Author Topic: The Complete Guide to Modifying S.A.D.  (Read 7572 times)

0 Members and 1 Guest are viewing this topic.

Offline Hot_Dog

  • CoT Emeritus
  • LV12 Extreme Poster (Next: 5000)
  • *
  • Posts: 3006
  • Rating: +445/-10
    • View Profile
The Complete Guide to Modifying S.A.D.
« on: August 27, 2010, 05:11:34 pm »
Well, I decided to start putting together this guide a little bit early.  This is a guidebook I will be releasing with the Source Code of S.A.D., and as you can guess, it tells people how to modify S.A.D. to make Real-Time Strategy games of their own for the Ti-83+ series.  In this way, only an intermediate knowledge of ASM is required.  If you understand the first 14 chapters of my ASM guide, you will have no trouble with the guidebook I will be providing.

S.A.D. isn't hard to work with code-wise once you understand what's going on, so I'm hoping people in the future will take advantage and release RTS games of their own--maybe even ones where one can use two or more different kinds of units in their group.  However, I will confess that the reason I'm working on it this early is because if people understand exactly what's going on, they might be able to help me make the game like they wanted to--but couldn't because of lack of ASM skills.  Yes, I'm a little bit selfish  8)

I'll post .pdf files as I make progress.  Unlike the Ti-83+ ASM guide, there will only be PDF files.
« Last Edit: August 27, 2010, 05:12:33 pm by Hot_Dog »

Offline yunhua98

  • You won't this read sentence right.
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2718
  • Rating: +214/-12
  • Go take a dive in the River Lethe.
    • View Profile
Re: The Complete Guide to Modifying S.A.D.
« Reply #1 on: August 27, 2010, 05:13:05 pm »
cool!
when I saw the title on Omnom, I thought it was the complete gude to an effective Axe.  XD

Spoiler For =====My Projects=====:
Minor setback due to code messing up.  On hold for Contest.
<hr>
On hold for Contest.


Spoiler For ===Staff Memberships===:






Have you seen any good news-worthy programs/events?  If so, PM me with an article to be included in the next issue of CGPN!
The Game is only a demo, the code that allows one to win hasn't been done.
To paraphrase Oedipus, Hamlet, Lear, and all those guys, "I wish I had known this some time ago."
Signature Last Updated: 12/26/11
<hr>

Offline Hot_Dog

  • CoT Emeritus
  • LV12 Extreme Poster (Next: 5000)
  • *
  • Posts: 3006
  • Rating: +445/-10
    • View Profile
Re: The Complete Guide to Modifying S.A.D.
« Reply #2 on: August 27, 2010, 05:14:00 pm »
cool!
when I saw the title on Omnom, I thought it was the complete gude to an effective Axe.  XD

Yeah, I was thinking the very same thing

Offline meishe91

  • Super Ninja
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2946
  • Rating: +115/-11
    • View Profile
    • DeviantArt
Re: The Complete Guide to Modifying S.A.D.
« Reply #3 on: August 27, 2010, 05:50:46 pm »
Very cool. I remember you saying you were going to come out with this. Glad it is being worked on early :)
Spoiler For Spoiler:



For the 51st time, that is not my card! (Magic Joke)

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: The Complete Guide to Modifying S.A.D.
« Reply #4 on: August 27, 2010, 08:24:18 pm »
I remember reading about this before in one of your message on chat I think. I'M glad this is gonna come out. It would be interesting if people could create mods/hacks of that game. Example would be if someone is a fan of SC and wants to make a SC-themed strategy game :P

I really want to play S.A.D first, though ^^

Offline Hot_Dog

  • CoT Emeritus
  • LV12 Extreme Poster (Next: 5000)
  • *
  • Posts: 3006
  • Rating: +445/-10
    • View Profile
Re: The Complete Guide to Modifying S.A.D.
« Reply #5 on: October 21, 2010, 12:14:45 am »
I needed a study break, so I started the guide.  A draft, of course.

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: The Complete Guide to Modifying S.A.D.
« Reply #6 on: October 21, 2010, 12:49:02 am »
THis looks nice :D

I lost the game, though :(

Offline matthias1992

  • LV6 Super Member (Next: 500)
  • ******
  • Posts: 408
  • Rating: +33/-5
    • View Profile
Re: The Complete Guide to Modifying S.A.D.
« Reply #7 on: January 31, 2011, 07:11:43 pm »
Sorry for the necro/bump but whoaaa, this is very interesting!!

Also once you pick sad up again and if you provide me with info ill still will do sadce. Just remember, i am not very active at omnimaga any more so just send me an email.
MASM xxxxxxxxxx aborted | SADce ====:::::: 40% -Halted until further notice| XAOS =====::::: 50% -Units done| SKYBOX2D engine ========== 100% -Pre-alpha done. Need to  document it and extend |

~Those who dream by day are cognizant of much more than those who dream by night only. -Sir Edgar Allen Poe-

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: The Complete Guide to Modifying S.A.D.
« Reply #8 on: February 01, 2011, 03:57:37 pm »
Nice to see you again sometimes nonetheless :D I'm happy you still want to work on SADce. :D

Offline Xanwell

  • LV1 Newcomer (Next: 20)
  • *
  • Posts: 16
  • Rating: +0/-0
    • View Profile
Re: The Complete Guide to Modifying S.A.D.
« Reply #9 on: February 01, 2011, 04:00:06 pm »
It's good that this is still being worked on. I've been looking forward to it for a long time, not least for the intention of it being moddable.


Spoiler For My current projects:
Kalima's Quest: An Axe RPG [5%]
--Sprites: 40%
--Battle engine: 0%
--Map engine: 0%
--Story: 10%

Avoider [50%]
--Engine: 85%
--Enemy AI: 15%
--Graphics: 50%

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: The Complete Guide to Modifying S.A.D.
« Reply #10 on: February 01, 2011, 04:00:59 pm »
Yeah same here. I really want a strategy game like that for calcs :D and the fact it's editable will make it even cooler :D