General Discussion > ROM Hacking and Console Homebrew

Starblaze(Abandoned) - a C# + OpenGL PC Game

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XiiDraco:
I have absolutely no idea why, but I take great interest in C#. What's nice about this is that C# what is used with PSM Studio(PlayStation Mobile). The point of this is that I can make games for, Psp, PsVita, and Mobile Phones such as Andriods, etc... These games can then be sold on PlayStation Network for money. The problem with this is that there is a 100$ publisher licences that I am not interested in paying... Fortunetly for me, PlayStastion has decided to remove that fee to open up ideas and profit for the community (Which I think was a great idea). My point in all of this is to share with the Omni community about the game that I am currently making for PSM :D. I have decided to call it Starblaze, and this topic will be devoted to its development :).

As of now the MAIN features of the game are:
-RTS (Not your general RTS though, there are no levels instead the world is generated and the entire game is one big RTS, or "one big level")
-Space (Who doesn't love a good space game?)
-Purple dinosours that fly around in pink ships (Just because  ;D)

As of now I have successfully created the infinite space, a coordinate system, and 5 parallax backgrounds! I have also ported it to the PsVita with minimal bugs. Thanks and I hope you support me!



DJ Omnimaga:
I'm glad they removed the fee, maybe this will eventually lead to other companies doing the same.

Anyway your project seems interesting. Do you have any screen captures/pictures?

XiiDraco:
Yes, I will upload them as soon as I get home. (I've been at school this entire time XD)
Anyway I will give links to some youtube vids, of the test if you want. You can't really see the parallax effect if the screen isn't actually moving.

EDIT: Here they are:
You might need to wait until the video is processed, but if you are watching it this doesn't apply.

DJ Omnimaga:
Oh I like the graphics :D, so I assume the ships will rotate kinda like in Asteroids, right?

XiiDraco:
Yes, I actually have all the ship rotations in, but I didn't assign any keys with them yet.
problem being I want the ship to turn based on the direction of the ship. Basically rise over run/slope. Judging how steep the slope is creates the turn angle.
Well, it doesn't exactly like it when I divide by 0. So I will fix the whole shibam up later. I'm kinda sad I can't now, but school comes first. At Least I will have A LOT of time this summer :).

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