Author Topic: Bug Reports  (Read 402684 times)

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Offline yoman82

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Re: Bug Reports
« Reply #540 on: July 15, 2010, 10:33:04 am »
Nope, mine is stable on 2.53

Offline jnesselr

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Re: Bug Reports
« Reply #541 on: July 15, 2010, 11:07:48 am »
I am not having that problem. I only had a weird out of flash error once.

Offline matthias1992

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Re: Bug Reports
« Reply #542 on: July 15, 2010, 02:20:49 pm »
Mine is stable too on 2.53

I do of course get the defragmenting message but no ram clears fortunately. I have no problems with axe. I have revision L (incompatible with Ti-BoySe) so actually my faulty hardware (as defined in the Ti-BoySE Readme) is great :p
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Offline yunhua98

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Re: Bug Reports
« Reply #543 on: July 16, 2010, 10:47:08 pm »
Mine's an M.  I do have an older TI-84+ BE running on 2.40 that does great, with a revision G.  (Although it doesn't run TI-BOY SE either.  But that's for another thread...) ;)

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Offline Happybobjr

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Re: Bug Reports
« Reply #544 on: July 18, 2010, 10:38:24 pm »
major weird!!!!!!!
Might like  to check this out.
,ight give out source tomarow if i have time.
story:  making gray style for my etch-1-sketch.

problem 1:  Ok this is the weird one.  i have the screen with a couple of lines on it.  i press storepic.  nothing happens, good.  recall it good too.
not i try a couple of gray style lines.... i press store...  they all dissapear.

restart prof from fresh.  i do a couple of gray lines and do recall, they all turn black, aka no longer gray... :P
no i do inverse screen. black to white and hite to black.

all goes black but for where the lines were.  they are gray again?!?!?!!?...



problem 2:  when i have the innterpruts on i can't seem to get this to work at all ,  getkey->g

help would be appriciated
School: East Central High School
 
Axe: 1.0.0
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TI-Nspire    |||  Lent out, and never returned
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Offline jnesselr

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Re: Bug Reports
« Reply #545 on: July 18, 2010, 10:43:15 pm »
please post your code.  I have no earthly idea exactly what you are doing.  It is much easier to help someone if we can actually see what's wrong.

Offline DJ Omnimaga

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Re: Bug Reports
« Reply #546 on: July 18, 2010, 10:45:23 pm »
I'm not too sure if I understand either. You should probably post more details about what you want to happen. The code would help too, if you post it tomorrow.
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Offline nemo

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Re: Bug Reports
« Reply #547 on: July 18, 2010, 10:51:22 pm »
i think the code would really help... happybobjr, i'm assuming your etch-a-sketch draws 1 pixel at a time, right? in that case, you can always toggle gray on/off, and then have a flag variable to decide to draw a gray pixel or a black pixel.. you don't need to storepic or recallpic, i don't think.
Code: [Select]
0->G  . No gray
If getKey(54)  . If they press [2nd]
1->G  . Start drawing gray pixels
End
[your movement code here]
.when you draw the pixels to the screen:
If G
Pxl-On(X,Y)^r
Else
Pxl-On(X,Y
End


Offline Quigibo

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Re: Bug Reports
« Reply #548 on: July 19, 2010, 12:30:21 am »
Happybob, I would appreciate it if you could spend a little more time forming your sentences with correct punctuation and grammar because it becomes difficult to read and especially for a bug report, clarity is really important.

For your first point, the back buffer used to draw grayscale is the same back buffer used in the Recalpic and Storepic commands. If you want to back up a grayscale screen, you have to create 2 additional buffers with Zeros(768) and then back up both the front and back buffers to each one using the Copy() command.

Your second point, the OS getkey command does not work with interrupts.  You will have to use direct keys instead like getkey(15) for instance.

Third, you mentioned to me in your PM that your AXEGUESS example program was not correctly returning random numbers and was the same number every time you played the game.  Has anyone else had a problem with this, especially if you use the modified OS by BrandonW.
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Offline Happybobjr

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Re: Bug Reports
« Reply #549 on: July 19, 2010, 08:11:07 am »
I am sorry about neatness, it has never been my strong suit.  It was also late when i did it :P

i think i understand what you said about creating the buffers, and i am glad to know that it is safe to use.

the getkey->G   was very inportant in my program because u would have it double check with getkey(...)
for example if i press left, down, and enter; it acts as if i were holding down +.

here is the source code.

it is AAA000   (theta theta theta)
School: East Central High School
 
Axe: 1.0.0
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Offline calcdude84se

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Re: Bug Reports
« Reply #550 on: July 19, 2010, 11:50:35 am »
the getkey->G   was very inportant in my program because u would have it double check with getkey(...)
for example if i press left, down, and enter; it acts as if i were holding down +.
This is actually the keyboard hardware's fault, and is unfixable. Basically, whenever you press three keys that make the corners of a box in the table on http://wikiti.brandonw.net/index.php?title=83Plus:Ports:01, the fourth corner will be read as pressed. This is, as said above, unfixable, and if it's a problem, you'll need to use other keys that won't interfere with each other.
(Also, less important, be aware that you can have multiple boxes, and that the falsely read corners can still act as corners for another box)
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Offline Happybobjr

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Re: Bug Reports
« Reply #551 on: July 19, 2010, 02:26:10 pm »
thank you very much.
can you think of a good work around of that?
School: East Central High School
 
Axe: 1.0.0
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TI-Nspire    |||  Lent out, and never returned
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Offline imPersonator

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Re: Bug Reports
« Reply #552 on: July 19, 2010, 03:42:20 pm »
When I compile any program that ends with DispGraph or ClrDraw, Axe begins the first pass, freezes, and after a few seconds displays "ERR: OUT OF MEM."  If I add a space after ClrDraw or DispGraph, it compiles fine.

Offline nemo

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Re: Bug Reports
« Reply #553 on: July 19, 2010, 03:45:16 pm »
Quigibo already explained this a few pages back, imPersonator. it'll be fixed in v4.0


Offline calcdude84se

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Re: Bug Reports
« Reply #554 on: July 19, 2010, 03:45:23 pm »
This was mentioned earlier, and it's a random bug that doesn't allow you to end programs with tokens that could have an "r" after them. IIRC, Quigibo has already fixed this for 0.4.0
Edit: ninja'd :P
« Last Edit: July 19, 2010, 03:45:53 pm by calcdude84se »
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