Author Topic: S.A.D. Week-by-week Story Setting Information (Spoiler alerts)  (Read 15503 times)

0 Members and 1 Guest are viewing this topic.

Offline ztrumpet

  • The Rarely Active One
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 5712
  • Rating: +364/-4
  • If you see this, send me a PM. Just for fun.
    • View Profile
Re: S.A.D. Week-by-week Story Setting Information (Spoiler alerts)
« Reply #15 on: February 27, 2010, 10:30:00 am »
Excellent job! :)
I like everything I've seen so far-It's awesome! ;D

Offline Hot_Dog

  • If you can't find a cat, look for its tail.
  • CoT Emeritus
  • LV11 Super Veteran (Next: 3000)
  • *
  • Posts: 2966
  • Rating: +445/-10
    • View Profile
Re: S.A.D. Week-by-week Story Setting Information (Spoiler alerts)
« Reply #16 on: March 04, 2010, 12:54:40 am »
Universe: Of Mankind, the Ptaloids and the Tosonians (Part I)

This will be in the manual.  I'm including it, as well as Part II, Part III, etc. in the manual because this is stuff that happens before the timeline, but is important. 


--------------------------------------------------------------------

In the year 2068, what humans had fictionized and made stories about finally became a reality.  The mother of all Sci-Fi storylines: Alien Invasion.

Like all stories of alien invasion, these creatures came in objects no one could recognize, essentially genuine UFOs.  Like all stories, the intentions of the aliens were unknown.  And like all stories, a war was started between these foreign creatures and humans.

But, unlike most science fiction, Earth was having absolutely no trouble in winning.  The armament of the UFOs stood no chance against the modern technology of Earth.

After two years of "pursuing a wild goose," these aliens realized that the only way to win the war would be adapting, and improving on, Earth technology.  They asked for help from Captain Jackson Leen, offering him a ruling position over Earth in exchange for aid in designing better war machines.  But even on board a cloaked UFO, the meeting was not top secret.  Four teenagers/children--Collin, his sister Megan, their friend Jamie and her boyfriend Ryan--out of curosity discovered the UFO and snuck aboard.  Hearing what the aliens had planned, they attempted to escape with the information, but were too late--the UFO sped into the atmosphere, leaving the children as unintentional stowaways.

While lightspeed had not yet been discovered, these UFOs were capable of traveling at great speeds, and the children soon found themselves beneath the surface of an unfamiliar planet.  They escaped, but had no immediate way to return to Earth. 

Exploring the planet, they came across a humanoid species, known as the Tosonians.  The leader, Jasilin, heard the story and was very kind to the children, explaining that Tosonians hated the alien beings, known as Ptaloids. (As the guard at the door said, "We know nothing of 'humans', but any enemy of the Ptaloids is a friend of ours.")  She described her kind as purely spiritual, taking on human form to adapt to the planet but otherwise without any physical characteristics.  Furthermore, she explained that Tosonians can read minds, control the subconcious, and in her case alone, predict the future.

She regretably, however, could not help the children under the circumstances.  As Tosonians were spritual beings, most of them could only create spiritual objects, which would be useless to humans.  There were two Tosonians who had learned to create physical objects, but they lacked the materials needed to make them.  And since the materials needed were in an area forbidden to beings as pure as the Tosonians, it was up to the children to gather them.  Jasilin advised that Collin should lead the group, with Ryan as a right-hand man in battle and advice.  Megan would, of course, offer sibling support.  And since Collin was bound to have difficulties leading the group, Jasilin highly recommended that Jamie be "the friend he needs," warning Ryan not to get jealous as Jamie would only be giving Collin the support he needed.

But Ryan did not heed this warning... (to be continued)
There are people who can speak two languages, and they are called bilingual.  There are people who speak three languages and are therefore trilingual.  Then there are people who speak one language, and these people are called Americans.


Offline DJ Omnimaga

  • Former TI programmer
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55838
  • Rating: +3151/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • DJ Omnimaga Music
Re: S.A.D. Week-by-week Story Setting Information (Spoiler alerts)
« Reply #17 on: March 04, 2010, 01:37:39 am »
darn nice story stuff ^^

In case you are wondering where I went, I left Omni back in 2015 to form CodeWalrus due to various reasons explained back then, but I stopped calc dev in 2016 and am now mostly active on the CW Discord server at https://discord.gg/cuZcfcF



Official Website |T-Shirt store | Reverbnation | Facebook | Youtube | Twitter | Spotify

Offline jsj795

  • LV9 Veteran (Next: 1337)
  • *********
  • Posts: 1105
  • Rating: +84/-3
    • View Profile
Re: S.A.D. Week-by-week Story Setting Information (Spoiler alerts)
« Reply #18 on: March 04, 2010, 10:01:24 am »
Exploring the planet, they came across a humanoid species, known as the Tosonians.  The leader, Jasilin, heard the story and was very kind to the children, explaining that Tosonians hated the alien beings, known as Ptaloids. (As the guard at the door said, "We know nothing of 'humans', but any enemy of the Ptaloids is a friend of ours.")  She described her kind as purely spiritual, taking on human form to adapt to the planet but otherwise without any physical characteristics.  

