Author Topic: S.A.D.--The Tosonian War (For the Axe Parser Contest)  (Read 7111 times)

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Offline Hot_Dog

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S.A.D.--The Tosonian War (For the Axe Parser Contest)
« on: June 03, 2010, 08:15:22 pm »
I decided to reveal my project for the Axe programming contest.  It will be a 2D ship shooting game that takes place around 280 AL to 300 AL.  It will contain no spoilers to the RTS version of S.A.D., but it will offer some story insight that the RTS S.A.D. manual won't include
« Last Edit: June 06, 2010, 08:15:15 pm by Hot_Dog »

Offline DJ Omnimaga

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Re: S.A.D.--The Tosonian War
« Reply #1 on: June 03, 2010, 10:21:53 pm »
OOOH nice, I'm glad to see some derivatives from the original strategy game. It will eventually make the S.A.D story and serie more popular among TI coders (providing you finish all games). :)

Will it be like Fire Track 2 or more like Phantoom Star?
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Offline TIfanx1999

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Re: S.A.D.--The Tosonian War
« Reply #2 on: June 03, 2010, 10:49:56 pm »
Interesting, I wonder what style of shooter you will choose, as their are many different varieties. I'm also curious as to how many people will choose to disclose their projects as this contest continues.

Offline Hot_Dog

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Re: S.A.D.--The Tosonian War
« Reply #3 on: June 04, 2010, 12:55:05 am »
Quote
Will it be like Fire Track 2 or more like Phantoom Star?

More like Fire Track 2.  Although I didn't play either game.  Basically, you can move your ship anywhere in the level, although the level does have a start and a finish.  If you played the 2002 game Star Wars: Clone Wars, that's where I got the inspiration from, if that helps you to imagine what the gameplay will be like.
« Last Edit: June 04, 2010, 12:55:43 am by Hot_Dog »

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Re: S.A.D.--The Tosonian War
« Reply #4 on: June 04, 2010, 01:31:21 am »
OOoh that's nice :D can't wait ^^
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Re: S.A.D.--The Tosonian War
« Reply #5 on: June 04, 2010, 08:39:02 pm »
Here's the splash screen.   A Starcraft wanna-be, but by pure coincidence.  Incidentally, from left to right are the three factions: Human, Ptaloid, and Tosonian.

I realized today just how much dialog the game's story line requires, so I'm going to put dialogues, such as mission briefings, inside a special program on the computer.  The player runs the program to view these messsages (more on that in the future).  At the end of every mission will be a password to unlock the next set of dialogs, so that players won't be tempted to "look ahead" and spoil the ending for themselves. 
« Last Edit: June 04, 2010, 10:04:59 pm by Hot_Dog »

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Re: S.A.D.--The Tosonian War
« Reply #6 on: June 04, 2010, 11:39:19 pm »
wow nice title screen and I like the dialog/mission briefing idea. In your game will you be able to play as any of the races?
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Re: S.A.D.--The Tosonian War
« Reply #7 on: June 05, 2010, 12:34:30 am »
wow nice title screen and I like the dialog/mission briefing idea. In your game will you be able to play as any of the races?

Glad you like the dialog/mission briefing idea.  It will certainly allow me to tell the story in-depth.

And YES!!  You will be able to play as any of the races.  There will be three campaigns, with somewhere around eight missions each.  Most of the time the races share similar units (and you'll find out why in the manual that comes with the game), but there will be some ships unique to each race.

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Re: S.A.D.--The Tosonian War
« Reply #8 on: June 05, 2010, 12:35:58 am »
Great to hear :D

Make sure in this game each races got their advantage/disadvantages too, to add some challenges and changes between all campaings :)
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Re: S.A.D.--The Tosonian War
« Reply #9 on: June 05, 2010, 12:39:33 am »
Quote
Make sure in this game each races got their advantage/disadvantages too, to add some challenges and changes between all campaings

That's not a bad idea, but will my entry in the contest be disqualified or graded off if I add suggestions from people into the game?

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Re: S.A.D.--The Tosonian War
« Reply #10 on: June 05, 2010, 12:47:08 am »
I guess a few suggestions would be fine, altough with too many it could actually affect the score (unless you adapted the suggestions for other stuff). No disqualifications, though :P
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Re: S.A.D.--The Tosonian War (For the Axe Parser Contest)
« Reply #11 on: June 06, 2010, 10:52:28 pm »
Here's the first map.  Hopefully it won't take long to have the tilemap code, but I need to make adjustments to make it 16 x 16 tilemap code.  I'm using 16 x 16 to allow bigger maps in a smaller amount of memory, although the ships will be eight by eight sprites.

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Re: S.A.D.--The Tosonian War (For the Axe Parser Contest)
« Reply #12 on: June 06, 2010, 10:56:08 pm »
wow nice! You are sure great at making maps and I like the tile choice!
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Offline TIfanx1999

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Re: S.A.D.--The Tosonian War (For the Axe Parser Contest)
« Reply #13 on: June 07, 2010, 12:56:57 am »
Looks nice! This map looks dynamic enough that it could be used in an RPG just as easily. =)

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Re: S.A.D.--The Tosonian War (For the Axe Parser Contest)
« Reply #14 on: June 07, 2010, 01:02:57 am »
Looks nice! This map looks dynamic enough that it could be used in an RPG just as easily. =)

Maybe so.  8)  If I ever had time to do an RPG, it would be one about the story found in "Of Mankind, the Ptaloids, and the Tosonians.  http://ourl.ca/4100/77593  The reason I chose not to do that for the Axe Parser contest is the game would require 100 levels