Omnimaga
Calculator Community => Major Community Projects => The Axe Parser Project => Topic started by: Nathonion on January 27, 2017, 08:55:37 pm
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So I'm making a game that is pretty large, but whenever I try to compile it, the code gets changed around slightly, and messes it up. Is there some way to upload the source code to some program on my computer and compile it there? Or maybe there's something wrong with my calculator? ???
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There is no computer version of the compiler. The closest thing is just running Axe in an emulator and compiling programs in the emulator.
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But do you know why this is happening? Can I prevent it?
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No clue. Never heard of something like that before.
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Which OS are you using? I experianced such issues with 2.53MP
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Maybe it's something to do with the fact that i'm using a TI-83 plus rather than 84. Do you think?
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Are you using zStart? That can cause problems.
Send me your source if not. I can try to fix it.
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I'm not even sure what that is, so I assume I don't have it. The source code is linked to this comment. CSSRC is the main game, and CSTILE is the tile info.
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Thanks. What is it supposed to do? What part is being left out?
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That would be nice if you could compile an axe program straight into a 8xp file...
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That would be nice if you could compile an axe program straight into a 8xp file...
Technically that is exactly what Axe does.
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Thanks. What is it supposed to do? What part is being left out?
You should just be able to compile the CSSRC file and it automatically combines it with the CSTILE file. It is suppose to be the beginnings of a top-down shooter (hence CS, short for CounTI Strike). I'll include the already compiled version that I compiled with an emulator.
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I seemed to have the same problem a couple of days ago. Even with backup off, axe would create a backup of the file, even if a backup already existed (it wouldn't overwrite, it would create two vars of the same name). It would then revert to the second to last backup.