Author Topic: The Blue Platform  (Read 73392 times)

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Offline jnesselr

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Re: The Blue Platform
« Reply #225 on: December 20, 2010, 09:27:33 pm »
HOLY NECROPOST BATMAN!
That screenie looks good.

Offline Eeems

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Re: The Blue Platform
« Reply #226 on: December 20, 2010, 09:28:49 pm »
It's my thread so I'm allowed to ;P
thanks :) now to work on the engine...after I figure out how to store maps
/e

Offline Deep Toaster

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Re: The Blue Platform
« Reply #227 on: December 20, 2010, 09:47:18 pm »
HOLY NECR--

You're still working on this! :w00t:

I thought it was a dead project.
« Last Edit: December 20, 2010, 09:47:27 pm by Deep Thought »




Offline Eeems

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Re: The Blue Platform
« Reply #228 on: December 20, 2010, 10:03:35 pm »
it was a dead project :)
/e

Offline DJ Omnimaga

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Re: The Blue Platform
« Reply #229 on: December 20, 2010, 10:59:37 pm »
Wait you revived this? Awesome! Will this still be in Celtic/DCS?

Offline Eeems

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Re: The Blue Platform
« Reply #230 on: December 20, 2010, 11:02:53 pm »
Assembly :) no-stub
Yes I did :P
/e

Offline DJ Omnimaga

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Re: The Blue Platform
« Reply #231 on: December 20, 2010, 11:07:37 pm »
I'm glad to hear it's alive again. Are you gonna recreate a sub-forum? I could maybe re-create one later, though.

Only one thing, though, although I like the new title screen, for some reasons, I kinda liked the old one a little better. I guess the new one migth fit more in the game if the in-game layout is similar, though (such as small fonts being used for NPC convos)

Offline Eeems

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Re: The Blue Platform
« Reply #232 on: December 20, 2010, 11:21:32 pm »
I think I might create it in a bit, maybe when I get the actual game engine started.
Well, changing how my menu looks shouldn't be that hard, because I use a standard routine for menu's, so I could start switching over to that.
I have a wrapped text routine too, so npc talking will be easy, just add a 0 in ever time I fill up a text area etc.
(my wrapped text routine will wrap to a newline when it encounters a \n or \r and makes a 6 pixel space for \t)
/e

Offline DJ Omnimaga

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Re: The Blue Platform
« Reply #233 on: December 20, 2010, 11:47:07 pm »
Ok, yeah it might be best to wait then if the engine isn't started yet. Good luck!

Offline Eeems

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Re: The Blue Platform
« Reply #234 on: December 21, 2010, 12:36:19 am »
I'm starting it now :) just working on tiles and such so I can get a tilemap to play around with
/e

Offline ztrumpet

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Re: The Blue Platform
« Reply #235 on: December 21, 2010, 10:09:28 am »
Yea! :w00t:  I'm glad this is back. ;D

I think I like the old title screen better too.  Are you planning to animate the new one?

Offline Eeems

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Re: The Blue Platform
« Reply #236 on: December 21, 2010, 02:59:02 pm »
I'm not sure what I'm planning with the new one, but probably :) I'd be really hard to switch over to the old one in the current state, but I might change things a bit
/e

Offline Builderboy

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Re: The Blue Platform
« Reply #237 on: December 21, 2010, 03:01:19 pm »
Yayyyyyyyyy its the blue platform! :woot: Are you going to add in the animated rain effect like you had in the original?

Offline Eeems

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Re: The Blue Platform
« Reply #238 on: December 21, 2010, 03:04:38 pm »
I'm not sure. I'd probably have to learn interrupts for that, because my menu routine is handled separately from building the rest of the screen, so it would be pretty hard to do.
/e

Offline Builderboy

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Re: The Blue Platform
« Reply #239 on: December 21, 2010, 03:23:14 pm »
Ah i see, yeah that makes it a bit harder with the specific menu routine