Omnimaga
Calculator Community => Discontinued => Major Community Projects => S.A.D. (Seek and Destroy) => Topic started by: Hot_Dog on June 19, 2010, 12:55:24 pm
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Unexplored fog of war means that you can't see any terrain the beginning of the game until you first scan the area. Then when the fog covers the area again, you can see some territory, showing what you already explored.
Explored fog of war means that you can see territory from the start of the game, even though you must explore to find buildings controlled by players.
I'd like to have explored fog of war to save memory and make the game easier to program, but I didn't know if that would stir up complaints. This will be a "majority rule," but is there anyone here who would be upset if the fog of war was always "explored?"
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I tend to prefer unexplored, so people need to discover (or memorize) the map, adding more challenge, but if memory and speed ever becomes a big concern, you might want to switch to unexplored. Also for unexplored, one concern I had is if everything is the same "color", no shading, I feel it might look strange to see buildings soemwhere and not elsewhere, then suddently flying nearby causes buildings to magically appear.
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I like explored fog of war, personally.
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Oh, that reminds me. Remember in starcraft when you first had to explore, everything was black, and then terrain and buildings magically appeared? And then when the fog covered the area again, you could see what it was you saw underneath the fog? In S.A.D., for unexplored fog of war, you will see pure black. In an area tht you already explored, you will see tiles drawn in their inverse colors, so that you can look and remember what it was that you saw. Of course, if the player updated his area, you'll see something new exploring the area again.
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oh that would be cool ^^ I remember that in SC.
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I'm locking this poll because I figured out how to easily allow full fog of war. S.A.D. will have an option for both explored fog-of-war and unexplored fog-of-war, even in campaigns.
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Really? Cool to hear. Will the option be chosen by the player, though? If it does, then unexplored would only be useful for people who wants more challenge
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lol that lock lasted 10 seconds.
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what do you mean? It still seems locked to me
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/me - a non-staff member/admin - waves at DJ from inside the thread
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I'm really confused x.x
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In a game where two players are involved, the host chooses the fog of war. In a game of just a player against AIs, the player chooses.
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As a non-staffer/admin, I can't post in a locked thread. Therefore, it must be unlocked ;)
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Only the poll is locked, not the thread.
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Woops, I didn't know you could do that x.x
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aah I see what you mean Sir. He did not lock the topic, though, as he said. On Invisionfree it was impossible to lock polls, I am happy SMF let us do it.
And thanks for the info Hot Dog. It would be nice, though, in Campaing mode, that if the user chooses unexplored, that he is given an extra reward for the slightly increased difficulty if he wins the game.
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Unexplored would be cool in my opinion :) even though i dont play these types of games that often. How do you think the fog of war is going to apear on the screen?
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How do you think the fog of war is going to apear on the screen?
Black square tiles. Like I said, for an explored area, it will be inverse colors so you can remember what it is you saw.
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Gotcha, i was just wondering if the border was going to be rounded or cloudy looking or anything like that, although im not used to what a typical cloud of war looks like
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Gotcha, i was just wondering if the border was going to be rounded or cloudy looking or anything like that, although im not used to what a typical cloud of war looks like
No, you're right, typically fog of war is cloudly. I may end up doing something like that. I at first objected to the thought in order to save processing power, but with the method I'm using, I don't think that's going to be a problem.
Whatever the case, line of sight "radiuses" are going to be square instead of circular. What this means is, if you can see 3 units in front of you, you will be able to see 3*sqrt(2) units diagonally from you. THIS is to save power.
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Yeah, trying to implement a circular line of sight would be a bitch to do :P and not necessary.
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Try to go with squares at first, like Joltima RPG, then if speed allows you more, maybe try round parts like Warcraft II