possible), blue shirt, khaki pants, see also: Linus Torvalds

No Assets gathered need sprites blah blah blah if repallate ask me

===============================================================================================
Homer-16 # 2

Name: Haukea

Chibi: (Probably a repallate of Amilia from Sacred Stones)

Portrait: Same

Class: Pegasus Knight

Personality: Shy, yet determined

Death Quote: "I loved him..." (If HOMER-16 is still alive)
"He is gone... and so am I..." (If HOMER-16 is dead)

Stats:

Def
Skl
Spd
Str
Hp
Lck
Res

Con: Slim, small
Appearance: Blonde, Red Armor, (I can't think of anything else atm)


http://ourl.ca/11194/237355 asset thingers
http://ourl.ca/11194/237363


=======================================================================================

annoyorange

http://images.wikia.com/annoyingorange/images/5/5a/Orange.jpg

http://images.wikia.com/annoyingorange/images/5/5a/Orange.jpg

Hero

calm

death quote Knife!!!!!

hp 20

 str 3

 skl 8

 spd 5

 def 1   lol it is an orange

res 3

 lck 5

con tiny

physical appearance brown hair and eyes paleish tone for skin wardrobe color ?

repallate


We have 21RIP SirC 20! charas so far if no one falls through for the record lets hope no one does

!!

Spoiler For MUSIKS?!?!?!?!?:

Umm we need Midi Tunes
STANDARD MIDI LIBRARY ONLY I'M NOT ADDING CUSTOM SAMPLES
i recommend anvil studio for the record ^_^

anything is really up for replacement i think there are even custom songs for charas which i can replace so uh yeah you give me tunes and what

you would like em to replace
JC give me the aok
i make magic happen

All we have is the stuff YeongJin said we could use so uh yeah who can help us out?

Aka This ^ is all we have

For all you music people out there you now can use the original sounds from the game instead of just the standard midi map

Spoiler For InstrumentMap:
0x00 Piano (silent Ground)
0x01 Piano 2 (Silent Ground)
0x02 Piano 3 (Enemies Appear)
0x03 Echoey Piano 1 (Respite in Battle)
0x04 Echoey Piano 2 (Respite in Battle)
0x05 ????? (One Heart: Eliwood's Theme)
0x06 Harpsichord (Dragon's Gate II)
0x07 Harpsichord (More Echoey) (Game OVer)
0x08 Celesta (Reveive the blessing of)
0x09 Glockenspiel (Curing)
0x0A Music Box (Requiem)
0x0B Music Box 2 (Reminiscence)
0x0C Marimba (Happiness Abounds)
0x0D Xylophone (Softly with Grace)
0x0E Tubular Bells (The Archsage Athos)
0x0F Dulcimer (Shop)
0x10 Drawbar Organ (Legendary Inheritance)
0x11 Percussive Organ (Victory Now!)
0x12 Rock Organ (Happiness Abounds)
0x13 Church Organ (Shadow Approaches)
0x14 Reed Organ (Campaign of Fire)
0x15 Accoridan (Going my Way)
0x16 Bass sounding Organ? (Nabata's Wandering Messenger)
0x17 Some Organ? (Going My Way)
0x18 blank
0x19 blank
0x1A blank
0x1B Electric Guitar(clean) (Softly with Grace)
0x1C Overdriven Guitar 2 (What Comes from Darkness)
0x1D Overdriven Guitar (Destiny Enlaced with Fear)
0x1E Distortion Guitar (Scars of the Scouring)
0x1F Guitar Harmonics (Scars of the Scouring)
0x20 Acoustic Bass (The Messenger)
0x21 Electric Bass(finger) (Companions)
0x22 Electric Bass(pick) (Precious Things)
0x23 blank
0x24 Slap Bass 1 (Campaign of Fire)
0x25 blank
0x26 Synth Bass (Blessing of the 8 Generals)
0x27 Acoustic Bass 2 (Land of the Swirling Sands)
0x28 Resonant Sounding Strings (Winning Road)
0x29 SynthStrings 3 (Companions)
0x2A More Strings? (Rise to the Challenge)
0x2B Stacatto Timpani (An Unexpected Caller)
0x2C Orchestral Strings (Blessing of the 8 Generals)
0x2D Pizzicato Strings (Road of Trials)
0x2E Orchestral Strings 2 (Healing)
0x2F Timpani (Precious Things)
0x30 String Ensemble 1 (Companions)
0x31 String Ensemble 2 (Precious Things)
0x32 SynthStrings 1 (Precious Things)
0x33 SynthStrings 2 (Friendship and adventure)
0x34 Choir Aahs (What comes from Darkness)
0x35 Voice Oohs (Everything into the Dark)
0x36 Balanced Choir? (Within Sadness)
0x37 Choir Hit (Everything into the Dark)
0x38 Trumpet (Winning Road)
0x39 Trombone (Binding Ties)
0x3A Tuba (Enemies Appear)
0x3B Muted French Horn (Binding Ties)
0x3C French Horn (Precious Things)
0x3D Brass Section (Raise Your Spirits)
0x3E SynthBrass 1 (Friendship and adventure)
0x3F SynthBrass 2 (Companions)
0x40 blank
0x41 blank
0x42 blank
0x43 Synth Oboe? (Shop)
0x44 Oboe (Precious Things)
0x45 English Horn (Raise Your Spirits)
0x46 Bassoon (Happiness Abounds)
0x47 Clarinet (Winds Across the Plains)
0x48 Distorted Clarinet? (When the Rush Comes)
0x49 Flute (Companions)
0x4A Recorder (Requiem)
0x4B Pan Flute (Enemies Appear)
0x4C Blown Bottle (Land of the Swirling Sands)
0x4D blank
0x4E Oboe 2? (Treasured Hope)
0x4F Ocarina (Shop)
0x50 Lead 1 (square) (An Unexpected Caller)
0x51 Lead 2 (sawtooth) (2 or 3 octaves lower)
0x52 Lead 3 (calliope) (Darkness Comes)
0x53 blank
0x54 Lead 5 (charang) (Different from Normal Charang) (Messenger from the Dark)
0x55 Lead 6 (voice) (Distant Travels)
0x56 blank
0x57 Really cool synth instrument (Within Sadness)
0x59 Distorted Sounding Brass (Merchant Merlinus)
0x5A Some Stacatto Muted Brass sounding thing (Precious Things)
0x5B Some Echoey Brass or Trumpet ensemble (Precious Things)
0x5C Synth Sounding Brass Section (To the Heights)
0x5D Trumpet used in Road of Trials (DUh)
0x5E Pad 7 (halo) (Healing)
0x5F Synth Tuba? (Destiny Enlaced by Fear)
0x60 Sounds very similar to 5F? (Destinly Enlaced by Fear)
0x61 Muted Trombone (Results)
0x62 Muted French Horn (The Cogs of Fate)
0x63 Not sure...weird sounding synth brass? (Precious Things)
0x64 FX 5 (brightness) (Campaign of Fire)
0x65 Synth Trumpet (Strike)
0x66 Not sure...weird sounding synth brass (Can also be used as guitar)? (Shadow Approaches)
0x67 Ireallydunno (Enemies appear, first melody)
0x68 Sitar (Land of the Swirling Sands)
0x69 idunnomiddleeasternsounding? (track 3 on Nabata's Wandering Messenger)
0x6A More damned strings (Dragon's Gate I)
0x6B Dammit more strings? (The Cogs of Fate)
0x6C More Synth strings? (Dragon's Gate II)
0x6D Distant sounding strings that rise? (Dragon's Gate II)
0x6E Pad 7 Halo 2? (lolwut) (Opening: History Unveiled)
0x6F blank
0x70 blank
0x71 blank
0x72 blank
0x73 blank
0x74 blank
0x75 blank
0x76 blank
0x77 blank
0x78 More Orchestral drumkit? (Winning Road)
0x79 Drum kit (more electrical sounding?)
0x7A Yet another Drum kit (Fire Emblem Theme)
0x7B Another Drum kit? (Not sure what it does differently) (The Cogs of Fate)
0x7C Drum kit (Are these even different) (One Heart: Eliwood's Theme)
0x7D Another Orchestral Drum kit? (Not sure what it does differently) (Shocking Truth I)
0x7E Applause (Arena Entrance)
0x7F Drum kit (Precious Things)
Curtosy of http://shrineofseals.net/forum/showthread.php?tid=6743&highlight=opening