If the guard told the children that they know nothing of 'humans' then how are the Tosonians taking on the human form?  ???

Otherwise, Nice Job!!!
« Last Edit: March 04, 2010, 10:01:45 am by jsj795 »


Spoiler For funny life mathematics:
1. ROMANCE MATHEMATICS
Smart man + smart woman = romance
Smart man + dumb woman = affair
Dumb man + smart woman = marriage
Dumb man + dumb woman = pregnancy
2. OFFICE ARITHMETIC
Smart boss + smart employee = profit
Smart boss + dumb employee = production
Dumb boss + smart employee = promotion
Dumb boss + dumb employee = overtime
3. SHOPPING MATH
A man will pay $2 for a $1 item he needs.
A woman will pay $1 for a $2 item that she doesn't need.
4. GENERAL EQUATIONS & STATISTICS
A woman worries about the future until she gets a husband.
A man never worries about the future until he gets a wife.
A successful man is one who makes more money than his wife can spend.
A successful woman is one who can find such a man.
5. HAPPINESS
To be happy with a man, you must understand him a lot and love him a little.
To be happy with a woman, you must love her a lot and not try to understand her at all.
6. LONGEVITY
Married men live longer than single men do, but married men are a lot more willing to die.
7. PROPENSITY TO CHANGE
A woman marries a man expecting he will change, but he doesn't.
A man marries a woman expecting that she won't change, and she does.
8. DISCUSSION TECHNIQUE
A woman has the last word in any argument.
Anything a man says after that is the beginning of a new argument.

Girls = Time * Money (Girls are a combination of time and money)
Time = Money (Time is money)
Girls = Money squared (So, girls are money squared)
Money = sqrt(Evil) (Money is also the root of all evil)
Girls = sqrt(Evil) squared (So, girls are the root of all evil squared)
Girls = Evil (Thus, girls are evil)
*Girls=Evil credit goes to Compynerd255*

Offline Hot_Dog

  • If you can't find a cat, look for its tail.
  • CoT Emeritus
  • LV11 Super Veteran (Next: 3000)
  • *
  • Posts: 2966
  • Rating: +445/-10
    • View Profile
Re: S.A.D. Week-by-week Story Setting Information (Spoiler alerts)
« Reply #19 on: March 04, 2010, 10:09:44 am »
Exploring the planet, they came across a humanoid species, known as the Tosonians.  The leader, Jasilin, heard the story and was very kind to the children, explaining that Tosonians hated the alien beings, known as Ptaloids. (As the guard at the door said, "We know nothing of 'humans', but any enemy of the Ptaloids is a friend of ours.")  She described her kind as purely spiritual, taking on human form to adapt to the planet but otherwise without any physical characteristics.  

If the guard told the children that they know nothing of 'humans' then how are the Tosonians taking on the human form?  ???

Otherwise, Nice Job!!!

Oops!  That's something I will address.  Thanks for catching that!

EDIT: The quote SHOULD say "We don't know MUCH about humans."  Essentially Tosonians knew only enough about humankind to take on their form. 
« Last Edit: March 04, 2010, 10:20:38 am by Hot_Dog »
There are people who can speak two languages, and they are called bilingual.  There are people who speak three languages and are therefore trilingual.  Then there are people who speak one language, and these people are called Americans.


Offline ztrumpet

  • The Rarely Active One
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 5712
  • Rating: +364/-4
  • If you see this, send me a PM. Just for fun.
    • View Profile
Re: S.A.D. Week-by-week Story Setting Information (Spoiler alerts)
« Reply #20 on: March 04, 2010, 05:03:49 pm »
Nice!  SAD's going to have an awesome storyline!  Excellent work!  Great story. :)

Offline Hot_Dog

  • If you can't find a cat, look for its tail.
  • CoT Emeritus
  • LV11 Super Veteran (Next: 3000)
  • *
  • Posts: 2966
  • Rating: +445/-10
    • View Profile
Re: S.A.D. Week-by-week Story Setting Information (Spoiler alerts)
« Reply #21 on: March 06, 2010, 03:29:01 am »
Nice!  SAD's going to have an awesome storyline!  Excellent work!  Great story. :)

Just wait till you see our pre-rendered 3d scenes, our musical score written by John Williams and our professional voice actors...

