Author Topic: [Axe] Super Smash Bros. Open  (Read 359665 times)

0 Members and 2 Guests are viewing this topic.

Offline Hayleia

  • Programming Absol
  • Coder Of Tomorrow
  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 3367
  • Rating: +393/-7
    • View Profile
Re: [Axe] Super Smash Bros. Open
« Reply #135 on: October 24, 2014, 05:33:17 pm »
That's probably easier to do than items and can add a lot to the fun, so yeah, they are planned too. Don't expect huge map changes like in Pokemon Stadiums, really just platforms moving horizontally or vertically.
I own: 83+ ; 84+SE ; 76.fr ; CX CAS ; Prizm ; 84+CSE
Sorry if I answer with something that seems unrelated, English is not my primary language and I might not have understood well. Sorry if I make English mistakes too.

click here to know where you got your last +1s

Offline Ivoah

  • LV6 Super Member (Next: 500)
  • ******
  • Posts: 336
  • Rating: +3/-0
    • View Profile
    • Codinghobbit
Re: [Axe] Super Smash Bros. Open
« Reply #136 on: October 24, 2014, 05:35:56 pm »
Yeah, stuff like Pokémon Stadium would be tough
http://codinghobbit.no-ip.org
My Calcs:
TI-86 (now broken) $2
TI SR-56 - $0
TI-Nspire CX CAS - $152
TI-84+ Silver Edition - $56
TI-84+ Silver Edition - $0
TI-85 - $0
TI-73 Explorer VS - $10
ViewScreen - $3

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55941
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: [Axe] Super Smash Bros. Open
« Reply #137 on: October 27, 2014, 01:58:27 am »
MOving platforms would definitively add a nice touch to the game.

Offline Ivoah

  • LV6 Super Member (Next: 500)
  • ******
  • Posts: 336
  • Rating: +3/-0
    • View Profile
    • Codinghobbit
Re: [Axe] Super Smash Bros. Open
« Reply #138 on: October 27, 2014, 07:46:51 am »
When I try to load "Map Test" the calc resets, and clears my ram :(
http://codinghobbit.no-ip.org
My Calcs:
TI-86 (now broken) $2
TI SR-56 - $0
TI-Nspire CX CAS - $152
TI-84+ Silver Edition - $56
TI-84+ Silver Edition - $0
TI-85 - $0
TI-73 Explorer VS - $10
ViewScreen - $3

Offline Hayleia

  • Programming Absol
  • Coder Of Tomorrow
  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 3367
  • Rating: +393/-7
    • View Profile
Re: [Axe] Super Smash Bros. Open
« Reply #139 on: October 27, 2014, 07:53:27 am »
Yeah, I don't know what's going on with this one. It used to work, then I worked on some other things that didn't involve map changes so I included it in the zip without checking it again, and now it doesn't work for some reason.
I own: 83+ ; 84+SE ; 76.fr ; CX CAS ; Prizm ; 84+CSE
Sorry if I answer with something that seems unrelated, English is not my primary language and I might not have understood well. Sorry if I make English mistakes too.

click here to know where you got your last +1s

Offline Ivoah

  • LV6 Super Member (Next: 500)
  • ******
  • Posts: 336
  • Rating: +3/-0
    • View Profile
    • Codinghobbit
Re: [Axe] Super Smash Bros. Open
« Reply #140 on: October 27, 2014, 07:58:09 am »
Hmm, weird
http://codinghobbit.no-ip.org
My Calcs:
TI-86 (now broken) $2
TI SR-56 - $0
TI-Nspire CX CAS - $152
TI-84+ Silver Edition - $56
TI-84+ Silver Edition - $0
TI-85 - $0
TI-73 Explorer VS - $10
ViewScreen - $3

Offline bb010g

  • LV6 Super Member (Next: 500)
  • ******
  • Posts: 428
  • Rating: +22/-1
  • I do stuff
    • View Profile
    • elsewhere on the net
Re: [Axe] Super Smash Bros. Open
« Reply #141 on: November 03, 2014, 08:52:10 pm »
But it would still not be a decent Smash game without some features such as dodging, teching, etc, which are missing features too.
Please put in old-style directional air dodging. Once this gets released, I'm getting a TI-84+ and a GC-USB adapter and making this work. :)
Arch Linux user
Haskell newbie | Warming up to Lua | Being dragged into C++
Calculators: HP 50g, HP 35s, Casio Prizm, TI-Nspire CX CAS, HP 28s, HP Prime, Mathematica 9 (if that counts)
π: 3.14...; l: 108; i: 105; e: 101; l+i+e: 314
THE CAKE IS A LIE IS A PIE

Offline Ivoah

  • LV6 Super Member (Next: 500)
  • ******
  • Posts: 336
  • Rating: +3/-0
    • View Profile
    • Codinghobbit
Re: [Axe] Super Smash Bros. Open
« Reply #142 on: November 03, 2014, 08:53:18 pm »
Once this gets released, I'm getting a TI-84+ and a GC-USB adapter and making this work. :)