if i ever figure out how in gods name to make it so you can use these with anvil ill tell you all how so you can actually hear what your

making XD


Spoiler For STuff i dont want to lose:
http://shrineofseals.net/forum/showthread.php?tid=9
http://shrineofseals.net/forum/showthread.php?tid=406
Title: Re: Omni Emblem
Post by: Yeong on February 16, 2012, 07:30:45 pm
give me a theme, and I can try to make some music. :D
Also, is there an enough space for charactor slot? :D
Title: Re: Omni Emblem
Post by: Geekboy1011 on February 16, 2012, 07:32:51 pm
give me a theme, and I can try to make some music. :D
Also, is there an enough space for charactor slot? :D

Music wise we can do just about what ever you want. as we have the space and availability for it.

as for charas we can add another. seeing as i am expecting that some of those on that list will be scrapped soon. just you need to do any of the assets for it. unless its a repallate then all you need is portraits and such.
Title: Re: Omni Emblem
Post by: Yeong on February 16, 2012, 07:34:20 pm
There was a music I was working on, but I kinda scraped out because it didn't sound to good in mp3 format, but it was ok with mid. Maybe I can re-work that a bit and give it to you XD
Title: Re: Omni Emblem
Post by: Geekboy1011 on February 16, 2012, 07:35:58 pm
sounds good. just try to stick to the default samples. I will write up a mini tutorial and link to a program that will allow you to listen to the music if you decide to use built in samples instead of the default library. but i have to do some thinking to remember how to do that >.<
Title: Re: Omni Emblem
Post by: Yeong on February 16, 2012, 07:36:33 pm
http://ourl.ca/13864/259963
This is the link of 30 seconds or so of my work. tell me if you're interested. :D
Title: Re: Omni Emblem
Post by: Geekboy1011 on February 16, 2012, 07:39:31 pm
welp
/me hits replay

very interested me likey :D

EDIT: whyunohaverepeatfunctionmusicplayer;.;


also seeing as the only other song in the hack currently is yours why wouldent we want more :P
Title: Re: Omni Emblem
Post by: Freyaday on February 16, 2012, 10:07:33 pm
Omni-sama has her own topic! Y u no visit?
Title: Re: Omni Emblem
Post by: Geekboy1011 on February 16, 2012, 10:09:30 pm
Omni-sama has her own topic! Y u no visit?

link for derps?
Title: Re: Omni Emblem
Post by: DJ Omnimaga on February 16, 2012, 10:14:57 pm
I'M glad this is still alive despite JC's (permanent?) absence.
Title: Re: Omni Emblem
Post by: Geekboy1011 on February 16, 2012, 10:19:58 pm
I'M glad this is still alive despite JC's (permanent?) absence.

he will be back eventually. he is just having a rough time with his family still. he has been doing his damdest to stay in touch. and i can say he is doing well. just need to be patient for him to come back thats all ^^
Title: Re: Omni Emblem
Post by: DJ Omnimaga on February 16, 2012, 10:30:32 pm
Ah ok I thought he would have no more access until he turns 18 or something, because his parents seems as bad as SirCmpwn's, if not worse, and they're very anti-internet.
Title: Re: Omni Emblem
Post by: Geekboy1011 on February 16, 2012, 10:37:26 pm
Ah ok I thought he would have no more access until he turns 18 or something, because his parents seems as bad as SirCmpwn's, if not worse, and they're very anti-internet.


