Author Topic: Your Projects - Post and Critique  (Read 103305 times)

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Offline yunhua98

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Re: Your Projects - Post and Critique
« Reply #225 on: May 29, 2010, 03:16:28 pm »
Oh, yeah, I didn't think about the fact that I'm new.

But then again, I wouldn't ask if I wanted to steal your programs; considering you have already posted your source code, I could have just made it anyway.

But you don't have to, I'm just asking, you could wait til a month later or never at all, for all I care. ;)

btw I've been on here since February, I was just too lazy to make an account.

Once again, you don't have to, I just thought I would offer to since no one did after DJ suggested it.

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Re: Your Projects - Post and Critique
« Reply #226 on: May 29, 2010, 03:23:16 pm »
Yeah, I've been thinking of doing something similar.
Welcome to Omnimaga, and feel free to use any of my Axe programs for this, assuming I get proper credit.

Offline yunhua98

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Re: Your Projects - Post and Critique
« Reply #227 on: May 29, 2010, 04:47:18 pm »
Thanks. :)
is it okay if I put your name on the TIcalc.org file authors list and list which programs you wrote on the readme?
note that I won't include any Axe files already on ticalc.org as of upload date  Well, then again, I guess it doesn't matter, It'll probably INCREASE the Download Stats of that person anyway.

I'm thinking of making the game selection screen like puzzlepack, but with a more button, if I include more than four games.

Oh, and Thanks in advance to whoever gives me their permission! ;D

<offtopic-ish>@Mr_Coding_Knight: did you change your name from SirCmpwn?  Just curious, and also because thats the handle on ticalc; I seem to remember your (or somebody like you) username once being that.  (Just to avoid confusion);)</offtopic-ish>



EDIT: Screenie:  I know the boxes aren't equal height, but I thought some games might need a more descriptive drawing.
since I know I can't upload it while I'm below 5 posts, please click below link:
http://img339.imageshack.us/img339/1316/screen01z.png


Edit2: @meishe91:  Good point, I doubt there will be too many Large games, since the point of the game pack is like a "mini-arcade" filled with games that take too short time to play by themselves, but with a pack of them, you could switch every once and a while.  Bottom line:  Games won't be so large.  (hopefully) ;) 
« Last Edit: May 29, 2010, 07:35:14 pm by yunhua98 »

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Offline meishe91

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Re: Your Projects - Post and Critique
« Reply #228 on: May 29, 2010, 07:12:29 pm »
The reason you can't type his name is because we don't want certain people knowing he is here. I would change that last post. But yes, you are correct about that.

And ya, I know the files shouldn't be to big. But with the executables that you have in the menu system and then the executables in the games them selves it could add up. It was just a head's up though.

By the way, nice screen shot. I like it but I would make all the boxes equal in size just to make it more uniform and professional looking. Looks good though :)
« Last Edit: May 29, 2010, 07:13:21 pm by meishe91 »
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Offline yunhua98

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Re: Your Projects - Post and Critique
« Reply #229 on: May 29, 2010, 07:42:38 pm »
yeah, I decided the boxes just kinda didn't look right, and I managed to figure out how to fit enough on a smaller one.  PuzzPack interface ftw!

oh... and a title screen:
I'll add portions of the games once I get permission from more people to the sreen so you can get a general idea of the games by looking at the title screen, sorta like the MaxCoderz Image on the top-left hand corner of its site.

Anyway, the screenie:
http://img687.imageshack.us/img687/9735/axescreen.png

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Offline meishe91

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Re: Your Projects - Post and Critique
« Reply #230 on: May 29, 2010, 08:04:22 pm »
This could be just being picky, but I think the letters look a bit thin. I would do block letters or something instead of single pixel letters. Just my opinion though. Looks cool though.
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Offline guy6020665

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Re: Your Projects - Post and Critique
« Reply #231 on: May 29, 2010, 10:45:18 pm »
Feel free to use anything I've uploaded, just remember to give credit! ;D

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Re: Your Projects - Post and Critique
« Reply #232 on: May 29, 2010, 10:51:35 pm »
Cool, tried that one and it seems fun. You should maybe have it scroll more pixels as it progresses so difficulty increases, or have bigger spaces between lines as it progresses.

I have the lines getting further apart after a while, I don't know if it's in the one i uploaded though, if not I'll upload the slightly edited one later.

As for MirageOs I think there are compatibility issues with creating appvars (or writing to them). It conflicts with MirageOs. Quigibo needs to fix this eventually. Just compile no-stub, Ion or DoorCS now, and don't run Ion Axe games in Mirage either. And make sure to backup often.

I found out that i had compiled it for ion but after recompiling for mirage it works fine.

Offline DJ Omnimaga

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Re: Your Projects - Post and Critique
« Reply #233 on: May 30, 2010, 01:42:57 am »
Hi yunhua98 and welcome here!

You could maybe use my Axe tunnel in your game pack, but keep in mind it's 2 KB in size and I don't know how much space you have left. That would take a lot of room code-wise (due to the 8 KB executable compiled code limit), so maybe you could add "Eat Nethams" instead, altough it's not that great :P.

