Author Topic: The Blue Platform: updates  (Read 45845 times)

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Offline simplethinker

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Re: updates
« Reply #60 on: September 03, 2009, 10:40:41 am »
But what I mean is that blue effect you get on 83+SE/84+ calcs when changing contrast back and forth from low to high value at rapid rate
Doesn't that overload the LCD and break it?
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Offline DJ Omnimaga

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Re: updates
« Reply #61 on: September 03, 2009, 11:12:25 am »
No, not that blue effect. Test mode, which is even more blue, does, though. The contrast blue thing is less blue than test mode and you won't see the LCD pixels looking like they leak on others or stuff like that.

Offline Eeems

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Re: updates
« Reply #62 on: September 03, 2009, 05:17:41 pm »
what DJ said :P
it just looks blue at a slight angle and under light :P
so yeah...but it's cool
EDIT: so yeah...on topic again...I just revamped the HUD so it's cool :P
and you can have more health :P
and I am in the process of implementing the lightning staff (all I need to do is add the sprite)
oh yeah...I also changed the magic menu so now it is cool :P
EDIT2:
oh yeah...I also added a flashing thing for where you are on the map...
« Last Edit: September 03, 2009, 05:39:51 pm by Eeems »
/e

Offline DJ Omnimaga

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Re: updates
« Reply #63 on: September 03, 2009, 10:30:40 pm »
will there be energy power up or leveling up and the like?

Offline Eeems

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Re: updates
« Reply #64 on: September 04, 2009, 09:34:50 am »
yes, every platform you can have 10 more hp/mana
so it's kind of like that...
oh yeah I just remembered, I got rid of the scrolling effect...
/e

Offline DJ Omnimaga

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Re: updates
« Reply #65 on: September 04, 2009, 04:32:08 pm »
well scrolling effect was a bit slow to be honest x.x, it was cool, but it didn,t even show up between every map so I guess it's better to have it everywhere or not at all

Offline Eeems

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Re: updates
« Reply #66 on: September 04, 2009, 06:14:05 pm »
yeah that's what I was thinking :P
well I made some progress on the third platform...but I wont get much done this weekend...due to a church retreat I'm going on...so yeah
/e

Offline Eeems

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Re: updates
« Reply #67 on: September 09, 2009, 06:23:50 pm »
I have been doing some light work on the game, but I sped up the loading process, and then slowed it down a little bit... D:
I also made the loading screen look better, and I am planning to rewrite the engine (to make it faster) I have already come up with a few ways to speed it up...but I haven't acted upon them yet...but yeah
/e

Offline Builderboy

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Re: updates
« Reply #68 on: September 09, 2009, 06:37:54 pm »
yay! rewriting an engine can take a lot of time and high amount of motivation.  But we know you can do it! Sounds like you already have some ideas, so thats great!

Offline Eeems

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Re: updates
« Reply #69 on: September 09, 2009, 06:48:44 pm »
yeah! I kind of took a page from your coding style :P
having more then one main loop, you just leave one if there is an event and such :P
so yeah...I'll have to write this down sometime so you can look at my idea, just after teh contest though
/e

Offline Builderboy

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Re: updates
« Reply #70 on: September 09, 2009, 07:08:58 pm »
:D
Yeah, rewriting engines is a pain, but its astonishing how much we learn...

Offline Eeems

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Re: updates
« Reply #71 on: September 09, 2009, 07:46:47 pm »
yeah I know, like I noticed things I didn't notice before...like how I could speed it up by only testing the side you are moving too...
/e

Offline DJ Omnimaga

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Re: updates
« Reply #72 on: September 10, 2009, 01:01:05 am »
Keep up the good work!

Offline Eeems

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Re: updates
« Reply #73 on: September 10, 2009, 02:14:54 pm »
well I'm almost done the new engine :P
I actually wrote it already!
it is about twice as fast, and it's doesn't get too slow with enemies :P
I am rewriting the events so that they are hard coded into the map...to speed it up, and I have to work out one or two bugs, as well as make ladders/water work
/e

Offline DJ Omnimaga

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Re: updates
« Reply #74 on: September 10, 2009, 06:26:43 pm »
nice to hear! I knew it could be faster too (judging by Metroid II speed, despite still being a bit slow at times). ^^