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Calculator Community => Major Community Projects => The Axe Parser Project => Topic started by: OboTheHobo on December 07, 2018, 11:52:45 am

Title: Maps with Axe?
Post by: OboTheHobo on December 07, 2018, 11:52:45 am
I'm planning on making a basic RPG, and I'm pretty new to axe. How would you do maps and have it saved? I thought of using lists but I would need so many it would be very very large and inefficient, so how would you guys do it?

I thought of some variables for the level, then making it so that that - the position of all objects would only show the ones that is on that level, but that seems like it would need a really, really long for loop for it, and it would be slow. Is there a really easy way of doing this?

Thanks in advance!
Title: Re: Maps with Axe?
Post by: Stefan Bauwens on December 09, 2018, 04:42:01 pm
It's been a while I programmed in AXE and I don't think I really have used them myself. But I think this tutorial can come handy: https://www.omnimaga.org/axe-language/thydowulays's-complete-n00bs-guide-to-tilemapping-in-axe/
Title: Re: Maps with Axe?
Post by: OboTheHobo on December 11, 2018, 04:47:44 pm
That tutorial was very useful, but the collision detection doesn't seem to work anymore.

EDIT: nevermind ignore that i just did it wrong
Title: Re: Maps with Axe?
Post by: Xeda112358 on December 12, 2018, 04:46:07 pm
Cool, I'm glad you figured it out!