Author Topic: [AXE] asm codes  (Read 2322 times)

0 Members and 1 Guest are viewing this topic.

Offline Digital

  • LV4 Regular (Next: 200)
  • ****
  • Posts: 107
  • Rating: +0/-0
  • 10101
    • View Profile
    • Digital's Hp
[AXE] asm codes
« on: December 11, 2014, 01:47:33 pm »
Hi there,
what asm codes are there? what are asm codes?
thanks for your help;)
« Last Edit: December 11, 2014, 01:52:34 pm by Digital »
I'm sorry if i might make some mistakes, I'm German so English isn't my first language. Please correct me :)

Offline TheCoder1998

  • LV6 Super Member (Next: 500)
  • ******
  • Posts: 434
  • Rating: +20/-2
  • my art is written in code, not in graphite
    • View Profile
    • My website :D
Re: [AXE] asm.codes
« Reply #1 on: December 11, 2014, 01:52:27 pm »
Asm is a programming language, there aren't any specific codes for it.
If you would like to learn asm, you could learn something from this tutorial:
http://www.ticalc.org/archives/files/fileinfo/437/43784.html

Also, introduce yourself! http://www.omnimaga.org/introduce-yourself!/
my ticalc acc:

http://www.ticalc.org/archives/files/authors/113/11365.html

Spoiler For The Best Song Ever:


follow me on tumblr :)
www.rickdepizza.tumblr.com

check out my anilist :D
http://anilist.co/animelist/29701/Rickdepizza

Offline Digital

  • LV4 Regular (Next: 200)
  • ****
  • Posts: 107
  • Rating: +0/-0
  • 10101
    • View Profile
    • Digital's Hp
Re: [AXE] asm codes
« Reply #2 on: December 11, 2014, 01:54:47 pm »
I mean the asm([Hex]) command in axe. I know you can lots of things whith it but i dont know how to do
I'm sorry if i might make some mistakes, I'm German so English isn't my first language. Please correct me :)

Offline Sorunome

  • Fox Fox Fox Fox Fox Fox Fox!
  • Support Staff
  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 7918
  • Rating: +374/-13
  • Derpy Hooves
    • View Profile
    • My website! (You might lose the game)
Re: [AXE] asm codes
« Reply #3 on: December 11, 2014, 01:55:43 pm »
Yeah, that hex is opcodes sent directly to the CPU, so you basically set the 1s and 0s of your program manually with that.

THE GAME
Also, check out my website
If OmnomIRC is screwed up, blame me!
Click here to give me an internet!

Offline harold

  • LV5 Advanced (Next: 300)
  • *****
  • Posts: 226
  • Rating: +41/-3
    • View Profile
Re: [AXE] asm codes
« Reply #4 on: December 11, 2014, 01:57:02 pm »
Can you write it in assembly?
Do that, then convert it to hexadecimal machine code.

There are also many available snippets.
Blog about bitmath: bitmath.blogspot.nl
Check the haroldbot thread for the supported commands and syntax.
You can use haroldbot from this website.

Offline Digital

  • LV4 Regular (Next: 200)
  • ****
  • Posts: 107
  • Rating: +0/-0
  • 10101
    • View Profile
    • Digital's Hp
Re: [AXE] asm codes
« Reply #5 on: December 11, 2014, 02:07:02 pm »
no i cant write in assembly. starting programming in axe something like 2 years ago i started to forget the basic shell.
I'm sorry if i might make some mistakes, I'm German so English isn't my first language. Please correct me :)

Offline ben_g

  • Hey cool I can set a custom title now :)
  • LV9 Veteran (Next: 1337)
  • *********
  • Posts: 1002
  • Rating: +125/-4
  • Asm noob
    • View Profile
    • Our programmer's team: GameCommandoSquad
Re: [AXE] asm codes
« Reply #6 on: December 11, 2014, 03:58:28 pm »
Well, to be able to use the Asm( command correctly, you need to know assembly. Unless if you need something really small, then you can just ask for it here (but keep in mind that things in assembly quickly get long and complicated).

A good tutorial to get started is 'Learn ti-83+ assembly in 28 days', which you can easily find on google. To convert small snippets of assembly code to the hexadecimal format, you can use an instruction set table or the @z80 bot on the #omnimaga irc channel (on the server irc.omnimaga.org, just type @z80 followed by the assembly instructions seperated by \ (example: @z80 ld de, 8 \ add hl, de)).
My projects
 - The Lost Survivors (Unreal Engine) ACTIVE [GameCommandoSquad main project]
 - Oxo, with single-calc multiplayer and AI (axe) RELEASED (screenshot) (topic)
 - An android version of oxo (java)  ACTIVE
 - A 3D collision detection library (axe) RELEASED! (topic)(screenshot)(more recent screenshot)(screenshot of it being used in a tilemapper)
Spoiler For inactive:
- A first person shooter with a polygon-based 3d engine. (z80, will probably be recoded in axe using GLib) ON HOLD (screenshot)
 - A java MORPG. (pc) DEEP COMA(read more)(screenshot)
 - a minecraft game in axe DEAD (source code available)
 - a 3D racing game (axe) ON HOLD (outdated screenshot of asm version)

This signature was last updated on 20/04/2015 and may be outdated

Offline TIfanx1999

  • ಠ_ಠ ( ͡° ͜ʖ ͡°)
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 6173
  • Rating: +191/-9
    • View Profile
Re: [AXE] asm codes
« Reply #7 on: December 11, 2014, 05:22:49 pm »
https://www.omnimaga.org/ti-basic-language/zeda%27s-hex-codes/

^That topic has several small hex codes. Not sure what all is there, but some of it may be useful. Welcome to Omnimaga!

Offline Digital

  • LV4 Regular (Next: 200)
  • ****
  • Posts: 107
  • Rating: +0/-0
  • 10101
    • View Profile
    • Digital's Hp
Re: [AXE] asm codes
« Reply #8 on: December 12, 2014, 10:49:13 am »
thanks this looks really good;)
I'm sorry if i might make some mistakes, I'm German so English isn't my first language. Please correct me :)