Author Topic: The Blue Platform  (Read 53262 times)

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Offline Eeems

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Re: Platform Game Engine
« Reply #180 on: June 20, 2009, 04:13:39 pm »
ah ok, well I figured out what I'll name the magics now :) just the standard colours I'm using to call the other platforms well as soon as I finish adding in the magics and finish with the sword and shield (which I am almost done the sword) I'll get to map making :)
/e

Offline Eeems

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Re: Platform Game Engine
« Reply #181 on: June 20, 2009, 10:40:49 pm »
sword doneish, I still need to get it to check for collision with the enemy and then health effects
I am currently trying to add AI collision detection but so far it is failing hard... I have added two magics and as soon as I finish the AI I will finish the rest. oh yeah, I almost forgot, for the magics, on the sidebar, the little thing telling you which one you currently are using is animated :P
I'll post a screeny soon
/e

Offline DJ Omnimaga

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Re: Platform Game Engine
« Reply #182 on: June 25, 2009, 12:32:30 am »
I'm glad to see more progress, hopefully more will come soon due to school finishing?
In case you are wondering where I went, I left Omni back in 2015 to form CodeWalrus due to various reasons explained back then, but I stopped calc dev in 2016 and am now mostly active on the CW Discord server at https://discord.gg/cuZcfcF



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Offline Eeems

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Re: Platform Game Engine
« Reply #183 on: June 25, 2009, 02:28:01 pm »
thats what I'm planning :)
well I thought that I had finished my AI collision detection, but it's not working right still...it works perfectly on the first screen, and throughout the rest, unless you start it elsewhere on the map, then it just goes through stuff, so this AI may take a while...
EDIT: actually he only works in the top right corner of the screen....he disappears elsewhere and you cant see him, even if he is in the same part of the room as you...
EDIT2: ok never mind, I fixed that....but he still isn't working right...
« Last Edit: June 25, 2009, 02:33:02 pm by Eeems »
/e

Offline Eeems

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Re: Platform Game Engine
« Reply #184 on: June 26, 2009, 01:56:51 pm »
YAY! I figured it out!! for some reason I had the wrong vars in the wrong spots, so with a little cleaning I've fixed it up :)
I'm currently working on a "macro" system so that I can record my screenshots beforehand and then play them out so I can have perfect reaction time :P
I'll post the code of this macro thing later, since it is a side project that I decided to use with this...
/e

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Re: Platform Game Engine
« Reply #185 on: July 01, 2009, 06:00:02 pm »
I hope this continues progressing :)

You might want to post some updates in this topic too, since some ppl might be too lazy to go check the other topic x.x. It might start more discussion in this period of decreasing activity (which is nothing compared to what's upcoming in 2 weeks and the end of September x.x)
In case you are wondering where I went, I left Omni back in 2015 to form CodeWalrus due to various reasons explained back then, but I stopped calc dev in 2016 and am now mostly active on the CW Discord server at https://discord.gg/cuZcfcF



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Offline Raylin

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Re: Platform Game Engine
« Reply #186 on: July 01, 2009, 06:25:19 pm »
This sounds very interesting!
I'm not the best programmer in the world, but it sounds like you know what you doing!
(Macro system? OMG)
If you release this, I'll be first in line! (or online, whatever.) :)
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Offline Eeems

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Re: Platform Game Engine
« Reply #187 on: July 02, 2009, 12:05:56 am »
lol, nice
don't worry I'll complete it. and yes I do know what I am doing...most of the time, but I am still pretty new at this compared to a lot of the other members
DJ Omnimaga: hmm, I guess I should...
/e

Offline Eeems

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Re: Platform Game Engine
« Reply #188 on: July 02, 2009, 03:10:54 pm »
ok new screenshot which shows all the magics, and the AI in water, as well as your character almost drowning... ;D
/e

Offline simplethinker

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Re: Platform Game Engine
« Reply #189 on: July 03, 2009, 11:13:20 am »
ok new screenshot which shows all the magics, and the AI in water, as well as your character almost drowning... ;D
Is the magic when the screen shakes or those beams shooting up?
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Offline Raylin

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Re: Platform Game Engine
« Reply #190 on: July 03, 2009, 11:19:59 am »
Interesting! Did you do all of that in BASIC?
Or is that a hybrid?
Bug me about my book.

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Offline simplethinker

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Re: Platform Game Engine
« Reply #191 on: July 03, 2009, 11:27:04 am »
Interesting! Did you do all of that in BASIC?
Or is that a hybrid?
I believe it's hybrid (using Celtic III).
"We've all heard that a million monkeys banging on a million typewriters will eventually reproduce the entire works of Shakespeare. Now, thanks to the Internet, we know this is not true." -- Professor Robert Silensky



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Offline Eeems

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Re: Platform Game Engine
« Reply #192 on: July 03, 2009, 12:55:29 pm »
Yes it is a hybrid,
the magic is when the screen shakes, the little flames on the skull dude, and the beams shooting down at him, there is also that one where he transforms kind of...meh, I need to work on that one...
/e

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Re: Platform Game Engine
« Reply #193 on: August 22, 2009, 07:34:54 pm »
in response to your update post, backup now,with something else than TI-COnnect *points to Builderboy incident*
In case you are wondering where I went, I left Omni back in 2015 to form CodeWalrus due to various reasons explained back then, but I stopped calc dev in 2016 and am now mostly active on the CW Discord server at https://discord.gg/cuZcfcF



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Offline Eeems

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Re: Platform Game Engine
« Reply #194 on: August 22, 2009, 07:43:22 pm »
lol, don't worry I'm actually in the middle of doing that now, I just couldn't before because I couldn't access the computer
/e