Author Topic: Your Projects - Post and Critique  (Read 102350 times)

0 Members and 2 Guests are viewing this topic.

Offline Eeems

  • Mr. Dictator
  • Administrator
  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 6265
  • Rating: +318/-36
  • little oof
    • View Profile
    • Eeems
Re: Your Projects - Post and Critique
« Reply #15 on: February 23, 2010, 02:35:32 am »
No, the program flow doesn't work well withtye new commands...I need to re-organize it.
/e

Offline Builderboy

  • Physics Guru
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 5673
  • Rating: +613/-9
  • Would you kindly?
    • View Profile
Re: Your Projects - Post and Critique
« Reply #16 on: February 23, 2010, 10:27:55 am »
Hmmmm the unsigned numbers are killing me in new development X.X I  cant wait for signed support!!

Offline calc84maniac

  • eZ80 Guru
  • Coder Of Tomorrow
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2912
  • Rating: +471/-17
    • View Profile
    • TI-Boy CE
Re: Your Projects - Post and Critique
« Reply #17 on: February 23, 2010, 02:47:31 pm »
I made something that was inspired by the Star Demo:


I used inline ASM to access my array of bullets, in case anyone is wondering how on earth I did that.
"Most people ask, 'What does a thing do?' Hackers ask, 'What can I make it do?'" - Pablos Holman

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55941
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: Your Projects - Post and Critique
« Reply #18 on: February 23, 2010, 03:16:15 pm »
darn this will be awesome what ppl will be able to come up with in Axe Parser

Offline ztrumpet

  • The Rarely Active One
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 5712
  • Rating: +364/-4
  • If you see this, send me a PM. Just for fun.
    • View Profile
Re: Your Projects - Post and Critique
« Reply #19 on: February 23, 2010, 04:33:41 pm »
WOW!!
Can we see the source for that?
Awesome job, but then again it is calc84... ;D
Amazing program! :D

Offline jmaster797

  • LV4 Regular (Next: 200)
  • ****
  • Posts: 101
  • Rating: +7/-0
    • View Profile
    • Codemaster Gaming
Re: Your Projects - Post and Critique
« Reply #20 on: February 23, 2010, 04:36:38 pm »
wow calc84 that looks amazing. you make me want to try axe parser
<a href="http://www.ticalc.org/archives/files/authors/98/9811.html"><img src="http://codemastergaming.webs.com/images/ticalcbar.gif" /></a>
<a href="http://www.omnimaga.org/index.php?"><img src="http://codemastergaming.webs.com/images/omnimagabar.gif" /></a>

<u>Current Projects:</u>

1. <a href="http://www.omnimaga.org/index.php?topic=1226.0">Monopoly v3.0</a>: 94% (Fixing Errors, Working on Property Management)

2. <a href="http://www.omnimaga.org/index.php?topic=1601.0">Texas Hold'em v1.0</a>: 60% (Project Halted to Focus on Monopoly)

Offline Eeems

  • Mr. Dictator
  • Administrator
  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 6265
  • Rating: +318/-36
  • little oof
    • View Profile
    • Eeems
Re: Your Projects - Post and Critique
« Reply #21 on: February 23, 2010, 04:53:52 pm »
wow that's amazing! what routine did you use for the array?
/e

Offline Quigibo

  • The Executioner
  • CoT Emeritus
  • LV11 Super Veteran (Next: 3000)
  • *
  • Posts: 2031
  • Rating: +1075/-24
  • I wish real life had a "Save" and "Load" button...
    • View Profile
Re: Your Projects - Post and Critique
« Reply #22 on: February 23, 2010, 04:56:13 pm »
I made something that was inspired by the Star Demo:


I used inline ASM to access my array of bullets, in case anyone is wondering how on earth I did that.
Hey, that looks very similar to the next example program I'm writing to test out the new features I'm adding.  Though mine has enemies, collision detection, animated explosions, and even a story line so far ;)
___Axe_Parser___
Today the calculator, tomorrow the world!

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55941
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: Your Projects - Post and Critique
« Reply #23 on: February 23, 2010, 05:15:34 pm »
He stole the code!

j/k

Btw is it me or does this ship looks slightly like a metroid?

Offline Builderboy

  • Physics Guru
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 5673
  • Rating: +613/-9
  • Would you kindly?
    • View Profile
Re: Your Projects - Post and Critique
« Reply #24 on: February 23, 2010, 08:02:39 pm »
Woot i finally finished my sonic inspired physics sphere of DOOM!  Lol i came up with the idea a while back, and had a slow but workable demo in xLib, but now i have ported it to Axe!  Look at all its magesty!



You press left and right to change the rotation speed of the ball, but its a bit slippery so it doesnt stick to the floor that well and kinda slides around.  You can also jump with [2nd] ^^.  Unfortunately due to the sprite clipping but there are some times when it crashes though :/ and the code is anything but clean and optimized :P

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55941
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: Your Projects - Post and Critique
« Reply #25 on: February 23, 2010, 08:19:19 pm »
Nice, I wonder if you could make it so it jump by more pixels every frame since it might run much slower with collision detections on tilemaps and enemies moving around?

Offline Builderboy

  • Physics Guru
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 5673
  • Rating: +613/-9
  • Would you kindly?
    • View Profile
Re: Your Projects - Post and Critique
« Reply #26 on: February 23, 2010, 08:25:56 pm »
I could, but i don't think this will ever be ported to a tilemap, as the whole engine would have to be rewritten.  It was more of a fun demo :P

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55941
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: Your Projects - Post and Critique
« Reply #27 on: February 23, 2010, 08:28:36 pm »
aaah ok,  still cool, tho. I am curious if a simpler game like Ys could be done...

As excuse to not have to write collision detection for enemies, someone could make an adventure game ghost-themed :P

Offline ztrumpet

  • The Rarely Active One
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 5712
  • Rating: +364/-4
  • If you see this, send me a PM. Just for fun.
    • View Profile
Re: Your Projects - Post and Critique
« Reply #28 on: February 23, 2010, 09:42:51 pm »
This is awesome!!  Great job, and it looks amazing! ;D

Offline Eeems

  • Mr. Dictator
  • Administrator
  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 6265
  • Rating: +318/-36
  • little oof
    • View Profile
    • Eeems
Re: Your Projects - Post and Critique
« Reply #29 on: February 24, 2010, 12:17:27 am »
I've completed a new version of Alien and it has sprites and a better AI. Instead of trying to keep the enemy from hitting your side you are trying to kill it before it kills you.
I have:
Animated shots (only one on the screen at a time each)
AI that moves and attacks (admittedly it looks kind of sad :p)
healthbar at the top (for both you and your enemy)
multiple keypresses (enemy does too, but not as many as you do)
[clear] quits
animated death animation by enemy
animated background (both scrolling and changing as it scrolls)

I'll try my best to get it up tomorrow but I don't know if I will be able too...
/e