Calculator Community > Serenity
Screenshots
Builderboy:
Here is the actual code from the source :)
--- Code: ---:For(F,0,8)
:Text(-1,7F,0,sub(Str1,14F+2,14
:StorePic 1
:Text(-1,7F,1,sub(Str2,14F+2,14
:RecallPic 1
:End
--- End code ---
Where Str1 is the first layer and Str2 is the second layer
DJ Omnimaga:
Pretty small, although that's the code I kinda expected since I attempted this before. I was not sure if stuff like Sub(Str2,stuff,stuff) was much slower than an inline string, though. Dual layer ASCII is so great due to the map display speed. Had I know this trick back when I started ROL3, ROL3 would have used dual-layer ASCII.
MRide:
--- Quote from: Builderboy on September 07, 2010, 01:19:48 am ---Here is the actual code from the source :)
--- Code: ---:For(F,0,8)
:Text(-1,7F,0,sub(Str1,14F+2,14
:StorePic 1
:Text(-1,7F,1,sub(Str2,14F+2,14
:RecallPic 1
:End
--- End code ---
Where Str1 is the first layer and Str2 is the second layer
--- End quote ---
Thanks. That's what I thought. I am using that for Imagination Quest (although slightly modified because all the rooms are in one string per layer.)
I'll have to mess around with this more once I finish Imagination Quest. (maybe a sequel?)
DJ Omnimaga:
A sequel would be cool :D
Focus on the first game first, though :P
MRide:
Don't worry, I will. Still need to decide what to do about the flipping though. There were some ideas in this thread, but I couldn't understand them.
Anyway, enough offtopic-ness :P
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