ehh it might take that long >.< but he will be back eventually >.<
Title: Re: Omni Emblem
Post by: DJ Omnimaga on February 16, 2012, 10:41:42 pm
My only worry is that most of the time past 17 people move on from calc stuff or become too busy to do calc stuff (notice the huge amount of our older staff went inactive lately), and from experience he had work constraints so he's limited in jobs he can do, meaning he might not be able to afford internet at his appartment. X.x
Title: Re: Omni Emblem
Post by: Geekboy1011 on February 16, 2012, 10:46:43 pm
My only worry is that most of the time past 17 people move on from calc stuff or become too busy to do calc stuff (notice the huge amount of our older staff went inactive lately), and from experience he had work constraints so he's limited in jobs he can do, meaning he might not be able to afford internet at his appartment. X.x

yeah that i understand...im sure he will at least finish song tho. he love that project more than most people would think
Title: Re: Omni Emblem
Post by: TIfanx1999 on February 17, 2012, 05:30:26 am
Did I ever submit anything for this?/me can't remember...
Any how, I hope JC's situation improves. It sucks that he's been unable to visit. >.<
Title: Re: Omni Emblem
Post by: Geekboy1011 on February 17, 2012, 02:02:52 pm
Did I ever submit anything for this?/me can't remember...
Any how, I hope JC's situation improves. It sucks that he's been unable to visit. >.<

we all do. and no you  have not submitted a thing, personally i would request you work on one of the predefined charas that need sprites and stuff from this post http://ourl.ca/11194/285304 as i would like to start getting something done instead of just having it pile up more and more xD
Title: Re: Omni Emblem
Post by: FinaleTI on February 17, 2012, 02:08:17 pm
I finally remembered to stop being lazy and run this through usenti. Here's Eeem's sheet, which should be 16 colorized properly.
Title: Re: Omni Emblem
Post by: Freyaday on February 17, 2012, 05:11:20 pm
http://ourl.ca/10646
^Omni-sama
Title: Re: Omni Emblem
Post by: DJ Omnimaga on February 17, 2012, 05:15:35 pm
Looks pretty nice FinaleTI. Also I remember that Frey, it was quite nice.
Title: Re: Omni Emblem
Post by: Geekboy1011 on February 17, 2012, 07:32:21 pm
right thanks frey, and cool finale ill copy that over to the post thingy

also if i get the time i may do some creative takes on the attacks for the people you have sprited finali i know i am for Rubyblaze but yeah just fyi :P

In the Spoiler is all the People that have Signed up For Omni Emblem And the assets that are available find your chara

and help us get your assets done !!!!!

Spoiler For THE GIANT CHARACTER SPOILER:

For Those of you with RED tags let me know if just a repallate is enough there fast simple and can look just as good!

 REd == need help
 purple == PRogressing/started with assets
 green Assets done
 pink = done injected finished

Grey= Removed
================================================================================

Name: Finale (The Ruby Blaze)
Chibi:(http://img.removedfromgame.com/imgs/Finale%20Chibi.png)
Portrait:(http://img.removedfromgame.com/imgs/Finale%20Portrait.bmp)
Class: Myrmidon
Personality: Often overthinks situations, but isn't afraid to risk life for allies.
Death quote: "Looks like... I wasn't.... fast enough...."
Stats ranked by importance:
        Spd
        Str
        Skl
        Hp
        Luck
        Def
        Res
Con:  Can I get a bit more of an explanation on this?
Physical Appearance: Was a bit bored so... Tongue

http://ourl.ca/11194/237379 finale portrait data get this done soon!

(http://www.omnimaga.org/index.php?action=dlattach;topic=8597.0;attach=9106)
http://ourl.ca/11194/237296
 Good to go needs blink frames and such but meh

================================================================================

Name : GeekinBox  or GeekBoy              ; your choice

Chibi  : ill add later once I make it xD
Portrait :  ^
Class : Valkyrie
Personality : Caring, Kind, Want to get done what needs to be when it needs to be done not later (persistent pushy insistent)
Death Quote : "Until Time Brings Us Together Again....Goodbye..."
Stats :
  mag
  skl
  spd
  res
  def
  hp
  lck
 

Con: Hefty but nimble

Physical Apperance : I want to make me a new sprite sheet if I can but the pallet i like is ; Orange hazel(bluegreen) and Dark red

 Sprites in progress going threw over haul
   Spriter- Geekboy

=====================================================================================

Name: Raylin
Class: Assasin
Personality: Shy, reserved, quiet. Fun-loving to the party. Speaks with distinction.
Death Quote: "Sorry, guys. I failed you all..."
Stats:

(All of these are in percentages. Please find out what the default male assassin stats are, apply these numbers to those stats and round up.)

  HP: 105%
  STR: 125%
  SKL: 125%
  SPD: 95%
  DEF: 150%
  RES: 65%
  LCK: 100%

Growth rate for all stats: 125% of normal growth rate.

CON: Big and tall.

Physical apperance: Short brown hair. Black eyes. Wardrobe is black and blue. Tan skin. Hairline scar on cheek bone.

 Decide repallate or custom spriter needed for latter post in thread
=========================================================================================

Name: aeTIos
Class: Hero
Personality: Talks a lot, moves much, sometimes a bit too much.
Death Quote: That's all I could do. Noooo!
Stats: (Percentages)

  HP: 90%
  STR: 100%
  SKL: 101%
  SPD: 110%
  DEF: 100%
  RES: 80%
  LCK: (Is that Luck?) 50%

Growth rate: 100% of normal

Appearance: Not too tall, but rather fast and light. Wears a light, non-full helmet (Like the Runescape Medium helmet), and has a kiteshield.

Normal, slightly sun-browned skin, leather upper clothes. Medium muscles.


 Decide repallate or custom spriter needed for latter post in thread
needs portrait and chibi still as well
===========================================================================================

Name: Sir Cmpwn
Chlbl: My avatar would be great if it can be done
Portrait: ^
Class: Knight Lord (or Pegasus Knight, maybe we can have 3 males and make them really dark, to kinda offset the standard?)
Personality: Sadistic, uncaring

Spoiler For Spoiler for quotes etc::
"Why do I bother with the likes of you?"
"Your demise was easy to arrange."
"If there is special, tortuous place in your faith after death, prepare to make a visit."
"You're going to die anyway, just kill yourself and make my job easier."
"The sight of you makes me fear for humanity."

