Author Topic: S.A.D. , A Real-Time Strategy Game for Ti-83+ and Ti-84+ calculators  (Read 46795 times)

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Offline Hot_Dog

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Re: S.A.D. , A Real-Time Strategy Game for Ti-83+ and Ti-84+ calculators
« Reply #15 on: December 29, 2009, 02:20:54 pm »
Quote
Btw, I assume on large/complex maps expanding will be the key to win, right? In SC, you eventually had to expand else you ran out of minerals/gas and you couldn't mine faster.

That's right.  I'll describe it in more detail when I put up the refinery, but you can upgrade a refinery so many times that eventually it will cost more to upgrade it than to build a new one. (Although, we are working to make sure that sometimes it's more strategic to keep upgrading your current one.)  This is an attempt to duplicate the idea in Starcraft that if you have too many workers mining minerals, they have to wait in line. In addition, a belthium crystal deposit will run out of crystals eventually.

Also, by expanding, you have access to more of the map via teleportation.  If an opponent can teleport from one end of the map to another (in 2.5 seconds of time) and you have to walk or fly (which could take a minute), your opponent has a HUGE advantage.

Quote
Now, what we need is a TI emulator (or patch) that adds online linking capabilities so we can play multiplayer calculator games over the net, such as S.A.D. ^^. I wonder how hard it would be, though. I do know over where I live no one cares about calcs enough to play IRL with me

If we were to do that, I would probably get SMOKED.  It usually happens...there are people so obsessed with a particular RTS game that they beat the programmers and game balancers at their own game.  Let's face it; Starcraft was made in America, and the Koreans (not the Americans) win the championship every year.

Offline DJ Omnimaga

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Re: S.A.D. , A Real-Time Strategy Game for Ti-83+ and Ti-84+ calculators
« Reply #16 on: December 29, 2009, 02:38:23 pm »
Teleportation seems nice.

And yea it's funny how SC was made in america, yet most people who play it today are from Korea and are like 10x better at it than us. Maybe they have RTS in their blood? :O *cough*jsj795*cough*

Another question: How many mineral spot will there be per base? I wonder because if the entire enemy army decided to gang only on your reffinery, it means you would no longer be able to build anything anymore if you didn't have enough money to build another reffinery, right?

Offline Hot_Dog

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Re: S.A.D. , A Real-Time Strategy Game for Ti-83+ and Ti-84+ calculators
« Reply #17 on: December 29, 2009, 03:08:18 pm »
Quote
Another question: How many mineral spot will there be per base? I wonder because if the entire enemy army decided to gang only on your reffinery, it means you would no longer be able to build anything anymore if you didn't have enough money to build another reffinery, right?

Entire enemy army?  You're going to face at most 3 ships at a time, and that's if your playing against 3 players. 

But anyways, you did give us something to consider for testing purposes...thx very much.  There's usually 1-2 deposits at each expansion.  I'll talk to Rebma Boss, our game balancer, about this...we started with the idea of having enough money to make 1 refinery at the start of the game, but we'll probably give enough money to build two refineries at the start of the game.  Our main concern is the first 5 minutes of the game...afterwards, if your opponent destroys your refineries and you have nothing left to build another one, its for the same reasons as in Starcraft.

Offline jsj795

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Re: S.A.D. , A Real-Time Strategy Game for Ti-83+ and Ti-84+ calculators
« Reply #18 on: December 29, 2009, 03:11:32 pm »
lmao starcraft is the national Korean sport ^^
We have SC tournament even now, although Many of SC players actually went over to playing Warcraft 3.
Koreans play all kinds of games, notably RPGs and RTS. There are tons of free games like that in Korean websites, and some of the notable ones that you guys might know is Maple Story (although I never went past lvl 6 -_-;;;).

So~~~~~ if there ever were TI emulator (or patch) that adds online linking capabilities, and more Koreans played Calculator games (in Korea, students are not able to use calculators for math), we would own S.A.D. ;D

and how about the resource method that I suggested over at UTI? I talked about the limit to the upgrades, or diminishing effect of the resource per sec?


