Author Topic: Testing  (Read 9768 times)

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Offline Eeems

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Re: Testing
« Reply #15 on: January 01, 2012, 11:26:57 pm »
When you first launch this the window should pop up that looks like this:
/e

Offline DJ Omnimaga

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Re: Testing
« Reply #16 on: January 01, 2012, 11:29:18 pm »
Oh right I forgot about the input tab x.x. I worried that the rest was done via some sort of notepad ini file editing fashion x.x
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Offline Eeems

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Re: Testing
« Reply #17 on: January 01, 2012, 11:31:33 pm »
Ah lol :P No, Unity makes it really easy for you to do that :P I will of course make the settings editable in game later, as well as a fps counter etc.
/e

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Re: Testing
« Reply #18 on: January 01, 2012, 11:33:00 pm »
Good to hear :D
In case you are wondering where I went, I left Omni back in 2015 to form CodeWalrus due to various reasons explained back then, but I stopped calc dev in 2016 and am now mostly active on the CW Discord server at https://discord.gg/cuZcfcF


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Offline Eeems

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Re: Testing
« Reply #19 on: January 01, 2012, 11:55:52 pm »
/e

Offline willrandship

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Re: Testing
« Reply #20 on: January 02, 2012, 12:05:02 am »
Seeing your video tells me there was a LOT more wrong with it than just the mouse issue. I was viewing the character at a right angle about 10 feet away, for one :P

But still, if unity runs that well all by itself without any work then why in the world does everyone say it's impossible?

Offline Eeems

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Re: Testing
« Reply #21 on: January 02, 2012, 12:06:38 am »
Lol, sounds like there are still some issues with mono that need to be fixed.
/e

Offline TIfanx1999

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Re: Testing
« Reply #22 on: January 02, 2012, 09:49:00 am »
Yet another thing I'll have to find time to try. :D You guys sure are trying to keep me busy! :P

Offline Scipi

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Re: Testing
« Reply #23 on: January 02, 2012, 01:27:42 pm »
I just tried it out and I love the bobbling that comes with moving.

Something that should be worked on is the movements engine and the mountain range. I was able to climb up to the top of the mountain and jump off the other side.



That's a loooong way down :P

Something with the climbing is that I saw I could walk across 80 degree slopes and not slide down them.

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Offline flyingfisch

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Re: Testing
« Reply #24 on: January 02, 2012, 01:31:49 pm »
Seeing your video tells me there was a LOT more wrong with it than just the mouse issue. I was viewing the character at a right angle about 10 feet away, for one :P

But still, if unity runs that well all by itself without any work then why in the world does everyone say it's impossible?

Unity desktop shell? It should run on linux...



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Offline Eeems

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Re: Testing
« Reply #25 on: January 02, 2012, 03:35:32 pm »
I just tried it out and I love the bobbling that comes with moving.

Something that should be worked on is the movements engine and the mountain range. I was able to climb up to the top of the mountain and jump off the other side.

<snip>

That's a loooong way down :P

Something with the climbing is that I saw I could walk across 80 degree slopes and not slide down them.
So you are saying I should change what angle you can't walk on?
Seeing your video tells me there was a LOT more wrong with it than just the mouse issue. I was viewing the character at a right angle about 10 feet away, for one :P

But still, if unity runs that well all by itself without any work then why in the world does everyone say it's impossible?

Unity desktop shell? It should run on linux...
http://unity3d.com/unity/
« Last Edit: January 02, 2012, 03:36:07 pm by Eeems »
/e

Offline flyingfisch

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Re: Testing
« Reply #26 on: January 02, 2012, 04:05:30 pm »
...
Seeing your video tells me there was a LOT more wrong with it than just the mouse issue. I was viewing the character at a right angle about 10 feet away, for one :P

But still, if unity runs that well all by itself without any work then why in the world does everyone say it's impossible?

Unity desktop shell? It should run on linux...
http://unity3d.com/unity/
ahh. ok ;)



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"welcome to the world of computers, where everything seems to be based on random number generators"



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Offline Scipi

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Re: Testing
« Reply #27 on: January 02, 2012, 04:05:44 pm »
Quote
So you are saying I should change what angle you can't walk on?

No, I'm saying that you should try and make it to where you'd start to slide down the slope and fall at that angle.

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Late last night, Quebec was invaded by a group calling themselves, "Omnimaga". Not much is known about these mysterious people except that they all carried calculators of some kind and they all seemed to converge on one house in particular. Experts estimate that the combined power of their fabled calculators is greater than all the worlds super computers put together. The group seems to be holding out in the home of a certain DJ_O, who the Omnimagians claim to be their founder. Such power has put the world at a standstill with everyone waiting to see what the Omnimagians will do...

Wait... This just in, the Omnimagians have sent the UN a list of demands that must be met or else the world will be "submitted to the wrath of Netham45's Lobster Army". Such demands include >9001 crates of peanuts, sacrificial blue lobsters, and a wide assortment of cherry flavored items. With such computing power stored in the hands of such people, we can only hope these demands are met.

In the wake of these events, we can only ask, Why? Why do these people make these demands, what caused them to gather, and what are their future plans...

Offline Eeems

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Re: Testing
« Reply #28 on: January 02, 2012, 07:25:41 pm »
Quote
So you are saying I should change what angle you can't walk on?

No, I'm saying that you should try and make it to where you'd start to slide down the slope and fall at that angle.
Hmm, I'll see if that is easy to add.
/e

Offline DJ Omnimaga

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Re: Testing
« Reply #29 on: January 02, 2012, 07:42:26 pm »
Actually I couldnt climb most abrupt mountains normally, but if I kept jumping non-stop I could eventually make my way to the top, slowly.
In case you are wondering where I went, I left Omni back in 2015 to form CodeWalrus due to various reasons explained back then, but I stopped calc dev in 2016 and am now mostly active on the CW Discord server at https://discord.gg/cuZcfcF


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