But what I mean is that blue effect you get on 83+SE/84+ calcs when changing contrast back and forth from low to high value at rapid rateDoesn't that overload the LCD and break it?
yeah...I found one problem with the speed, it's fast, but when you run it from prgmBLUE and not just run the engine itself alone, it slows down due to the less ramI ran into that problem with Chip's Challenge too. Instead of having a program for the intro/non-engine stuff calling the engine program, I call that stuff from the engine (and have it return the necessary infomation like level selected to the engine program). Doing that greatly increased the speed.
no I'm using bin strings, so yeah...I'll have to convert my main editor (which converts it from a matrix to a binstring after I'm done) so that it can edit bin strings....
Sweet :D Good luck on implementing physics D: i hope its not to crazy in asm O.Othanks :P
(http://img.removedfromgame.com/imgs/wabbitemu4.gif)
YAY! now to make it work for all the other directions
[img]http://img.removedfromgame.com/imgs/wabbitemu4.gif[/img]
YAY! now to make it work for all the other directions