Author Topic: [S.A.D.] Progress 2010  (Read 42298 times)

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Offline DJ Omnimaga

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Re: [S.A.D.] Progress 2010
« Reply #15 on: January 14, 2010, 02:26:06 pm »
Actually he has been around the community for quite a while. 6 months if I remember. However, the project used to be in TI-BASIC with xLIB/Celtic III and then he recently moved to ASM for a better framerate
In case you are wondering where I went, I left Omni back in 2015 to form CodeWalrus due to various reasons explained back then, but I stopped calc dev in 2016 and am now mostly active on the CW Discord server at https://discord.gg/cuZcfcF



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Offline ztrumpet

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Re: [S.A.D.] Progress 2010
« Reply #16 on: January 14, 2010, 02:31:11 pm »
True, although let me point out the first SAD topic ever...
http://www.unitedti.org/forum/index.php?showtopic=8916&hl=
I wonder who posted second... ;D
(It's okay DJ, I know you don't keep tabs on people...) :)

Offline DJ Omnimaga

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Re: [S.A.D.] Progress 2010
« Reply #17 on: January 14, 2010, 02:40:29 pm »
Lol I know
In case you are wondering where I went, I left Omni back in 2015 to form CodeWalrus due to various reasons explained back then, but I stopped calc dev in 2016 and am now mostly active on the CW Discord server at https://discord.gg/cuZcfcF



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Offline Hot_Dog

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Re: [S.A.D.] Progress 2010
« Reply #18 on: January 14, 2010, 02:42:41 pm »
And there you'll probably find that I said my programming is not very good.  That has left some people wondering why I decided to attempt this in ASM...the thing is, ASM has so few commands that can do almost anything, you only need know the hardware you're working with to use the langauge.  But that's why Buckeye Dude is doing several of the graphics routines, I know all the hardware except for those pertaining to sound and display.

And yes, I have learned a lot from him.  No, S.A.D. is not going to have sound.
« Last Edit: January 14, 2010, 02:44:45 pm by Hot_Dog »
There are people who can speak two languages, and they are called bilingual.  There are people who speak three languages and are therefore trilingual.  Then there are people who speak one language, and these people are called Americans.


Offline DJ Omnimaga

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Re: [S.A.D.] Progress 2010
« Reply #19 on: January 14, 2010, 02:47:36 pm »
I think each languages depends of people preferences really. I myself don't understand anything about how hardware work, even if you explained it to me I would still not get it (people tried before). I kind of prefer TI-BASIC easefullness, but it is not very suitable for games that needs a lot of speed or AI.
In case you are wondering where I went, I left Omni back in 2015 to form CodeWalrus due to various reasons explained back then, but I stopped calc dev in 2016 and am now mostly active on the CW Discord server at https://discord.gg/cuZcfcF



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Offline Eeems

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Re: [S.A.D.] Progress 2010
« Reply #20 on: January 14, 2010, 08:28:06 pm »
I have made some more progress on the GUI for the on calc campaign designer, just more subroutines though, mainly the menu ones...
I'll post some screenies when I am able to sneak my calc to the comp
/e

Offline DJ Omnimaga

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Re: [S.A.D.] Progress 2010
« Reply #21 on: January 14, 2010, 11:51:30 pm »
Nice, can't wait to see it ^^
In case you are wondering where I went, I left Omni back in 2015 to form CodeWalrus due to various reasons explained back then, but I stopped calc dev in 2016 and am now mostly active on the CW Discord server at https://discord.gg/cuZcfcF



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Offline TIfanx1999

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Re: [S.A.D.] Progress 2010
« Reply #22 on: January 15, 2010, 07:38:03 pm »
Quote
I don't usually play these kinds of games, but I felt compelled to post. The team working on this game is really doing a nice job, the graphics are really sharp! Is BuckeyeDude handling all the coding?

Buckeye Dude and I both are, and we might have a third from time to time (long story).  But because I'm not fluent in ASM, I'm lack the skill at optimizing graphics, so he's doing all the coding for the tilemap and sprite routines.  He's also editing anything I write that could be optimized more.
Ah ok, that seems it'll work out pretty good.