Death quote: "Humanity is doomed anyway."
Stats:
  HP: 90%
  Str: 75%
  Mgc: 50%
  Skl: 150%
  Spd: 125%
  Def: 80%
  Res: 100%
  Lck: 80%
The goal here is to sacrifice power for accuracy.
Con: Large
Appearance: Non-human, like something corrupted (see my avatar), hooded
 ... not sure on this guy discuss with team
==============================================================================================


Name: Juju
Chibi: [This is a placeholder]
Portrait: [This is also a placeholder]
Class: One of the 3 males Sir told about in last post
Personality: Rather funny, but dark evil at times
Death quote: What? I died? Oh well.
Stats:
   100% everywhere, if possible, the goal is to be balanced everywhere. (Subject to change)

Con: Medium
Appearance: Looks like an Ewok in Star Wars, but kinda cuter.

 Decide repallate or custom spriter needed for latter post in thread
no chibi or portrait currently

================================================================================================

Name: HOMER-16

Chibi:  (http://dl.dropbox.com/u/10573921/chibi_24px.png)

Portrait:

(http://dl.dropbox.com/u/10573921/Tao%20-%20Avatar.png)(http://dl.dropbox.com/u/10573921/Tao%20-%20Avatar%20-%20Blinking.png)


Class: Druid (Can I follow the FE: Sacred Stones version and also have Anima magic?)

Personality: Is usually always tired to some extent. Loves to play videogames. Is easily distracted. Overall careless  attitude towards the

world. Very loyal. Is a total romantic. Very intelligent and insightful.

Death Quote: "No. I can't die... yet... She needs... me... Damn it..."
Stats:
  Skl
  Spd
  HP
  Mag
  Lck
  Def
  Res


Con: Smallish

Physical Appearance: Wears a hood that keeps his face in shadows. Red eyes are all thats visible. Robes black and Dark Green. I'm debating on

whether or not he is a Kaka.

Some better pics:
 http://toanst.deviantart.com/favourites/44471371
Blue = Standby

Dark Red = Normal Attack

Purple = Critical

Light Red = Staff

Orange = Normal evade

Yellow = Staff evade
(http://dl.dropbox.com/u/10573921/Druid_FE_Sprite_sheet.png)

Sprites are in progress spriter - Homer16

=================================================================================================


Name: mrmprog
Chibi:I am not very artistic, so I am not sure
Portrait:^
Class:Assassin
Personality: Normally cheerful, but is angered easily by others stupidity. Somewhat mysterious.
Death quote: You have bested me today, but... THE GAME!
Stats:
  Spd
  Skl
  Mag
  Str
  Hp
  Def
  Res
  Lck

Con: Tall, but very light and strong.
Physical Appearance: The original sprite is good, but black and thinner.
Color Scheme:
Green - Standby
Orange - Critical
Purple - Regualr Attack
Pink - Dodge
(http://www.omnimaga.org/index.php?action=dlattach;topic=8597.0;attach=9122)
(http://www.omnimaga.org/index.php?action=dlattach;topic=8597.0;attach=9130)
(http://www.omnimaga.org/index.php?action=dlattach;topic=8597.0;attach=9135)

 Decide repallate or custom spriter needed for latter post in thread
no chibi or portrait yet
=================================================================================================


Merth:

   uhh we will make this work?




=================================================================================================

name: isa shmibs!

class: mage

personality: he's just a bit insane. he talks to inanimate objects and has a scary, high-pitched laugh that finds its way into almost

everything he says. he is good-intentioned, but doesn't always think about how his actions will affect others (i.e. in order to save someone's

pet hamster that has run underneath a house his first reaction would be to knock the house down and retrieve it)

stats:
  Spd
  Mag
  Skl
  Def
  Hp
  Res
  Str

chibi : (http://www.omnimaga.org/index.php?action=dlattach;topic=8597.0;attach=8415)
portrait: (http://www.omnimaga.org/index.php?action=dlattach;topic=8597.0;attach=8411;image)
(i'm not sure what sizes they're supposed to be, so resizing is probably in order)

 Custom Sprites in progress Spriter Shmibs
(http://www.omnimaga.org/index.php?action=dlattach;topic=8597.0;attach=8474)


=======================================================================================================


1px

Class:Something sword-using

Personality: What personality? 1px is a pixel!

Weapon: Sword?

Attack: Charge.
Barrels to the target enemy, leaving a trail behind. Gains more power w/more distance.

(we are gonna make this one work too...some how xD)

======================================================================================================


Name: Beatrice (She's going to be based on Eirika)
Chibi: To be done
Portrait: (http://img.removedfromgame.com/imgs/Test%20Beatrice%20Portrait.png)
Class: Swordmaster (Perhaps a rename to something like Royal Knight)
Personality: Fiery and hot tempered. She often snaps and rushs into battle without thinking ahead. Her personality greatly juxtaposes Alvar's,

but the two balance each very well.
Death quote: (If Alvar is still alive) "Damn it! Alvar... Please continue to fight... And protect Princess A...."
(If Alvar is dead) "This is the end of the line for us... Damn it! Please princess, be well..."
Stats ranked by importance:
        Str
        Spd
        Def
        Hp
        Skl
        Res
        Mag
Con:  Higher con
Physical Appearance: To be done

(http://www.omnimaga.org/index.php?action=dlattach;topic=8597.0;attach=8462)

Green - Standby
Orange - Regular Attack
Blue - Critical for Regular Attack
Purple - Regular Ranged Attack (I dunno if FE7 has ranged swords, but some like FE1 have swords that let you attack from a distance)
White - Dodging
(http://www.omnimaga.org/index.php?action=dlattach;topic=8597.0;attach=9129)
(http://www.omnimaga.org/index.php?action=dlattach;topic=8597.0;attach=9103)

 Good to GO!!
=========================================================================================================

