Calculator Community > S.A.D. (Seek and Destroy)
S.A.D. -- Vote on how armor upgrades are handled
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Hot_Dog:
In many RTS games, when you upgrade your armor, the damage you take is decreased by 1 per upgrade. This means armor upgrades are wonderful against units with low DPS, but almost useless against high DPS units. I would like to make the armor upgrades effective against all kinds of units, but since I'm not a huge RTS know-it-all, I don't know if there would be any balance issues or not, or if gameplay would be boring and unstrategic.
So please vote and discuss: Should armor upgrades decrease damage by a fixed amount, or by a percentage of the damage taken?
Binder News:
So is S.A.D. off-hold again?
Hot_Dog:
--- Quote from: Binder News on January 15, 2011, 05:14:49 am ---So is S.A.D. off-hold again?
--- End quote ---
Fraid not. But I'm working on little bits here, there and everywhere, meaning it's more active than something like F-Zero.
Binder News:
Well that's something at least.
DJ Omnimaga:
I would probably go with a percentage, else it might cause some units to cause almost no damage to armored units then others will do crazy damage and it will be wacky. X.x
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