Author Topic: Computer Software in the Contest  (Read 1617 times)

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SirCmpwn

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Computer Software in the Contest
« on: August 30, 2010, 04:49:59 pm »
Hello,
Is it within the rules of the contest to have the actual game be in Axe, but have companion software for map generation and such on the computer?

SirCmpwn

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Re: Computer Software in the Contest
« Reply #1 on: August 30, 2010, 11:09:16 pm »
*bump*

Offline DJ Omnimaga

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Re: Computer Software in the Contest
« Reply #2 on: August 30, 2010, 11:26:07 pm »
I'll answer next week.

j/k. Yes, just as long as the on-calc code is all Axe or data read with it. It's the on-calc result that matters (and if you produced most of the code or used tools you created to produce most of it).

The Game.
« Last Edit: August 30, 2010, 11:28:17 pm by DJ Omnimaga »
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Re: Computer Software in the Contest
« Reply #3 on: August 31, 2010, 12:25:37 am »
By the way, I'm sure you're already doing this, but just in case this applies to someone else with this question, make sure you include at least a few default levels so that gameplay is possible without requiring the extra software.  Don't expect players to have to build their own levels just to play it, that should only be an extra feature for added replayability.
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Re: Computer Software in the Contest
« Reply #4 on: August 31, 2010, 12:49:24 am »
True Quigibo. I don't remember if I suggested this before, but some people may not bother trying your entry hard enough otherwise. At least include one level if it's going to be a demo and a long one. Same if it's a strategy game, include one playable map
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SirCmpwn

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Re: Computer Software in the Contest
« Reply #5 on: August 31, 2010, 08:07:53 am »
I will personally be converting most of the maps from the game, and most of the campaign.

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Re: Computer Software in the Contest
« Reply #6 on: August 31, 2010, 03:01:06 pm »
Ok, sounds good :)

Use anything that can speed up your development :)
« Last Edit: August 31, 2010, 03:01:33 pm by DJ Omnimaga »
In case you are wondering where I went, I left Omni back in 2015 to form CodeWalrus due to various reasons explained back then, but I stopped calc dev in 2016 and am now mostly active on the CW Discord server at https://discord.gg/cuZcfcF


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