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Builderboy:
Here is the actual code from the source :)


--- Code: ---:For(F,0,8)
:Text(-1,7F,0,sub(Str1,14F+2,14
:StorePic 1
:Text(-1,7F,1,sub(Str2,14F+2,14
:RecallPic 1
:End
--- End code ---

Where Str1 is the first layer and Str2 is the second layer

DJ Omnimaga:
Pretty small, although that's the code I kinda expected since I attempted this before. I was not sure if stuff like Sub(Str2,stuff,stuff) was much slower than an inline string, though. Dual layer ASCII is so great due to the map display speed. Had I know this trick back when I started ROL3, ROL3 would have used dual-layer ASCII.

MRide:

--- Quote from: Builderboy on September 07, 2010, 01:19:48 am ---Here is the actual code from the source :)


--- Code: ---:For(F,0,8)
:Text(-1,7F,0,sub(Str1,14F+2,14
:StorePic 1
:Text(-1,7F,1,sub(Str2,14F+2,14
:RecallPic 1
:End
--- End code ---

Where Str1 is the first layer and Str2 is the second layer

--- End quote ---
Thanks. That's what I thought.  I am using that for Imagination Quest (although slightly modified because all the rooms are in one string per layer.)
I'll have to mess around with this more once I finish Imagination Quest. (maybe a sequel?)

DJ Omnimaga:
A sequel would be cool :D

Focus on the first game first, though :P

MRide:
Don't worry, I will.  Still need to decide what to do about the flipping though.  There were some ideas in this thread, but I couldn't understand them.
Anyway, enough offtopic-ness :P

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