Omnimaga
Calculator Community => Discontinued => Major Community Projects => S.A.D. (Seek and Destroy) => Topic started by: Hot_Dog on September 03, 2010, 06:12:31 pm
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Hello, S.A.D. fans
Well, I decided that I should start being a lot more helpful to Matthias, since he's creating the campaign designer for S.A.D. So now that I'm taking a break from the Z80 ASM Tutorials, I'm going to, as a side project, start coding the campaign part of S.A.D. This will help me get that part of the engine ready, and it will help me to know for sure what to tell Matthias to write in his program.
Most of what I post will be various screenshots of bits and pieces of data that the campaign mode reads (It may be a cutscene, briefing screen, splash screen, text screen, etc.), but towards the end of next year I hope to have almost everything working.
This campaign will contain no spoilers, and you might be interested in finding out what happens before the actual campaign S.A.D. will have. It should also help you to see what you will be able to do with the campaign designer.
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/me really can't wait to try the campaing mode o.o
Good luck to you and Matthias1992 on this. :)
Where did Matthias1992 go, though?
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He made a post today only an hour ago. I can only assume he's been very busy because of school.
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Nvm I just saw now, lol, and he made a few a few days ago too. I guess he's just pretty busy x.x
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To answer your questions, yes I am slightly occupied at the moment, but that doesn't matter S.A.D has a high priority now ;)
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I got the text-scrolling routine working, so I'll have a screenshot up tonight. This might be a good time for me to say that don't take a look a screenshot and think to yourself, "That's ALL you can do in designing campaigns?" Like S.A.D. itself, the campaign mode is in development, so you have a lot to look forward to. Don't judge the campaign mode by early screenshots.
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Yeah I understand there will most likely be mostly text at first, considering the story needs to be added and stuff. Can't wait to see some of it in action, though, although I understand this might take a while before we can play an entire mission :P
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Yeah I understand there will most likely be mostly text at first, considering the story needs to be added and stuff.
Although just as a little reminder, this is a sample campaign, about what happens before S.A.D. You can safely look at and play the previews here without any spoilers for the actual S.A.D. campaign.
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Mhmm Idk what you mean sorry x.x
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Mhmm Idk what you mean sorry x.x
Oh, sorry about that. S.A.D. has its own campaign for the campaign mode. To test the campaign mode, however, I'm writing about what happens before the S.A.D. campaign. What you will see in these screenshots is a story that is canonical, but is not going to appear in the S.A.D. game.
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Here's a demonstration of scrolling text. Scrolling Text is used for the mission briefing screen and for cutscenes. You can, of course, scroll the text using the arrow keys.
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How did you manage to calccapture a screenshot this large?? O.O
Looks nice, though. I wonder if this could eventually support smooth scrolling text?
Also when the text first appears, will there be a cursor at the end making it look like it is being typed?
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wow, a whole campaign. your alpha was great!, cant wait for the campaign
also there was a game on the omnimaga front page (some prison game) which had scrolling text...
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Oh that was Serenity. You can find it in the projects section. It's a TI-83+ BASIC game by Builderboy and an amazing one too (although I haven't played a lot).
I hope Hot Dog does some progress on SAD during his absence.
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How did you manage to calccapture a screenshot this large?? O.O
Looks nice, though. I wonder if this could eventually support smooth scrolling text?
Also when the text first appears, will there be a cursor at the end making it look like it is being typed?
For your first question, I used a gif program to enlarge the recorded GIF. I'm doing this to make text on screenshots more readable.
I'm afraid I won't be able to include the two features you mentioned. Some people like it this way, others like it the other way, and so I just picked the method I liked :)
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Oh ok. About that, a few days ago I discovered from someone that Virtual Dub let me store gif files. I didn't know because I used an old version that didn't x.x
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Here's a mockup of part of the cutscene I plan to test this week. This is inside a planetary HQ on the planet Synor, one of the planets where Tosonians are required to take a mortal form in order to survive.
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Wow that looks amazing, are you sure this is on the crappy 63x94 TI 83/84+SE series screen?
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Wow that looks amazing, are you sure this is on the crappy 63x94 TI 83/84+SE series screen?
Absolutely :) Besides, in ASM, you can use row 64 ;D
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Wow that looks amazing, are you sure this is on the crappy 63x94 TI 83/84+SE series screen?
It's very possible, even in BASIC.
Nice Hot Dog!
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wow, this SAD is turning out to be extremely extensive, a whole game with heaps of modes. welldone Hot_Dog!
!
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Here's the first test cutscene. Remember that more features will be available in the future.
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looks pretty nice ^^
I would make the knocking animation a bit faster, though
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Well, it's only a test, so I'm not going to worry about the knocking for right now.
I forgot that I wanted you guys to see that this cutscene contains only data. S.A.D. has some code that reads this data, letting the calculator know what to do. Below is the data for those of you who are interested. Right now, the engine only supports talking characters, putting an overwritten sprite on the screen, and pausing. Eventually, campaign data will be compressed.
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S.A.D. has some code that reads this data, letting the calculator know what to do. Below is the data for those of you who are interested.
definitely a huge space-saver.
this thing just keeps getting more and more epic
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Darn that's a lot of data. Definitively a huge space-saver and makes executable code MUCH smaller. Nice job :)
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Yup bumping again. This is epicness at its most epic. Ok weak punchline there but this is very, very cool. I think this is more of a cinematic then a cutscene though. Anyways. Maybe you could have like this library with all the required sprites in one package so you dont have to rebuild the sprite again and again??
I thinK compression is of later concern, how many pages does sad use by know? Also i assume sadce eventually needs to be able to produce this?
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Yup bumping again. This is epicness at its most epic. Ok weak punchline there but this is very, very cool. I think this is more of a cinematic then a cutscene though. Anyways. Maybe you could have like this library with all the required sprites in one package so you dont have to rebuild the sprite again and again??
I thinK compression is of later concern, how many pages does sad use by know? Also i assume sadce eventually needs to be able to produce this?
I don't know, I thought it was a sweet punchline! :P Yeah, I agree that I'm certainly not Blizzard or Bungie or anything ;D
Yeah, sprites will be in one package. This still has a lot of features to be added.
SAD will use at least 4 pages, 6-7 for more features
Yes, SADCE will need to produce this
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Ok cool. So i assume a sprite editor would be nice to have in sadce (maybe some sort of simple animator software?).
I dont VB will suffice anymore for this so I'll try to learn c# (i know some already plus, the community is better at c#). Ever heard of xna? I think it has some neat features we could use for sadce, plus i own a 700+ page book about it so yea...
Shall i start with a sprite editor class already then? I have exams in a few months so i will have less and less time to work on this. The more i can do in "advance" the better.
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Oh hey Matthias1992 it's nice to see you again every now and then. I'm glad you still work on some SAD stuff from time to time. :D