Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email
?
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Home
About
Team
Rules
Stats
Status
Sitemap
Chat
Downloads
Forum
News
Our Projects
Major Community Projects
Recent Posts
Unread Posts
Replies
Tools
SourceCoder3
Other Things...
Omnimaga Radio
TI-83 Plus ASM File Unsquisher
Z80 Conversion Tools
IES TI File Editor
Free RAM areas
Comprehensive Getkeyr table
URL Shortener
Online Axe Tilemap Editor
Help
Contact Us
Change Request
Report Issue/Bug
Team
Articles
Members
View the memberlist
Search For Members
Buddies
Login
Register
Omnimaga
»
Forum
»
Calculator Community
»
Major Community Projects
»
The Axe Parser Project
(Moderator:
Runer112
) »
GUI Librarie
« previous
next »
Print
Pages: [
1
]
Go Down
Author
Topic: GUI Librarie (Read 4408 times)
0 Members and 1 Guest are viewing this topic.
neuronix
LV4
Regular (Next: 200)
Posts: 108
Rating: +0/-0
GUI Librarie
«
on:
September 12, 2016, 12:53:37 pm »
Hi guys !
I'm working on a Librarie which provides widgets for your GUIs, like a button, an alert, a popup and more.
For now, I only have 23 funcs
:
FillRect(x1,y1,x2,y2)
Draw a filled rectangle on the main buffer.
Rect(x1,y1,x2,y2)
Draw a rectangle on the main buffer.
PopUp(x,y,Title,Str,Line)
Title must be a zero-terminated string
Str must be a zero-terminated string
Line is the number of zero-terminated string in Str
Draw a PopUp at x,y on the main buffer.
DimStr(Str)
Thanks to jacobly for this function
This one return the lenght in pixel of the string
ProgressBar(x,y,weidth,height,pause)
weidth is the number of pixel in the ProgressBar. If 3 is the weidth, the progressbar will have 5 pixel of weidth with the border
height is the number of pixel without border (2 pixel)
pause is the time between each percent
Draw a progress bar on the screen. It is possible to quit with [clear]. That generate an Alert (cf alert)
Button(x,y,Str,Nbr)
Draw a non-filled Button at x,y on the main buffer.
Str must be a zero-terminated string
Nbr is the number of zero-terminated string in Str
Alert(Title,Str)
Draw an alert on the main buffer.
Title must be a zero-terminated string
Str must be a zero-terminated string composed by one of these.
ClrAll()
Clear all screen (screen, main buffer and back buffer)
ClrAllBuf()
Clear only all buffer
ClrMainBuf()
Clear only the main buffer
ClrBackBuf()
Clear only the back buffer
Disp4Color()
Draw the main and back buffer to the screen to create 4 color
Disp3Color()
Draw the main and back buffer to the screen to create 3 color
Disp2Color()
Draw the main buffer to the screen
IndicOff()
Turns off the run indicator
DoneOff()
The program will not display "done" after finishing
SetCont(cont)
Set the LCD contrast (0 is lightest, 63 is darkest)
RetCont()
Return the LCD contrast value
SaveMainBuf()
Save the main buffer to the back buffer
RclBackBuf()
Copy the back buffer to the main buffer
Screenshot()
Takes a screenshot and saves it to the main buffer
DispSprt(x,y,sprt)
Sprt must be create in this form:
[xxxxxxxx]->ptr
[xxxxxxxx]
[xxxxxxxx]
[xxxxxxxx]
[xxxxxxxx]
[xxxxxxxx]
[xxxxxxxx]
[xxxxxxxx]
x must be a 0 (clear the pixel at this point), a 1 (draw a pixel at this point), a 2 or other (draw or clear a pixel depending on the pixel at this point)
This function draw a sprite at x,y on the main buffer
MiniButton(x,y,str)
Draw a filled button at x,y on the main buffer
str must be a zero-terminated string composed by only one of these
Thank you in advance for your returns.
neuronix
«
Last Edit: September 12, 2016, 01:04:59 pm by neuronix
»
Logged
E37
LV6
Super Member (Next: 500)
Posts: 358
Rating: +23/-0
Trial and error is the best teacher
Re: GUI Librarie
«
Reply #1 on:
September 12, 2016, 03:32:52 pm »
Looks nice!
Why are there rectangle commands? Axe already has them built in and they have some functions that yours cannot. (such as rendering partly on the screen)
Also there are a lot commands such as ClrMainBuf that are just one command that you can leave out unless you were just trying to rename the command.
What you have looks nice, but you should eliminate the repetitive parts.
It appears you are trying to emulate the DoorsCS libraries. An axiom already exists for that. (but you might be trying to allow use without needing to have Doors installed)
«
Last Edit: September 12, 2016, 03:39:30 pm by E37
»
Logged
I'm still around... kind of.
Sorunome
Fox Fox Fox Fox Fox Fox Fox!
Support Staff
LV13
Extreme Addict (Next: 9001)
Posts: 7920
Rating: +374/-13
Derpy Hooves
Re: GUI Librarie
«
Reply #2 on:
September 13, 2016, 02:00:07 am »
Looking nice! It reminds me of the DCS gui stack, axioms for that are already available, e.g.
here
! ^.^
Logged
THE GAME
Also, check out
my website
If OmnomIRC is screwed up, blame me!
Click here to give me an internet!
neuronix
LV4
Regular (Next: 200)
Posts: 108
Rating: +0/-0
Re: GUI Librarie
«
Reply #3 on:
September 13, 2016, 11:08:47 am »
Thank you very much
If you have any idea, don't hesitate
Logged
Print
Pages: [
1
]
Go Up
« previous
next »
Omnimaga
»
Forum
»
Calculator Community
»
Major Community Projects
»
The Axe Parser Project
(Moderator:
Runer112
) »
GUI Librarie