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S.A.D. The Ptaloid Race

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Hot_Dog:
This is a discussion/development area for the Ptaloid race (but since priority goes to S.A.D. iteslf, you won't find, say, one update every two days or so).  You'll find out in the manual and story-setting information that the humans and Ptaloids are complete allies around the time of S.A.D.

The Ptaloids are big on cloaking technology.  Of course, this means they have the Balkstone (which was their invention), but a few of their buildings and many of their units can cloak as well.

Ptaloid ships and buildings heal themselves over time.  In addition, all buildings can increase their HP for a price, and culmulitivly.  The strategy here is that you can upgrade buildings in strategic areas, but you lose money if you do it incorrectly when your opponent chooses to attack something else.

Most Ptaloid ships have relatively light armor and weak weapons.  There are about 3 that are able to stand by themselves against other ships, but most require "swarming" in an unofficial sense of the word.  The Ptaloids are the only race where one can add many of the same unit--and only the same unit--together in a group.  These units are joined together, combining weapons and armor.  This means that you're really fighting "one" unit rather than a bunch. All in all, the player can make his group of ships as powerful/expensive or as weak/cheap as he wants.  Balkstones and 2 other units are not capable of this.

Ptaloid buildings must be placed next to each other.  If a ptaloid building is left by itself, with the exception of defense and "Operation" Centers, it will not operate.  Power generators are also required to be next to a least one of these "chained" buildings.

DJ Omnimaga:
Can buildings be upgraded forever? Or is there a level cap for upgrades (like in SC default settings, upgrades max level was 3)

I like the race so far. This one seems a bit close to the Zergs in some ways, but futuristic of course.

Hot_Dog:

--- Quote from: DJ Omnimaga on July 05, 2010, 04:42:50 pm ---Can buildings be upgraded forever? Or is there a level cap for upgrades (like in SC default settings, upgrades max level was 3)

I like the race so far. This one seems a bit close to the Zergs in some ways, but futuristic of course.

--- End quote ---

Actually, I borrowed ideas from both the zerg and the protoss, since Ptaloids are insect-like.  Cloaking was entirely a brand new idea, as well as requiring structures to be built as chained buildings.  I was thinking of having shields, but felt that was too protoss-like, and shields would also be too hard on the engine.

I'm debating about the buildings being upgraded forever, although there is of course a limit of 65535 :)  But it's only the HP that gets upgraded on the buildings, so with money being involved, I don't see any imbalances

DJ Omnimaga:
I don't exactly remember, but wasn't chaining building how the first Command and Conquer worked? Maybe my memory is bad, but I recall not being able to build stuff too far from my completed buildings in that game.

And yeah make sure if you make upgrades unlimited, that it won't go unbalanced or reach extents where a building is nearly invincible, causing the game to end up in a draw :P

Hot_Dog:

--- Quote from: DJ Omnimaga on July 05, 2010, 04:54:13 pm ---I don't exactly remember, but wasn't chaining building how the first Command and Conquer worked? Maybe my memory is bad, but I recall not being able to build stuff too far from my completed buildings in that game.

And yeah make sure if you make upgrades unlimited, that it won't go unbalanced or reach extents where a building is nearly invincible, causing the game to end up in a draw :P

--- End quote ---

You're probably right about Command and Conquer.  I never played that game, so what I meant by was, I didn't intentionally borrow the idea from anyone.

About invicibility, I'll watch out for that.  But if one player spends constant money on upgrading a building to the point of invincibility, the other player will most likely win.  This is partially because Ptaloids don't have a form of "Universal Defense."

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