Offline simplethinker

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Re: [S.A.D.] Progress 2010
« Reply #23 on: January 18, 2010, 01:11:35 pm »
This keeps getting better and better!  I love the manual too :)

Is the game pretty much completely planned out now, or is there still more to do?
« Last Edit: January 18, 2010, 01:12:13 pm by simplethinker »
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Offline Hot_Dog

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Re: [S.A.D.] Progress 2010
« Reply #24 on: January 18, 2010, 03:29:29 pm »
There's still more we have to plan out.  It's mostly the AI and data formats
There are people who can speak two languages, and they are called bilingual.  There are people who speak three languages and are therefore trilingual.  Then there are people who speak one language, and these people are called Americans.


Offline Hot_Dog

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Re: [S.A.D.] Progress 2010
« Reply #25 on: January 21, 2010, 10:33:43 pm »
I redid some of the sprites to make everything smaller.  The bigger sprites that are going to be used for the manual took too much calculator screen space. 
There are people who can speak two languages, and they are called bilingual.  There are people who speak three languages and are therefore trilingual.  Then there are people who speak one language, and these people are called Americans.


Offline jsj795

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Re: [S.A.D.] Progress 2010
« Reply #26 on: January 21, 2010, 10:36:06 pm »
YAY!!! More progress! I love how smaller sprites still look very nice and recognizable!


Spoiler For funny life mathematics:
1. ROMANCE MATHEMATICS
Smart man + smart woman = romance
Smart man + dumb woman = affair
Dumb man + smart woman = marriage
Dumb man + dumb woman = pregnancy
2. OFFICE ARITHMETIC
Smart boss + smart employee = profit
Smart boss + dumb employee = production
Dumb boss + smart employee = promotion
Dumb boss + dumb employee = overtime
3. SHOPPING MATH
A man will pay $2 for a $1 item he needs.
A woman will pay $1 for a $2 item that she doesn't need.
4. GENERAL EQUATIONS & STATISTICS
A woman worries about the future until she gets a husband.
A man never worries about the future until he gets a wife.
A successful man is one who makes more money than his wife can spend.
A successful woman is one who can find such a man.
5. HAPPINESS
To be happy with a man, you must understand him a lot and love him a little.
To be happy with a woman, you must love her a lot and not try to understand her at all.
6. LONGEVITY
Married men live longer than single men do, but married men are a lot more willing to die.
7. PROPENSITY TO CHANGE
A woman marries a man expecting he will change, but he doesn't.
A man marries a woman expecting that she won't change, and she does.
8. DISCUSSION TECHNIQUE
A woman has the last word in any argument.
Anything a man says after that is the beginning of a new argument.

Girls = Time * Money (Girls are a combination of time and money)
Time = Money (Time is money)
Girls = Money squared (So, girls are money squared)
Money = sqrt(Evil) (Money is also the root of all evil)
Girls = sqrt(Evil) squared (So, girls are the root of all evil squared)
Girls = Evil (Thus, girls are evil)
*Girls=Evil credit goes to Compynerd255*

Offline Hot_Dog

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Re: [S.A.D.] Progress 2010
« Reply #27 on: January 21, 2010, 11:08:30 pm »
Quote
I love how smaller sprites still look very nice and recognizable!

Thanks!  I will say my biggest fear when making these smaller was lack of detail
There are people who can speak two languages, and they are called bilingual.  There are people who speak three languages and are therefore trilingual.  Then there are people who speak one language, and these people are called Americans.


Offline DJ Omnimaga

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Re: [S.A.D.] Progress 2010
« Reply #28 on: January 22, 2010, 12:16:51 am »
Looks pretty nice :)
In case you are wondering where I went, I left Omni back in 2015 to form CodeWalrus due to various reasons explained back then, but I stopped calc dev in 2016 and am now mostly active on the CW Discord server at https://discord.gg/cuZcfcF



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Offline ztrumpet

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Re: [S.A.D.] Progress 2010
« Reply #29 on: January 22, 2010, 08:25:28 am »
Looks great!  I like them.  They are nice and recognisable.