Name: Alvar (He's going to be based on Ephraim)
Chibi: To be done
Portrait:(http://www.omnimaga.org/index.php?action=dlattach;topic=8597.0;attach=8461)
Class: Soldier or perhaps a Knight; something with a decent defense that wields a lance (Perhaps a rename to something like Royal Knight)
Personality: Calm, cool, collected. A brilliant tactician and fighter who never gives in, no matter how bad the odds.
Death quote: (If Beatrice is still alive) "Beatrice... Finish our mission... And protect Arc..."
(If Beatrice is dead) "Looks like this is the end of Alteria's knights... Damn it... I can't... Arc... Leo..."
Stats ranked by importance:
        Str
        Def
        Res
        Hp
        Spd
        Skl
        Mag
Con:  Higher con


Green - Standby
Orange - Regular Attack
Blue - Critical for Regular Attack
Purple - Regular Ranged Attack (ie Javelin)
Pink - Critical for Ranged Attack
White - Dodging
(http://www.omnimaga.org/index.php?action=dlattach;topic=8597.0;attach=9128)
(http://www.omnimaga.org/index.php?action=dlattach;topic=8597.0;attach=9102)

 Good to GO!!
==========================================================================================================

Name -- Eeems
Chibi -- Erm, let me get back to you on that, I'll probably use the black mage from TBP or myself
Portrait -- see above ^
Class -- Assassin
Personality -- Tries to take the middle road between fights. Seeing both sides of the issue then takes a stance.
Death quote -- Wait, I can't die! This must be a glitch...
Stats -- I have a ban hammer, so make me epic.
Con -- Medium
Physical -- brown or black eyes/hair. Clothed in black. Attempt to make it a little like the TBP black mage

(http://www.omnimaga.org/index.php?action=dlattach;topic=8597.0;attach=11769;image)

All assets needed
===========================================================================================================

ZippyDee/Taw

(http://www.omnimaga.org/index.php?action=dlattach;topic=8597.0;attach=8694)

Animooted
(http://www.omnimaga.org/index.php?action=dlattach;topic=8597.0;attach=8696)

 i dont have any info for your chara if its listed tell me thank you


=============================================================================================================

Willrandship (Obviously)
Chibi Pic. (http://www.omnimaga.org/index.php?action=dlattach;topic=8597.0;attach=8770)
   (For the record, the REAL Chancellor from CT was a good guy, even the one from the past.)
Portrait: MIA  
      What size for the portrait? I'll just post this one that's probably way too big.
Class: Archsage.
Personality: Should see the rest of the party as one giant meat-shield. Very cynical, and slurs his words, but he's friendly enough.
Death Quote: I don't know, I'll have to come up with something

Ranked from 1 (lowest) to 9 (highest)

  HP 2
  STR 1
  MAG 9
  Skl 7
  Spd 5
  Def 4
  Res 8
  Luck 6
  Con 3

Appearance: wears mostly green, white hair, looks a lot like the archsage, which is why I picked it Tongue. See the portrait/chibi for more.

I kinda had to wing the stats since he's not really a fighter in the game he's from. However, if he was he would be a lot like tellah from

FF2, so I kind of based it off of him/

http://ourl.ca/11194/237387 potrait data needs some resizing

Repallate

green robe thats it

 Need a proper portrait and a choice of repallate and such as well as all other assets

==================================================================================================================


Freyaday:

 i cant find anything HELP

Stats:
  Spd
  Str
  Skl
  HP
  Luk
  Def
  Res

Con: As low as possible

I have Brown hair, dark brown eyes, cream inside the catears, black on the outside of them and on my tail.

some random infoz tho ^

====================================================================================================================

Omni sama:

 i cant find Anythign HELP

=====================================================================================================================

Name: Butts Fredkin (if that's too long, take out the space so it's ButtsFredkin)

Chibi/Portrait: Just use my avatar, if that doesn't work I can come up with something.

Class: Great Lord

Personality: Too lazy to actually interact with the outside world other than a close group of friends. However, when important things are

stake, can be very loud and/or obnoxious.

Death Quote: "Crap...looks like I'm in for the ultimate bug-fix..."

Stats:
  Hp
  Spd
  Def
  Res
  Str/Mag
  Skl
  Lck

Con: uh...5' 11", enormously fat, rear end permanently attached to a computer chair

Physical Appearance: brown hair and eyes, enormously fat, glasses (if possible), rear end permanently attached to a computer chair (also if

possible), blue shirt, khaki pants, see also: Linus Torvalds

No Assets gathered need sprites blah blah blah if repallate ask me

===============================================================================================
Homer-16 # 2

Name: Haukea

Chibi: (Probably a repallate of Amilia from Sacred Stones)

Portrait: Same

Class: Pegasus Knight

Personality: Shy, yet determined

Death Quote: "I loved him..." (If HOMER-16 is still alive)
"He is gone... and so am I..." (If HOMER-16 is dead)

Stats:

Def
Skl
Spd
Str
Hp
Lck
Res

Con: Slim, small
Appearance: Blonde, Red Armor, (I can't think of anything else atm)


http://ourl.ca/11194/237355 asset thingers
http://ourl.ca/11194/237363


=======================================================================================

annoyorange

http://images.wikia.com/annoyingorange/images/5/5a/Orange.jpg

http://images.wikia.com/annoyingorange/images/5/5a/Orange.jpg

Hero

calm

death quote Knife!!!!!

hp 20

 str 3

 skl 8

 spd 5

 def 1   lol it is an orange

res 3

 lck 5

con tiny

physical appearance brown hair and eyes paleish tone for skin wardrobe color ?

repallate


We have 21RIP SirC 20! charas so far if no one falls through for the record lets hope no one does

!!

Spoiler For MUSIKS?!?!?!?!?:

Umm we need Midi Tunes
STANDARD MIDI LIBRARY ONLY I'M NOT ADDING CUSTOM SAMPLES
i recommend anvil studio for the record ^_^

anything is really up for replacement i think there are even custom songs for charas which i can replace so uh yeah you give me tunes and what

you would like em to replace
JC give me the aok
i make magic happen

All we have is the stuff YeongJin said we could use so uh yeah who can help us out?

