Calculator Community > The Axe Parser Project

Maps with Axe?

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OboTheHobo:
I'm planning on making a basic RPG, and I'm pretty new to axe. How would you do maps and have it saved? I thought of using lists but I would need so many it would be very very large and inefficient, so how would you guys do it?

I thought of some variables for the level, then making it so that that - the position of all objects would only show the ones that is on that level, but that seems like it would need a really, really long for loop for it, and it would be slow. Is there a really easy way of doing this?

Thanks in advance!

Stefan Bauwens:
It's been a while I programmed in AXE and I don't think I really have used them myself. But I think this tutorial can come handy: https://www.omnimaga.org/axe-language/thydowulays's-complete-n00bs-guide-to-tilemapping-in-axe/

OboTheHobo:
That tutorial was very useful, but the collision detection doesn't seem to work anymore.

EDIT: nevermind ignore that i just did it wrong

Xeda112358:
Cool, I'm glad you figured it out!

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