Author Topic: [Axiom] Advanced Graphics [in development]  (Read 14168 times)

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Offline TIfanx1999

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Re: [Axiom] Advanced Graphics [in development]
« Reply #15 on: February 28, 2012, 08:04:30 am »
It looks really nice! Good work guys! =)

Offline kindermoumoute

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Re: [Axiom] Advanced Graphics [in development]
« Reply #16 on: March 02, 2012, 11:25:51 am »
That's look pretty nice, where can I download it (same if that's not finished) ?
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Offline jacobly

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Re: [Axiom] Advanced Graphics [in development]
« Reply #17 on: March 04, 2012, 05:54:43 pm »
CircleF( is on the Vars Window menu for now.
CircleF(X,Y,R)Draws a filled circle with center (X,Y) and radius R on the main buffer.
CircleF(X,Y,R)rDraws a filled circle with center (X,Y) and radius R on the back buffer.
CircleF(X,Y,R,BUF)Draws a filled circle with center (X,Y) and radius R on the specified buffer.
CircleF(X,Y,R,BUF,MODE)Draws a cleared/inverted/filled circle with center (X,Y) and radius R on the specified buffer. Mode 0 is clear, Mode 1 is invert, and Mode 2 is fill.

Offline Hayleia

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Re: [Axiom] Advanced Graphics [in development]
« Reply #18 on: March 05, 2012, 12:15:18 pm »
That looks great :D. Do they clip too ?

edit: ok it was a stupid question if people look at the screenshots but there is no screenshot in the first post as far as I can tell, and it still says "almost done" for clipping so I don't see any reason for being downrated.
"Fixed" by hellninjas :P
« Last Edit: March 05, 2012, 02:56:26 pm by Hayleia »
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Offline hellninjas

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Re: [Axiom] Advanced Graphics [in development]
« Reply #19 on: March 05, 2012, 12:19:14 pm »
:O i have to get home quick now!
Must download!


I've been waiting for such a thing!

Offline ZippyDee

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Re: [Axiom] Advanced Graphics [in development]
« Reply #20 on: March 05, 2012, 01:20:08 pm »
That looks great :D. Do they clip too ?
Everything clips entirely. That's part of what kept delaying the release so much :P
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Offline Hayleia

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Re: [Axiom] Advanced Graphics [in development]
« Reply #21 on: March 05, 2012, 01:26:30 pm »
That looks great :D. Do they clip too ?
Everything clips entirely. That's part of what kept delaying the release so much :P
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I would download it If I didn't already :P
This will be a great help for my level editor :D
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Offline hellninjas

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Re: [Axiom] Advanced Graphics [in development]
« Reply #22 on: March 05, 2012, 05:13:58 pm »
The circle.8xv wont transfer to my calc!
SO MUCH ANNOYANCE!
http://screencast.com/t/ElThkqHco72 heres a pic of whats happening...
It's not corrupt cause I just got it, but could you RE-upload it
or something?

Offline jacobly

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Re: [Axiom] Advanced Graphics [in development]
« Reply #23 on: March 05, 2012, 07:36:30 pm »
Let me know if this works.

Offline hellninjas

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Re: [Axiom] Advanced Graphics [in development]
« Reply #24 on: March 05, 2012, 07:55:17 pm »
Works! Thanks a bunch :D

Offline leafy

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Re: [Axiom] Advanced Graphics [in development]
« Reply #25 on: March 06, 2012, 02:44:23 am »
Zippy, I get an invalid number of arguments when i try to pass the five args needed to change the mode -maybe check up on that?
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Offline DJ Omnimaga

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Re: [Axiom] Advanced Graphics [in development]
« Reply #26 on: March 06, 2012, 03:34:38 am »
Btw does circles support black? I notice you only got dark gray and light gray .
« Last Edit: March 06, 2012, 03:34:47 am by DJ_O »

Offline kindermoumoute

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Re: [Axiom] Advanced Graphics [in development]
« Reply #27 on: March 06, 2012, 07:04:55 am »
That's because he choosed to use DispGraph^rr command. But his axiom allows to draw in any buffer (buffer, back-buffer, or other). ;)
Projects :

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- Map editor : 80%
- Game System : 0%

Tutoriel français sur l'Axe Parser
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- 2ème partie : en ligne.
- 3ème partie : en ligne.
- 4ème partie : 10%
- Annexe : 100%

Offline ZippyDee

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Re: [Axiom] Advanced Graphics [in development]
« Reply #28 on: March 06, 2012, 05:14:36 pm »
Posted a poll about the order for arguments in CircleF. What do y'all think?
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Offline LincolnB

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Re: [Axiom] Advanced Graphics [in development]
« Reply #29 on: March 06, 2012, 05:46:49 pm »
I personally voted for the buffer argument to come last, that's how it's always been for me in Axe commands. Honestly though to me it doesn't matter much.
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