Aka This ^ is all we have

For all you music people out there you now can use the original sounds from the game instead of just the standard midi map

Spoiler For InstrumentMap:
0x00 Piano (silent Ground)
0x01 Piano 2 (Silent Ground)
0x02 Piano 3 (Enemies Appear)
0x03 Echoey Piano 1 (Respite in Battle)
0x04 Echoey Piano 2 (Respite in Battle)
0x05 ????? (One Heart: Eliwood's Theme)
0x06 Harpsichord (Dragon's Gate II)
0x07 Harpsichord (More Echoey) (Game OVer)
0x08 Celesta (Reveive the blessing of)
0x09 Glockenspiel (Curing)
0x0A Music Box (Requiem)
0x0B Music Box 2 (Reminiscence)
0x0C Marimba (Happiness Abounds)
0x0D Xylophone (Softly with Grace)
0x0E Tubular Bells (The Archsage Athos)
0x0F Dulcimer (Shop)
0x10 Drawbar Organ (Legendary Inheritance)
0x11 Percussive Organ (Victory Now!)
0x12 Rock Organ (Happiness Abounds)
0x13 Church Organ (Shadow Approaches)
0x14 Reed Organ (Campaign of Fire)
0x15 Accoridan (Going my Way)
0x16 Bass sounding Organ? (Nabata's Wandering Messenger)
0x17 Some Organ? (Going My Way)
0x18 blank
0x19 blank
0x1A blank
0x1B Electric Guitar(clean) (Softly with Grace)
0x1C Overdriven Guitar 2 (What Comes from Darkness)
0x1D Overdriven Guitar (Destiny Enlaced with Fear)
0x1E Distortion Guitar (Scars of the Scouring)
0x1F Guitar Harmonics (Scars of the Scouring)
0x20 Acoustic Bass (The Messenger)
0x21 Electric Bass(finger) (Companions)
0x22 Electric Bass(pick) (Precious Things)
0x23 blank
0x24 Slap Bass 1 (Campaign of Fire)
0x25 blank
0x26 Synth Bass (Blessing of the 8 Generals)
0x27 Acoustic Bass 2 (Land of the Swirling Sands)
0x28 Resonant Sounding Strings (Winning Road)
0x29 SynthStrings 3 (Companions)
0x2A More Strings? (Rise to the Challenge)
0x2B Stacatto Timpani (An Unexpected Caller)
0x2C Orchestral Strings (Blessing of the 8 Generals)
0x2D Pizzicato Strings (Road of Trials)
0x2E Orchestral Strings 2 (Healing)
0x2F Timpani (Precious Things)
0x30 String Ensemble 1 (Companions)
0x31 String Ensemble 2 (Precious Things)
0x32 SynthStrings 1 (Precious Things)
0x33 SynthStrings 2 (Friendship and adventure)
0x34 Choir Aahs (What comes from Darkness)
0x35 Voice Oohs (Everything into the Dark)
0x36 Balanced Choir? (Within Sadness)
0x37 Choir Hit (Everything into the Dark)
0x38 Trumpet (Winning Road)
0x39 Trombone (Binding Ties)
0x3A Tuba (Enemies Appear)
0x3B Muted French Horn (Binding Ties)
0x3C French Horn (Precious Things)
0x3D Brass Section (Raise Your Spirits)
0x3E SynthBrass 1 (Friendship and adventure)
0x3F SynthBrass 2 (Companions)
0x40 blank
0x41 blank
0x42 blank
0x43 Synth Oboe? (Shop)
0x44 Oboe (Precious Things)
0x45 English Horn (Raise Your Spirits)
0x46 Bassoon (Happiness Abounds)
0x47 Clarinet (Winds Across the Plains)
0x48 Distorted Clarinet? (When the Rush Comes)
0x49 Flute (Companions)
0x4A Recorder (Requiem)
0x4B Pan Flute (Enemies Appear)
0x4C Blown Bottle (Land of the Swirling Sands)
0x4D blank
0x4E Oboe 2? (Treasured Hope)
0x4F Ocarina (Shop)
0x50 Lead 1 (square) (An Unexpected Caller)
0x51 Lead 2 (sawtooth) (2 or 3 octaves lower)
0x52 Lead 3 (calliope) (Darkness Comes)
0x53 blank
0x54 Lead 5 (charang) (Different from Normal Charang) (Messenger from the Dark)
0x55 Lead 6 (voice) (Distant Travels)
0x56 blank
0x57 Really cool synth instrument (Within Sadness)
0x59 Distorted Sounding Brass (Merchant Merlinus)
0x5A Some Stacatto Muted Brass sounding thing (Precious Things)
0x5B Some Echoey Brass or Trumpet ensemble (Precious Things)
0x5C Synth Sounding Brass Section (To the Heights)
0x5D Trumpet used in Road of Trials (DUh)
0x5E Pad 7 (halo) (Healing)
0x5F Synth Tuba? (Destiny Enlaced by Fear)
0x60 Sounds very similar to 5F? (Destinly Enlaced by Fear)
0x61 Muted Trombone (Results)
0x62 Muted French Horn (The Cogs of Fate)
0x63 Not sure...weird sounding synth brass? (Precious Things)
0x64 FX 5 (brightness) (Campaign of Fire)
0x65 Synth Trumpet (Strike)
0x66 Not sure...weird sounding synth brass (Can also be used as guitar)? (Shadow Approaches)
0x67 Ireallydunno (Enemies appear, first melody)
0x68 Sitar (Land of the Swirling Sands)
0x69 idunnomiddleeasternsounding? (track 3 on Nabata's Wandering Messenger)
0x6A More damned strings (Dragon's Gate I)
0x6B Dammit more strings? (The Cogs of Fate)
0x6C More Synth strings? (Dragon's Gate II)
0x6D Distant sounding strings that rise? (Dragon's Gate II)
0x6E Pad 7 Halo 2? (lolwut) (Opening: History Unveiled)
0x6F blank
0x70 blank
0x71 blank
0x72 blank
0x73 blank
0x74 blank
0x75 blank
0x76 blank
0x77 blank
0x78 More Orchestral drumkit? (Winning Road)
0x79 Drum kit (more electrical sounding?)
0x7A Yet another Drum kit (Fire Emblem Theme)
0x7B Another Drum kit? (Not sure what it does differently) (The Cogs of Fate)
0x7C Drum kit (Are these even different) (One Heart: Eliwood's Theme)
0x7D Another Orchestral Drum kit? (Not sure what it does differently) (Shocking Truth I)
0x7E Applause (Arena Entrance)
0x7F Drum kit (Precious Things)
Curtosy of http://shrineofseals.net/forum/showthread.php?tid=6743&highlight=opening

