Calculator Community > Super Smash Bros. Open

[Axe] Super Smash Bros. Open

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Sorunome:
Ah, you finally made a topic about this :P
It is just amazing :P

Juju:
Yep, it looks really impressive. Especially if you use Calcnet.

Hayleia:
Thanks all ^^


--- Quote from: DJ Omnimaga on August 22, 2014, 03:08:31 pm ---Now make sure to add Reuben as character. :P

--- End quote ---
Lol, I'll make a tuto and you'll be able to make it if you want :P
I have some time now but when September comes, I am not sure I'll be able to do anything more so I plan on working on the engine (and I make Fox to test the engine) but I don't plan on making characters.


--- Quote from: Juju on August 22, 2014, 08:59:58 pm ---Especially if you use Calcnet.

--- End quote ---
Well I don't use CalcNet yet. One of the problems with it being that (if I am not wrong) it is DoorsCS dependent. And I was planning to compile as an app to save RAM (matref should work on a routine to replace the current scaled sprite routine that uses SMC), which is incompatible with the "compile as shell" option. So I'd need to get CalcNet routines in my program. Maybe someone who knows how to make Axioms could work with Kerm to package CalcNet into a standalone Axiom (of course credits will be given to everyone) ?

ordelore:
Will you make a SSB3DS clone too? :trollface:
Also, great work and you certainly deserve a plus one.

Hayleia:
Actually, this would require minor changes to the engine, such as the way ledge detection works (which doesn't work yet :P). The rest would be character-related, not engine related ;)

And thanks :D

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