Sorry guys, but you knew I was just kidding
There are people who can speak two languages, and they are called bilingual.  There are people who speak three languages and are therefore trilingual.  Then there are people who speak one language, and these people are called Americans.


Offline DJ Omnimaga

  • Former TI programmer
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55838
  • Rating: +3151/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • DJ Omnimaga Music
Re: S.A.D. Week-by-week Story Setting Information (Spoiler alerts)
« Reply #22 on: March 06, 2010, 03:32:24 am »
lol nice one :P

But please, once SAD is done, do the following! :O



j/k too :P
« Last Edit: March 06, 2010, 03:33:06 am by DJ Omnimaga »
In case you are wondering where I went, I left Omni back in 2015 to form CodeWalrus due to various reasons explained back then, but I stopped calc dev in 2016 and am now mostly active on the CW Discord server at https://discord.gg/cuZcfcF



Official Website |T-Shirt store | Reverbnation | Facebook | Youtube | Twitter | Spotify

Offline Builderboy

  • Physics Guru
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 5673
  • Rating: +613/-9
  • Would you kindly?
    • View Profile
Re: S.A.D. Week-by-week Story Setting Information (Spoiler alerts)
« Reply #23 on: March 06, 2010, 06:39:17 pm »
Hahaha, that looks a bit too detailed to be nSpire ;)

Nice job on the story though, can't wait to hear more :)

Offline DJ Omnimaga

  • Former TI programmer
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55838
  • Rating: +3151/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • DJ Omnimaga Music
Re: S.A.D. Week-by-week Story Setting Information (Spoiler alerts)
« Reply #24 on: March 06, 2010, 06:40:40 pm »
Well, we never know :P

The TI-Nspire is 16 shades of gray, like my screenshot. Of course it would have to support a lower unit cap, though.
In case you are wondering where I went, I left Omni back in 2015 to form CodeWalrus due to various reasons explained back then, but I stopped calc dev in 2016 and am now mostly active on the CW Discord server at https://discord.gg/cuZcfcF



Official Website |T-Shirt store | Reverbnation | Facebook | Youtube | Twitter | Spotify

Offline Hot_Dog

  • If you can't find a cat, look for its tail.
  • CoT Emeritus
  • LV11 Super Veteran (Next: 3000)
  • *
  • Posts: 2966
  • Rating: +445/-10
    • View Profile
Re: S.A.D. Week-by-week Story Setting Information (Spoiler alerts)
« Reply #25 on: March 12, 2010, 05:48:27 pm »
I regret that finals week is preventing me from continuing the story of the Ptaloids and the Tosonians until next week.  However, here's something from the manual to keep you occupied:  (This Scouter information is found in the "Detailed" unit section of the manual.  People who just want to play can read information about the Scouter important only to game play.)

SCOUTER

   What the Tosonians lacked in technology, it had in engineers and mechanics.  At the start of the War for Facnon, the Tosonians could settle a planet faster than the ESEO could, and so gained the advantage of area control.  Lacking the men, the ESEO knew that it required a convenient method to quickly build up bases and defenses on a planet.  After 26 years into the war, it developed a cheap unit capable of such a task, called the Robotic Engineer.  The Robotic Engineer was designed to store the required resources to build an Operation Center, an ACC and enough refineries to mine the crystals it needed to continue base construction.
   By the time the Robotic Engineer was perfected in its task, the Tosonians had enough planetary control to win the war in a relatively short amount of time.  In a desperate attempt to stay in the war, the ESEO launched their Robotic Engineers without providing them with any personal defenses, and so while the Robotic Engineers succeeded in bringing the ESEO up to par with the Tosonians, they were quickly captured by the Tosonians and reproduced.  The Robotic Engineer could have given the ESEO the upper hand, but instead, its abduction evened the odds for both sides. 
Lack of defenses meant that any Robotic Engineer could be destroyed or stolen before its task was finished, leaving an unfinished base.  To solve this problem, weapons and sensors were added.  This allowed a Robotic Engineer to defend itself, but more importantly, a Robotic Engineer could scout a planet’s surface better than vessels in orbit of a planet could, allowing it to decide what should be built and if it was relatively safe to do so.  This ability gave it the name “Scouter.”
   Operation Centers and Transformation Gateways were altered to automatically mine titanium from the ground and produce Scouters.  Since Scouters are basic/cheap units, they require no Belthium Crystals.  In addition, a Scouter is solar-powered and does not require any fuel to operate.  Built-in storage allows a Scouter to run without light for up to five days, allowing a Scouter to work in dark areas.
   A Scouter is not only capable of base construction, but it also need not construct the entire building.  Fifty years after its development, both sides added robotic drones that could finish construction of a building that a Scouter started.  Therefore, a Scouter needs only to start contruction of a structure, after which the drones take over, allowing the Scouter to start another buiding.

