Omnimaga

Calculator Community => Major Community Projects => The Axe Parser Project => Topic started by: ASHBAD_ALVIN on October 10, 2010, 11:33:29 am

Title: A couple of glitches found in 0.4.4
Post by: ASHBAD_ALVIN on October 10, 2010, 11:33:29 am
I was using 0.4.4 for the longest time, and didn't realize the new commands having to do with floating point numbers and input.  The floating point numbers work, but damn is that input thing messed up.

I've used input in many small programs I've been making for fun to teach myself how to create beastly game physics.  Just of course to save small notes about the different sessions when I played the programs.  BUt a list of things I encountered whenever I did this:

Input would activate really weird things like:
-full speed mode
-text drawn to buffer flag set
-Blue Lines of Death (wtf?)

I seriously did get the BLODs a few times (2% to be exact from my tests)

Is this just my calculator or something, or are other poeple getting these results too?
Title: Re: A couple of glitches found in 0.4.4
Post by: JosJuice on October 10, 2010, 11:45:02 am
What are there blue lines of death? I've heard about them, but I've never really understood what they are...
Title: Re: A couple of glitches found in 0.4.4
Post by: TC01 on October 10, 2010, 11:47:46 am
What are there blue lines of death? I've heard about them, but I've never really understood what they are...

I believe it's when the LCD gets set into test mode (not the calculator, the LCD itself). The blue lines appear, but they very quickly burn out the LCD.
Title: Re: A couple of glitches found in 0.4.4
Post by: ztrumpet on October 10, 2010, 12:09:05 pm
Yeah, input's very glitchy.  To be fair, Quigibo's using a bcall for it so I blame TI for the misbehavior. :)
Title: Re: A couple of glitches found in 0.4.4
Post by: ASHBAD_ALVIN on October 10, 2010, 12:54:40 pm
I agree; some of the ROM calls in the calculator are a bit screwy.  Not his fault for using it I would have done the same.

I guess I can work on a replacement on for the next version of axe; it was such a nice idea if it would have worked. :(
Title: Re: A couple of glitches found in 0.4.4
Post by: ASHBAD_ALVIN on October 10, 2010, 01:02:51 pm
What are there blue lines of death? I've heard about them, but I've never really understood what they are...

Here's a picture I conjured up in MS paint; I'm pretty sure you can't capture it with a screenshot device ;)
Title: Re: A couple of glitches found in 0.4.4
Post by: calcdude84se on October 10, 2010, 02:31:26 pm
They're horizontal, and on an 84+(SE) fill up the whole screen, but good enough ;D
Title: Re: A couple of glitches found in 0.4.4
Post by: DJ Omnimaga on October 10, 2010, 02:58:36 pm
Erm I am sure the lines were horizontal. On the 83+SE or above, the entire screen turns blue.
Title: Re: A couple of glitches found in 0.4.4
Post by: ASHBAD_ALVIN on October 10, 2010, 03:00:53 pm
oh on my 84+ this is what it looks like for a few secs before it turns entirely blue.

(edit: I'm stupid.  I wrote a program to see them again.  They are horizontal)
Title: Re: A couple of glitches found in 0.4.4
Post by: Deep Toaster on October 10, 2010, 03:01:40 pm
Yikes...

/me is gonna stay away from Input for a while
Title: Re: A couple of glitches found in 0.4.4
Post by: ASHBAD_ALVIN on October 10, 2010, 03:02:22 pm
Yikes...

/me is gonna stay away from Input for a while
/me  agrees.
Title: Re: A couple of glitches found in 0.4.4
Post by: Happybobjr on October 10, 2010, 04:45:20 pm
can an emulator have blod?  Does wabbit have it?  If not, it would be good for testing purposes.
Title: Re: A couple of glitches found in 0.4.4
Post by: Deep Toaster on October 10, 2010, 04:47:29 pm
Nope, I don't think it could. It doesn't even support contrast correctly (it grows darker, then turns around and becomes lighter :P

And that reminds me: Bug report time!
Title: Re: A couple of glitches found in 0.4.4
Post by: ASHBAD_ALVIN on October 10, 2010, 07:11:54 pm
I'm pretty sure it can't because it's more of a technical thing that's being performed rather than a normal contrast/pixel change that an emulator can do.
Title: Re: A couple of glitches found in 0.4.4
Post by: Happybobjr on October 10, 2010, 07:22:50 pm
I'm pretty sure it can't because it's more of a technical thing that's being performed rather than a normal contrast/pixel change that an emulator can do.

well if you were to identify what caused the problems, you could just search for it constantly and turn it blue?
Title: Re: A couple of glitches found in 0.4.4
Post by: jnesselr on October 10, 2010, 08:51:54 pm
It is when the hardware for the LCD turns blue.  Basically, you would look for what value to the ports were acceptable, and turn it blue otherwise, but there would still be no point.
Title: Re: A couple of glitches found in 0.4.4
Post by: DJ Omnimaga on October 11, 2010, 12:02:19 am
The LSD turns blue when its power is OVER 9000 because you accidentally the whole thing with the game.
Title: Re: A couple of glitches found in 0.4.4
Post by: Broseph Radson on October 11, 2010, 12:08:40 am
That post was so full of win that I can't even begin to comprehend it :D

Also, LSD can turn blue?
Title: Re: A couple of glitches found in 0.4.4
Post by: Darl181 on October 11, 2010, 10:06:20 am
Quick question: is the input bug thing fixed in 0.4.5?
Title: Re: A couple of glitches found in 0.4.4
Post by: ASHBAD_ALVIN on October 11, 2010, 06:27:23 pm
are far as I can see (which isn't very reputable) no.
Title: Re: A couple of glitches found in 0.4.4
Post by: Snake X on October 11, 2010, 09:53:23 pm
x.x I hope noone gets BLOD on WFRNG for axe cuz it uses input
Title: Re: A couple of glitches found in 0.4.4
Post by: AngelFish on October 13, 2010, 12:33:21 am
If I recall correctly, Input uses an undocumented B_call. There might have been a good reason TI left it undocumented... Never mind. TI's just evil ;)