Author Topic: Your Projects - Post and Critique  (Read 58650 times)

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Offline DJ Omnimaga

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Re: Your Projects - Post and Critique
« Reply #30 on: February 24, 2010, 01:11:57 am »
nice i hope you have time ^^
In case you are wondering where I went, I left Omni back in 2015 to form CodeWalrus due to various reasons explained back then, but I stopped calc dev in 2016 and am now mostly active on the CW Discord server at https://discord.gg/cuZcfcF



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Offline ztrumpet

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Re: Your Projects - Post and Critique
« Reply #31 on: February 24, 2010, 04:41:27 pm »
Sounds nice Eeems! :D

Offline Eeems

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Re: Your Projects - Post and Critique
« Reply #32 on: February 24, 2010, 06:00:12 pm »
Thanks! I added the same animation to your character if it dies, and sped up the enemies shots, but it seems to have gotten a memory leak or something along the way...lots of times when it ends a random error will popup, and other times it just randomly quotes out of the game and the screen is still displayed, but on the homescreen...it might be my game, or it might be the bad crash I caused, I'm going to reset my memory when I can back up my calc to try to fix it.

EDIT: here they are, be warned they might be buggy...Alien is the one you have to worry about, but I don't know about space which is more of a proof of concept
« Last Edit: February 24, 2010, 07:45:22 pm by Eeems »
/e

Offline ztrumpet

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Re: Your Projects - Post and Critique
« Reply #33 on: February 24, 2010, 09:09:41 pm »
Excellent job!  The space one is interesting, but the Alien one is awesome!  Awesome programs! ;D

Offline Eeems

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Re: Your Projects - Post and Critique
« Reply #34 on: February 24, 2010, 09:14:52 pm »
Thanks!
the space one is for making a realistic space game where you speed up and stay at that speed until you apply force against it...and I was adding in overheating.
right now only overheating is added as well as sprite changing as your direction changes.

EDIT: well a full memory clear didn't solve the problem...so be careful with Alien...keep all your valuables in archive while running it.
« Last Edit: February 24, 2010, 09:17:23 pm by Eeems »
/e

Offline Builderboy

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Re: Your Projects - Post and Critique
« Reply #35 on: February 24, 2010, 09:20:33 pm »
Hey! Those both look really awesome!  I spent physics today making falldown, here you go! ;D


Offline ztrumpet

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Re: Your Projects - Post and Critique
« Reply #36 on: February 24, 2010, 09:24:46 pm »
=O

That's awesome!!  Builderboy, that's really, really great!  WOW!  ;D
« Last Edit: February 24, 2010, 09:25:16 pm by ztrumpet »

Offline Builderboy

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Re: Your Projects - Post and Critique
« Reply #37 on: February 24, 2010, 09:58:47 pm »
Hehe thanks :)

Alright, here we go again! ;D I made a simple platforming engine based on pixel detection.  Since we don't have lists/matrices yet, i was forced to do this with pixels instead of tiles, and i also needed to build the level myself in the beginning :P In the editor, 2nd adds a block and Alpha adds a sloped piece.  Clear advances to testing.  In testing, arrow keys to move and 2nd to jump.  Dont go off the screen! :P

« Last Edit: February 24, 2010, 10:17:21 pm by Builderboy »

Offline DJ Omnimaga

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Re: Your Projects - Post and Critique
« Reply #38 on: February 24, 2010, 11:45:51 pm »
Nice, I assume you mean some sort of Pxl-Test command? Actually with Pxl test we can also have different looking tiles that are not all plain white if we make sure a specific pixel in every solid tiles is always turned ON and for non-solid tiles  it's OFF, and have the walking character move every 8 pixel (smoothly or instantly doesn't matter). That's assuming it's alerady possible to have such complex tilemaps alerady, though.

I like the speed so far
In case you are wondering where I went, I left Omni back in 2015 to form CodeWalrus due to various reasons explained back then, but I stopped calc dev in 2016 and am now mostly active on the CW Discord server at https://discord.gg/cuZcfcF



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Offline Builderboy

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Re: Your Projects - Post and Critique
« Reply #39 on: February 24, 2010, 11:54:50 pm »
Yeah that could work great.  Although i assume that once we get actual matrices everything will be a lot easier and we wont have to worry about that silly pixel testing :P Although it is very useful for handling those ramps :)

Offline calc84maniac

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Re: Your Projects - Post and Critique
« Reply #40 on: February 25, 2010, 02:59:39 pm »
"Most people ask, 'What does a thing do?' Hackers ask, 'What can I make it do?'" - Pablos Holman

Offline Eeems

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Re: Your Projects - Post and Critique
« Reply #41 on: February 25, 2010, 04:16:04 pm »
Wow! Looks great! How did youhandle collision detection?
/e

Offline calc84maniac

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Re: Your Projects - Post and Critique
« Reply #42 on: February 25, 2010, 04:26:42 pm »
Wow! Looks great! How did youhandle collision detection?
I used pixel-test
"Most people ask, 'What does a thing do?' Hackers ask, 'What can I make it do?'" - Pablos Holman

Offline ztrumpet

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Re: Your Projects - Post and Critique
« Reply #43 on: February 25, 2010, 04:45:41 pm »
Builderboy, that's awesome!  Could you store the map as a sprite, like how Illusiat 7-12 (Excluding 8, I think) work?


WOW! Calc84, that's awesome!  Can we please see the code for that and the program you made earlier?  Please? ;D

Offline Eeems

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Re: Your Projects - Post and Critique
« Reply #44 on: February 25, 2010, 04:54:57 pm »
Ah ok, nice.
/e