Calculator Community > S.A.D. (Seek and Destroy)

Calsiah Gameplay: Please comment and suggest!

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Hot_Dog:
In creating the S.A.D. spin-off board game called Calsiah, my goal is to create a game in which both large, epic battles and smaller battles (such as harrasment) occur.  I don't want Calsiah to be a game where a player moves every unit in a clumped up ball around and around the board, and I also don't want it to be a game where units are weakly spread all over the place.  So I'll tell you what I've cooked up, please let me know what you think!

Basically, the goal of Calsiah is to control 5 planets.  You defend planets with ground units and control the map (game board) with air units.  Belthium Crystals are recieved from controlling planets, and titanium (a second resource) is recieved by controlling asteroids in the center of the map.  You need belthium crystals and titanium to buy units to help you win the game.

Hot_Dog:
I normally don't double post like this, but some people didn't get a chance to read this last night, and it means a lot to me to make this a great game.  If you have any comments or suggestions, please don't hesitate!

DJ Omnimaga:
I think the issue is that the post is too long. That tends to scare away several of our members from replying. Notice how almost every project updates that comes with a wall of text don't get much attention.

I personally opened the thread and when I saw the huge text I closed it. I'm gonna try to read through some parts now and concentrate, but I can't promise much.

Could you repost your first message in less than 4 lines or so?

Hot_Dog:
You're right, DJ.  First post edited.

DJ Omnimaga:
I see, that seems interesting. So basically 6 out of the 9 planets? Also how many units do we have at the start? Do we have to do some choices of unit purchase, saving money, teching up?

I also like the idea of not having army balls, so there's more strategy/tactic involved in general.

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