Omnimaga

Omnimaga => Site Feedback and Questions => Topic started by: SirCmpwn on August 30, 2010, 04:49:59 pm

Title: Computer Software in the Contest
Post by: SirCmpwn on August 30, 2010, 04:49:59 pm
Hello,
Is it within the rules of the contest to have the actual game be in Axe, but have companion software for map generation and such on the computer?
Title: Re: Computer Software in the Contest
Post by: SirCmpwn on August 30, 2010, 11:09:16 pm
*bump*
Title: Re: Computer Software in the Contest
Post by: DJ Omnimaga on August 30, 2010, 11:26:07 pm
I'll answer next week.

j/k. Yes, just as long as the on-calc code is all Axe or data read with it. It's the on-calc result that matters (and if you produced most of the code or used tools you created to produce most of it).

The Game.
Title: Re: Computer Software in the Contest
Post by: Quigibo on August 31, 2010, 12:25:37 am
By the way, I'm sure you're already doing this, but just in case this applies to someone else with this question, make sure you include at least a few default levels so that gameplay is possible without requiring the extra software.  Don't expect players to have to build their own levels just to play it, that should only be an extra feature for added replayability.
Title: Re: Computer Software in the Contest
Post by: DJ Omnimaga on August 31, 2010, 12:49:24 am
True Quigibo. I don't remember if I suggested this before, but some people may not bother trying your entry hard enough otherwise. At least include one level if it's going to be a demo and a long one. Same if it's a strategy game, include one playable map
Title: Re: Computer Software in the Contest
Post by: SirCmpwn on August 31, 2010, 08:07:53 am
I will personally be converting most of the maps from the game, and most of the campaign.
Title: Re: Computer Software in the Contest
Post by: DJ Omnimaga on August 31, 2010, 03:01:06 pm
Ok, sounds good :)

Use anything that can speed up your development :)