Author Topic: S.A.D. The Ptaloid Race  (Read 12972 times)

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Offline Hot_Dog

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Re: S.A.D. The Ptaloid Race
« Reply #30 on: August 01, 2010, 09:27:05 pm »
Cool Units! I can't promise anything but I think I should be able to finish the Xaos before the end of this week.

Awesome...how's the ce coming?
There are people who can speak two languages, and they are called bilingual.  There are people who speak three languages and are therefore trilingual.  Then there are people who speak one language, and these people are called Americans.


Offline Hot_Dog

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Re: S.A.D. The Ptaloid Race
« Reply #31 on: August 03, 2010, 03:37:23 pm »
Two new buildings.  The Cloaking Field will cloak any buildings immediately next to it, and the Cloaking Field itself is cloaked.  However, it requires its own power generator, and so it can cloak up to three other buildings besides the power generator it requires.  The Scorpion is the Ptaloid's ACC.
There are people who can speak two languages, and they are called bilingual.  There are people who speak three languages and are therefore trilingual.  Then there are people who speak one language, and these people are called Americans.


Offline DJ Omnimaga

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Re: S.A.D. The Ptaloid Race
« Reply #32 on: August 04, 2010, 09:16:31 pm »
Wow nice. There are some cool stuff in there that were not available in Starcraft. It should make the game even more interesting strategy-wise ^^
In case you are wondering where I went, I left Omni back in 2015 to form CodeWalrus due to various reasons explained back then, but I stopped calc dev in 2016 and am now mostly active on the CW Discord server at https://discord.gg/cuZcfcF



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Offline Hot_Dog

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Re: S.A.D. The Ptaloid Race
« Reply #33 on: August 04, 2010, 11:09:40 pm »
Wow nice. There are some cool stuff in there that were not available in Starcraft. It should make the game even more interesting strategy-wise ^^

I certainly can't wait to see what people end up doing when they test the multiplayer aspect.  I really should consider adding the abilitiy to save replays for that purpose, but I have to see how that will go
There are people who can speak two languages, and they are called bilingual.  There are people who speak three languages and are therefore trilingual.  Then there are people who speak one language, and these people are called Americans.


Offline DJ Omnimaga

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Re: S.A.D. The Ptaloid Race
« Reply #34 on: August 04, 2010, 11:33:56 pm »
replay saving would be awesome actually. It could maybe make it easier for you to update the game for balancing if you notice some stuff is being abused too much or make the game too easy for a race in particular (like a Protoss Void Rays rush in Starcraft II)
« Last Edit: August 04, 2010, 11:34:34 pm by DJ Omnimaga »
In case you are wondering where I went, I left Omni back in 2015 to form CodeWalrus due to various reasons explained back then, but I stopped calc dev in 2016 and am now mostly active on the CW Discord server at https://discord.gg/cuZcfcF



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Offline Raylin

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Re: S.A.D. The Ptaloid Race
« Reply #35 on: August 05, 2010, 12:45:45 am »
Saving replays?! o.o

How much memory would that take up!?
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Offline Hot_Dog

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Re: S.A.D. The Ptaloid Race
« Reply #36 on: August 05, 2010, 12:59:16 am »
Saving replays?! o.o

How much memory would that take up!?

I imagine a decent chunk of archive--like 15-30 KB--, but not a lot of RAM.  I'm not going to care about replays when the game is released, but I'm really hoping people will record and send their games during multiplayer testing, as that will help with balancing.  With such a great community, I don't think I will have much to fear.  (REPLAYS WILL BE IMPLEMENTED UNLESS WORST COMES TO WORST.)
There are people who can speak two languages, and they are called bilingual.  There are people who speak three languages and are therefore trilingual.  Then there are people who speak one language, and these people are called Americans.


Offline TIfanx1999

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Re: S.A.D. The Ptaloid Race
« Reply #37 on: August 05, 2010, 08:37:11 am »
Replays are actually a good idea for testing purposes. I don't recall, but is the game for all the 83+ models? Or is it going to require too much space to fit on a normal 83+?

Offline Hot_Dog

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Re: S.A.D. The Ptaloid Race
« Reply #38 on: August 05, 2010, 09:58:55 am »
Replays are actually a good idea for testing purposes. I don't recall, but is the game for all the 83+ models? Or is it going to require too much space to fit on a normal 83+?

I'm almost positive that the full version will fit on a normal Ti-83+, but it will take several app pages.  Therefore, I'm going to release a lite version for normal 83+ models, which will contain multiplayer, one or two races, and probably only custimized campaigns (not the built in one).  This lite version is what I was originally going to release for all calculators until the game changed dramatically.
There are people who can speak two languages, and they are called bilingual.  There are people who speak three languages and are therefore trilingual.  Then there are people who speak one language, and these people are called Americans.


Offline TIfanx1999

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Re: S.A.D. The Ptaloid Race
« Reply #39 on: August 05, 2010, 10:42:08 am »
Ah, that is good then. I'll be able to test multiplayer mode. :)

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Re: S.A.D. The Ptaloid Race
« Reply #40 on: August 08, 2010, 05:18:12 pm »
Replay feature would also be cool if the game gets very popular and that people need tips on getting better. In the Starcraft community you can post replays of your games and people can give you advices and tell you what you did wrong.
In case you are wondering where I went, I left Omni back in 2015 to form CodeWalrus due to various reasons explained back then, but I stopped calc dev in 2016 and am now mostly active on the CW Discord server at https://discord.gg/cuZcfcF



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Offline Hot_Dog

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Re: S.A.D. The Ptaloid Race
« Reply #41 on: August 09, 2010, 11:22:53 am »
WALL

The Ptaloids are the only race to have walls.  Walls can be built as blockades, slowing enemy movement.  If they are next to generators or powered buildings (remember that most Ptaloid buildings must be next to each other with at least one generator for every chain of buildings), they will damage any unit that runs into them.
There are people who can speak two languages, and they are called bilingual.  There are people who speak three languages and are therefore trilingual.  Then there are people who speak one language, and these people are called Americans.


Offline Hot_Dog

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Re: S.A.D. The Ptaloid Race
« Reply #42 on: August 10, 2010, 11:16:24 am »
QUARRY

The Quarry is the Ptaloid Refinery.  The manual will comment that the Quarry builds actual "workers" rather than "processing nodes," even though both the Quarry and the Refinery function exactly the same way.
There are people who can speak two languages, and they are called bilingual.  There are people who speak three languages and are therefore trilingual.  Then there are people who speak one language, and these people are called Americans.


Offline DJ Omnimaga

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Re: S.A.D. The Ptaloid Race
« Reply #43 on: August 15, 2010, 05:51:25 pm »
Nice again. I like the wall idea. I liked how Command and Conquer had those, so it's nice to see some of your game races have walls.
In case you are wondering where I went, I left Omni back in 2015 to form CodeWalrus due to various reasons explained back then, but I stopped calc dev in 2016 and am now mostly active on the CW Discord server at https://discord.gg/cuZcfcF



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Offline Hot_Dog

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Re: S.A.D. The Ptaloid Race
« Reply #44 on: August 29, 2010, 11:49:25 am »
EYE OF DZHANUS

This building allows a Ptaloid player to build either Protar or Pauks.  In addition, when the player has built a Galbonian Hive, the Eye of Dzhanus is used to research +1 attacks and +1 armor to ground units.
« Last Edit: August 29, 2010, 11:49:54 am by Hot_Dog »
There are people who can speak two languages, and they are called bilingual.  There are people who speak three languages and are therefore trilingual.  Then there are people who speak one language, and these people are called Americans.