Author Topic: [S.A.D.] Progress 2010  (Read 42376 times)

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Offline Hot_Dog

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[S.A.D.] Progress 2010
« on: December 31, 2009, 05:48:03 pm »
I finished drawing them, now I need to start coding them!  These are the remaining icons you select using Hotkeys to accomplish your goals and build your empire in a galaxy far far away...actually, let's not get into that, the game takes place in the Milky Way  ;)

The first picture is all ability icons for researching.  If an ability has been researched or cannot be researched, the tile is left blank.

From left to right, top to bottom, by group:

Argo Plasma Torpedoes, Researched at an Argo Laboratory
Tank Extended Range, Researched at a Factory
Degruser Mines, Degruser Photon Torpedoes, and Raptor Deflector Shield, Researched at an Armory
Reclauda Detector, Reclauda Mine Detector, Reclauda Seismic Charge, Scouter Jet Pack, Balkstone Booster Engines and Camoza Booster Engines, Researched at a Starbase
Camoza ITNT, and Raptor Teleport, Researched at a Manhatton Station
Scouter Cloak, Camoza Cloak, and Balkstone Cloak, Researched at a Quantum Facility
Splitron Plasma Torpedoes, Researched at a Command Center

The second picture is options you can select at an Operation Center or a Transfomation Gateway.  From left to right, top to bottom: Exchange, Repair, Refuel, Restock, Refuel on Fuel, Refuel on Sephrane Gas

The third picture is the structures you can build.  The first group is basic structures.  Pressing PGRM will take you to research facilities and Operation Centers, and pressing PGRM again will take you back to the basic buildings.  Defense, Transformation Gateways, Detectors, ACCs, Watchtowers and Refineries are all basic structures.

For those of you wondering where the option for "Teleport" is, that will come when I have a better idea of what the process of teleporting will look like.
« Last Edit: January 02, 2010, 11:04:48 pm by Hot_Dog »
There are people who can speak two languages, and they are called bilingual.  There are people who speak three languages and are therefore trilingual.  Then there are people who speak one language, and these people are called Americans.


Offline DJ Omnimaga

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Re: Progress 2010
« Reply #1 on: December 31, 2009, 07:06:36 pm »
wow these are great ^^

In case you are wondering where I went, I left Omni back in 2015 to form CodeWalrus due to various reasons explained back then, but I stopped calc dev in 2016 and am now mostly active on the CW Discord server at https://discord.gg/cuZcfcF



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Offline jsj795

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Re: Progress 2010
« Reply #2 on: December 31, 2009, 07:20:04 pm »
Nice graphics!!! Even without the description, I can understand what they stand for...
I <3 S.A.D. !!


Spoiler For funny life mathematics:
1. ROMANCE MATHEMATICS
Smart man + smart woman = romance
Smart man + dumb woman = affair
Dumb man + smart woman = marriage
Dumb man + dumb woman = pregnancy
2. OFFICE ARITHMETIC
Smart boss + smart employee = profit
Smart boss + dumb employee = production
Dumb boss + smart employee = promotion
Dumb boss + dumb employee = overtime
3. SHOPPING MATH
A man will pay $2 for a $1 item he needs.
A woman will pay $1 for a $2 item that she doesn't need.
4. GENERAL EQUATIONS & STATISTICS
A woman worries about the future until she gets a husband.
A man never worries about the future until he gets a wife.
A successful man is one who makes more money than his wife can spend.
A successful woman is one who can find such a man.
5. HAPPINESS
To be happy with a man, you must understand him a lot and love him a little.
To be happy with a woman, you must love her a lot and not try to understand her at all.
6. LONGEVITY
Married men live longer than single men do, but married men are a lot more willing to die.
7. PROPENSITY TO CHANGE
A woman marries a man expecting he will change, but he doesn't.
A man marries a woman expecting that she won't change, and she does.
8. DISCUSSION TECHNIQUE
A woman has the last word in any argument.
Anything a man says after that is the beginning of a new argument.

Girls = Time * Money (Girls are a combination of time and money)
Time = Money (Time is money)
Girls = Money squared (So, girls are money squared)
Money = sqrt(Evil) (Money is also the root of all evil)
Girls = sqrt(Evil) squared (So, girls are the root of all evil squared)
Girls = Evil (Thus, girls are evil)
*Girls=Evil credit goes to Compynerd255*

Offline ztrumpet

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Re: Progress 2010
« Reply #3 on: December 31, 2009, 07:29:52 pm »
Amazing Graphics!  SAD is looking great!

Offline Hot_Dog

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Re: [S.A.D.] Progress 2010
« Reply #4 on: January 13, 2010, 02:12:22 am »
Here's a treat for you guys:  the pre-pre-pre-pre alpha manual for S.A.D.  This is a draft manual I made when I was looking for help with S.A.D. (I was not going to start S.A.D. unless I was not the only person working on it, so this "manual" was to get people interested)

Of course, the final copy of the manual will be much more detailed and informative, and have pictures
There are people who can speak two languages, and they are called bilingual.  There are people who speak three languages and are therefore trilingual.  Then there are people who speak one language, and these people are called Americans.


