Author Topic: Serenity  (Read 55652 times)

0 Members and 1 Guest are viewing this topic.

Offline Geekboy1011

  • The Oneironaut
  • Donator
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2031
  • Rating: +119/-2
  • Dream that Awakening dream
    • View Profile
Re: Serenity
« Reply #30 on: July 13, 2009, 07:40:27 pm »
so cant wait



"sets screen shot to background"

Offline Builderboy

  • Physics Guru
  • Project Author
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 5673
  • Rating: +613/-9
  • Would you kindly?
    • View Profile
Re: Serenity
« Reply #31 on: July 13, 2009, 08:06:18 pm »
lol

Offline noahbaby94

  • LV7 Elite (Next: 700)
  • *******
  • Posts: 585
  • Rating: +29/-24
    • View Profile
    • My blog
Re: Serenity
« Reply #32 on: July 13, 2009, 09:42:17 pm »
Wow I'm really excited to see this as a game.
That's what she said!!!

Offline simplethinker

  • LV7 Elite (Next: 700)
  • *******
  • Posts: 695
  • Rating: +16/-5
  • snjwffl
    • View Profile
Re: Serenity
« Reply #33 on: July 14, 2009, 12:29:23 pm »
This is getting better and better!
"We've all heard that a million monkeys banging on a million typewriters will eventually reproduce the entire works of Shakespeare. Now, thanks to the Internet, we know this is not true." -- Professor Robert Silensky



Chip's Challenge: ħ%

Offline Builderboy

  • Physics Guru
  • Project Author
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 5673
  • Rating: +613/-9
  • Would you kindly?
    • View Profile
Re: Serenity
« Reply #34 on: July 15, 2009, 09:14:24 pm »
So I have been adding functionality for crates.  They can be pushed or pulled, and fall off of platforms when they are pushed off.  However, you are not strong enough to push or pull a crate that has any other crates stacked on top of it.

This will help in adding some puzzle style rooms to the game, and I'm considering having certain actions take place when you kill simple enemies, so that they become things you need to seek out and destroy, rather than just annoyances that get in your way.

I only have a little more functionality to code in, including switches and the keycard system.  you will not need to pick up keys to unlock doors, you will just need to find the keycard to get the access codes (stored and used automaticaly).  This is just so I didn't have to install a complex object system just for keys and doors, both the keys and doors will remain in the map after you use them.

After I finish coding these features I can start on writing the dialogue and making the actual game!  I already have the opening scene finished (No screenshots for you! :P) and the dialogue program for conversations between character.

Offline Geekboy1011

  • The Oneironaut
  • Donator
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2031
  • Rating: +119/-2
  • Dream that Awakening dream
    • View Profile
Re: Serenity
« Reply #35 on: July 16, 2009, 12:09:41 pm »
awsome builderboy  but y no screenie you now we love screenies

Offline Eeems

  • Mr. Dictator
  • Administrator
  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 6251
  • Rating: +318/-36
  • little oof
    • View Profile
    • Eeems
Re: Serenity
« Reply #36 on: July 16, 2009, 01:36:42 pm »
wow this is epic! love the elevator and the boss battle by the way
keep up the good work
/e

Offline Builderboy

  • Physics Guru
  • Project Author
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 5673
  • Rating: +613/-9
  • Would you kindly?
    • View Profile
Re: Serenity
« Reply #37 on: July 16, 2009, 02:12:23 pm »
No screenshots of the opening cut-scene because I want to keep at least some of the game a surprise :P


Offline Eeems

  • Mr. Dictator
  • Administrator
  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 6251
  • Rating: +318/-36
  • little oof
    • View Profile
    • Eeems
Re: Serenity
« Reply #38 on: July 16, 2009, 02:58:42 pm »
awww...:/
oh well
hmm, I think I should make a boss battle thing for my game, all the platforms but the first need one....
/e

Offline Builderboy

  • Physics Guru
  • Project Author
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 5673
  • Rating: +613/-9
  • Would you kindly?
    • View Profile
Re: Serenity
« Reply #39 on: July 16, 2009, 04:12:45 pm »
Boss battles are fun to code! :D

Offline Eeems

  • Mr. Dictator
  • Administrator
  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 6251
  • Rating: +318/-36
  • little oof
    • View Profile
    • Eeems
Re: Serenity
« Reply #40 on: July 16, 2009, 04:30:10 pm »
lol, I'm just going to make my boss a 16*16 version of my normal enemies and maybe I'll give him magics or something, I still don't know yet
EDIT: does the boss say moon men when it dies? 0.o
« Last Edit: July 16, 2009, 09:58:58 pm by Eeems »
/e

Offline Builderboy

  • Physics Guru
  • Project Author
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 5673
  • Rating: +613/-9
  • Would you kindly?
    • View Profile
Re: Serenity
« Reply #41 on: July 17, 2009, 05:55:10 pm »
haha, no it just uses random text.  Its just a coincidence that it actually spelled something at least partly readable :P

Offline Eeems

  • Mr. Dictator
  • Administrator
  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 6251
  • Rating: +318/-36
  • little oof
    • View Profile
    • Eeems
Re: Serenity
« Reply #42 on: July 17, 2009, 06:29:05 pm »
oh lol, well it did say moon men :P
/e

Offline JoeyBelgier

  • LV7 Elite (Next: 700)
  • *******
  • Posts: 545
  • Rating: +25/-21
  • Joey
    • View Profile
Re: Serenity
« Reply #43 on: July 17, 2009, 07:20:04 pm »
lol, let's hope it never says 'rickrol' :p

Offline Builderboy

  • Physics Guru
  • Project Author
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 5673
  • Rating: +613/-9
  • Would you kindly?
    • View Profile
Re: Serenity
« Reply #44 on: July 17, 2009, 07:49:24 pm »
hehe, i checked the source and it is impossible :)  it doesn't take characters from the enture alphabet (and M and the finance N are one of the few actual letters, the rest are special chars) and R isn't included.