Author Topic: Axe Talk  (Read 9392 times)

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Offline calcdude84se

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Re: Axe Talk
« Reply #15 on: August 10, 2010, 09:02:41 pm »
Yeah, the time is absolutely awful for me (eastern coast here). However, I guess I could always check the logs if making it earlier is too difficult.
"People think computers will keep them from making mistakes. They're wrong. With computers you make mistakes faster."
-Adam Osborne
Spoiler For "PartesOS links":
I'll put it online when it does something.

Offline Quigibo

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Re: Axe Talk
« Reply #16 on: August 10, 2010, 09:31:17 pm »
Oh yeah, I was thinking of doing this again either Wed. or Thurs. except 2 hours earlier this time so that more people can participate.  Is anyone interested?  Which day would be better?
___Axe_Parser___
Today the calculator, tomorrow the world!

Offline Happybobjr

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Re: Axe Talk
« Reply #17 on: August 10, 2010, 11:20:43 pm »
i won't ever be able to do it, but could you post the logs on the first post?
School: East Central High School
 
Axe: 1.0.0
TI-84 +SE  ||| OS: 2.53 MP (patched) ||| Version: "M"
TI-Nspire    |||  Lent out, and never returned
____________________________________________________________

Offline nemo

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Re: Axe Talk
« Reply #18 on: August 10, 2010, 11:21:47 pm »
wednesday works best for me.


Offline FinaleTI

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Re: Axe Talk
« Reply #19 on: August 10, 2010, 11:31:00 pm »
Wednesday's better for me too.


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline DJ Omnimaga

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Re: Axe Talk
« Reply #20 on: August 10, 2010, 11:33:17 pm »
Wednesday seems quite fine actually. 2 hours earlier too, since wednesday nights seems quieter for some reasons.

@Happybobjr, last Axe talk logs are located at http://netham45.org/irc/EfNet/view.php?log=omnimaga.20100804 . Tomorrow should be http://netham45.org/irc/EfNet/view.php?log=omnimaga.20100811 near the bottom too. The later file doesn't exist yet, it's updated real time, but OmnomIRC logs are off by 2 hours from the forums.
« Last Edit: August 10, 2010, 11:34:45 pm by DJ Omnimaga »

Offline Quigibo

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Re: Axe Talk
« Reply #21 on: August 11, 2010, 01:22:46 am »
Okay then, it will be Wednesday (tomorrow) at these updated times:
6:00  PM Alaska Time
7:00  PM Pacific Time
8:00  PM Mountain Time
9:00  PM Central Time
10:00 PM Eastern Time
___Axe_Parser___
Today the calculator, tomorrow the world!

Offline Builderboy

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Re: Axe Talk
« Reply #22 on: August 11, 2010, 01:39:19 am »
Sounds like a plan :) I hope i can make it!  I wanna participate!

Offline calcdude84se

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Re: Axe Talk
« Reply #23 on: August 11, 2010, 01:17:20 pm »
Cool, I'll try my best! :D
"People think computers will keep them from making mistakes. They're wrong. With computers you make mistakes faster."
-Adam Osborne
Spoiler For "PartesOS links":
I'll put it online when it does something.

Offline Happybobjr

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Re: Axe Talk
« Reply #24 on: August 11, 2010, 01:30:07 pm »
i might make it :D
School: East Central High School
 
Axe: 1.0.0
TI-84 +SE  ||| OS: 2.53 MP (patched) ||| Version: "M"
TI-Nspire    |||  Lent out, and never returned
____________________________________________________________