Cloak (Deteroriating Upgrade)
   Since the addition of a Scouter’s defensive systems and sensors, the ESEO desired to add cloaking capabilities to a Scouter.  However, the cloaking devices used in Balkstones and Camozas were too large and too expensive to mass produce as part of the Scouters’ basic functions.  Even when a small enough device was developed, the cost was immensive, and remains so due to the small size.  Research continues to develop a cheap cloaking device, but in the meantime, the device is only added when desperately needed.  However, all Scouters are programmed to properly use the device in the event that it is installed.  Scouters require Sephrane Gas to cloak, and can be detected.


Jet Pack (Permanent Upgrade)
   After gaining complete control of Bronat, the Tosonians became fully aware of the importance of island control.  As the Scouter was the only unit available to settle most of the planet quickly, the Tosonians developed the Jet Pack to allow the Scouter to reach these areas.  Like the cloaking device, the Jet Pack is only added to a Scouter when needed, but all Scouters are programmed to respond properly when these devices are installed.
   A Scouter’s solar power is enough to operate a Jet Pack, and so a Scouter can use its Jet Pack indefinitely.


There are people who can speak two languages, and they are called bilingual.  There are people who speak three languages and are therefore trilingual.  Then there are people who speak one language, and these people are called Americans.


Offline DJ Omnimaga

  • Former TI programmer
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55838
  • Rating: +3151/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • DJ Omnimaga Music
Re: S.A.D. Week-by-week Story Setting Information (Spoiler alerts)
« Reply #26 on: March 12, 2010, 05:57:58 pm »
I noticed progress on the game has slowed down a lot. I hope your school schedule gets less hectic soon x.x, it would suck if this project died :(

That storyline stuff is really nice, though. :)
In case you are wondering where I went, I left Omni back in 2015 to form CodeWalrus due to various reasons explained back then, but I stopped calc dev in 2016 and am now mostly active on the CW Discord server at https://discord.gg/cuZcfcF



Official Website |T-Shirt store | Reverbnation | Facebook | Youtube | Twitter | Spotify

Offline ztrumpet

  • The Rarely Active One
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 5712
  • Rating: +364/-4
  • If you see this, send me a PM. Just for fun.
    • View Profile
Re: S.A.D. Week-by-week Story Setting Information (Spoiler alerts)
« Reply #27 on: March 12, 2010, 06:28:37 pm »
That's really cool!  I can't wait to play SAD! ;D

Offline Hot_Dog

  • If you can't find a cat, look for its tail.
  • CoT Emeritus
  • LV11 Super Veteran (Next: 3000)
  • *
  • Posts: 2966
  • Rating: +445/-10
    • View Profile
Re: S.A.D. Week-by-week Story Setting Information (Spoiler alerts)
« Reply #28 on: March 12, 2010, 06:30:33 pm »
Quote
I noticed progress on the game has slowed down a lot. I hope your school schedule gets less hectic soon x.x, it would suck if this project died

Oh, far from dead, I'm just waiting for a sprite routine, hence the slow progress.  Poor Buckeye has his schedule just as busy as mine is, so it may be a bit before the project really gets fired up again.
There are people who can speak two languages, and they are called bilingual.  There are people who speak three languages and are therefore trilingual.  Then there are people who speak one language, and these people are called Americans.


Offline DJ Omnimaga

  • Former TI programmer
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55838
  • Rating: +3151/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • DJ Omnimaga Music
Re: S.A.D. Week-by-week Story Setting Information (Spoiler alerts)
« Reply #29 on: March 12, 2010, 06:37:23 pm »
Oh he's working on the sprite routine? I noticed he has barely been on IRC as well x.x

Also, I think he is working on another project atm, Idk if he's still working on the sprite routine but he might be more busy with Pokémon grayscale (see Revsoft)
In case you are wondering where I went, I left Omni back in 2015 to form CodeWalrus due to various reasons explained back then, but I stopped calc dev in 2016 and am now mostly active on the CW Discord server at https://discord.gg/cuZcfcF



Official Website |T-Shirt store | Reverbnation | Facebook | Youtube | Twitter | Spotify