Author Topic: The Blue Platform  (Read 113155 times)

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Offline Eeems

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Re: Platform Game Engine
« Reply #165 on: June 16, 2009, 11:10:52 pm »
Yeah, I can't wait to switch the engine, but it will make making maps a lot harder...using matrixes was really easy to make a map editor for...
/e

Offline Eeems

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Re: Platform Game Engine
« Reply #166 on: June 17, 2009, 10:53:11 am »
Ok, I have gotten the map to display correctly on the screen, I still haven't implemented the binread yet, but I will later today. I found a weird glitch with identity(4 which makes you have to start at at least 1*1 offset, so to display my maps correctly I have to add an extra row to the side and top, I will tell Iambian about this glich on UTI right away, and maybe he can fix it
/e

Offline Ti-newb

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Re: Platform Game Engine
« Reply #167 on: June 17, 2009, 03:32:05 pm »
Can u teach me how to use... the Identity(4?.. (is that the one with uhh Strings instead of Matrices)?

Offline Eeems

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Re: Platform Game Engine
« Reply #168 on: June 17, 2009, 06:45:53 pm »
take a look here I'll possibly help you more if it doesn't help
oh yes I almost forgot, take a look at this update
« Last Edit: June 17, 2009, 08:22:38 pm by Eeems »
/e

Offline DJ Omnimaga

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Re: Platform Game Engine
« Reply #169 on: June 17, 2009, 08:31:31 pm »
Ow... that hurts my hears -.-
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Offline Eeems

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Re: Platform Game Engine
« Reply #170 on: June 17, 2009, 08:52:10 pm »
:P sorry I just had to
/e

Offline Eeems

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Re: Platform Game Engine
« Reply #171 on: June 18, 2009, 06:08:20 pm »
ok, quick update, I tried to convert it over to the bin string, but for some reason, no matter what I do it will detect the tile that you are on as one tile to the right, so I still need to figure a way to get around this...it really annoys me though, because no matter what I do it stays the same...
/e

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Re: Platform Game Engine
« Reply #172 on: June 18, 2009, 06:37:27 pm »
ouch this sucks x.x, could this be a Celtic glitch?
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Offline Eeems

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Re: Platform Game Engine
« Reply #173 on: June 18, 2009, 07:14:54 pm »
no, it works fine when I test it on the homescreen, but when I go to run the program it doesn't work right...sometimes I wish I could post code so people could help.
/e

Offline DJ Omnimaga

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Re: Platform Game Engine
« Reply #174 on: June 18, 2009, 07:43:22 pm »
maybe one lil error in your code that causes the rest to not work properly x.x

I hate that kind of bug sometimes, cuz they are so hard to spot
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Offline Eeems

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Re: Platform Game Engine
« Reply #175 on: June 18, 2009, 08:55:50 pm »
well it was no error in the code, I just had to offset the offset...which I had already done to try and fix it, and it hadn't worked...but anywho, I fixed it!! now to add the magic enemy's and start making maps! which thankfully I can still use my mapmaker to do :)
/e

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Re: Platform Game Engine
« Reply #176 on: June 18, 2009, 10:45:14 pm »
moved
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Re: Platform Game Engine
« Reply #177 on: June 18, 2009, 10:53:37 pm »
thanks DJ! wow, this is going to be cool, being staff that is, I get to have multiple threads for this project!
/e

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Re: Platform Game Engine
« Reply #178 on: June 19, 2009, 02:16:20 pm »
ok, small update, I decided to change the names of the programs and because of this I saved a few bytes, I changed up the loading routine to support the new map storage, so no more loading screen! the load is almost instant, I also added the event handler which does slow down the game a little bit, but not by much. (this is tested with two events and no actual event checking other then testing if you are on the event tile). It also skips the check if there are no events so there is a speed increase there, I was wondering if it would be ok for me to ask what magics I should use, or would that be counted as asking for help?
I modified the saving/loading routines to save and load the magic lists (so checking if it exists or not) I have decided to limit the list to 5 magics, I might make it less though...
Next up is to recode the magic listing program, and add the magic icons to the HUD, but that will come as soon as I know what magics I should use.
I will also be adding in a sword/shield animation, and maybe more later on.
/e

Offline simplethinker

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Re: Platform Game Engine
« Reply #179 on: June 20, 2009, 11:48:43 am »
Quote
I was wondering if it would be ok for me to ask what magics I should use, or would that be counted as asking for help?
That would count as game help, since you're getting help with ideas.
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