Calculator Community > S.A.D. (Seek and Destroy)

S.A.D. -- Vote on how armor upgrades are handled

(1/1)

Hot_Dog:
In many RTS games, when you upgrade your armor, the damage you take is decreased by 1 per upgrade.  This means armor upgrades are wonderful against units with low DPS, but almost useless against high DPS units.  I would like to make the armor upgrades effective against all kinds of units, but since I'm not a huge RTS know-it-all, I don't know if there would be any balance issues or not, or if gameplay would be boring and unstrategic.

So please vote and discuss: Should armor upgrades decrease damage by a fixed amount, or by a percentage of the damage taken?

Binder News:
So is S.A.D. off-hold again?

Hot_Dog:

--- Quote from: Binder News on January 15, 2011, 05:14:49 am ---So is S.A.D. off-hold again?

--- End quote ---

Fraid not.  But I'm working on little bits here, there and everywhere, meaning it's more active than something like F-Zero.

Binder News:
Well that's something at least.

DJ Omnimaga:
I would probably go with a percentage, else it might cause some units to cause almost no damage to armored units then others will do crazy damage and it will be wacky. X.x

Navigation

[0] Message Index

Go to full version