Spoiler For funny life mathematics:
1. ROMANCE MATHEMATICS
Smart man + smart woman = romance
Smart man + dumb woman = affair
Dumb man + smart woman = marriage
Dumb man + dumb woman = pregnancy
2. OFFICE ARITHMETIC
Smart boss + smart employee = profit
Smart boss + dumb employee = production
Dumb boss + smart employee = promotion
Dumb boss + dumb employee = overtime
3. SHOPPING MATH
A man will pay $2 for a $1 item he needs.
A woman will pay $1 for a $2 item that she doesn't need.
4. GENERAL EQUATIONS & STATISTICS
A woman worries about the future until she gets a husband.
A man never worries about the future until he gets a wife.
A successful man is one who makes more money than his wife can spend.
A successful woman is one who can find such a man.
5. HAPPINESS
To be happy with a man, you must understand him a lot and love him a little.
To be happy with a woman, you must love her a lot and not try to understand her at all.
6. LONGEVITY
Married men live longer than single men do, but married men are a lot more willing to die.
7. PROPENSITY TO CHANGE
A woman marries a man expecting he will change, but he doesn't.
A man marries a woman expecting that she won't change, and she does.
8. DISCUSSION TECHNIQUE
A woman has the last word in any argument.
Anything a man says after that is the beginning of a new argument.

Girls = Time * Money (Girls are a combination of time and money)
Time = Money (Time is money)
Girls = Money squared (So, girls are money squared)
Money = sqrt(Evil) (Money is also the root of all evil)
Girls = sqrt(Evil) squared (So, girls are the root of all evil squared)
Girls = Evil (Thus, girls are evil)
*Girls=Evil credit goes to Compynerd255*

Offline Hot_Dog

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Re: S.A.D. , A Real-Time Strategy Game for Ti-83+ and Ti-84+ calculators
« Reply #19 on: December 29, 2009, 03:29:06 pm »
Quote
and how about the resource method that I suggested over at UTI? I talked about the limit to the upgrades, or diminishing effect of the resource per sec?

Opps, I forgot about that.  Yes, for right now (and the numbers are likely to change), your starting refinery brings in 60 crystals a minute.  15 crystals buys you an additional 12 crystals a minute for the first 5 upgrades, and an additional 6 crystals a minute for the next 10 upgrades.  However, the refinery recieves 20 HP no matter what, part of our attempt to create a reason to upgrade if expansion is too risky.  So for a total of 300 crystals (75 is the starting price), you get a 400 HP (100 HP starting) refinery mining 180 crystals a minute.  A Belthium Crystal deposit, for right now, contains 2700 crystals.
« Last Edit: December 29, 2009, 04:58:41 pm by Hot_Dog »

Offline jsj795

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Re: S.A.D. , A Real-Time Strategy Game for Ti-83+ and Ti-84+ calculators
« Reply #20 on: December 29, 2009, 04:08:35 pm »
so how long do you think the typical gameplay is going to last?
like in 1v1 or 2v2 as those will happen most likely.


Spoiler For funny life mathematics:
1. ROMANCE MATHEMATICS
Smart man + smart woman = romance
Smart man + dumb woman = affair
Dumb man + smart woman = marriage
Dumb man + dumb woman = pregnancy
2. OFFICE ARITHMETIC
Smart boss + smart employee = profit
Smart boss + dumb employee = production
Dumb boss + smart employee = promotion
Dumb boss + dumb employee = overtime
3. SHOPPING MATH
A man will pay $2 for a $1 item he needs.
A woman will pay $1 for a $2 item that she doesn't need.
4. GENERAL EQUATIONS & STATISTICS
A woman worries about the future until she gets a husband.
A man never worries about the future until he gets a wife.
A successful man is one who makes more money than his wife can spend.
A successful woman is one who can find such a man.
5. HAPPINESS
To be happy with a man, you must understand him a lot and love him a little.
To be happy with a woman, you must love her a lot and not try to understand her at all.
6. LONGEVITY
Married men live longer than single men do, but married men are a lot more willing to die.
7. PROPENSITY TO CHANGE
A woman marries a man expecting he will change, but he doesn't.
A man marries a woman expecting that she won't change, and she does.
8. DISCUSSION TECHNIQUE
A woman has the last word in any argument.
Anything a man says after that is the beginning of a new argument.

