Author Topic: The Blue Platform: updates  (Read 45834 times)

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Offline DJ Omnimaga

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Re: The Blue Platform: updates
« Reply #105 on: December 22, 2010, 11:17:33 pm »
Oh nice! Another program I'll have to try soon. :D

Offline Eeems

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Re: The Blue Platform: updates
« Reply #106 on: December 23, 2010, 01:23:22 am »
How about trying this one instead!  :w00t:
Got the starts of character movement added, now for collision detection and then physics!
/e

Offline Builderboy

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Re: The Blue Platform: updates
« Reply #107 on: December 23, 2010, 01:24:59 am »
Sweet :D Good luck on implementing physics D: i hope its not to crazy in asm O.O

Offline Eeems

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Re: The Blue Platform: updates
« Reply #108 on: December 23, 2010, 01:28:35 am »
Sweet :D Good luck on implementing physics D: i hope its not to crazy in asm O.O
thanks :P
well right now trying to figure out character animations might be a little hectic, but I'm not too worried yet
/e

Offline DJ Omnimaga

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Re: The Blue Platform: updates
« Reply #109 on: December 23, 2010, 01:33:49 am »
I like the map layout. I hope you don't have too much troubles with the collision detection. :) (Although I guess it might not be too hard since it's tile-based movement)

Offline Eeems

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Re: The Blue Platform: updates
« Reply #110 on: December 23, 2010, 01:35:04 am »
well it might be a little harder due to the fact that it's smooth-scrolling, but I don't think it will be that difficult.
/e

Offline DJ Omnimaga

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Re: The Blue Platform: updates
« Reply #111 on: December 23, 2010, 01:40:50 am »
Oh, I thought it was tile scrolling, according to the screenshot? ??? (moving/scrolling by 8 pixel intervals)
« Last Edit: December 23, 2010, 01:41:13 am by DJ Omnimaga »

Offline Eeems

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Re: The Blue Platform: updates
« Reply #112 on: December 23, 2010, 01:43:07 am »
nope! :) smooth-scrolling, it only updates the screen every 4 loops though. It moves pixel by pixel, thus if you watch closely enough you see that he doesn't snap to the tiles
/e

Offline DJ Omnimaga

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Re: The Blue Platform: updates
« Reply #113 on: December 23, 2010, 01:48:59 am »
Oh right, I guess that can be a good way to keep collision detection accurate but still allow a fast speed.

Offline Eeems

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Re: The Blue Platform: updates
« Reply #114 on: December 23, 2010, 01:51:24 am »
yep :)

EDIT: update :D now character animations are finished, feel free to download and test it out :)
« Last Edit: December 23, 2010, 02:46:53 am by Eeems »
/e

Offline DJ Omnimaga

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Re: The Blue Platform: updates
« Reply #115 on: December 23, 2010, 03:54:52 am »
Nice, but the screenshot doesn't show any of them ???, just a static screenshot of the title screen. Is it intentional? ???

Offline shmibs

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Re: The Blue Platform: updates
« Reply #116 on: December 23, 2010, 06:43:08 am »
this is looking positively delicious already. is this character sprite you?

oh, and if you need a screenie, here's one. eeems, you could edit this into your post later if you want :P

Offline DJ Omnimaga

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Re: The Blue Platform: updates
« Reply #117 on: December 23, 2010, 12:31:04 pm »
Hmm it might be best if the char animation didn't move too fast, else we don't really see it much (it turns into grayscale instead)

Offline Eeems

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Re: The Blue Platform: updates
« Reply #118 on: December 23, 2010, 02:45:26 pm »
oops x.x that shouldn't have happened x.x

Thanks shmibs :) and no it isn't me :P

DJ, hmm, it doesn't look as fast when I run it, maybe though, I can' slow it down easily.
/e

Offline Eeems

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Re: The Blue Platform: updates
« Reply #119 on: December 23, 2010, 06:57:39 pm »

YAY! now to make it work for all the other directions
/e