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S.A.D. The Tosonian Race

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Hot_Dog:
Although the Tosonians are completely spiritual, they have the abilitiy to take on solid form.  With the start of the Tosonian War, they were forced to build solid ships and buildings in order to combat the Humans/Ptaloids.

The spiritual characteristics of Tosonians are expressed in their technology.  First and foremost, they have the ability to change their one unit on-the-fly, without requiring the use of structures.  Tosonians cannot teleport, but with the aid of upgraded "Operation Centers", their unit can become "like the wind" and travel from one end to the other.  In this form, the Tosonian unit is invulnerable to all but defense, yet is therefore unable to attack anything.  In addition, the unit requires time to travel, unlike teleportation (which is instant).

With the exception of the Degruser (being a Tosonian invention), all Tosonian ships are air vessels.  Incidentally, a Tosonian unit cannot become a Degruser "on the fly."

Many Tosonian buidings reside in the air, and for an unknown reason are accompanied by a muddy ground beneath them.  These buildings have high HP, and can only be attack by air weapons, but their armor is vulnerable to Argos.

Tosonian Buildings and ships make extensive use of oxygen (though buildings are not organic), and thus Tosonians require a second resource.  Not only is oxygen required as part of the flat price of a building or ship, but buildings require a constant supply of oxygen.  Resource buildings for oxygen can be built anywhere on the map.  In addition, the huge price means powerful units, and thus the Tosonians are the "Protoss" of S.A.D.

DJ Omnimaga:
wow nice idea I like it :)

About the oxygen, will the buildings energy drop gradually when oxygen is low?

Hot_Dog:

--- Quote from: DJ Omnimaga on July 05, 2010, 05:47:06 pm ---About the oxygen, will the buildings energy drop gradually when oxygen is low?

--- End quote ---

Either that (for instance, a building with less oxygen might take longer to do something, such as fire) or at the first sign of low energy the building requiring the least oxygen will shut down, providing full oxygen to the rest of the buildings

DJ Omnimaga:
aaaah ok I see ^^

Hot_Dog:
Tosonians can change their unit type on-the-fly, meaning without the aid of an Operation Center or Transformation Gateway.  This gives them an advantage in that they can change their strategy quickly without having to retreat to one of their bases.  However, there are a some rules if the Tosonian player changes on the fly:

1. A Tosonians cannot add or subtract units from his group when the player exchanges this way.  Each and every unit must be changed into the new unit the player wants.  If the player does not have enough units "on hold" to do this, he must buy them.
2. Transformation on-the-fly requires 5 seconds as opposed to the normal 2.5 seconds with the help of other buildings.  This may change for better or for worse after balance testing.
3. On-the-fly transformation can only occur with air units.  The Tosonians have 7-8 air units and 2 ground units, so a Tosonian group of air units cannot become a group of ground units on-the-fly, and vice-versa.

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