Girls = Time * Money (Girls are a combination of time and money)
Time = Money (Time is money)
Girls = Money squared (So, girls are money squared)
Money = sqrt(Evil) (Money is also the root of all evil)
Girls = sqrt(Evil) squared (So, girls are the root of all evil squared)
Girls = Evil (Thus, girls are evil)
*Girls=Evil credit goes to Compynerd255*

Offline Hot_Dog

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Re: S.A.D. , A Real-Time Strategy Game for Ti-83+ and Ti-84+ calculators
« Reply #21 on: December 29, 2009, 04:44:43 pm »
Quote
so how long do you think the typical gameplay is going to last?
like in 1v1 or 2v2 as those will happen most likely.

We're aiming for 10-30 minutes for an average game.  On bigger maps and/or games between two people of equal skill, they may reach an hour or so.

The amount of time is on the basis that the other player gives up, like a "gg" kind of thing.
« Last Edit: December 29, 2009, 05:15:58 pm by Hot_Dog »

Offline ztrumpet

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Re: S.A.D. , A Real-Time Strategy Game for Ti-83+ and Ti-84+ calculators
« Reply #22 on: December 29, 2009, 07:45:17 pm »
After reading about the refinery, I'm convencided that SAD will be really fun and you know a lot about what you're doing. :)

Offline jsj795

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Re: S.A.D. , A Real-Time Strategy Game for Ti-83+ and Ti-84+ calculators
« Reply #23 on: December 29, 2009, 10:49:58 pm »
Nice! about equivalent time frame as Starcraft!!!
oh, let's say that you have a unit, may be tank. And u want to change to scout. So you go to the Operation Center and change. Does the tank get destroyed and you get the Belthium Crystal back (or if HP is low, smaller amount), or is tank still alive and standing there?


Spoiler For funny life mathematics:
1. ROMANCE MATHEMATICS
Smart man + smart woman = romance
Smart man + dumb woman = affair
Dumb man + smart woman = marriage
Dumb man + dumb woman = pregnancy
2. OFFICE ARITHMETIC
Smart boss + smart employee = profit
Smart boss + dumb employee = production
Dumb boss + smart employee = promotion
Dumb boss + dumb employee = overtime
3. SHOPPING MATH
A man will pay $2 for a $1 item he needs.
A woman will pay $1 for a $2 item that she doesn't need.
4. GENERAL EQUATIONS & STATISTICS
A woman worries about the future until she gets a husband.
A man never worries about the future until he gets a wife.
A successful man is one who makes more money than his wife can spend.
A successful woman is one who can find such a man.
5. HAPPINESS
To be happy with a man, you must understand him a lot and love him a little.
To be happy with a woman, you must love her a lot and not try to understand her at all.
6. LONGEVITY
Married men live longer than single men do, but married men are a lot more willing to die.
7. PROPENSITY TO CHANGE
A woman marries a man expecting he will change, but he doesn't.
A man marries a woman expecting that she won't change, and she does.
8. DISCUSSION TECHNIQUE
A woman has the last word in any argument.
Anything a man says after that is the beginning of a new argument.

Girls = Time * Money (Girls are a combination of time and money)
Time = Money (Time is money)
Girls = Money squared (So, girls are money squared)
Money = sqrt(Evil) (Money is also the root of all evil)
Girls = sqrt(Evil) squared (So, girls are the root of all evil squared)
Girls = Evil (Thus, girls are evil)
*Girls=Evil credit goes to Compynerd255*

Offline Hot_Dog

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Re: S.A.D. , A Real-Time Strategy Game for Ti-83+ and Ti-84+ calculators
« Reply #24 on: December 29, 2009, 11:15:04 pm »
Quote
oh, let's say that you have a unit, may be tank. And u want to change to scout. So you go to the Operation Center and change. Does the tank get destroyed and you get the Belthium Crystal back (or if HP is low, smaller amount), or is tank still alive and standing there?

Neither.  You get a fresh unit each time, and your old unit is scrapped.  That includes sephrane gas, any amount you purchased is gone when you exchange units.  Refillable upgrades are the exception; you get refunded for what you have left.

