Author Topic: The Blue Platform: updates  (Read 24343 times)

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Offline DJ Omnimaga

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Re: The Blue Platform: updates
« Reply #105 on: December 22, 2010, 11:17:33 pm »
Oh nice! Another program I'll have to try soon. :D
In case you are wondering where I went, I left Omni back in 2015 to form CodeWalrus due to various reasons explained back then, but I stopped calc dev in 2016 and am now mostly active on the CW Discord server at https://discord.gg/cuZcfcF



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Offline Eeems

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Re: The Blue Platform: updates
« Reply #106 on: December 23, 2010, 01:23:22 am »
How about trying this one instead!  :w00t:
Got the starts of character movement added, now for collision detection and then physics!
/e

Offline Builderboy

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Re: The Blue Platform: updates
« Reply #107 on: December 23, 2010, 01:24:59 am »
Sweet :D Good luck on implementing physics D: i hope its not to crazy in asm O.O

Offline Eeems

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Re: The Blue Platform: updates
« Reply #108 on: December 23, 2010, 01:28:35 am »
Sweet :D Good luck on implementing physics D: i hope its not to crazy in asm O.O
thanks :P
well right now trying to figure out character animations might be a little hectic, but I'm not too worried yet
/e

Offline DJ Omnimaga

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Re: The Blue Platform: updates
« Reply #109 on: December 23, 2010, 01:33:49 am »
I like the map layout. I hope you don't have too much troubles with the collision detection. :) (Although I guess it might not be too hard since it's tile-based movement)
In case you are wondering where I went, I left Omni back in 2015 to form CodeWalrus due to various reasons explained back then, but I stopped calc dev in 2016 and am now mostly active on the CW Discord server at https://discord.gg/cuZcfcF



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Offline Eeems

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Re: The Blue Platform: updates
« Reply #110 on: December 23, 2010, 01:35:04 am »
well it might be a little harder due to the fact that it's smooth-scrolling, but I don't think it will be that difficult.
/e

Offline DJ Omnimaga

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Re: The Blue Platform: updates
« Reply #111 on: December 23, 2010, 01:40:50 am »
Oh, I thought it was tile scrolling, according to the screenshot? ??? (moving/scrolling by 8 pixel intervals)
« Last Edit: December 23, 2010, 01:41:13 am by DJ Omnimaga »
In case you are wondering where I went, I left Omni back in 2015 to form CodeWalrus due to various reasons explained back then, but I stopped calc dev in 2016 and am now mostly active on the CW Discord server at https://discord.gg/cuZcfcF



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Offline Eeems

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Re: The Blue Platform: updates
« Reply #112 on: December 23, 2010, 01:43:07 am »
nope! :) smooth-scrolling, it only updates the screen every 4 loops though. It moves pixel by pixel, thus if you watch closely enough you see that he doesn't snap to the tiles
/e

Offline DJ Omnimaga

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Re: The Blue Platform: updates
« Reply #113 on: December 23, 2010, 01:48:59 am »
Oh right, I guess that can be a good way to keep collision detection accurate but still allow a fast speed.
In case you are wondering where I went, I left Omni back in 2015 to form CodeWalrus due to various reasons explained back then, but I stopped calc dev in 2016 and am now mostly active on the CW Discord server at https://discord.gg/cuZcfcF



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Offline Eeems

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Re: The Blue Platform: updates
« Reply #114 on: December 23, 2010, 01:51:24 am »
yep :)

EDIT: update :D now character animations are finished, feel free to download and test it out :)
« Last Edit: December 23, 2010, 02:46:53 am by Eeems »
/e

Offline DJ Omnimaga

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Re: The Blue Platform: updates
« Reply #115 on: December 23, 2010, 03:54:52 am »
Nice, but the screenshot doesn't show any of them ???, just a static screenshot of the title screen. Is it intentional? ???
In case you are wondering where I went, I left Omni back in 2015 to form CodeWalrus due to various reasons explained back then, but I stopped calc dev in 2016 and am now mostly active on the CW Discord server at https://discord.gg/cuZcfcF



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Offline shmibs

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Re: The Blue Platform: updates
« Reply #116 on: December 23, 2010, 06:43:08 am »
this is looking positively delicious already. is this character sprite you?

oh, and if you need a screenie, here's one. eeems, you could edit this into your post later if you want :P

Offline DJ Omnimaga

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Re: The Blue Platform: updates
« Reply #117 on: December 23, 2010, 12:31:04 pm »
Hmm it might be best if the char animation didn't move too fast, else we don't really see it much (it turns into grayscale instead)
In case you are wondering where I went, I left Omni back in 2015 to form CodeWalrus due to various reasons explained back then, but I stopped calc dev in 2016 and am now mostly active on the CW Discord server at https://discord.gg/cuZcfcF



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Offline Eeems

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Re: The Blue Platform: updates
« Reply #118 on: December 23, 2010, 02:45:26 pm »
oops x.x that shouldn't have happened x.x

Thanks shmibs :) and no it isn't me :P

DJ, hmm, it doesn't look as fast when I run it, maybe though, I can' slow it down easily.
/e

Offline Eeems

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Re: The Blue Platform: updates
« Reply #119 on: December 23, 2010, 06:57:39 pm »

YAY! now to make it work for all the other directions
/e