That would be epic
http://codinghobbit.no-ip.org
My Calcs:
TI-86 (now broken) $2
TI SR-56 - $0
TI-Nspire CX CAS - $152
TI-84+ Silver Edition - $56
TI-84+ Silver Edition - $0
TI-85 - $0
TI-73 Explorer VS - $10
ViewScreen - $3

Offline Hayleia

  • Programming Absol
  • Coder Of Tomorrow
  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 3367
  • Rating: +393/-7
    • View Profile
Re: [Axe] Super Smash Bros. Open
« Reply #143 on: November 04, 2014, 12:44:53 am »
Please put in old-style directional air dodging.
I was planning either to do this or to let the character making choose. With the "choose" option, you could even do something hybrid where dodging without any direction makes a Brawl-like dodge and dodging with a direction makes a Melee-like dodge :P

Once this gets released, I'm getting a TI-84+ and a GC-USB adapter and making this work. :)
Well, there are already releases, even though not final releases ;)
I own: 83+ ; 84+SE ; 76.fr ; CX CAS ; Prizm ; 84+CSE
Sorry if I answer with something that seems unrelated, English is not my primary language and I might not have understood well. Sorry if I make English mistakes too.

click here to know where you got your last +1s

Offline Hayleia

  • Programming Absol
  • Coder Of Tomorrow
  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 3367
  • Rating: +393/-7
    • View Profile
Re: [Axe] Super Smash Bros. Open
« Reply #144 on: November 04, 2014, 12:40:39 pm »
This is kind of an update I guess, even with no release.

Moving platforms are starting to work it seems.


Just let me do an interesting map before releasing because this one is stupid :P
I own: 83+ ; 84+SE ; 76.fr ; CX CAS ; Prizm ; 84+CSE
Sorry if I answer with something that seems unrelated, English is not my primary language and I might not have understood well. Sorry if I make English mistakes too.

click here to know where you got your last +1s

Offline Ivoah

  • LV6 Super Member (Next: 500)
  • ******
  • Posts: 336
  • Rating: +3/-0
    • View Profile
    • Codinghobbit
Re: [Axe] Super Smash Bros. Open
« Reply #145 on: November 04, 2014, 12:47:33 pm »
This is kind of an update I guess, even with no release.

Moving platforms are starting to work it seems.

Just let me do an interesting map before releasing because this one is stupid :P


Looks great! Are only rects supported for moving platforms?
http://codinghobbit.no-ip.org
My Calcs:
TI-86 (now broken) $2
TI SR-56 - $0
TI-Nspire CX CAS - $152
TI-84+ Silver Edition - $56
TI-84+ Silver Edition - $0
TI-85 - $0
TI-73 Explorer VS - $10
ViewScreen - $3

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55941
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: [Axe] Super Smash Bros. Open
« Reply #146 on: November 04, 2014, 12:48:59 pm »
*.*

Those platforms moving will spice up the game considerably more. Will they be possible to add in custom levels if they are supported? Also I like how well they seem to work. :D

Offline Hayleia

  • Programming Absol
  • Coder Of Tomorrow
  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 3367
  • Rating: +393/-7
    • View Profile
Re: [Axe] Super Smash Bros. Open
« Reply #147 on: November 04, 2014, 12:50:54 pm »
The way I coded it, sprited objects should work too, and they should work vertically too. That's why I am not releasing, I must do some more testing and a map that uses all of that for more fun :P

And yeah, custom levels work the "same" way as custom characters ;)
I should probably do a tutorial for them too by the way -.-
I own: 83+ ; 84+SE ; 76.fr ; CX CAS ; Prizm ; 84+CSE
Sorry if I answer with something that seems unrelated, English is not my primary language and I might not have understood well. Sorry if I make English mistakes too.

click here to know where you got your last +1s

Offline bb010g

  • LV6 Super Member (Next: 500)
  • ******
  • Posts: 428
  • Rating: +22/-1
  • I do stuff
    • View Profile
    • elsewhere on the net
Re: [Axe] Super Smash Bros. Open
« Reply #148 on: November 04, 2014, 08:50:15 pm »
This is kind of an update I guess, even with no release.

Moving platforms are starting to work it seems.


Just let me do an interesting map before releasing because this one is stupid :P

Did you mean Fountain of Dreams? ;)
Arch Linux user
Haskell newbie | Warming up to Lua | Being dragged into C++
Calculators: HP 50g, HP 35s, Casio Prizm, TI-Nspire CX CAS, HP 28s, HP Prime, Mathematica 9 (if that counts)
π: 3.14...; l: 108; i: 105; e: 101; l+i+e: 314
THE CAKE IS A LIE IS A PIE

Offline Streetwalrus

  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 3821
  • Rating: +80/-8
    • View Profile
Re: [Axe] Super Smash Bros. Open
« Reply #149 on: November 05, 2014, 06:52:54 am »
You did an amazing job Hayleia. :D I'm gonna try it out when I have time.

Also congrats on the subforum (first project to get one in ages lol).