ANd yeah just remember to give credits. Also do not add more than 3 different authors in your game pack because ticalc.org limits uploads to 4 authors (including yourself).

Also in the credits section, you should mention you got permission for each authors and link to each post that grants you permission, to make sure ticalc.org staff won't get any ideas, especially that you are still new.

By the way I like both screenshots. Nice

I hope eventually you make some cool games (or utilities) yourself too. More TI programmers FTW ;D
« Last Edit: May 30, 2010, 01:43:17 am by DJ Omnimaga »
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Offline Quigibo

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Re: Your Projects - Post and Critique
« Reply #234 on: May 30, 2010, 01:51:38 am »
Welcome here!

By the way, the code for the game pack itself, not including title screen stuff, would be much less than the size of the individual games.  That's becasue they can all share the same routines like the sprite drawing commands, Dispgraph, rand, multiplication, modulus, etc. all taken care of by the parser.   I'm guessing it would likely save about 200-300 bytes for each program after the first one.
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Offline DJ Omnimaga

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Re: Your Projects - Post and Critique
« Reply #235 on: May 30, 2010, 01:58:36 am »
oh right I forgot about that x.x

I guess that should help, then. That's unless of course he planned to use a game that's like 4000 bytes and a few others that are 2000 each, then he might have issues :P
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Offline yunhua98

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Re: Your Projects - Post and Critique
« Reply #236 on: May 30, 2010, 05:25:32 pm »
Thanks, In that case (4 author limit), I guess that's all the games I will use.

@DJ Omnimaga: I think I'll use Eat Nethams, as the point of the game pack is to make maybe not as fun (no offense!!) individual games into one addicting game pack.
Oh... I also am working on my own Axe Game, I'm making it slightly like a tunnel game, but with a twist, It'll have a car instead of some ship and obstacles in the tunnel that you can shoot.

I was wondering, If the games do turn out to be too big, is it possible to separate them and link them together with a BASIC prog and pack it into an APP with BasicBuilder?
You know... by using the Asm( function and run the prog with the title screen, use the Basic prog to select and then run the game?  (just a thought.) ;)

Edit: May I use the version of Eat Nethams which runs at 6 mHz, which is already very fast, cause the 15mHz one is so fast you can't see a thing. :o


Edit2: Update!

How's this?  (I'm not the best artist ;))
Title Screen:

Epicness:

« Last Edit: May 30, 2010, 07:57:04 pm by yunhua98 »

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Have you seen any good news-worthy programs/events?  If so, PM me with an article to be included in the next issue of CGPN!
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Offline TIfanx1999

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Re: Your Projects - Post and Critique
« Reply #237 on: May 30, 2010, 09:50:45 pm »
Yea, I was wondering about the Basic Builder thing myself... we'll have to see. It certainly would be a nice workaround.

Offline DJ Omnimaga

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Re: Your Projects - Post and Critique
« Reply #238 on: May 31, 2010, 12:47:45 am »
I love the title screen and game select interface!

As for Basic Builder I don't know, but I think Raylin tried and it doesn't appear to let you run ASM programs

EDIT (Off-topic: Your ticalc info in your forum profile is setup wrong, I think. You included the entire link instead of just the IDs)
« Last Edit: May 31, 2010, 12:48:55 am by DJ Omnimaga »
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Offline yunhua98

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Re: Your Projects - Post and Critique
« Reply #239 on: May 31, 2010, 01:02:22 pm »
I love the title screen and game select interface!

As for Basic Builder I don't know, but I think Raylin tried and it doesn't appear to let you run ASM programs

EDIT (Off-topic: Your ticalc info in your forum profile is setup wrong, I think. You included the entire link instead of just the IDs)

Thanks!  And I fixed the ticalc thing.
why do ASM programs not work?  a bunch of BASIC Shells use ASM routines, most notably Black Eagle Shell.  How can BasicBuilder tell whether it's a game or a routine?

Update: Changing "More>>>" to "Quit"
Anyways: How do you invert a portion of the screen in AXE?  Is there a quicker way than pxl-change? I wanted to Invert the game that you're selecting.  (Like FinnPack.) :-\
And when I insert the pic into the program, I added det(12 before Pic#->DispGraph, but it displays some random pixels on the bottom row where the inaccessible row 64 is.  I don't think det(12 WORKS THERE, BECAUSE i'M guessing thats a portion of the next Pic in RAM.  If I'm right, can someone tell how to fix this? ???
« Last Edit: May 31, 2010, 01:03:45 pm by yunhua98 »

Spoiler For =====My Projects=====:
Minor setback due to code messing up.  On hold for Contest.
<hr>
On hold for Contest.


Spoiler For ===Staff Memberships===:






Have you seen any good news-worthy programs/events?  If so, PM me with an article to be included in the next issue of CGPN!
The Game is only a demo, the code that allows one to win hasn't been done.
To paraphrase Oedipus, Hamlet, Lear, and all those guys, "I wish I had known this some time ago."
Signature Last Updated: 12/26/11
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