if i ever figure out how in gods name to make it so you can use these with anvil ill tell you all how so you can actually hear what your

making XD


Spoiler For STuff i dont want to lose:
http://shrineofseals.net/forum/showthread.php?tid=9
http://shrineofseals.net/forum/showthread.php?tid=406
Title: Re: Omni Emblem
Post by: DJ Omnimaga on February 17, 2012, 09:51:29 pm
Darn that song in the FE game sounds even more RPG ish. Also awesome sprite collection so far lol :D
Title: Re: Omni Emblem
Post by: Geekboy1011 on February 18, 2012, 12:39:01 am
ir does fit well . i wonder what jc will end up using it as
Title: Re: Omni Emblem
Post by: Geekboy1011 on February 18, 2012, 12:41:33 am
same i just wonder what jc intends to use it for :P
Title: Re: Omni Emblem
Post by: TIfanx1999 on February 18, 2012, 01:42:17 am
/me really needs to look back through this thread again...
Title: Re: Omni Emblem
Post by: imo_inx on February 18, 2012, 08:21:50 am
Sweet! Homer-16 is my favorite (sprite group) so far.
Title: Re: Omni Emblem
Post by: Yeong on February 18, 2012, 10:56:18 am
This is my aggressive try to make battle theme. Whadayya think?
It's quite short, since it's meant to be looped XD
Title: Re: Omni Emblem
Post by: DJ Omnimaga on February 18, 2012, 02:29:37 pm
This sounds quite nice so far. :D

I wonder how it would sound in game. Btw it doesn't need to be any longer I think, since it's for battle.
Title: Re: Omni Emblem
Post by: Scipi on February 18, 2012, 04:18:12 pm
Sweet! Homer-16 is my favorite (sprite group) so far.

Thanks! :D I think I was making another character, but I didn't do much with the sprites. Perhaps I should...
Title: Re: Omni Emblem
Post by: Geekboy1011 on February 18, 2012, 05:24:58 pm
me likey i will plug it in to the game soon as i get the chance i just got home from work and am rather beat also i may change some of the instruments to better sounding ones. as the defauly midi group drum quite frankely sucks so i will make amends to fix that
Title: Re: Omni Emblem
Post by: Yeong on February 18, 2012, 06:06:29 pm
here's the pdf of the sheet if this can help you.
Title: Re: Omni Emblem
Post by: Geekboy1011 on February 18, 2012, 07:29:00 pm
i was just gonna use anvil/lmms and make the edits i needed that way. or if i didnt feel like installing them i would have just used hxd >.>  <.<


bleck im out of practice. it kinda works. needs some tuning and needs to be imported into the fe rom (this is giving me issues...) but it sounds good in the test program :D
Title: Re: Omni Emblem
Post by: DJ Omnimaga on February 18, 2012, 11:55:53 pm
Is it very hard to load midi files into GBA games btw?
Title: Re: Omni Emblem
Post by: Geekboy1011 on February 19, 2012, 12:11:23 am
Is it very hard to load midi files into GBA games btw?


eh depends. there are three methods.

one is easy as cake like its

open <rom>
convert <instrument table offs> midi
burn <song table id> <data location offset>
close <rom>


the other methods are hell. but tend to result in slightly more adjustable quality. but they take upwards of 30min for many track songs
Title: Re: Omni Emblem
Post by: DJ Omnimaga on February 19, 2012, 12:21:42 am
Ah ok, hopefully you don't have to go through the 2nd method too often. X.x
Title: Re: Omni Emblem
Post by: Geekboy1011 on February 19, 2012, 12:24:23 am
Ah ok, hopefully you don't have to go through the 2nd method too often. X.x

its not that bad. its just alot of replaceing pointers and repeating. its copy paste work....but its using a hex editor to do it >.<
Title: Re: Omni Emblem
Post by: DJ Omnimaga on February 19, 2012, 12:31:21 am
Plus changing back the instruments I assume? I know for example I tried to convert crystal towers tracks to MIDI to see how it sounds like and all instruments became piano since I did not re-assign any.
Title: Re: Omni Emblem
Post by: Geekboy1011 on February 19, 2012, 12:37:37 am
thats done in anvil studio. not that annoying. just takes more time xD
Title: Re: Omni Emblem
Post by: DJ Omnimaga on February 19, 2012, 12:48:27 am
Hopefully you don't have issues about no sound like I always do with anything involving MIDIs and trackers. X.x
Title: Re: Omni Emblem
Post by: Geekboy1011 on February 19, 2012, 12:50:22 am
nope definetily got those :P but its cause of some patching error me thinks. there was something wacky i had to do to get the other track to work...ill figure it out eventually xD
Title: Re: Omni Emblem
Post by: DJ Omnimaga on February 19, 2012, 02:26:37 am
Ah ok. When I tried Anvil Studio before I never could figure out how to actually have sound at all lol
Title: Re: Omni Emblem
Post by: annoyingcalc on February 18, 2013, 07:08:16 pm
This needs more progress, I couldn't let this go 1 year without progress, here is me

Name annoyingcalc
Chibi my avatar or (http://img.photobucket.com/albums/v139/VincentASM/Site/FE6/swordmaster.png)
Portrait an image saying Error 404:not found
Class:Calculator (If I cant then just Mymmadion I think)
Personality How did I get here? I don't know, maybe I should get out my calculator and start playing Fire Emblem
Death quote I knew I shouldn't have worn my grandads clothes!
Stats -- Hp 23, Str/Mag 15, Skl something high, Spd 14, Def is physical defense, Res is 8, and Lck 10.
EDIT: I read ^^ wrong, its Str/mag:Hp:def:spd:lck:res
Con -- medium build
Physical Appearance hair=brown and eye color=brown, wardrobe color=black, skin tone=tan
thanks :D
(make more progress)
Title: Re: Omni Emblem
Post by: Scipi on February 18, 2013, 07:26:49 pm
Epic Necro Post!
/me hopes this project isn't completely dead D:
Title: Re: Omni Emblem
Post by: Geekboy1011 on February 18, 2013, 07:28:14 pm
I honestly havent had the time or patience to work on this. and i dont think JC has as well :/ imma declare it back burner for now tho i really would like to see it done but thats more up to aj then me
Title: Re: Omni Emblem
Post by: annoyingcalc on February 18, 2013, 07:39:13 pm
Do you have the source? If so, I could add in some characters
Title: Re: Omni Emblem
Post by: JustCause on February 18, 2013, 09:57:34 pm
Good god. People are still hype about this?