Offline DJ Omnimaga

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Re: [S.A.D.] Progress 2010
« Reply #5 on: January 13, 2010, 03:08:09 am »
Cool, I never seen a manual before, or at least, never used one. And what are these things called readmes? I keep hearing people telling others to read them, but I don't know what they are. When I download games I just load everything on the calc then if it doesn't work I go reporting the bug to the author and file the innapropriate file form on ticalc.org.

j/k :P

I am gonna read further now, but so far it seems to look very nice, very detailled informations and instructions. I assume you are gonna add a lot of screenshots and the unit/building pics when done, right?
In case you are wondering where I went, I left Omni back in 2015 to form CodeWalrus due to various reasons explained back then, but I stopped calc dev in 2016 and am now mostly active on the CW Discord server at https://discord.gg/cuZcfcF



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Offline Hot_Dog

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Re: [S.A.D.] Progress 2010
« Reply #6 on: January 13, 2010, 08:17:34 am »
Quote
I am gonna read further now, but so far it seems to look very nice, very detailled informations and instructions. I assume you are gonna add a lot of screenshots and the unit/building pics when done, right?

Definitely.  I'm most likely going to add game universe information as well
There are people who can speak two languages, and they are called bilingual.  There are people who speak three languages and are therefore trilingual.  Then there are people who speak one language, and these people are called Americans.


Offline jsj795

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Re: [S.A.D.] Progress 2010
« Reply #7 on: January 13, 2010, 10:37:07 am »
wow!!! I think when the game finishes, it should be sold in GameStop along with the strategy guide ;D


Spoiler For funny life mathematics:
1. ROMANCE MATHEMATICS
Smart man + smart woman = romance
Smart man + dumb woman = affair
Dumb man + smart woman = marriage
Dumb man + dumb woman = pregnancy
2. OFFICE ARITHMETIC
Smart boss + smart employee = profit
Smart boss + dumb employee = production
Dumb boss + smart employee = promotion
Dumb boss + dumb employee = overtime
3. SHOPPING MATH
A man will pay $2 for a $1 item he needs.
A woman will pay $1 for a $2 item that she doesn't need.
4. GENERAL EQUATIONS & STATISTICS
A woman worries about the future until she gets a husband.
A man never worries about the future until he gets a wife.
A successful man is one who makes more money than his wife can spend.
A successful woman is one who can find such a man.
5. HAPPINESS
To be happy with a man, you must understand him a lot and love him a little.
To be happy with a woman, you must love her a lot and not try to understand her at all.
6. LONGEVITY
Married men live longer than single men do, but married men are a lot more willing to die.
7. PROPENSITY TO CHANGE
A woman marries a man expecting he will change, but he doesn't.
A man marries a woman expecting that she won't change, and she does.
8. DISCUSSION TECHNIQUE
A woman has the last word in any argument.
Anything a man says after that is the beginning of a new argument.

Girls = Time * Money (Girls are a combination of time and money)
Time = Money (Time is money)
Girls = Money squared (So, girls are money squared)
Money = sqrt(Evil) (Money is also the root of all evil)
Girls = sqrt(Evil) squared (So, girls are the root of all evil squared)
Girls = Evil (Thus, girls are evil)
*Girls=Evil credit goes to Compynerd255*

Offline Hot_Dog

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Re: [S.A.D.] Progress 2010
« Reply #8 on: January 14, 2010, 01:01:52 am »
From BuckeyeDude:

"Just a quick demo of the tilemap. Still in its very early stages, but it should give you a rough idea of the map and how scrolling will work. It can scroll by an arbitray number of pixels so scroll speed will be customizable (default is 2, i also do smooth scrolling and by 8 in the demo).

Remember to view in Firefox/Opera for real speed of the gif"
There are people who can speak two languages, and they are called bilingual.  There are people who speak three languages and are therefore trilingual.  Then there are people who speak one language, and these people are called Americans.


Offline DJ Omnimaga

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Re: [S.A.D.] Progress 2010
« Reply #9 on: January 14, 2010, 01:19:54 am »
darn it looks so smooth, nice job so far ^^
In case you are wondering where I went, I left Omni back in 2015 to form CodeWalrus due to various reasons explained back then, but I stopped calc dev in 2016 and am now mostly active on the CW Discord server at https://discord.gg/cuZcfcF



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Offline TIfanx1999

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Re: [S.A.D.] Progress 2010
« Reply #10 on: January 14, 2010, 08:29:01 am »
I don't usually play these kinds of games, but I felt compelled to post. The team working on this game is really doing a nice job, the graphics are really sharp! Is BuckeyeDude handling all the coding?

Offline ztrumpet

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Re: [S.A.D.] Progress 2010
« Reply #11 on: January 14, 2010, 08:55:22 am »
Great job! I like the speed!

Offline Hot_Dog

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Re: [S.A.D.] Progress 2010
« Reply #12 on: January 14, 2010, 11:38:03 am »
Quote
I don't usually play these kinds of games, but I felt compelled to post. The team working on this game is really doing a nice job, the graphics are really sharp! Is BuckeyeDude handling all the coding?

Buckeye Dude and I both are, and we might have a third from time to time (long story).  But because I'm not fluent in ASM, I'm lack the skill at optimizing graphics, so he's doing all the coding for the tilemap and sprite routines.  He's also editing anything I write that could be optimized more.
There are people who can speak two languages, and they are called bilingual.  There are people who speak three languages and are therefore trilingual.  Then there are people who speak one language, and these people are called Americans.


Offline DJ Omnimaga

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Re: [S.A.D.] Progress 2010
« Reply #13 on: January 14, 2010, 01:41:22 pm »
That's cool ^^, also you will most likely learn a lot of stuff from him when coding for future games.
In case you are wondering where I went, I left Omni back in 2015 to form CodeWalrus due to various reasons explained back then, but I stopped calc dev in 2016 and am now mostly active on the CW Discord server at https://discord.gg/cuZcfcF



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Offline ztrumpet

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Re: [S.A.D.] Progress 2010
« Reply #14 on: January 14, 2010, 02:07:15 pm »
That's a pretty nice system.  You're new and it's always good to learn from an established programmed.  It's a good ldea that makes SAD look great! :)