I hate comparing this game to Starcraft all the time. (I get the feeling people are going to look at the Balkstone and say, "Hey, you copied the Wraith" when in reality I didn't)  But, like Starcraft, this is why it's important you choose the right unit depending on your point in the game.  You want to make the most of your unit, rather than pay several hundred crystals only to have to exchange your unit a minute later (although sometimes that is the best strategy at the time, using your unit for just a minute)

Offline jsj795

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Re: S.A.D. , A Real-Time Strategy Game for Ti-83+ and Ti-84+ calculators
« Reply #25 on: December 30, 2009, 12:26:22 am »
oh okay... lol it's just that SC is such a famous (and favorite among many) RTS game.
and wow... it would suck if you had to exchange Splitron because of some unexplained reason o.O


Spoiler For funny life mathematics:
1. ROMANCE MATHEMATICS
Smart man + smart woman = romance
Smart man + dumb woman = affair
Dumb man + smart woman = marriage
Dumb man + dumb woman = pregnancy
2. OFFICE ARITHMETIC
Smart boss + smart employee = profit
Smart boss + dumb employee = production
Dumb boss + smart employee = promotion
Dumb boss + dumb employee = overtime
3. SHOPPING MATH
A man will pay $2 for a $1 item he needs.
A woman will pay $1 for a $2 item that she doesn't need.
4. GENERAL EQUATIONS & STATISTICS
A woman worries about the future until she gets a husband.
A man never worries about the future until he gets a wife.
A successful man is one who makes more money than his wife can spend.
A successful woman is one who can find such a man.
5. HAPPINESS
To be happy with a man, you must understand him a lot and love him a little.
To be happy with a woman, you must love her a lot and not try to understand her at all.
6. LONGEVITY
Married men live longer than single men do, but married men are a lot more willing to die.
7. PROPENSITY TO CHANGE
A woman marries a man expecting he will change, but he doesn't.
A man marries a woman expecting that she won't change, and she does.
8. DISCUSSION TECHNIQUE
A woman has the last word in any argument.
Anything a man says after that is the beginning of a new argument.

Girls = Time * Money (Girls are a combination of time and money)
Time = Money (Time is money)
Girls = Money squared (So, girls are money squared)
Money = sqrt(Evil) (Money is also the root of all evil)
Girls = sqrt(Evil) squared (So, girls are the root of all evil squared)
Girls = Evil (Thus, girls are evil)
*Girls=Evil credit goes to Compynerd255*

Offline Hot_Dog

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Re: S.A.D. , A Real-Time Strategy Game for Ti-83+ and Ti-84+ calculators
« Reply #26 on: December 30, 2009, 01:46:50 am »
Quote
it would suck if you had to exchange Splitron because of some unexplained reason o.O

True, but it's kind of the same thing as losing 10 Battlecruisers to a a couple of well-placed nukes--poor planning.  If you're careful, you can get a lot from your Splitron before having to exchange it (and if you have a good strategy, it's usually better to let your Splitron get killed than to just exchange it, because this allows you to give the maximum amount of money harassment possible). 

For example, if your opponent is attacking your base, but is distant from one of his Transformation Gateways or Operation Centers, and you are close to his base, that's a perfect time to use a Splitron to do some decent damage to his base.  It's going to take him probably about a minute to reach you with his Reclauda (or whatever his counter is), at which point you will have done a lot to an area.  And if you're halfway trained in Splitron tactics, you can do a lot of damage to your opponent so that the amount of money you both spent will be close.

This will mostly be an issue for beginners, like my brother...they'll probably use a Splitron as soon a possible like using a Queen immediately in Chess, and they will regret their decision.  A smart player waits for the right moment.  But as I've seen in Starcraft tournaments, even the best make mistakes.

Offline DJ Omnimaga

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Re: S.A.D. , A Real-Time Strategy Game for Ti-83+ and Ti-84+ calculators
« Reply #27 on: December 30, 2009, 02:09:00 am »
true, especially since it's hard to predict every single strategies the other will use to defend. Or for example, the person may get attacked, it will fail, then the enemy will try another similar attack with more enemies, but in the meantime you can buy an entire line of cannons/turrets in 20 seconds before he attacks again.


Offline ztrumpet

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Re: S.A.D. , A Real-Time Strategy Game for Ti-83+ and Ti-84+ calculators
« Reply #28 on: December 30, 2009, 10:58:51 am »
Wow, that sounds cool.

On a side note: You can't give respect to people in this forum. :( I want to click the thumbs up...

Offline Builderboy

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Re: S.A.D. , A Real-Time Strategy Game for Ti-83+ and Ti-84+ calculators
« Reply #29 on: December 30, 2009, 11:22:07 am »
Huh, thats true, possibly an artifact of the new change?