Well, I suppose this thread's as good a place as ever to announce that I'm back and should be active again. Now time to go back through 34 pages and figure out what on Earth I was trying to do in the first place.

I wonder how many members who signed up are still active.
Title: Re: Omni Emblem
Post by: Geekboy1011 on February 18, 2013, 10:02:03 pm
Ill do the audio stuff still mate but i really dont have time to work on this for the next like ever...starting college soon :'(
Title: Re: Omni Emblem
Post by: JustCause on February 18, 2013, 10:03:08 pm
Ill do the audio stuff still mate but i really dont have time to work on this for the next like ever...starting college soon :'(
Eh, it's fine. I've been reading up and I can probably get audio figured out. It's gonna be slow going, but may as well get back on this. I may need your notes for the logo replacement, though.
Title: Re: Omni Emblem
Post by: Geekboy1011 on February 18, 2013, 10:06:15 pm
Ill send you everything in the next few days. I have a giant 7z of everything
Title: Re: Omni Emblem
Post by: annoyingcalc on February 18, 2013, 10:38:59 pm
hmm, so what is done, and replace my original character with my new one please
Title: Re: Omni Emblem
Post by: Scipi on February 19, 2013, 02:10:04 am
I wonder how many members who signed up are still active.

Now that I think about it, that's a good point O_o

Looks like the project is making a comeback, hmm? :P
Title: Re: Omni Emblem
Post by: annoyingcalc on February 19, 2013, 11:36:18 pm
Man, I have been really working on Fire Emblem TSS and Im hoping this comes out before I beat it!
Title: Re: Omni Emblem
Post by: DJ Omnimaga on March 09, 2013, 09:29:57 pm

I wonder how many members who signed up are still active.
Probably 1% or less :P
Title: Re: Omni Emblem
Post by: annoyingcalc on June 03, 2013, 03:34:19 pm
Geekboy said in IRC that this is dead, but I won't let that happen, I learned how to hack Fire Emblem a while back and now I am going to put that to the test, I'll post screenshots and keep you informed
Title: Re: Omni Emblem
Post by: TIfanx1999 on June 03, 2013, 03:54:43 pm
Good luck, this is a pretty big project!
Title: Re: Omni Emblem
Post by: annoyingcalc on June 03, 2013, 07:06:58 pm
Anyone who signed up for this NEEDS to post sprites for themselves

EDIT: and anyone whois willing to, could you please can you give ideas for a storyline?
Title: Re: Omni Emblem
Post by: DJ Omnimaga on June 07, 2013, 10:49:06 pm
Good luck Annoyingcalc!
Title: Re: Omni Emblem
Post by: annoyingcalc on August 04, 2013, 11:56:43 pm
I have been working on this little by little, I have been working on another project that I'm pretty much done with, and I think Omni Emblem will be my main project.

What would really help a lot is if I could have a writer, he/she helps determine what the storyline will be.

Also, I am not the best at computer graphics, so for everyone who wants to be in Omni Emblem, if you can please make sprites, if you cannot, it is ok, you can use one of the character sprites already in Fire Emblem.
Title: Re: Omni Emblem
Post by: Scipi on August 05, 2013, 04:46:39 pm
I can help a lot with storyline. I'll just need the character bios to try make one compatible with the given characters. (It also might do well to get in touch with JC in order to determine what kind of story he was going for originally)
Title: Re: Omni Emblem
Post by: annoyingcalc on August 05, 2013, 05:13:05 pm
Thanks, I appreciate the help!
Title: Re: Omni Emblem
Post by: turiqwalrus on August 06, 2013, 12:08:47 am
Hmm. A question. If there's any empty character slots left, would one be open for a character for me?

Also, in terms of spriting and graphics, I'm sure one could go by modifying the game stuff somewhat ;)
Title: Re: Omni Emblem
Post by: annoyingcalc on August 06, 2013, 05:45:52 pm
I think so, a bit of old characters aren't complete.


Name -- Typically your username. If it's longer than 12 (I think?) characters I need a shortened form.

Chibi -- A mini-portrait, typically a face, used in unit popups. I believe these are 24x24 but I'm not sure, and if you'd like me to use your avatar just say so. Otherwise, attach a file.

Portrait -- This appears during dialogue and in unit details. Again, usually faces, but if you want to use your avatar that's okay too. Otherwise, attach a file.
Class -- If you have played FE you should know (ex: Hero, Berseker)

Personality -- General attitude towards the world, the rest of the party, fighting in general. Quirks, patterns of speech or misc. quotes go here. Again, self-inserts.
Death quote -- 100 characters or less.
Stats -- Hp is obvious, Str/Mag determines attack damage, Skl determines hit chance, Spd determines your avoid and chance to double-hit, Def is physical defense, Res is magical defense, and Lck messes around with a lot of things. Rank them in order of importance. If you actually know stuff about FE, I'll take growth rates and bases too. http://fireemblem.wikia.com/wiki/Category:Stats if I did a crap job explaining.
Con -- physical size. general terms. this is important for Rescue and Aid.
Physical Appearance This is for when I repalette your relevant class sprite. We're talking hair and eye color, wardrobe color, skin tone, et cetera.

Taken from JC's format on the first page so people don't have to repost their character's info.