Author Topic: The Blue Platform: updates  (Read 45826 times)

0 Members and 1 Guest are viewing this topic.

Offline Eeems

  • Mr. Dictator
  • Administrator
  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 6265
  • Rating: +318/-36
  • little oof
    • View Profile
    • Eeems
Re: updates
« Reply #90 on: September 14, 2009, 03:06:53 pm »
so I've made a program that lets me make edits on my old maps so yeah :P
I'm already done the first world and working on the second...
now I have to finish reentering the engine, due to the fact that I just removed the events error....
/e

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55941
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: updates
« Reply #91 on: September 14, 2009, 04:20:11 pm »
Are you still converting maps? Unfortunately, I doubt I'll be able to help on that project, though, too much happened and is happening

Offline jsj795

  • LV9 Veteran (Next: 1337)
  • *********
  • Posts: 1105
  • Rating: +84/-3
    • View Profile
Re: updates
« Reply #92 on: September 14, 2009, 05:32:28 pm »
no I'm using bin strings, so yeah...I'll have to convert my main editor (which converts it from a matrix to a binstring after I'm done) so that it can edit bin strings....

Question... What is bin strings?


Spoiler For funny life mathematics:
1. ROMANCE MATHEMATICS
Smart man + smart woman = romance
Smart man + dumb woman = affair
Dumb man + smart woman = marriage
Dumb man + dumb woman = pregnancy
2. OFFICE ARITHMETIC
Smart boss + smart employee = profit
Smart boss + dumb employee = production
Dumb boss + smart employee = promotion
Dumb boss + dumb employee = overtime
3. SHOPPING MATH
A man will pay $2 for a $1 item he needs.
A woman will pay $1 for a $2 item that she doesn't need.
4. GENERAL EQUATIONS & STATISTICS
A woman worries about the future until she gets a husband.
A man never worries about the future until he gets a wife.
A successful man is one who makes more money than his wife can spend.
A successful woman is one who can find such a man.
5. HAPPINESS
To be happy with a man, you must understand him a lot and love him a little.
To be happy with a woman, you must love her a lot and not try to understand her at all.
6. LONGEVITY
Married men live longer than single men do, but married men are a lot more willing to die.
7. PROPENSITY TO CHANGE
A woman marries a man expecting he will change, but he doesn't.
A man marries a woman expecting that she won't change, and she does.
8. DISCUSSION TECHNIQUE
A woman has the last word in any argument.
Anything a man says after that is the beginning of a new argument.

Girls = Time * Money (Girls are a combination of time and money)
Time = Money (Time is money)
Girls = Money squared (So, girls are money squared)
Money = sqrt(Evil) (Money is also the root of all evil)
Girls = sqrt(Evil) squared (So, girls are the root of all evil squared)
Girls = Evil (Thus, girls are evil)
*Girls=Evil credit goes to Compynerd255*

Offline Eeems

  • Mr. Dictator
  • Administrator
  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 6265
  • Rating: +318/-36
  • little oof
    • View Profile
    • Eeems
Re: updates
« Reply #93 on: September 14, 2009, 05:58:05 pm »
it's kind of like compressed hex, instead of "00" you have "?" and so on...
so yeah, it's much smaller then matrixes....
and yes I'm still converting, but I don't have that much to go...though I'm going to finish and test my events before finishing (all I have left is around half of world 2 and what I've made of world 3)
and map convertion isn't that bad actually, all I have to do is change some tiles. what takes time is converting back and forth...which reminds me....the Celtic III matrix to string command doesn't work....
/e

Offline Builderboy

  • Physics Guru
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 5673
  • Rating: +613/-9
  • Would you kindly?
    • View Profile
Re: updates
« Reply #94 on: September 14, 2009, 07:34:08 pm »
Hmmm, since that is 256 different types of tokens, are they all 1 byte?  I guess they have to be, because some of the 1 byte characters cant be put into strings, like " and ->

Offline Eeems

  • Mr. Dictator
  • Administrator
  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 6265
  • Rating: +318/-36
  • little oof
    • View Profile
    • Eeems
Re: updates
« Reply #95 on: September 14, 2009, 07:39:27 pm »
well yes they are all one byte, and I cheat to get them into strings, I just read a line from an appvar to get them...so yeah, the string is stored in an appvar on a line, and then I read it using the lineread function, and then it's in a string! :P so no "string->Str1 for me, it's more of a det(5,"rowswap(ZE"+det(1,W),L3(1)+3L3(2)-3->Str1
:P
so yeah, that's about it
/e

Offline Builderboy

  • Physics Guru
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 5673
  • Rating: +613/-9
  • Would you kindly?
    • View Profile
Re: updates
« Reply #96 on: September 14, 2009, 08:07:24 pm »
mmmm, i see.  And i'm guessing you store to the appvar in the same manner :)  I'de imagine you would get some interesting results if you tried to view that string :D

Offline Eeems

  • Mr. Dictator
  • Administrator
  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 6265
  • Rating: +318/-36
  • little oof
    • View Profile
    • Eeems
Re: updates
« Reply #97 on: September 14, 2009, 08:09:40 pm »
lol, yeah
not really, it's works normal :P
but yeah...I'll have to do a writeup about it then....
/e

Offline Eeems

  • Mr. Dictator
  • Administrator
  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 6265
  • Rating: +318/-36
  • little oof
    • View Profile
    • Eeems
Re: updates
« Reply #98 on: September 15, 2009, 06:49:39 pm »
I've gotten the events to work, and now I have to finish converting the maps...
so yeah....
/e

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55941
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: updates
« Reply #99 on: September 15, 2009, 07:15:24 pm »
I hope you don't give up. keep up the good work, Eeems.

Offline Eeems

  • Mr. Dictator
  • Administrator
  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 6265
  • Rating: +318/-36
  • little oof
    • View Profile
    • Eeems
Re: updates
« Reply #100 on: September 15, 2009, 07:21:48 pm »
don't worry I intend on finishing this, but I do want some help....
/e

Offline Eeems

  • Mr. Dictator
  • Administrator
  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 6265
  • Rating: +318/-36
  • little oof
    • View Profile
    • Eeems
Re: updates
« Reply #101 on: September 16, 2009, 05:59:09 pm »
ok, finished converting all the maps, and I'm almost done the third platform...so yeah....:D
getting closer and closer to a new demo :P

EDIT: oh yeah, I'm working on commenting my source code so I can get some help on making it better, but that may be a while
« Last Edit: September 16, 2009, 07:29:32 pm by Eeems »
/e

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55941
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: updates
« Reply #102 on: September 19, 2009, 01:47:06 am »
Glad to see this is still progressing

Offline Eeems

  • Mr. Dictator
  • Administrator
  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 6265
  • Rating: +318/-36
  • little oof
    • View Profile
    • Eeems
Re: The Blue Platform: updates
« Reply #103 on: December 20, 2010, 09:20:12 pm »
*bump*

Offline Eeems

  • Mr. Dictator
  • Administrator
  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 6265
  • Rating: +318/-36
  • little oof
    • View Profile
    • Eeems
Re: The Blue Platform: updates
« Reply #104 on: December 22, 2010, 03:27:16 pm »
Demo for you all to see the tilemapper :) Oh, and I'm using all the old tiles, well I might make a few tweaks later.