Author Topic: S.A.D. General Faction/Race Strategies  (Read 5392 times)

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Offline Hot_Dog

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Re: S.A.D. General Faction/Race Strategies
« Reply #15 on: September 22, 2010, 11:33:43 am »
Good idea. Also I am curious if you'll have a beta testing phase when this gets finished, to see if all races are well balanced near the end?
* DJ Omnimaga wishes WabbitEmu or CalcNet 2.2 supported Internet multiplayer games so he had someone to try in multiplayer :P

Also I don't remember, but was there some sort of lurker unit in the game?

I have two testing stages planned, even thought people can obviously test the alpha versions ahead of time.  The first will be testing the gameplay, where only the Human race will be available.  People will be able to play Human vs Human.  The next one will be after all game code (including AI) is finished, and that's when I'll add the three other races and have a beta test phase with those.

I'll ask Buckeye about multiplayer internet for Wabbitemu, but you should suggest that to him too :)

The Tosonians do have the Taleck, which is similar to the lurker.
There are people who can speak two languages, and they are called bilingual.  There are people who speak three languages and are therefore trilingual.  Then there are people who speak one language, and these people are called Americans.


Offline DJ Omnimaga

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Re: S.A.D. General Faction/Race Strategies
« Reply #16 on: September 22, 2010, 11:48:29 am »
Ah ok sounds good :)

And yeah I should ask him in case he might be willing to add that.

And glad to hear there's some sort of lurker unit ;D
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Offline Yeong

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Re: S.A.D. General Faction/Race Strategies
« Reply #17 on: October 15, 2010, 08:49:40 am »
will there be hero units for every races(in campaign mode)?
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Offline Hot_Dog

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Re: S.A.D. General Faction/Race Strategies
« Reply #18 on: October 16, 2010, 07:26:38 pm »
will there be hero units for every races(in campaign mode)?

Short answer: To a limited extent. 

In regular campaign modes, there will not be heroes, simply because the gameplay of S.A.D. does not allow different types of units being used at the same time.  THIS MIGHT CHANGE:  If time allows, I might make the game so that you can use a hero unit (or a group of hero units) as your "group of units."  Risky, because if the heroes die, you lose.

For sure, though, there will be a few "combat missions" where you can use only one unit to do all of your dirty work, and you lose the game if that unit dies.  In this case, the unit is a hero unit controlled by a particular character.
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Re: S.A.D. General Faction/Race Strategies
« Reply #19 on: October 18, 2010, 08:22:40 pm »
Can't wait to see Splitron hero pwn the whole base...lol(Just like Hyperion?) ;)
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Offline Hot_Dog

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Re: S.A.D. General Faction/Race Strategies
« Reply #20 on: October 18, 2010, 08:59:31 pm »
Can't wait to see Splitron hero pwn the whole base...lol(Just like Hyperion?) ;)

Ha ha
There are people who can speak two languages, and they are called bilingual.  There are people who speak three languages and are therefore trilingual.  Then there are people who speak one language, and these people are called Americans.